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https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 21:31:03 +00:00
- prelevel
This commit is contained in:
parent
adaaea2951
commit
9e08d81a6b
14 changed files with 450 additions and 605 deletions
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@ -201,11 +201,6 @@ static inline int Menu_HaveUserMap(void)
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extern const char *defaultrtsfilename[GAMECOUNT];
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extern const char *G_DefaultRtsFile(void);
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#ifdef LEGACY_ROR
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extern char ror_protectedsectors[MAXSECTORS];
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#endif
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extern int32_t g_Debug;
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extern int32_t g_Shareware;
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extern int32_t g_cameraClock;
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@ -108,7 +108,7 @@ G_EXTERN int32_t g_animWallCnt;
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#define numanimwalls g_animWallCnt
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G_EXTERN int32_t g_animateCnt;
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#define animatecnt g_animateCnt
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G_EXTERN int32_t g_cloudCnt;
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G_EXTERN int32_t numclouds;
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G_EXTERN int32_t g_curViewscreen;
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#define camsprite g_curViewscreen
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G_EXTERN int32_t g_frameRate;
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@ -128,7 +128,7 @@ G_EXTERN int32_t g_globalRandom;
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G_EXTERN int32_t impact_damage;
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extern int32_t labelcnt;
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G_EXTERN int32_t g_maxPlayerHealth;
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G_EXTERN int32_t g_mirrorCount;
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G_EXTERN int32_t mirrorcnt;
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G_EXTERN int32_t g_mostConcurrentPlayers;
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G_EXTERN int32_t g_musicSize;
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G_EXTERN int32_t numplayersprites;
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@ -149,7 +149,7 @@ G_EXTERN int32_t g_animateGoal[MAXANIMATES];
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G_EXTERN int32_t g_animateVel[MAXANIMATES];
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#define animatevel g_animateVel
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G_EXTERN int16_t g_cloudSect[256];
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G_EXTERN int16_t clouds[256];
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G_EXTERN int16_t g_cloudX;
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G_EXTERN int16_t g_cloudY;
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G_EXTERN ClockTicks g_cloudClock;
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@ -157,8 +157,8 @@ G_EXTERN ClockTicks g_cloudClock;
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G_EXTERN int16_t SpriteDeletionQueue[1024];
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G_EXTERN int16_t g_cyclers[MAXCYCLERS][6];
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#define cyclers g_cyclers
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G_EXTERN int16_t g_mirrorSector[64];
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G_EXTERN int16_t g_mirrorWall[64];
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G_EXTERN int16_t mirrorsector[64];
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G_EXTERN int16_t mirrorwall[64];
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G_EXTERN int32_t *labelcode;
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#if 0
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G_EXTERN int32_t *labeltype;
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@ -167,9 +167,8 @@ G_EXTERN ClockTicks lockclock;
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G_EXTERN ClockTicks ototalclock;
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G_EXTERN int32_t wupass;
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G_EXTERN int32_t g_chickenPlant;
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#define chickenplant g_chickenPlant
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G_EXTERN int32_t g_thunderOn;
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G_EXTERN int32_t chickenplant;
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G_EXTERN int32_t thunderon;
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G_EXTERN int32_t g_ufoSpawn;
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#define ufospawn g_ufoSpawn
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G_EXTERN int32_t g_ufoCnt;
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@ -182,14 +181,14 @@ G_EXTERN int32_t g_lastLevel;
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G_EXTERN int32_t g_turdLevel;
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G_EXTERN int32_t g_geoSectorWarp[MAXGEOSECTORS];
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G_EXTERN int32_t g_geoSectorWarp2[MAXGEOSECTORS];
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G_EXTERN int32_t g_geoSector[MAXGEOSECTORS];
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G_EXTERN int32_t g_geoSectorX[MAXGEOSECTORS];
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G_EXTERN int32_t g_geoSectorY[MAXGEOSECTORS];
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G_EXTERN int32_t g_geoSectorX2[MAXGEOSECTORS];
