- prelevel

This commit is contained in:
Christoph Oelckers 2020-05-21 11:41:48 +02:00
parent adaaea2951
commit 9e08d81a6b
14 changed files with 450 additions and 605 deletions

View file

@ -201,11 +201,6 @@ static inline int Menu_HaveUserMap(void)
extern const char *defaultrtsfilename[GAMECOUNT];
extern const char *G_DefaultRtsFile(void);
#ifdef LEGACY_ROR
extern char ror_protectedsectors[MAXSECTORS];
#endif
extern int32_t g_Debug;
extern int32_t g_Shareware;
extern int32_t g_cameraClock;

View file

@ -108,7 +108,7 @@ G_EXTERN int32_t g_animWallCnt;
#define numanimwalls g_animWallCnt
G_EXTERN int32_t g_animateCnt;
#define animatecnt g_animateCnt
G_EXTERN int32_t g_cloudCnt;
G_EXTERN int32_t numclouds;
G_EXTERN int32_t g_curViewscreen;
#define camsprite g_curViewscreen
G_EXTERN int32_t g_frameRate;
@ -128,7 +128,7 @@ G_EXTERN int32_t g_globalRandom;
G_EXTERN int32_t impact_damage;
extern int32_t labelcnt;
G_EXTERN int32_t g_maxPlayerHealth;
G_EXTERN int32_t g_mirrorCount;
G_EXTERN int32_t mirrorcnt;
G_EXTERN int32_t g_mostConcurrentPlayers;
G_EXTERN int32_t g_musicSize;
G_EXTERN int32_t numplayersprites;
@ -149,7 +149,7 @@ G_EXTERN int32_t g_animateGoal[MAXANIMATES];
G_EXTERN int32_t g_animateVel[MAXANIMATES];
#define animatevel g_animateVel
G_EXTERN int16_t g_cloudSect[256];
G_EXTERN int16_t clouds[256];
G_EXTERN int16_t g_cloudX;
G_EXTERN int16_t g_cloudY;
G_EXTERN ClockTicks g_cloudClock;
@ -157,8 +157,8 @@ G_EXTERN ClockTicks g_cloudClock;
G_EXTERN int16_t SpriteDeletionQueue[1024];
G_EXTERN int16_t g_cyclers[MAXCYCLERS][6];
#define cyclers g_cyclers
G_EXTERN int16_t g_mirrorSector[64];
G_EXTERN int16_t g_mirrorWall[64];
G_EXTERN int16_t mirrorsector[64];
G_EXTERN int16_t mirrorwall[64];
G_EXTERN int32_t *labelcode;
#if 0
G_EXTERN int32_t *labeltype;
@ -167,9 +167,8 @@ G_EXTERN ClockTicks lockclock;
G_EXTERN ClockTicks ototalclock;
G_EXTERN int32_t wupass;
G_EXTERN int32_t g_chickenPlant;
#define chickenplant g_chickenPlant
G_EXTERN int32_t g_thunderOn;
G_EXTERN int32_t chickenplant;
G_EXTERN int32_t thunderon;
G_EXTERN int32_t g_ufoSpawn;
#define ufospawn g_ufoSpawn
G_EXTERN int32_t g_ufoCnt;
@ -182,14 +181,14 @@ G_EXTERN int32_t g_lastLevel;
G_EXTERN int32_t g_turdLevel;
G_EXTERN int32_t g_geoSectorWarp[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSectorWarp2[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSector[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSectorX[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSectorY[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSectorX2[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSectorY2[MAXGEOSECTORS];
G_EXTERN uint32_t g_geoSectorCnt;
G_EXTERN int32_t geosectorwarp[MAXGEOSECTORS];
G_EXTERN int32_t geosectorwarp2[MAXGEOSECTORS];
G_EXTERN int32_t geosector[MAXGEOSECTORS];
G_EXTERN int32_t geox[MAXGEOSECTORS];
G_EXTERN int32_t geoy[MAXGEOSECTORS];
G_EXTERN int32_t geox2[MAXGEOSECTORS];
G_EXTERN int32_t geoy2[MAXGEOSECTORS];
G_EXTERN uint32_t geocnt;
G_EXTERN int32_t g_thunderFlash;
G_EXTERN int32_t g_thunderTime;
@ -199,7 +198,7 @@ G_EXTERN int32_t g_brightness;
G_EXTERN int16_t ambientlotag[64];
G_EXTERN int16_t ambienthitag[64];
G_EXTERN uint32_t g_ambientCnt;
G_EXTERN uint32_t ambientfx;
inline int32_t G_HaveActor(int spriteNum)
{
@ -227,9 +226,9 @@ G_EXTERN msx_ msx;
G_EXTERN msy_ msy;
G_EXTERN int32_t WindTime, WindDir;
G_EXTERN int16_t fakebubba_spawn, mamaspawn_count, banjosound, g_bellTime, g_bellSprite;
G_EXTERN int16_t fakebubba_spawn, mamaspawn_count, banjosound, g_bellTime, BellSprite;
#define BellTime g_bellTime
#define word_119BE0 g_bellSprite
#define word_119BE0 BellSprite
G_EXTERN uint8_t g_spriteExtra[MAXSPRITES], g_sectorExtra[MAXSECTORS]; // move these back into the base structs!
G_EXTERN uint8_t enemysizecheat, ufospawnsminion, pistonsound, chickenphase, RRRA_ExitedLevel, RRRA_EndEpisode, fogactive;
G_EXTERN int32_t g_cdTrack;

View file

@ -27,6 +27,7 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
#include "ns.h"
#include "global.h"
#include "premap.h"
BEGIN_DUKE_NS
@ -426,7 +427,7 @@ void resetprestat(int snum,int g)
fakebubba_spawn = 0;
RRRA_ExitedLevel = 0;
BellTime = 0;
g_bellSprite = 0;
BellSprite = 0;
numinterpolations = 0;
//startofdynamicinterpolations = 0;
@ -651,5 +652,98 @@ void resetpspritevars(int g)
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void lava_cleararrays();
void prelevel_common(int g)
{
int i;
auto p = &ps[screenpeek];
p->sea_sick_stat = 0;
ufospawnsminion = 0;
pistonsound = 0;
p->SlotWin = 0;
enemysizecheat = 0;
p->MamaEnd = 0;
mamaspawn_count = 15;
banjosound = 0;
RRRA_ExitedLevel = 0;
lava_cleararrays();
geocnt = 0;
ambientfx = 0;
thunderon = 0;
chickenplant = 0;
WindTime = 0;
WindDir = 0;
fakebubba_spawn = 0;
RRRA_ExitedLevel = 0;
mamaspawn_count = 15;
BellTime = 0;
BellSprite = 0;
// RRRA E2L1 fog handling.
setmapfog(0);
fogactive = 0;
show2dsector.Zero();
memset(show2dwall, 0, sizeof(show2dwall));
memset(show2dsprite, 0, sizeof(show2dsprite));
resetprestat(0, g);
numclouds = 0;
memset(g_spriteExtra, 0, sizeof(g_spriteExtra));
memset(g_sectorExtra, 0, sizeof(g_sectorExtra));
memset(shadedsector, 0, sizeof(shadedsector));
memset(geosectorwarp, -1, sizeof(geosectorwarp));
memset(geosectorwarp2, -1, sizeof(geosectorwarp2));
memset(ambienthitag, -1, sizeof(ambienthitag));
memset(ambientlotag, -1, sizeof(ambientlotag));
for (i = 0; i < numsectors; i++)
{
sector[i].extra = 256;
switch (sector[i].lotag)
{
case 20:
case 22:
if (sector[i].floorz > sector[i].ceilingz)
sector[i].lotag |= 32768;
continue;
}
if (sector[i].ceilingstat & 1)
{
//setupbackdrop(sector[i].ceilingpicnum);
if (sector[i].ceilingpicnum == TILE_CLOUDYSKIES && numclouds < 127)
clouds[numclouds++] = i;
if (ps[0].one_parallax_sectnum == -1)
ps[0].one_parallax_sectnum = i;
}
if (sector[i].lotag == 32767) //Found a secret room
{
ps[0].max_secret_rooms++;
continue;
}
if (sector[i].lotag == -1)
{
ps[0].exitx = wall[sector[i].wallptr].x;
ps[0].exity = wall[sector[i].wallptr].y;
continue;
}
}
}
END_DUKE_NS

