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Fix next/previous weapon when the pipebomb detonator is active.
git-svn-id: https://svn.eduke32.com/eduke32@4950 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 1 deletions
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@ -2656,7 +2656,7 @@ CHECKINV1:
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j = (j == 10 ? -1 : 1); // JBF: prev (-1) or next (1) weapon choice
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j = (j == 10 ? -1 : 1); // JBF: prev (-1) or next (1) weapon choice
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i = k;
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i = k;
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while ((k >= 0 && k < 10) || (PLUTOPAK && k == GROW_WEAPON))
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while ((k >= 0 && k < 11) || (PLUTOPAK && k == GROW_WEAPON))
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{
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{
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// this accounts for the expander when handling next/previous
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// this accounts for the expander when handling next/previous
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@ -2693,6 +2693,8 @@ CHECKINV1:
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k--;
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k--;
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break;
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break;
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case HANDREMOTE_WEAPON:
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i = k = HANDBOMB_WEAPON;
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default:
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default:
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k += j;
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k += j;
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break;
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break;
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