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G_EXTERN int32_t g_geoSectorY2[MAXGEOSECTORS];
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G_EXTERN uint32_t g_geoSectorCnt;
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G_EXTERN int32_t geosectorwarp[MAXGEOSECTORS];
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G_EXTERN int32_t geosectorwarp2[MAXGEOSECTORS];
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G_EXTERN int32_t geosector[MAXGEOSECTORS];
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G_EXTERN int32_t geox[MAXGEOSECTORS];
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G_EXTERN int32_t geoy[MAXGEOSECTORS];
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G_EXTERN int32_t geox2[MAXGEOSECTORS];
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G_EXTERN int32_t geoy2[MAXGEOSECTORS];
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G_EXTERN uint32_t geocnt;
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G_EXTERN int32_t g_thunderFlash;
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G_EXTERN int32_t g_thunderTime;
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@ -199,7 +198,7 @@ G_EXTERN int32_t g_brightness;
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G_EXTERN int16_t ambientlotag[64];
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G_EXTERN int16_t ambienthitag[64];
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G_EXTERN uint32_t g_ambientCnt;
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G_EXTERN uint32_t ambientfx;
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inline int32_t G_HaveActor(int spriteNum)
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{
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@ -227,9 +226,9 @@ G_EXTERN msx_ msx;
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G_EXTERN msy_ msy;
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G_EXTERN int32_t WindTime, WindDir;
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G_EXTERN int16_t fakebubba_spawn, mamaspawn_count, banjosound, g_bellTime, g_bellSprite;
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G_EXTERN int16_t fakebubba_spawn, mamaspawn_count, banjosound, g_bellTime, BellSprite;
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#define BellTime g_bellTime
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#define word_119BE0 g_bellSprite
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#define word_119BE0 BellSprite
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G_EXTERN uint8_t g_spriteExtra[MAXSPRITES], g_sectorExtra[MAXSECTORS]; // move these back into the base structs!
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G_EXTERN uint8_t enemysizecheat, ufospawnsminion, pistonsound, chickenphase, RRRA_ExitedLevel, RRRA_EndEpisode, fogactive;
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G_EXTERN int32_t g_cdTrack;
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@ -27,6 +27,7 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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#include "ns.h"
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#include "global.h"
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#include "premap.h"
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BEGIN_DUKE_NS
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@ -426,7 +427,7 @@ void resetprestat(int snum,int g)
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fakebubba_spawn = 0;
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RRRA_ExitedLevel = 0;
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BellTime = 0;
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g_bellSprite = 0;
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BellSprite = 0;
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numinterpolations = 0;
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//startofdynamicinterpolations = 0;
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@ -651,5 +652,98 @@ void resetpspritevars(int g)
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void lava_cleararrays();
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void prelevel_common(int g)
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{
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int i;
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auto p = &ps[screenpeek];
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p->sea_sick_stat = 0;
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ufospawnsminion = 0;
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pistonsound = 0;
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p->SlotWin = 0;
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enemysizecheat = 0;
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p->MamaEnd = 0;
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mamaspawn_count = 15;
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banjosound = 0;
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RRRA_ExitedLevel = 0;
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lava_cleararrays();
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geocnt = 0;
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ambientfx = 0;
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thunderon = 0;
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chickenplant = 0;
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WindTime = 0;
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WindDir = 0;
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fakebubba_spawn = 0;
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RRRA_ExitedLevel = 0;
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mamaspawn_count = 15;
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BellTime = 0;
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BellSprite = 0;
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// RRRA E2L1 fog handling.