View file

@ -46,6 +46,7 @@ void G_ResetInterpolations(void);
extern int32_t fragbarheight(void);
void setmapfog(int fogtype);
void G_InitRRRASkies(void);
void prelevel_common(int g);
END_DUKE_NS

View file

@ -264,93 +264,45 @@ void cacheit_d(void)
precacheMarkedTiles();
}
#if 0
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void prelevel(int g)
void prelevel_d(int g)
{
short i, nexti, j, startwall, endwall, lotaglist;
short lotags[65];
show2dsector.Zero();
memset(show2dwall,0, sizeof(show2dwall));
memset(show2dsprite,0, sizeof(show2dsprite));
resetprestat(0,g);
numclouds = 0;
for(i=0;i<numsectors;i++)
{
sector[i].extra = 256;
switch(sector[i].lotag)
{
case 20:
case 22:
if( sector[i].floorz > sector[i].ceilingz)
sector[i].lotag |= 32768;
continue;
}
if(sector[i].ceilingstat&1)
{
setupbackdrop(sector[i].ceilingpicnum);
if(sector[i].ceilingpicnum == CLOUDYSKIES && numclouds < 127)
clouds[numclouds++] = i;
if(ps[0].one_parallax_sectnum == -1)
ps[0].one_parallax_sectnum = i;
}
if(sector[i].lotag == 32767) //Found a secret room
{
ps[0].max_secret_rooms++;
continue;
}
if(sector[i].lotag == -1)
{
ps[0].exitx = wall[sector[i].wallptr].x;
ps[0].exity = wall[sector[i].wallptr].y;
continue;
}
}
prelevel_common(g);
i = headspritestat[0];
while(i >= 0)
while (i >= 0)
{
nexti = nextspritestat[i];
LoadActor(i, -1, -1);
if(sprite[i].lotag == -1 && (sprite[i].cstat&16) )
if (sprite[i].lotag == -1 && (sprite[i].cstat & 16))
{
ps[0].exitx = SX;
ps[0].exity = SY;
ps[0].exitx = sprite[i].x;
ps[0].exity = sprite[i].y;
}
else switch(PN)
else switch (sprite[i].picnum)
{
case GPSPEED:
sector[SECT].extra = SLT;
sector[sprite[i].sectnum].extra = sprite[i].lotag;
deletesprite(i);
break;
case CYCLER:
if(numcyclers >= MAXCYCLERS)
gameexit("\nToo many cycling sectors.");
cyclers[numcyclers][0] = SECT;
cyclers[numcyclers][1] = SLT;
cyclers[numcyclers][2] = SS;
cyclers[numcyclers][3] = sector[SECT].floorshade;
cyclers[numcyclers][4] = SHT;
cyclers[numcyclers][5] = (SA == 1536);
if (numcyclers >= MAXCYCLERS)
I_Error("Too many cycling sectors.");
cyclers[numcyclers][0] = sprite[i].sectnum;
cyclers[numcyclers][1] = sprite[i].lotag;
cyclers[numcyclers][2] = sprite[i].shade;
cyclers[numcyclers][3] = sector[sprite[i].sectnum].floorshade;
cyclers[numcyclers][4] = sprite[i].hitag;
cyclers[numcyclers][5] = (sprite[i].ang == 1536);
numcyclers++;
deletesprite(i);
break;
@ -358,73 +310,58 @@ void prelevel(int g)
i = nexti;
}
for(i=0;i < MAXSPRITES;i++)
for (i = 0; i < MAXSPRITES; i++)
{
if(sprite[i].statnum < MAXSTATUS)
if (sprite[i].statnum < MAXSTATUS)
{
if(PN == SECTOREFFECTOR && SLT == 14)
if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
continue;
spawn(-1,i);
fi.spawn(-1, i);
}
}
for(i=0;i < MAXSPRITES;i++)
if(sprite[i].statnum < MAXSTATUS)
for (i = 0; i < MAXSPRITES; i++)
if (sprite[i].statnum < MAXSTATUS)
{
if( PN == SECTOREFFECTOR && SLT == 14 )
spawn(-1,i);
if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
fi.spawn(-1, i);
}
lotaglist = 0;
i = headspritestat[0];
while(i >= 0)
while (i >= 0)
{
switch(PN)
switch (sprite[i].picnum)
{
case DIPSWITCH:
case DIPSWITCH2:
case ACCESSSWITCH:
case PULLSWITCH:
case HANDSWITCH:
case SLOTDOOR:
case LIGHTSWITCH:
case SPACELIGHTSWITCH:
case SPACEDOORSWITCH:
case FRANKENSTINESWITCH:
case LIGHTSWITCH2:
case POWERSWITCH1:
case LOCKSWITCH1:
case POWERSWITCH2:
break;
case DIPSWITCH+1:
case DIPSWITCH2+1:
case PULLSWITCH+1:
case HANDSWITCH+1:
case SLOTDOOR+1:
case LIGHTSWITCH+1:
case SPACELIGHTSWITCH+1:
case SPACEDOORSWITCH+1:
case FRANKENSTINESWITCH+1:
case LIGHTSWITCH2+1:
case POWERSWITCH1+1:
case LOCKSWITCH1+1:
case POWERSWITCH2+1:
for(j=0;j<lotaglist;j++)
if( SLT == lotags[j] )
case DIPSWITCH + 1:
case DIPSWITCH2 + 1:
case PULLSWITCH + 1:
case HANDSWITCH + 1:
case SLOTDOOR + 1:
case LIGHTSWITCH + 1:
case SPACELIGHTSWITCH + 1:
case SPACEDOORSWITCH + 1:
case FRANKENSTINESWITCH + 1:
case LIGHTSWITCH2 + 1:
case POWERSWITCH1 + 1:
case LOCKSWITCH1 + 1:
case POWERSWITCH2 + 1:
for (j = 0; j < lotaglist; j++)
if (sprite[i].lotag == lotags[j])
break;
if( j == lotaglist )
if (j == lotaglist)
{
lotags[lotaglist] = SLT;
lotags[lotaglist] = sprite[i].lotag;
lotaglist++;
if(lotaglist > 64)
gameexit("\nToo many switches (64 max).");
if (lotaglist > 64)
I_Error("Too many switches (64 max).");
j = headspritestat[3];
while(j >= 0)
while (j >= 0)
{
if(sprite[j].lotag == 12 && sprite[j].hitag == SLT)
if (sprite[j].lotag == 12 && sprite[j].hitag == sprite[i].lotag)
hittype[j].temp_data[0] = 1;
j = nextspritestat[j];
}
@ -436,18 +373,18 @@ void prelevel(int g)
mirrorcnt = 0;
for( i = 0; i < numwalls; i++ )
for (i = 0; i < numwalls; i++)
{
walltype *wal;
walltype* wal;
wal = &wall[i];
if(wal->overpicnum == MIRROR && (wal->cstat&32) != 0)
if (wal->overpicnum == MIRROR && (wal->cstat & 32) != 0)
{
j = wal->nextsector;
if(mirrorcnt > 63)
gameexit("\nToo many mirrors (64 max.)");
if ( (j >= 0) && sector[j].ceilingpicnum != MIRROR )
if (mirrorcnt > 63)
I_Error("Too many mirrors (64 max.)");
if ((j >= 0) && sector[j].ceilingpicnum != MIRROR)
{
sector[j].ceilingpicnum = MIRROR;
sector[j].floorpicnum = MIRROR;
@ -458,13 +395,13 @@ void prelevel(int g)
}
}
if(numanimwalls >= MAXANIMWALLS)
gameexit("\nToo many 'anim' walls (max 512.)");
if (numanimwalls >= MAXANIMWALLS)
I_Error("Too many 'anim' walls (max 512.)");
animwall[numanimwalls].tag = 0;
animwall[numanimwalls].wallnum = 0;
switch(wal->overpicnum)
switch (wal->overpicnum)
{
case FANSHADOW:
case FANSPRITE:
@ -474,19 +411,16 @@ void prelevel(int g)
break;
case W_FORCEFIELD:
if(waloff[W_FORCEFIELD] == 0)
for(j=0;j<3;j++)
tloadtile(W_FORCEFIELD+j);
case W_FORCEFIELD+1:
case W_FORCEFIELD+2:
if(wal->shade > 31)
for (j = 0; j < 3; j++)
tloadtile(W_FORCEFIELD + j);
case W_FORCEFIELD + 1:
case W_FORCEFIELD + 2:
if (wal->shade > 31)
wal->cstat = 0;
else wal->cstat |= 85+256;
else wal->cstat |= 85 + 256;
if(wal->lotag && wal->nextwall >= 0)
wall[wal->nextwall].lotag =
wal->lotag;
if (wal->lotag && wal->nextwall >= 0)
wall[wal->nextwall].lotag = wal->lotag;
case BIGFORCE:
@ -498,32 +432,20 @@ void prelevel(int g)
wal->extra = -1;
switch(wal->picnum)
switch (wal->picnum)
{
case WATERTILE2:
for(j=0;j<3;j++)
if(waloff[wal->picnum+j] == 0)
tloadtile(wal->picnum+j);
break;
case TECHLIGHT2:
case TECHLIGHT4:
if(waloff[wal->picnum] == 0)
tloadtile(wal->picnum);
break;
case W_TECHWALL1:
case W_TECHWALL2:
case W_TECHWALL3:
case W_TECHWALL4:
animwall[numanimwalls].wallnum = i;
// animwall[numanimwalls].tag = -1;
// animwall[numanimwalls].tag = -1;
numanimwalls++;
break;
case SCREENBREAK6:
case SCREENBREAK7:
case SCREENBREAK8:
if(waloff[SCREENBREAK6] == 0)
for(j=SCREENBREAK6;j<SCREENBREAK9;j++)
for (j = SCREENBREAK6; j < SCREENBREAK9; j++)
tloadtile(j);
animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = -1;
@ -536,9 +458,9 @@ void prelevel(int g)
wal->extra = wal->picnum;
animwall[numanimwalls].tag = -1;
if(ud.lockout)
if (ud.lockout)
{
if(wal->picnum == FEMPIC1)
if (wal->picnum == FEMPIC1)
wal->picnum = BLANKSCREEN;
else wal->picnum = SCREENBREAK6;
}
@ -574,11 +496,11 @@ void prelevel(int g)
}
//Invalidate textures in sector behind mirror
for(i=0;i<mirrorcnt;i++)
for (i = 0; i < mirrorcnt; i++)
{
startwall = sector[mirrorsector[i]].wallptr;
endwall = startwall + sector[mirrorsector[i]].wallnum;
for(j=startwall;j<endwall;j++)
for (j = startwall; j < endwall; j++)
{
wall[j].picnum = MIRROR;
wall[j].overpicnum = MIRROR;
@ -586,6 +508,9 @@ void prelevel(int g)
}
}
#if 0
//---------------------------------------------------------------------------
//
//

