From 9e44478467e94d7a115b277ada44e857310aed4b Mon Sep 17 00:00:00 2001 From: sirlemonhead Date: Sat, 30 Nov 2019 16:04:01 +0000 Subject: [PATCH] Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code) # Conflicts: # source/exhumed/src/lion.cpp # source/exhumed/src/spider.cpp --- source/exhumed/src/spider.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/source/exhumed/src/spider.cpp b/source/exhumed/src/spider.cpp index b93d2ba25..12c1c9dcc 100644 --- a/source/exhumed/src/spider.cpp +++ b/source/exhumed/src/spider.cpp @@ -400,11 +400,6 @@ case_3: SpiderList[nSpider].nHealth -= nDamage; if (SpiderList[nSpider].nHealth > 0) { - /* - TODO - nTarget check was added, but should we return if it's invalid instead - or should code below (action set, b set) happen? - Other AI doesn't show consistency in this regard (see Scorpion code) - */ if (nTarget > -1 && sprite[nTarget].statnum == 100) { SpiderList[nSpider].nTarget = nTarget;