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setmapfog(0);
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fogactive = 0;
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show2dsector.Zero();
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memset(show2dwall, 0, sizeof(show2dwall));
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memset(show2dsprite, 0, sizeof(show2dsprite));
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resetprestat(0, g);
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numclouds = 0;
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memset(g_spriteExtra, 0, sizeof(g_spriteExtra));
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memset(g_sectorExtra, 0, sizeof(g_sectorExtra));
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memset(shadedsector, 0, sizeof(shadedsector));
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memset(geosectorwarp, -1, sizeof(geosectorwarp));
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memset(geosectorwarp2, -1, sizeof(geosectorwarp2));
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memset(ambienthitag, -1, sizeof(ambienthitag));
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memset(ambientlotag, -1, sizeof(ambientlotag));
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for (i = 0; i < numsectors; i++)
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{
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sector[i].extra = 256;
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switch (sector[i].lotag)
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{
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case 20:
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case 22:
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if (sector[i].floorz > sector[i].ceilingz)
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sector[i].lotag |= 32768;
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continue;
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}
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if (sector[i].ceilingstat & 1)
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{
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//setupbackdrop(sector[i].ceilingpicnum);
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if (sector[i].ceilingpicnum == TILE_CLOUDYSKIES && numclouds < 127)
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clouds[numclouds++] = i;
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if (ps[0].one_parallax_sectnum == -1)
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ps[0].one_parallax_sectnum = i;
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}
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if (sector[i].lotag == 32767) //Found a secret room
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{
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ps[0].max_secret_rooms++;
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continue;
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}
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if (sector[i].lotag == -1)
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{
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ps[0].exitx = wall[sector[i].wallptr].x;
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ps[0].exity = wall[sector[i].wallptr].y;
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continue;
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}
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}
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}
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END_DUKE_NS
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@ -46,6 +46,7 @@ void G_ResetInterpolations(void);
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extern int32_t fragbarheight(void);
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void setmapfog(int fogtype);
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void G_InitRRRASkies(void);
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void prelevel_common(int g);
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END_DUKE_NS
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@ -264,93 +264,45 @@ void cacheit_d(void)
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precacheMarkedTiles();
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}
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#if 0
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void prelevel(int g)
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void prelevel_d(int g)
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{
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short i, nexti, j, startwall, endwall, lotaglist;
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short lotags[65];
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show2dsector.Zero();
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memset(show2dwall,0, sizeof(show2dwall));
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memset(show2dsprite,0, sizeof(show2dsprite));
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resetprestat(0,g);
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numclouds = 0;