View file

@ -31,6 +31,12 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
BEGIN_DUKE_NS
void addjaildoor(int p1, int p2, int iht, int jlt, int p3, int h);
void addminecart(int p1, int p2, int i, int iht, int p3, int childsectnum);
void addtorch(int i);
void addlightning(int i);
static inline void tloadtile(int tilenum, int palnum = 0)
{
markTileForPrecache(tilenum, palnum);
@ -432,14 +438,13 @@ void cacheit_r(void)
precacheMarkedTiles();
}
#if 0
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void prelevel(char g)
void prelevel_r(int g)
{
struct player_struct* p;
short i;
@ -455,69 +460,14 @@ void prelevel(char g)
short sound;
sound = 0;
prelevel_common(g);
p = &ps[screenpeek];
#ifdef RRRA
sub_86730(0);
p->fogtype = 0;
p->raat5dd = 0;
p->raat5fd = 0;
p->raat601 = 0;
p->SlotWin = 0;
p->raat607 = 0;
p->raat609 = 0;
mamaspawn_count = 15;
word_119BDC = 0;
word_119BE2 = 0;
if (ud.level_number == 3 && ud.volume_number == 0)
mamaspawn_count = 5;
else if (ud.level_number == 2 && ud.volume_number == 1)
mamaspawn_count = 10;
else if (ud.level_number == 6 && ud.volume_number == 1)
mamaspawn_count = 15;
else if (ud.level_number == 4 && ud.volume_number == 1)
if (isRRRA())
{
if (ud.level_number == 4 && ud.volume_number == 1)
ps[myconnectindex].steroids_amount = 0;
#endif
clearbufbyte(show2dsector, sizeof(show2dsector), 0L);
clearbufbyte(show2dwall, sizeof(show2dwall), 0L);
clearbufbyte(show2dsprite, sizeof(show2dsprite), 0L);
for (i = 0; i < MAXSECTORS; i++)
shadedsector[i] = 0;
for (i = 0; i < 64; i++)
{
geosectorwarp[i] = -1;
geosectorwarp2[i] = -1;
}
for (i = 0; i < 64; i++)
{
ambienthitag[i] = -1;
ambientlotag[i] = -1;
ambientsprite[i] = -1;
}
resetprestat(0, g);
lightnincnt = 0;
torchcnt = 0;
geocnt = 0;
jaildoorcnt = 0;
minecartcnt = 0;
ambientfx = 0;
crashcnt = 0;
thunderon = 0;
chickenplant = 0;
#ifdef RRRA
WindTime = 0;
WindDir = 0;
fakebubba_spawn = 0;
word_119BE2 = 0;
mamaspawn_count = 15;
BellTime = 0;
word_119BE0 = 0;
for (j = 0; j < MAXSPRITES; j++)
{
@ -536,13 +486,12 @@ void prelevel(char g)
changespritestat(j, 118);
}
}
#endif
}
for (i = 0; i < numsectors; i++)
{
if (sector[i].ceilingpicnum == RRTILE2577)
thunderon = 1;
sector[i].extra = 256;
switch (sector[i].lotag)
{
@ -568,23 +517,14 @@ void prelevel(char g)
{
if (sector[i].hitag == sector[j].hitag && j != i)
{
if (jaildoorcnt > 32)
gameexit("\nToo many jaildoor sectors");
jaildoordist[jaildoorcnt] = dist;
jaildoorspeed[jaildoorcnt] = speed;
jaildoorsecthtag[jaildoorcnt] = sector[i].hitag;
jaildoorsect[jaildoorcnt] = j;
jaildoordrag[jaildoorcnt] = 0;
jaildooropen[jaildoorcnt] = 0;
jaildoordir[jaildoorcnt] = sector[j].lotag;
jaildoorsound[jaildoorcnt] = sound;
jaildoorcnt++;
addjaildoor(dist, speed, sector[i].hitag, sector[j].lotag, sound, j);
}
}
break;
case 42:
{
short ii;
int childsectnum = -1;
k = headspritesect[i];
while (k != -1)
{
@ -598,7 +538,7 @@ void prelevel(char g)
if (sprite[ii].picnum == RRTILE66)
if (sprite[ii].lotag == sprite[k].sectnum)
{
minecartchildsect[minecartcnt] = sprite[ii].sectnum;
childsectnum = sprite[ii].sectnum;
deletesprite(ii);
}
}
@ -611,51 +551,9 @@ void prelevel(char g)
}
k = nexti;
}
if (minecartcnt > 16)
gameexit("\nToo many minecart sectors");
minecartdist[minecartcnt] = dist;
minecartspeed[minecartcnt] = speed;
minecartsect[minecartcnt] = i;
minecartdir[minecartcnt] = sector[i].hitag;
minecartdrag[minecartcnt] = dist;
minecartopen[minecartcnt] = 1;
minecartsound[minecartcnt] = sound;
minecartcnt++;
addminecart(dist, speed, i, sector[i].hitag, sound, childsectnum);
break;
}
case 20:
case 22:
if (sector[i].floorz > sector[i].ceilingz)
sector[i].lotag |= 32768;
continue;
}
if (sector[i].ceilingstat & 1)
{
if (waloff[sector[i].ceilingpicnum] == 0)
{
if (sector[i].ceilingpicnum == LA)
for (j = 0; j < 5; j++)
if (waloff[sector[i].ceilingpicnum + j] == 0)
tloadtile(sector[i].ceilingpicnum + j);
}
setupbackdrop(sector[i].ceilingpicnum);
if (ps[0].one_parallax_sectnum == -1)
ps[0].one_parallax_sectnum = i;
}
if (sector[i].lotag == 32767) //Found a secret room
{
ps[0].max_secret_rooms++;
continue;
}
if (sector[i].lotag == -1)
{
ps[0].exitx = wall[sector[i].wallptr].x;
ps[0].exity = wall[sector[i].wallptr].y;
continue;
}
}
@ -666,8 +564,8 @@ void prelevel(char g)
if (sprite[i].lotag == -1 && (sprite[i].cstat & 16))
{
ps[0].exitx = SX;
ps[0].exity = SY;
ps[0].exitx = sprite[i].x;
ps[0].exity = sprite[i].y;
}
else switch (sprite[i].picnum)
{
@ -676,44 +574,35 @@ void prelevel(char g)
break;
case GPSPEED:
sector[SECT].extra = SLT;
sector[sprite[i].sectnum].extra = sprite[i].lotag;
deletesprite(i);
break;
case CYCLER:
if (numcyclers >= MAXCYCLERS)
gameexit("\nToo many cycling sectors.");
cyclers[numcyclers][0] = SECT;
cyclers[numcyclers][1] = SLT;
cyclers[numcyclers][2] = SS;
cyclers[numcyclers][3] = sector[SECT].floorshade;
cyclers[numcyclers][4] = SHT;
cyclers[numcyclers][5] = (SA == 1536);
I_Error("Too many cycling sectors.");
cyclers[numcyclers][0] = sprite[i].sectnum;
cyclers[numcyclers][1] = sprite[i].lotag;
cyclers[numcyclers][2] = sprite[i].shade;
cyclers[numcyclers][3] = sector[sprite[i].sectnum].floorshade;
cyclers[numcyclers][4] = sprite[i].hitag;
cyclers[numcyclers][5] = (sprite[i].ang == 1536);
numcyclers++;
deletesprite(i);
break;
case RRTILE18:
if (torchcnt > 64)
gameexit("\nToo many torch effects");
torchsector[torchcnt] = SECT;
torchsectorshade[torchcnt] = sector[SECT].floorshade;
torchtype[torchcnt] = SLT;
torchcnt++;
addtorch(i);
deletesprite(i);
break;
case RRTILE35:
if (lightnincnt > 64)
gameexit("\nToo many lightnin effects");
lightninsector[lightnincnt] = SECT;
lightninsectorshade[lightnincnt] = sector[SECT].floorshade;
lightnincnt++;
addlightning(i);
deletesprite(i);
break;
case RRTILE68:
shadedsector[SECT] = 1;
shadedsector[sprite[i].sectnum] = 1;
deletesprite(i);
break;
@ -723,12 +612,11 @@ void prelevel(char g)
case SOUNDFX:
if (ambientfx >= 64)
gameexit("\nToo many ambient effects");
I_Error("Too many ambient effects");
else
{
ambienthitag[ambientfx] = SHT;
ambientlotag[ambientfx] = SLT;
ambientsprite[ambientfx] = i;
ambienthitag[ambientfx] = sprite[i].hitag;
ambientlotag[ambientfx] = sprite[i].lotag;
sprite[i].ang = ambientfx;
ambientfx++;
sprite[i].lotag = 0;
@ -744,7 +632,7 @@ void prelevel(char g)
if (sprite[i].picnum == RRTILE19)
{
if (geocnt > 64)
gameexit("\nToo many geometry effects");
I_Error("Too many geometry effects");
if (sprite[i].hitag == 0)
{
geosector[geocnt] = sprite[i].sectnum;
@ -757,14 +645,14 @@ void prelevel(char g)
geosectorwarp[geocnt] = sprite[j].sectnum;
geox[geocnt] = sprite[i].x - sprite[j].x;
geoy[geocnt] = sprite[i].y - sprite[j].y;
geoz[geocnt] = sprite[i].z - sprite[j].z;
//geoz[geocnt] = sprite[i].z - sprite[j].z;
}
if (sprite[j].hitag == 2)
{
geosectorwarp2[geocnt] = sprite[j].sectnum;
geox2[geocnt] = sprite[i].x - sprite[j].x;
geoy2[geocnt] = sprite[i].y - sprite[j].y;
geoz2[geocnt] = sprite[i].z - sprite[j].z;
//geoz2[geocnt] = sprite[i].z - sprite[j].z;
}
}
}
@ -777,9 +665,9 @@ void prelevel(char g)
{
if (sprite[i].statnum < MAXSTATUS)
{
if (sprite[i].picnum == SECTOREFFECTOR && SLT == 14)
if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
continue;
spawn(-1, i);
fi.spawn(-1, i);
}
}
@ -787,14 +675,14 @@ void prelevel(char g)
{
if (sprite[i].statnum < MAXSTATUS)
{
if (sprite[i].picnum == SECTOREFFECTOR && SLT == 14)
spawn(-1, i);
if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
fi.spawn(-1, i);
}
if (sprite[i].picnum == RRTILE19)
deletesprite(i);
if (sprite[i].picnum == RRTILE34)
{
sector[sprite[i].sectnum].filler = sprite[i].lotag;
g_sectorExtra[sprite[i].sectnum] = sprite[i].lotag;
deletesprite(i);
}
}
@ -806,24 +694,8 @@ void prelevel(char g)
{
switch (sprite[i].picnum)
{
case DIPSWITCH:
case DIPSWITCH2:
case ACCESSSWITCH:
case PULLSWITCH:
case HANDSWITCH:
case SLOTDOOR:
case LIGHTSWITCH:
case SPACELIGHTSWITCH:
case SPACEDOORSWITCH:
case FRANKENSTINESWITCH:
case LIGHTSWITCH2:
case POWERSWITCH1:
case LOCKSWITCH1:
case POWERSWITCH2:
#ifdef RRRA
case RRTILE8464:
#endif
break;
case RRTILE8464 + 1:
if (!isRRRA()) break;
case DIPSWITCH + 1:
case DIPSWITCH2 + 1:
case PULLSWITCH + 1:
@ -839,24 +711,22 @@ void prelevel(char g)
case POWERSWITCH2 + 1:
case NUKEBUTTON:
case NUKEBUTTON + 1:
#ifdef RRRA
case RRTILE8464 + 1:
#endif
for (j = 0; j < lotaglist; j++)
if (SLT == lotags[j])
if (sprite[i].lotag == lotags[j])
break;
if (j == lotaglist)
{
lotags[lotaglist] = SLT;
lotags[lotaglist] = sprite[i].lotag;
lotaglist++;
if (lotaglist > 64)
gameexit("\nToo many switches (64 max).");
I_Error("Too many switches (64 max).");
j = headspritestat[3];
while (j >= 0)
{
if (sprite[j].lotag == 12 && sprite[j].hitag == SLT)
if (sprite[j].lotag == 12 && sprite[j].hitag == sprite[i].lotag)
hittype[j].temp_data[0] = 1;
j = nextspritestat[j];
}
@ -878,7 +748,7 @@ void prelevel(char g)
j = wal->nextsector;
if (mirrorcnt > 63)
gameexit("\nToo many mirrors (64 max.)");
I_Error("Too many mirrors (64 max.)");
if ((j >= 0) && sector[j].ceilingpicnum != MIRROR)
{
sector[j].ceilingpicnum = MIRROR;
@ -891,7 +761,7 @@ void prelevel(char g)
}
if (numanimwalls >= MAXANIMWALLS)
gameexit("\nToo many 'anim' walls (max 512.)");
I_Error("Too many 'anim' walls (max 512.)");
animwall[numanimwalls].tag = 0;
animwall[numanimwalls].wallnum = 0;
@ -913,47 +783,11 @@ void prelevel(char g)
switch (wal->picnum)
{
case WATERTILE2:
for (j = 0; j < 3; j++)
if (waloff[wal->picnum + j] == 0)
tloadtile(wal->picnum + j);
break;
case RRTILE1814:
case RRTILE1817:
if (waloff[wal->picnum] == 0)
tloadtile(wal->picnum);
break;
case RRTILE1939:
case RRTILE1986:
case RRTILE1987:
case RRTILE1988:
case RRTILE2004:
case RRTILE2005:
case RRTILE2123:
case RRTILE2124:
case RRTILE2125:
case RRTILE2126:
case RRTILE2636:
case RRTILE2637:
case RRTILE2878:
case RRTILE2879:
case RRTILE2898:
case RRTILE2899:
if (waloff[wal->picnum] == 0)
tloadtile(wal->picnum);
break;
case TECHLIGHT2:
case TECHLIGHT4:
if (waloff[wal->picnum] == 0)
tloadtile(wal->picnum);
break;
case SCREENBREAK6:
case SCREENBREAK7:
case SCREENBREAK8:
if (waloff[SCREENBREAK6] == 0)
for (j = SCREENBREAK6; j <= SCREENBREAK8; j++)
tloadtile(j, pal);
tloadtile(j);
animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = -1;
numanimwalls++;
@ -972,18 +806,20 @@ void prelevel(char g)
wall[j].overpicnum = MIRROR;
}
}
videoSetBrightness(0);
if (!thunderon)
{
char brightness = ud.brightness >> 2;
setbrightness(brightness, palette);
visibility = p->visibility;
g_visibility = p->visibility;
}
}
tilesizx[0] = tilesizy[0] = 0;
}
#if 0
#if 0
void enterlevel(char g)
{

