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Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
snapshots in the current development state now. git-svn-id: https://svn.eduke32.com/eduke32@2205 1a8010ca-5511-0410-912e-c29ae57300e0
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664e0dcb9b
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3 changed files with 13 additions and 23 deletions
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@ -9483,8 +9483,8 @@ int32_t loadoldboard(char *filename, char fromwhere, int32_t *daposx, int32_t *d
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kclose(fil);
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#ifdef USE_OPENGL
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memset(spriteext, 0, sizeof(spriteext_t) * MAXSPRITES);
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memset(spritesmooth, 0, sizeof(spritesmooth_t) *(MAXSPRITES+MAXUNIQHUDID));
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Bmemset(spriteext, 0, sizeof(spriteext_t) * MAXSPRITES);
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Bmemset(spritesmooth, 0, sizeof(spritesmooth_t) * (MAXSPRITES+MAXUNIQHUDID));
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#endif
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guniqhudid = 0;
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@ -9568,8 +9568,8 @@ int32_t loadmaphack(const char *filename)
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if (filename)
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{
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memset(spriteext, 0, sizeof(spriteext_t) * MAXSPRITES);
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memset(spritesmooth, 0, sizeof(spritesmooth_t) *(MAXSPRITES+MAXUNIQHUDID));
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Bmemset(spriteext, 0, sizeof(spriteext_t) * MAXSPRITES);
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Bmemset(spritesmooth, 0, sizeof(spritesmooth_t) *(MAXSPRITES+MAXUNIQHUDID));
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Bstrcpy(fn, filename);
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script = scriptfile_fromfile(filename);
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}
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@ -3765,7 +3765,7 @@ int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int3
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Bmemset(&actor[i], 0, sizeof(actor_t));
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Bmemcpy(&actor[i].bposx, s, sizeof(vec3_t)); // update bposx/y/z
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if (s_ow > -1 && s_ow < MAXSPRITES)
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if ((unsigned)s_ow < MAXSPRITES)
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{
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actor[i].picnum = sprite[s_ow].picnum;
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actor[i].floorz = actor[s_ow].floorz;
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@ -3788,8 +3788,8 @@ int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int3
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if (show2dsector[SECT>>3]&(1<<(SECT&7))) show2dsprite[i>>3] |= (1<<(i&7));
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else show2dsprite[i>>3] &= ~(1<<(i&7));
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clearbufbyte(&spriteext[i], sizeof(spriteext_t), 0);
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clearbufbyte(&spritesmooth[i], sizeof(spritesmooth_t), 0);
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Bmemset(&spriteext[i], 0, sizeof(spriteext_t));
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Bmemset(&spritesmooth[i], 0, sizeof(spritesmooth_t));
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A_ResetVars(i);
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@ -6175,16 +6175,6 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
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if (g_player[p].ps->over_shoulder_on > 0 && g_player[p].ps->newowner < 0)
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{
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/*
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if (screenpeek == myconnectindex && numplayers >= 2)
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{
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t->x = omy.x+mulscale16((int32_t)(my.x-omy.x),smoothratio);
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t->y = omy.y+mulscale16((int32_t)(my.y-omy.y),smoothratio);
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t->z = omy.z+mulscale16((int32_t)(my.z-omy.z),smoothratio)+PHEIGHT;
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t->ang = omyang+mulscale16((int32_t)(((myang+1024-omyang)&2047)-1024),smoothratio);
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t->sectnum = mycursectnum;
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}
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else*/
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t->ang = g_player[p].ps->ang+mulscale16((int32_t)(((g_player[p].ps->ang+1024- g_player[p].ps->oang)&2047)-1024),smoothratio);
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#ifdef USE_OPENGL
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if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum, t->pal) >= 0)
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@ -7892,9 +7882,9 @@ FAKE_F3:
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if (BUTTON(gamefunc_Shrink_Screen))
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g_player[myconnectindex].ps->zoom -= mulscale6(j,max(g_player[myconnectindex].ps->zoom,256));
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if ((g_player[myconnectindex].ps->zoom > 2048))
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if (g_player[myconnectindex].ps->zoom > 2048)
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g_player[myconnectindex].ps->zoom = 2048;
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if ((g_player[myconnectindex].ps->zoom < 48))
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if (g_player[myconnectindex].ps->zoom < 48)
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g_player[myconnectindex].ps->zoom = 48;
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}
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@ -9377,7 +9367,7 @@ static void G_Startup(void)
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G_InitDynamicTiles();
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if ((g_netServer || ud.multimode > 1)) G_CheckGametype();
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if (g_netServer || ud.multimode > 1) G_CheckGametype();
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if (g_noSound) ud.config.SoundToggle = 0;
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if (g_noMusic) ud.config.MusicToggle = 0;
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@ -10156,7 +10146,7 @@ CLEAN_DIRECTORY:
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// getnames();
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if ((g_netServer || ud.multimode > 1))
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if (g_netServer || ud.multimode > 1)
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{
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if (ud.warp_on == 0)
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{
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@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "duke3d.h"
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#include "rev.h"
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const char *s_buildDate = "20111222";
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const char *s_buildDate = "20110319";
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char *MusicPtr = NULL;
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int32_t g_musicSize;
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