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for(i=0;i<numsectors;i++)
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{
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sector[i].extra = 256;
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switch(sector[i].lotag)
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{
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case 20:
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case 22:
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if( sector[i].floorz > sector[i].ceilingz)
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sector[i].lotag |= 32768;
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continue;
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}
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if(sector[i].ceilingstat&1)
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{
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setupbackdrop(sector[i].ceilingpicnum);
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if(sector[i].ceilingpicnum == CLOUDYSKIES && numclouds < 127)
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clouds[numclouds++] = i;
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if(ps[0].one_parallax_sectnum == -1)
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ps[0].one_parallax_sectnum = i;
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}
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if(sector[i].lotag == 32767) //Found a secret room
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{
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ps[0].max_secret_rooms++;
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continue;
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}
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if(sector[i].lotag == -1)
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{
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ps[0].exitx = wall[sector[i].wallptr].x;
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ps[0].exity = wall[sector[i].wallptr].y;
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continue;
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}
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}
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prelevel_common(g);
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i = headspritestat[0];
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while(i >= 0)
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while (i >= 0)
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{
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nexti = nextspritestat[i];
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LoadActor(i, -1, -1);
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if(sprite[i].lotag == -1 && (sprite[i].cstat&16) )
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if (sprite[i].lotag == -1 && (sprite[i].cstat & 16))
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{
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ps[0].exitx = SX;
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ps[0].exity = SY;
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ps[0].exitx = sprite[i].x;
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ps[0].exity = sprite[i].y;
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}
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else switch(PN)
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else switch (sprite[i].picnum)
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{
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case GPSPEED:
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sector[SECT].extra = SLT;
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sector[sprite[i].sectnum].extra = sprite[i].lotag;
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deletesprite(i);
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break;
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case CYCLER:
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if(numcyclers >= MAXCYCLERS)
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gameexit("\nToo many cycling sectors.");
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cyclers[numcyclers][0] = SECT;
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cyclers[numcyclers][1] = SLT;
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cyclers[numcyclers][2] = SS;
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cyclers[numcyclers][3] = sector[SECT].floorshade;
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cyclers[numcyclers][4] = SHT;
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cyclers[numcyclers][5] = (SA == 1536);
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if (numcyclers >= MAXCYCLERS)
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I_Error("Too many cycling sectors.");
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cyclers[numcyclers][0] = sprite[i].sectnum;
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cyclers[numcyclers][1] = sprite[i].lotag;
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cyclers[numcyclers][2] = sprite[i].shade;
