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SW: Add PanelSpriteFunc values to saveables
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parent
024d4e7297
commit
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2 changed files with 13 additions and 2 deletions
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@ -7923,6 +7923,15 @@ PANEL_STATE ps_PanelKeyYellow[] =
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#include "saveable.h"
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#include "saveable.h"
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static saveable_code saveable_panel_code[] =
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{
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SAVE_CODE(pSuicide),
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SAVE_CODE(SwordBlur),
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SAVE_CODE(SpecialUziRetractFunc),
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SAVE_CODE(FistBlur),
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SAVE_CODE(StringTimer),
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};
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static saveable_data saveable_panel_data[] =
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static saveable_data saveable_panel_data[] =
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{
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{
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SAVE_DATA(ps_PresentSword),
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SAVE_DATA(ps_PresentSword),
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@ -8065,8 +8074,8 @@ static saveable_data saveable_panel_data[] =
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saveable_module saveable_panel =
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saveable_module saveable_panel =
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{
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{
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// code
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// code
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NULL,
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saveable_panel_code,
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0,
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SIZ(saveable_panel_code),
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// data
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// data
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saveable_panel_data,
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saveable_panel_data,
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@ -44,4 +44,6 @@ void PutStringInfoLine(PLAYERp pp, const char *string);
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void PutStringInfoLine2(PLAYERp pp, const char *string);
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void PutStringInfoLine2(PLAYERp pp, const char *string);
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void pClearTextLine(PLAYERp pp,int y);
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void pClearTextLine(PLAYERp pp,int y);
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void pMenuClearTextLine(PLAYERp pp);
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void pMenuClearTextLine(PLAYERp pp);
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void StringTimer(PANEL_SPRITEp psp);
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END_SW_NS
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END_SW_NS
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