Beauty tweaks; revert s_buildDate since we don't want windows builds to pull

snapshots in the current development state now.

git-svn-id: https://svn.eduke32.com/eduke32@2205 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2011-12-25 15:33:24 +00:00
parent 664e0dcb9b
commit 9f2153d0ea
3 changed files with 13 additions and 23 deletions

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@ -9015,7 +9015,7 @@ int32_t loadboard(char *filename, char flags, int32_t *daposx, int32_t *daposy,
Bmemset(spriteext, 0, sizeof(spriteext_t) * MAXSPRITES); Bmemset(spriteext, 0, sizeof(spriteext_t) * MAXSPRITES);
#ifdef USE_OPENGL #ifdef USE_OPENGL
Bmemset(spritesmooth, 0, sizeof(spritesmooth_t) *(MAXSPRITES+MAXUNIQHUDID)); Bmemset(spritesmooth, 0, sizeof(spritesmooth_t) * (MAXSPRITES+MAXUNIQHUDID));
// polymost_cachesync(); // polymost_cachesync();
@ -9483,8 +9483,8 @@ int32_t loadoldboard(char *filename, char fromwhere, int32_t *daposx, int32_t *d
kclose(fil); kclose(fil);
#ifdef USE_OPENGL #ifdef USE_OPENGL
memset(spriteext, 0, sizeof(spriteext_t) * MAXSPRITES); Bmemset(spriteext, 0, sizeof(spriteext_t) * MAXSPRITES);
memset(spritesmooth, 0, sizeof(spritesmooth_t) *(MAXSPRITES+MAXUNIQHUDID)); Bmemset(spritesmooth, 0, sizeof(spritesmooth_t) * (MAXSPRITES+MAXUNIQHUDID));
#endif #endif
guniqhudid = 0; guniqhudid = 0;
@ -9568,8 +9568,8 @@ int32_t loadmaphack(const char *filename)
if (filename) if (filename)
{ {
memset(spriteext, 0, sizeof(spriteext_t) * MAXSPRITES); Bmemset(spriteext, 0, sizeof(spriteext_t) * MAXSPRITES);
memset(spritesmooth, 0, sizeof(spritesmooth_t) *(MAXSPRITES+MAXUNIQHUDID)); Bmemset(spritesmooth, 0, sizeof(spritesmooth_t) *(MAXSPRITES+MAXUNIQHUDID));
Bstrcpy(fn, filename); Bstrcpy(fn, filename);
script = scriptfile_fromfile(filename); script = scriptfile_fromfile(filename);
} }

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@ -3765,7 +3765,7 @@ int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int3
Bmemset(&actor[i], 0, sizeof(actor_t)); Bmemset(&actor[i], 0, sizeof(actor_t));
Bmemcpy(&actor[i].bposx, s, sizeof(vec3_t)); // update bposx/y/z Bmemcpy(&actor[i].bposx, s, sizeof(vec3_t)); // update bposx/y/z
if (s_ow > -1 && s_ow < MAXSPRITES) if ((unsigned)s_ow < MAXSPRITES)
{ {
actor[i].picnum = sprite[s_ow].picnum; actor[i].picnum = sprite[s_ow].picnum;
actor[i].floorz = actor[s_ow].floorz; actor[i].floorz = actor[s_ow].floorz;
@ -3788,8 +3788,8 @@ int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int3
if (show2dsector[SECT>>3]&(1<<(SECT&7))) show2dsprite[i>>3] |= (1<<(i&7)); if (show2dsector[SECT>>3]&(1<<(SECT&7))) show2dsprite[i>>3] |= (1<<(i&7));
else show2dsprite[i>>3] &= ~(1<<(i&7)); else show2dsprite[i>>3] &= ~(1<<(i&7));
clearbufbyte(&spriteext[i], sizeof(spriteext_t), 0); Bmemset(&spriteext[i], 0, sizeof(spriteext_t));
clearbufbyte(&spritesmooth[i], sizeof(spritesmooth_t), 0); Bmemset(&spritesmooth[i], 0, sizeof(spritesmooth_t));
A_ResetVars(i); A_ResetVars(i);
@ -6175,16 +6175,6 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
if (g_player[p].ps->over_shoulder_on > 0 && g_player[p].ps->newowner < 0) if (g_player[p].ps->over_shoulder_on > 0 && g_player[p].ps->newowner < 0)
{ {
/*
if (screenpeek == myconnectindex && numplayers >= 2)
{
t->x = omy.x+mulscale16((int32_t)(my.x-omy.x),smoothratio);
t->y = omy.y+mulscale16((int32_t)(my.y-omy.y),smoothratio);
t->z = omy.z+mulscale16((int32_t)(my.z-omy.z),smoothratio)+PHEIGHT;
t->ang = omyang+mulscale16((int32_t)(((myang+1024-omyang)&2047)-1024),smoothratio);
t->sectnum = mycursectnum;
}
else*/
t->ang = g_player[p].ps->ang+mulscale16((int32_t)(((g_player[p].ps->ang+1024- g_player[p].ps->oang)&2047)-1024),smoothratio); t->ang = g_player[p].ps->ang+mulscale16((int32_t)(((g_player[p].ps->ang+1024- g_player[p].ps->oang)&2047)-1024),smoothratio);
#ifdef USE_OPENGL #ifdef USE_OPENGL
if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum, t->pal) >= 0) if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum, t->pal) >= 0)
@ -7892,9 +7882,9 @@ FAKE_F3:
if (BUTTON(gamefunc_Shrink_Screen)) if (BUTTON(gamefunc_Shrink_Screen))
g_player[myconnectindex].ps->zoom -= mulscale6(j,max(g_player[myconnectindex].ps->zoom,256)); g_player[myconnectindex].ps->zoom -= mulscale6(j,max(g_player[myconnectindex].ps->zoom,256));
if ((g_player[myconnectindex].ps->zoom > 2048)) if (g_player[myconnectindex].ps->zoom > 2048)
g_player[myconnectindex].ps->zoom = 2048; g_player[myconnectindex].ps->zoom = 2048;
if ((g_player[myconnectindex].ps->zoom < 48)) if (g_player[myconnectindex].ps->zoom < 48)
g_player[myconnectindex].ps->zoom = 48; g_player[myconnectindex].ps->zoom = 48;
} }
@ -9377,7 +9367,7 @@ static void G_Startup(void)
G_InitDynamicTiles(); G_InitDynamicTiles();
if ((g_netServer || ud.multimode > 1)) G_CheckGametype(); if (g_netServer || ud.multimode > 1) G_CheckGametype();
if (g_noSound) ud.config.SoundToggle = 0; if (g_noSound) ud.config.SoundToggle = 0;
if (g_noMusic) ud.config.MusicToggle = 0; if (g_noMusic) ud.config.MusicToggle = 0;
@ -10156,7 +10146,7 @@ CLEAN_DIRECTORY:
// getnames(); // getnames();
if ((g_netServer || ud.multimode > 1)) if (g_netServer || ud.multimode > 1)
{ {
if (ud.warp_on == 0) if (ud.warp_on == 0)
{ {

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@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "duke3d.h" #include "duke3d.h"
#include "rev.h" #include "rev.h"
const char *s_buildDate = "20111222"; const char *s_buildDate = "20110319";
char *MusicPtr = NULL; char *MusicPtr = NULL;
int32_t g_musicSize; int32_t g_musicSize;