View file

@ -223,7 +223,7 @@ void G_MoveWorld_r(void)
if (!DEER)
movefx(); //ST 11
if (numplayers < 2 && g_thunderOn)
if (numplayers < 2 && thunderon)
thunder();
g_moveWorldTime = (1 - 0.033) * g_moveWorldTime + 0.033 * (timerGetHiTicks() - worldTime);

View file

@ -568,7 +568,6 @@ void G_SE150(int32_t x, int32_t y, int32_t z, int32_t a, int32_t h, int32_t smoo
}
#ifdef LEGACY_ROR
char ror_protectedsectors[MAXSECTORS];
static int32_t drawing_ror = 0;
static int32_t ror_sprite = -1;
@ -651,7 +650,7 @@ static void G_SE40(int32_t smoothratio)
{
SE40backupStat[i] = sector[i].ceilingstat;
SE40backupZ[i] = sector[i].ceilingz;
if (!ror_protectedsectors[i] || sp->lotag == 41)
if (sp->lotag == 41)
{
sector[i].ceilingstat = 1;
sector[i].ceilingz += newz;
@ -673,7 +672,7 @@ static void G_SE40(int32_t smoothratio)
{
SE40backupStat[i] = sector[i].floorstat;
SE40backupZ[i] = sector[i].floorz;
if (!ror_protectedsectors[i] || sp->lotag == 41)
if (sp->lotag == 41)
{
sector[i].floorstat = 1;
sector[i].floorz = +newz;
@ -727,9 +726,9 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz
#endif
)
{
if (g_mirrorCount == 0)
if (mirrorcnt == 0)
{
// NOTE: We can have g_mirrorCount==0 but gotpic'd TILE_MIRROR,
// NOTE: We can have mirrorcnt==0 but gotpic'd TILE_MIRROR,
// for example in LNGA2.
gotpic[TILE_MIRROR>>3] &= ~(1<<(TILE_MIRROR&7));
return;
@ -737,48 +736,48 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz
int32_t i = 0, dst = INT32_MAX;
for (bssize_t k=g_mirrorCount-1; k>=0; k--)
for (bssize_t k=mirrorcnt-1; k>=0; k--)
{
if (!wallvisible(x, y, g_mirrorWall[k]))
if (!wallvisible(x, y, mirrorwall[k]))
continue;
const int32_t j =
klabs(wall[g_mirrorWall[k]].x - x) +
klabs(wall[g_mirrorWall[k]].y - y);
klabs(wall[mirrorwall[k]].x - x) +
klabs(wall[mirrorwall[k]].y - y);
if (j < dst)
dst = j, i = k;
}
if (wall[g_mirrorWall[i]].overpicnum != TILE_MIRROR)
if (wall[mirrorwall[i]].overpicnum != TILE_MIRROR)
{
// Try to find a new mirror wall in case the original one was broken.
int32_t startwall = sector[g_mirrorSector[i]].wallptr;
int32_t endwall = startwall + sector[g_mirrorSector[i]].wallnum;
int32_t startwall = sector[mirrorsector[i]].wallptr;
int32_t endwall = startwall + sector[mirrorsector[i]].wallnum;
for (bssize_t k=startwall; k<endwall; k++)
{
int32_t j = wall[k].nextwall;
if (j >= 0 && (wall[j].cstat&32) && wall[j].overpicnum==TILE_MIRROR) // cmp. premap.c
{
g_mirrorWall[i] = j;
mirrorwall[i] = j;
break;
}
}
}
if (wall[g_mirrorWall[i]].overpicnum == TILE_MIRROR)
if (wall[mirrorwall[i]].overpicnum == TILE_MIRROR)
{
int32_t tposx, tposy;
fix16_t tang;
renderPrepareMirror(x, y, z, a, q16horiz, g_mirrorWall[i], &tposx, &tposy, &tang);
renderPrepareMirror(x, y, z, a, q16horiz, mirrorwall[i], &tposx, &tposy, &tang);
int32_t j = g_visibility;
g_visibility = (j>>1) + (j>>2);
renderDrawRoomsQ16(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS);
renderDrawRoomsQ16(tposx,tposy,z,tang,q16horiz,mirrorsector[i]+MAXSECTORS);
display_mirror = 1;
G_DoSpriteAnimations(tposx,tposy,z,fix16_to_int(tang),smoothratio);
display_mirror = 0;
@ -1133,39 +1132,39 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
int geoSector = 0;
for (bsize_t gs = 0; gs < g_geoSectorCnt; gs++)
for (bsize_t gs = 0; gs < geocnt; gs++)
{
int spriteNum = headspritesect[g_geoSector[gs]];
int spriteNum = headspritesect[geosector[gs]];
while (spriteNum != -1)
{
int spriteNext = nextspritesect[spriteNum];
changespritesect(spriteNum, g_geoSectorWarp[gs]);
sprite[spriteNum].x -= g_geoSectorX[gs];
sprite[spriteNum].y -= g_geoSectorY[gs];
changespritesect(spriteNum, geosectorwarp[gs]);
sprite[spriteNum].x -= geox[gs];
sprite[spriteNum].y -= geoy[gs];
setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]);
spriteNum = spriteNext;
}
if (CAMERA(sect) == g_geoSector[gs])
if (CAMERA(sect) == geosector[gs])
geoSector = gs;
}
CAMERA(pos.x) -= g_geoSectorX[geoSector];
CAMERA(pos.y) -= g_geoSectorY[geoSector];
CAMERA(pos.x) -= geox[geoSector];
CAMERA(pos.y) -= geoy[geoSector];
yax_preparedrawrooms();
renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),g_geoSectorWarp[geoSector]);
yax_drawrooms(G_DoSpriteAnimations, g_geoSectorWarp[geoSector], 0, smoothRatio);
CAMERA(pos.x) += g_geoSectorX[geoSector];
CAMERA(pos.y) += g_geoSectorY[geoSector];
renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),geosectorwarp[geoSector]);
yax_drawrooms(G_DoSpriteAnimations, geosectorwarp[geoSector], 0, smoothRatio);
CAMERA(pos.x) += geox[geoSector];
CAMERA(pos.y) += geoy[geoSector];
for (bsize_t gs = 0; gs < g_geoSectorCnt; gs++)
for (bsize_t gs = 0; gs < geocnt; gs++)
{
int spriteNum = headspritesect[g_geoSectorWarp[gs]];
int spriteNum = headspritesect[geosectorwarp[gs]];
while (spriteNum != -1)
{
int spriteNext = nextspritesect[spriteNum];
changespritesect(spriteNum, g_geoSector[gs]);
sprite[spriteNum].x += g_geoSectorX[gs];
sprite[spriteNum].y += g_geoSectorY[gs];
changespritesect(spriteNum, geosector[gs]);
sprite[spriteNum].x += geox[gs];
sprite[spriteNum].y += geoy[gs];
setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]);
spriteNum = spriteNext;
}
@ -1175,39 +1174,39 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
renderDrawMasks();
for (bsize_t gs = 0; gs < g_geoSectorCnt; gs++)
for (bsize_t gs = 0; gs < geocnt; gs++)
{
int spriteNum = headspritesect[g_geoSector[gs]];
int spriteNum = headspritesect[geosector[gs]];
while (spriteNum != -1)
{
int spriteNext = nextspritesect[spriteNum];
changespritesect(spriteNum, g_geoSectorWarp2[gs]);
sprite[spriteNum].x -= g_geoSectorX2[gs];
sprite[spriteNum].y -= g_geoSectorY2[gs];
changespritesect(spriteNum, geosectorwarp2[gs]);
sprite[spriteNum].x -= geox2[gs];
sprite[spriteNum].y -= geoy2[gs];
setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]);
spriteNum = spriteNext;
}
if (CAMERA(sect) == g_geoSector[gs])
if (CAMERA(sect) == geosector[gs])
geoSector = gs;
}
CAMERA(pos.x) -= g_geoSectorX2[geoSector];
CAMERA(pos.y) -= g_geoSectorY2[geoSector];
CAMERA(pos.x) -= geox2[geoSector];
CAMERA(pos.y) -= geoy2[geoSector];
yax_preparedrawrooms();
renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),g_geoSectorWarp2[geoSector]);
yax_drawrooms(G_DoSpriteAnimations, g_geoSectorWarp2[geoSector], 0, smoothRatio);
CAMERA(pos.x) += g_geoSectorX2[geoSector];
CAMERA(pos.y) += g_geoSectorY2[geoSector];
renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),geosectorwarp2[geoSector]);
yax_drawrooms(G_DoSpriteAnimations, geosectorwarp2[geoSector], 0, smoothRatio);
CAMERA(pos.x) += geox2[geoSector];
CAMERA(pos.y) += geoy2[geoSector];
for (bsize_t gs = 0; gs < g_geoSectorCnt; gs++)
for (bsize_t gs = 0; gs < geocnt; gs++)
{
int spriteNum = headspritesect[g_geoSectorWarp2[gs]];
int spriteNum = headspritesect[geosectorwarp2[gs]];
while (spriteNum != -1)
{
int spriteNext = nextspritesect[spriteNum];
changespritesect(spriteNum, g_geoSector[gs]);
sprite[spriteNum].x += g_geoSectorX2[gs];
sprite[spriteNum].y += g_geoSectorY2[gs];
changespritesect(spriteNum, geosector[gs]);
sprite[spriteNum].x += geox2[gs];
sprite[spriteNum].y += geoy2[gs];
setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]);
spriteNum = spriteNext;
}