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cyclers[numcyclers][3] = sector[sprite[i].sectnum].floorshade;
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cyclers[numcyclers][4] = sprite[i].hitag;
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cyclers[numcyclers][5] = (sprite[i].ang == 1536);
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numcyclers++;
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deletesprite(i);
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break;
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@ -358,73 +310,58 @@ void prelevel(int g)
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i = nexti;
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}
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for(i=0;i < MAXSPRITES;i++)
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for (i = 0; i < MAXSPRITES; i++)
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{
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if(sprite[i].statnum < MAXSTATUS)
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if (sprite[i].statnum < MAXSTATUS)
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{
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if(PN == SECTOREFFECTOR && SLT == 14)
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if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
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continue;
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spawn(-1,i);
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fi.spawn(-1, i);
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}
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}
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for(i=0;i < MAXSPRITES;i++)
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if(sprite[i].statnum < MAXSTATUS)
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for (i = 0; i < MAXSPRITES; i++)
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if (sprite[i].statnum < MAXSTATUS)
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{
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if( PN == SECTOREFFECTOR && SLT == 14 )
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spawn(-1,i);
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if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
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fi.spawn(-1, i);
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}
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lotaglist = 0;
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i = headspritestat[0];
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while(i >= 0)
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while (i >= 0)
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{
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switch(PN)
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switch (sprite[i].picnum)
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{
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case DIPSWITCH:
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case DIPSWITCH2:
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case ACCESSSWITCH:
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case PULLSWITCH:
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case HANDSWITCH:
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case SLOTDOOR:
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case LIGHTSWITCH:
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case SPACELIGHTSWITCH:
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case SPACEDOORSWITCH:
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case FRANKENSTINESWITCH:
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case LIGHTSWITCH2:
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case POWERSWITCH1:
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case LOCKSWITCH1:
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case POWERSWITCH2:
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break;
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case DIPSWITCH+1:
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case DIPSWITCH2+1:
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case PULLSWITCH+1:
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case HANDSWITCH+1:
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case SLOTDOOR+1:
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case LIGHTSWITCH+1:
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case SPACELIGHTSWITCH+1:
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case SPACEDOORSWITCH+1:
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case FRANKENSTINESWITCH+1:
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case LIGHTSWITCH2+1:
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case POWERSWITCH1+1:
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case LOCKSWITCH1+1:
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case POWERSWITCH2+1:
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for(j=0;j<lotaglist;j++)
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if( SLT == lotags[j] )
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case DIPSWITCH + 1:
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case DIPSWITCH2 + 1:
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case PULLSWITCH + 1:
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case HANDSWITCH + 1:
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case SLOTDOOR + 1:
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case LIGHTSWITCH + 1:
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case SPACELIGHTSWITCH + 1:
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case SPACEDOORSWITCH + 1:
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case FRANKENSTINESWITCH + 1:
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case LIGHTSWITCH2 + 1:
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case POWERSWITCH1 + 1:
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case LOCKSWITCH1 + 1:
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case POWERSWITCH2 + 1:
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for (j = 0; j < lotaglist; j++)
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if (sprite[i].lotag == lotags[j])
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break;
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if( j == lotaglist )
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if (j == lotaglist)
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{
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lotags[lotaglist] = SLT;
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lotags[lotaglist] = sprite[i].lotag;
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lotaglist++;
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if(lotaglist > 64)
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gameexit("\nToo many switches (64 max).");
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if (lotaglist > 64)
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I_Error("Too many switches (64 max).");
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j = headspritestat[3];
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while(j >= 0)
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while (j >= 0)
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{
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if(sprite[j].lotag == 12 && sprite[j].hitag == SLT)
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if (sprite[j].lotag == 12 && sprite[j].hitag == sprite[i].lotag)
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hittype[j].temp_data[0] = 1;
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j = nextspritestat[j];
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}
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@ -436,18 +373,18 @@ void prelevel(int g)
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mirrorcnt = 0;
|
||||
|
||||
for( i = 0; i < numwalls; i++ )
|
||||
for (i = 0; i < numwalls; i++)
|
||||
{
|
||||
walltype *wal;
|
||||
walltype* wal;
|
||||
wal = &wall[i];
|
||||
|
||||
if(wal->overpicnum == MIRROR && (wal->cstat&32) != 0)
|
||||
if (wal->overpicnum == MIRROR && (wal->cstat & 32) != 0)
|
||||
{
|
||||
j = wal->nextsector;
|
||||
|
||||
if(mirrorcnt > 63)
|
||||
gameexit("\nToo many mirrors (64 max.)");
|
||||
if ( (j >= 0) && sector[j].ceilingpicnum != MIRROR )
|
||||
if (mirrorcnt > 63)
|
||||
I_Error("Too many mirrors (64 max.)");
|
||||
if ((j >= 0) && sector[j].ceilingpicnum != MIRROR)
|
||||
{
|
||||
sector[j].ceilingpicnum = MIRROR;
|
||||
sector[j].floorpicnum = MIRROR;
|
||||
|
@ -458,13 +395,13 @@ void prelevel(int g)
|
|||
}
|
||||
}
|
||||
|
||||
if(numanimwalls >= MAXANIMWALLS)
|
||||
gameexit("\nToo many 'anim' walls (max 512.)");
|
||||
if (numanimwalls >= MAXANIMWALLS)
|
||||
I_Error("Too many 'anim' walls (max 512.)");
|
||||
|
||||
animwall[numanimwalls].tag = 0;
|
||||
animwall[numanimwalls].wallnum = 0;
|
||||
|
||||
switch(wal->overpicnum)
|
||||
switch (wal->overpicnum)
|
||||
{
|
||||
case FANSHADOW:
|
||||
case FANSPRITE:
|
||||
|
@ -474,19 +411,16 @@ void prelevel(int g)
|
|||
break;
|
||||
|
||||
case W_FORCEFIELD:
|
||||
if(waloff[W_FORCEFIELD] == 0)
|
||||
for(j=0;j<3;j++)
|
||||
tloadtile(W_FORCEFIELD+j);
|
||||
case W_FORCEFIELD+1:
|
||||
case W_FORCEFIELD+2:
|
||||
if(wal->shade > 31)
|
||||
for (j = 0; j < 3; j++)
|
||||
tloadtile(W_FORCEFIELD + j);
|
||||
case W_FORCEFIELD + 1:
|
||||
case W_FORCEFIELD + 2:
|
||||
if (wal->shade > 31)
|
||||
wal->cstat = 0;
|
||||
else wal->cstat |= 85+256;
|
||||
else wal->cstat |= 85 + 256;
|
||||
|
||||
|
||||
if(wal->lotag && wal->nextwall >= 0)
|
||||
wall[wal->nextwall].lotag =
|
||||
wal->lotag;
|
||||
if (wal->lotag && wal->nextwall >= 0)
|
||||
wall[wal->nextwall].lotag = wal->lotag;
|
||||
|
||||
case BIGFORCE:
|
||||
|
||||
|
@ -498,32 +432,20 @@ void prelevel(int g)
|
|||
|
||||
wal->extra = -1;
|
||||
|
||||
switch(wal->picnum)
|
||||
switch (wal->picnum)
|
||||
{
|
||||
case WATERTILE2:
|
||||
for(j=0;j<3;j++)
|
||||
if(waloff[wal->picnum+j] == 0)
|
||||
tloadtile(wal->picnum+j);
|
||||
break;
|
||||
|
||||
case TECHLIGHT2:
|
||||
case TECHLIGHT4:
|
||||
if(waloff[wal->picnum] == 0)
|
||||
tloadtile(wal->picnum);
|
||||
break;
|
||||
case W_TECHWALL1:
|
||||
case W_TECHWALL2:
|
||||
case W_TECHWALL3:
|
||||