View file

@ -199,12 +199,6 @@ void G_UpdateScreenArea(void)
pus = NUMPAGES;
}
static inline void P_ResetTintFade(DukePlayer_t *const pPlayer)
{
pPlayer->pals.f = 0;
}
static inline int G_CheckExitSprite(int spriteNum) { return ((uint16_t)sprite[spriteNum].lotag == UINT16_MAX && (sprite[spriteNum].cstat & 16)); }
void G_InitRRRASkies(void)
@ -236,6 +230,10 @@ void G_InitRRRASkies(void)
}
}
void prelevel_d(int g);
void prelevel_r(int g);
#if 0
static void prelevel(char g)
{
uint8_t *tagbitmap = (uint8_t *)Xcalloc(65536>>3, 1);
@ -275,22 +273,19 @@ static void prelevel(char g)
Bmemset(g_spriteExtra, 0, sizeof(g_spriteExtra));
Bmemset(g_sectorExtra, 0, sizeof(g_sectorExtra));
Bmemset(shadedsector, 0, sizeof(shadedsector));
Bmemset(g_geoSectorWarp, -1, sizeof(g_geoSectorWarp));
Bmemset(g_geoSectorWarp2, -1, sizeof(g_geoSectorWarp2));
Bmemset(geosectorwarp, -1, sizeof(geosectorwarp));
Bmemset(geosectorwarp2, -1, sizeof(geosectorwarp2));
Bmemset(ambienthitag, -1, sizeof(ambienthitag));
Bmemset(ambientlotag, -1, sizeof(ambientlotag));
show2dsector.Zero();
#ifdef LEGACY_ROR
Bmemset(ror_protectedsectors, 0, MAXSECTORS);
#endif
resetprestat(0,g);
if (RR)
{
lava_cleararrays();
g_geoSectorCnt = 0;
g_ambientCnt = 0;
g_thunderOn = 0;
g_chickenPlant = 0;
geocnt = 0;
ambientfx = 0;
thunderon = 0;
chickenplant = 0;
if (RRRA)
{
WindTime = 0;
@ -299,7 +294,7 @@ static void prelevel(char g)
RRRA_ExitedLevel = 0;
mamaspawn_count = 15; // ???
g_bellTime = 0;
g_bellSprite = 0;
BellSprite = 0;
for (bssize_t spriteNum = 0; spriteNum < MAXSPRITES; spriteNum++)
{
@ -320,7 +315,7 @@ static void prelevel(char g)
}
}
}
g_cloudCnt = 0;
numclouds = 0;
int missedCloudSectors = 0;
@ -328,7 +323,7 @@ static void prelevel(char g)
for (bssize_t i=0; i<numsectors; i++)
{
if (RR && sector[i].ceilingpicnum == TILE_RRTILE2577)
g_thunderOn = 1;
thunderon = 1;
sector[i].extra = 256;
switch (sector[i].lotag)
@ -406,8 +401,8 @@ static void prelevel(char g)
{
if (!RR && sector[i].ceilingpicnum == TILE_CLOUDYSKIES)
{
if (g_cloudCnt < ARRAY_SSIZE(g_cloudSect))
g_cloudSect[g_cloudCnt++] = i;
if (numclouds < ARRAY_SSIZE(clouds))
clouds[numclouds++] = i;
else
missedCloudSectors++;
}
@ -446,7 +441,7 @@ static void prelevel(char g)
else switch (DYNAMICTILEMAP(PN(i)))
{
case NUKEBUTTON__STATIC:
if (RR) g_chickenPlant = 1;
if (RR) chickenplant = 1;
break;
case GPSPEED__STATIC:
// DELETE_AFTER_LOADACTOR. Must not change statnum.
@ -492,13 +487,13 @@ static void prelevel(char g)
break;
case SOUNDFX__STATICRR:
if (g_ambientCnt >= 64)
if (ambientfx >= 64)
G_GameExit("\nToo many ambient effects");
else
{
ambienthitag[g_ambientCnt] = SHT(i);
ambientlotag[g_ambientCnt] = SLT(i);
sprite[i].ang = g_ambientCnt++;
ambienthitag[ambientfx] = SHT(i);
ambientlotag[ambientfx] = SLT(i);
sprite[i].ang = ambientfx++;
sprite[i].lotag = 0;
sprite[i].hitag = 0;
}
@ -524,28 +519,28 @@ static void prelevel(char g)
{
if (sprite[i].hitag == 0)
{
if (g_geoSectorCnt >= MAXGEOSECTORS)
if (geocnt >= MAXGEOSECTORS)
G_GameExit("\nToo many geometry effects");
g_geoSector[g_geoSectorCnt] = sprite[i].sectnum;
geosector[geocnt] = sprite[i].sectnum;
for (bssize_t j = 0; j < MAXSPRITES; j++)
{
if (sprite[i].lotag == sprite[j].lotag && i != j && sprite[j].picnum == TILE_RRTILE19)
{
if (sprite[j].hitag == 1)
{
g_geoSectorWarp[g_geoSectorCnt] = sprite[j].sectnum;
g_geoSectorX[g_geoSectorCnt] = sprite[i].x - sprite[j].x;
g_geoSectorY[g_geoSectorCnt] = sprite[i].y - sprite[j].y;
geosectorwarp[geocnt] = sprite[j].sectnum;
geox[geocnt] = sprite[i].x - sprite[j].x;
geoy[geocnt] = sprite[i].y - sprite[j].y;
}
if (sprite[j].hitag == 2)
{
g_geoSectorWarp2[g_geoSectorCnt] = sprite[j].sectnum;
g_geoSectorX2[g_geoSectorCnt] = sprite[i].x - sprite[j].x;
g_geoSectorY2[g_geoSectorCnt] = sprite[i].y - sprite[j].y;
geosectorwarp2[geocnt] = sprite[j].sectnum;
geox2[geocnt] = sprite[i].x - sprite[j].x;
geoy2[geocnt] = sprite[i].y - sprite[j].y;
}
}
}
g_geoSectorCnt++;
geocnt++;
}
}
}
@ -622,7 +617,7 @@ static void prelevel(char g)
Xfree(tagbitmap);
g_mirrorCount = 0;
mirrorcnt = 0;
for (bssize_t i = 0; i < numwalls; i++)
{
@ -634,16 +629,16 @@ static void prelevel(char g)
if ((nextSectnum >= 0) && sector[nextSectnum].ceilingpicnum != TILE_MIRROR)
{
if (g_mirrorCount > 63)
if (mirrorcnt > 63)
{
G_GameExit("\nToo many mirrors (64 max.)");
}
sector[nextSectnum].ceilingpicnum = TILE_MIRROR;
sector[nextSectnum].floorpicnum = TILE_MIRROR;
g_mirrorWall[g_mirrorCount] = i;
g_mirrorSector[g_mirrorCount] = nextSectnum;
g_mirrorCount++;
mirrorwall[mirrorcnt] = i;
mirrorsector[mirrorcnt] = nextSectnum;
mirrorcnt++;
continue;
}
}
@ -789,10 +784,10 @@ static void prelevel(char g)
}
//Invalidate textures in sector behind mirror
for (bssize_t i=0; i<g_mirrorCount; i++)
for (bssize_t i=0; i<mirrorcnt; i++)
{
int const startWall = sector[g_mirrorSector[i]].wallptr;
int const endWall = startWall + sector[g_mirrorSector[i]].wallnum;
int const startWall = sector[mirrorsector[i]].wallptr;
int const endWall = startWall + sector[mirrorsector[i]].wallnum;
for (bssize_t j = startWall; j < endWall; j++)
{
@ -801,7 +796,7 @@ static void prelevel(char g)
}
}
if (RR && !g_thunderOn)
if (RR && !thunderon)
{
videoSetPalette(BASEPAL,0);
g_visibility = g_player[screenpeek].ps->visibility;
@ -814,7 +809,7 @@ static void prelevel(char g)
G_SetupGlobalPsky();
}
#endif
void G_NewGame(int volumeNum, int levelNum, int skillNum)
{
@ -1117,7 +1112,8 @@ int G_EnterLevel(int gameMode)
Bmemset(gotpic, 0, sizeof(gotpic));
Bmemset(precachehightile, 0, sizeof(precachehightile));
prelevel(gameMode);
if (isRR()) prelevel_r(gameMode);
else prelevel_d(gameMode);
G_InitRRRASkies();

View file

@ -827,9 +827,9 @@ static const dataspec_t svgm_secwsp[] =
{ DS_CNT(g_cyclerCnt), &g_cyclers[0][0], sizeof(g_cyclers[0]), (intptr_t)&g_cyclerCnt },
{ DS_NOCHK, &g_animWallCnt, sizeof(g_animWallCnt), 1 },
{ DS_CNT(g_animWallCnt), &animwall, sizeof(animwall[0]), (intptr_t)&g_animWallCnt },
{ DS_NOCHK, &g_mirrorCount, sizeof(g_mirrorCount), 1 },
{ DS_NOCHK, &g_mirrorWall[0], sizeof(g_mirrorWall[0]), ARRAY_SIZE(g_mirrorWall) },
{ DS_NOCHK, &g_mirrorSector[0], sizeof(g_mirrorSector[0]), ARRAY_SIZE(g_mirrorSector) },
{ DS_NOCHK, &mirrorcnt, sizeof(mirrorcnt), 1 },
{ DS_NOCHK, &mirrorwall[0], sizeof(mirrorwall[0]), ARRAY_SIZE(mirrorwall) },
{ DS_NOCHK, &mirrorsector[0], sizeof(mirrorsector[0]), ARRAY_SIZE(mirrorsector) },
{ 0, &everyothertime, sizeof(everyothertime), 1 },
{ DS_END, 0, 0, 0 }
};
@ -861,8 +861,8 @@ static const dataspec_t svgm_anmisc[] =
{ 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 },
{ DS_NOCHK, &g_deleteQueueSize, sizeof(g_deleteQueueSize), 1 },
{ DS_CNT(g_deleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_deleteQueueSize },
{ DS_NOCHK, &g_cloudCnt, sizeof(g_cloudCnt), 1 },
{ 0, &g_cloudSect[0], sizeof(g_cloudSect), 1 },
{ DS_NOCHK, &numclouds, sizeof(numclouds), 1 },
{ 0, &clouds[0], sizeof(clouds), 1 },
{ 0, &g_cloudX, sizeof(g_cloudX), 1 },
{ 0, &g_cloudY, sizeof(g_cloudY), 1 },
{ 0, &g_pskyidx, sizeof(g_pskyidx), 1 }, // DS_NOCHK?
@ -874,7 +874,7 @@ static const dataspec_t svgm_anmisc[] =
{ 0, &shadedsector[0], sizeof(shadedsector[0]), MAXSECTORS },
{ 0, &g_ambientCnt, sizeof(g_ambientCnt), 1 },
{ 0, &ambientfx, sizeof(ambientfx), 1 },
{ 0, &ambienthitag[0], sizeof(ambienthitag[0]), ARRAY_SIZE(ambienthitag) },
{ 0, &ambientlotag[0], sizeof(ambientlotag[0]), ARRAY_SIZE(ambientlotag) },
@ -883,14 +883,14 @@ static const dataspec_t svgm_anmisc[] =
{ 0, &g_hulkSpawn, sizeof(g_hulkSpawn), 1 },
{ 0, &g_lastLevel, sizeof(g_lastLevel), 1 },
{ 0, &g_geoSector[0], sizeof(g_geoSector[0]), ARRAY_SIZE(g_geoSector) },
{ 0, &g_geoSectorWarp[0], sizeof(g_geoSectorWarp[0]), ARRAY_SIZE(g_geoSectorWarp) },
{ 0, &g_geoSectorX[0], sizeof(g_geoSectorX[0]), ARRAY_SIZE(g_geoSectorX) },
{ 0, &g_geoSectorY[0], sizeof(g_geoSectorY[0]), ARRAY_SIZE(g_geoSectorY) },
{ 0, &g_geoSectorWarp2[0], sizeof(g_geoSectorWarp2[0]), ARRAY_SIZE(g_geoSectorWarp2) },
{ 0, &g_geoSectorX2[0], sizeof(g_geoSectorX2[0]), ARRAY_SIZE(g_geoSectorX2) },
{ 0, &g_geoSectorY2[0], sizeof(g_geoSectorY2[0]), ARRAY_SIZE(g_geoSectorY2) },
{ 0, &g_geoSectorCnt, sizeof(g_geoSectorCnt), 1 },
{ 0, &geosector[0], sizeof(geosector[0]), ARRAY_SIZE(geosector) },
{ 0, &geosectorwarp[0], sizeof(geosectorwarp[0]), ARRAY_SIZE(geosectorwarp) },
{ 0, &geox[0], sizeof(geox[0]), ARRAY_SIZE(geox) },
{ 0, &geoy[0], sizeof(geoy[0]), ARRAY_SIZE(geoy) },
{ 0, &geosectorwarp2[0], sizeof(geosectorwarp2[0]), ARRAY_SIZE(geosectorwarp2) },
{ 0, &geox2[0], sizeof(geox2[0]), ARRAY_SIZE(geox2) },
{ 0, &geoy2[0], sizeof(geoy2[0]), ARRAY_SIZE(geoy2) },
{ 0, &geocnt, sizeof(geocnt), 1 },
{ 0, &WindTime, sizeof(WindTime), 1 },
{ 0, &WindDir, sizeof(WindDir), 1 },
@ -898,7 +898,7 @@ static const dataspec_t svgm_anmisc[] =
{ 0, &mamaspawn_count, sizeof(mamaspawn_count), 1 },
{ 0, &banjosound, sizeof(banjosound), 1 },
{ 0, &g_bellTime, sizeof(g_bellTime), 1 },
{ 0, &g_bellSprite, sizeof(g_bellSprite), 1 },
{ 0, &BellSprite, sizeof(BellSprite), 1 },
{ 0, &enemysizecheat, sizeof(enemysizecheat), 1 },
{ 0, &ufospawnsminion, sizeof(ufospawnsminion), 1 },

View file

@ -219,10 +219,10 @@ static inline void G_MoveClouds(void)
g_cloudX += sintable[(fix16_to_int(g_player[screenpeek].ps->q16ang)+512)&2047]>>9;
g_cloudY += sintable[fix16_to_int(g_player[screenpeek].ps->q16ang)&2047]>>9;
for (i=g_cloudCnt-1; i>=0; i--)
for (i=numclouds-1; i>=0; i--)
{
sector[g_cloudSect[i]].ceilingxpanning = g_cloudX>>6;
sector[g_cloudSect[i]].ceilingypanning = g_cloudY>>6;
sector[clouds[i]].ceilingxpanning = g_cloudX>>6;
sector[clouds[i]].ceilingypanning = g_cloudY>>6;
}
}

View file

@ -9759,7 +9759,7 @@ void G_MoveWorld(void)
if (!DEER)
G_MoveFX(); //ST 11
if (RR && numplayers < 2 && g_thunderOn)
if (RR && numplayers < 2 && thunderon)
G_Thunder();
g_moveWorldTime = (1-0.033)*g_moveWorldTime + 0.033*(timerGetHiTicks()-worldTime);

View file

@ -159,7 +159,7 @@ G_EXTERN ClockTicks ototalclock;
G_EXTERN int32_t g_wupass;
G_EXTERN int32_t g_chickenPlant;
G_EXTERN int32_t g_thunderOn;
G_EXTERN int32_t thunderon;
G_EXTERN int32_t g_ufoSpawn;
G_EXTERN int32_t g_ufoCnt;
G_EXTERN int32_t g_hulkSpawn;

View file

@ -1320,7 +1320,7 @@ static void prelevel(char g)
g_jailDoorCnt = 0;
g_mineCartCnt = 0;
g_ambientCnt = 0;
g_thunderOn = 0;
thunderon = 0;
g_chickenPlant = 0;
if (RRRA)
{
@ -1359,7 +1359,7 @@ static void prelevel(char g)
for (bssize_t i=0; i<numsectors; i++)
{
if (RR && sector[i].ceilingpicnum == RRTILE2577)
g_thunderOn = 1;
thunderon = 1;
sector[i].extra = 256;
switch (sector[i].lotag)
@ -1872,7 +1872,7 @@ static void prelevel(char g)
}
}
if (RR && !g_thunderOn)
if (RR && !thunderon)
{
videoSetPalette(BASEPAL,0);
g_visibility = g_player[screenpeek].ps->visibility;