case W_TECHWALL4:
|
||||
animwall[numanimwalls].wallnum = i;
|
||||
// animwall[numanimwalls].tag = -1;
|
||||
// animwall[numanimwalls].tag = -1;
|
||||
numanimwalls++;
|
||||
break;
|
||||
case SCREENBREAK6:
|
||||
case SCREENBREAK7:
|
||||
case SCREENBREAK8:
|
||||
if(waloff[SCREENBREAK6] == 0)
|
||||
for(j=SCREENBREAK6;j<SCREENBREAK9;j++)
|
||||
for (j = SCREENBREAK6; j < SCREENBREAK9; j++)
|
||||
tloadtile(j);
|
||||
animwall[numanimwalls].wallnum = i;
|
||||
animwall[numanimwalls].tag = -1;
|
||||
|
@ -536,9 +458,9 @@ void prelevel(int g)
|
|||
|
||||
wal->extra = wal->picnum;
|
||||
animwall[numanimwalls].tag = -1;
|
||||
if(ud.lockout)
|
||||
if (ud.lockout)
|
||||
{
|
||||
if(wal->picnum == FEMPIC1)
|
||||
if (wal->picnum == FEMPIC1)
|
||||
wal->picnum = BLANKSCREEN;
|
||||
else wal->picnum = SCREENBREAK6;
|
||||
}
|
||||
|
@ -574,11 +496,11 @@ void prelevel(int g)
|
|||
}
|
||||
|
||||
//Invalidate textures in sector behind mirror
|
||||
for(i=0;i<mirrorcnt;i++)
|
||||
for (i = 0; i < mirrorcnt; i++)
|
||||
{
|
||||
startwall = sector[mirrorsector[i]].wallptr;
|
||||
endwall = startwall + sector[mirrorsector[i]].wallnum;
|
||||
for(j=startwall;j<endwall;j++)
|
||||
for (j = startwall; j < endwall; j++)
|
||||
{
|
||||
wall[j].picnum = MIRROR;
|
||||
wall[j].overpicnum = MIRROR;
|
||||
|
@ -586,6 +508,9 @@ void prelevel(int g)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
|
|
|
@ -31,6 +31,12 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
void addjaildoor(int p1, int p2, int iht, int jlt, int p3, int h);
|
||||
void addminecart(int p1, int p2, int i, int iht, int p3, int childsectnum);
|
||||
void addtorch(int i);
|
||||
void addlightning(int i);
|
||||
|
||||
|
||||
static inline void tloadtile(int tilenum, int palnum = 0)
|
||||
{
|
||||
markTileForPrecache(tilenum, palnum);
|
||||
|
@ -432,14 +438,13 @@ void cacheit_r(void)
|
|||
precacheMarkedTiles();
|
||||
}
|
||||
|
||||
#if 0
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void prelevel(char g)
|
||||
void prelevel_r(int g)
|
||||
{
|
||||
struct player_struct* p;
|
||||
short i;
|
||||
|
@ -455,69 +460,14 @@ void prelevel(char g)
|
|||
short sound;
|
||||
sound = 0;
|
||||
|
||||
prelevel_common(g);
|
||||
p = &ps[screenpeek];
|
||||
|
||||
|
||||
#ifdef RRRA
|
||||
sub_86730(0);
|
||||
p->fogtype = 0;
|
||||
p->raat5dd = 0;
|
||||
p->raat5fd = 0;
|
||||
p->raat601 = 0;
|
||||
p->SlotWin = 0;
|
||||
p->raat607 = 0;
|
||||
p->raat609 = 0;
|
||||
mamaspawn_count = 15;
|
||||
word_119BDC = 0;
|
||||
word_119BE2 = 0;
|
||||
if (ud.level_number == 3 && ud.volume_number == 0)
|
||||
mamaspawn_count = 5;
|
||||
else if (ud.level_number == 2 && ud.volume_number == 1)
|
||||
mamaspawn_count = 10;
|
||||
else if (ud.level_number == 6 && ud.volume_number == 1)
|
||||
mamaspawn_count = 15;
|
||||
else if (ud.level_number == 4 && ud.volume_number == 1)
|
||||
if (isRRRA())
|
||||
{
|
||||
if (ud.level_number == 4 && ud.volume_number == 1)
|
||||
ps[myconnectindex].steroids_amount = 0;
|
||||
#endif
|
||||
|
||||
clearbufbyte(show2dsector, sizeof(show2dsector), 0L);
|
||||
clearbufbyte(show2dwall, sizeof(show2dwall), 0L);
|
||||
clearbufbyte(show2dsprite, sizeof(show2dsprite), 0L);
|
||||
|
||||
for (i = 0; i < MAXSECTORS; i++)
|
||||
shadedsector[i] = 0;
|
||||
|
||||
for (i = 0; i < 64; i++)
|
||||
{
|
||||
geosectorwarp[i] = -1;
|
||||
geosectorwarp2[i] = -1;
|
||||
}
|
||||
|
||||
for (i = 0; i < 64; i++)
|
||||
{
|
||||
ambienthitag[i] = -1;
|
||||
ambientlotag[i] = -1;
|
||||
ambientsprite[i] = -1;
|
||||
}
|
||||
|
||||
resetprestat(0, g);
|
||||
lightnincnt = 0;
|
||||
torchcnt = 0;
|
||||
geocnt = 0;
|
||||
jaildoorcnt = 0;
|
||||
minecartcnt = 0;
|
||||
ambientfx = 0;
|
||||
crashcnt = 0;
|
||||
thunderon = 0;
|
||||
chickenplant = 0;
|
||||
#ifdef RRRA
|
||||
WindTime = 0;
|
||||
WindDir = 0;
|
||||
fakebubba_spawn = 0;
|
||||
word_119BE2 = 0;
|
||||
mamaspawn_count = 15;
|
||||
BellTime = 0;
|
||||
word_119BE0 = 0;
|
||||
|
||||
for (j = 0; j < MAXSPRITES; j++)
|
||||
{
|
||||
|
@ -536,13 +486,12 @@ void prelevel(char g)
|
|||
changespritestat(j, 118);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
if (sector[i].ceilingpicnum == RRTILE2577)
|
||||
thunderon = 1;
|
||||
sector[i].extra = 256;
|
||||
|
||||
switch (sector[i].lotag)
|
||||
{
|
||||
|
@ -568,23 +517,14 @@ void prelevel(char g)
|
|||
{
|
||||
if (sector[i].hitag == sector[j].hitag && j != i)
|
||||
{
|
||||
if (jaildoorcnt > 32)
|
||||
gameexit("\nToo many jaildoor sectors");
|
||||
jaildoordist[jaildoorcnt] = dist;
|
||||
jaildoorspeed[jaildoorcnt] = speed;
|
||||
jaildoorsecthtag[jaildoorcnt] = sector[i].hitag;
|
||||
jaildoorsect[jaildoorcnt] = j;
|
||||
jaildoordrag[jaildoorcnt] = 0;
|
||||
jaildooropen[jaildoorcnt] = 0;
|
||||
jaildoordir[jaildoorcnt] = sector[j].lotag;
|
||||
jaildoorsound[jaildoorcnt] = sound;
|
||||
jaildoorcnt++;
|
||||
addjaildoor(dist, speed, sector[i].hitag, sector[j].lotag, sound, j);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 42:
|
||||
{
|
||||
short ii;
|
||||
int childsectnum = -1;
|
||||
k = headspritesect[i];
|
||||
while (k != -1)
|
||||
{
|
||||
|
@ -598,7 +538,7 @@ void prelevel(char g)
|
|||
if (sprite[ii].picnum == RRTILE66)
|
||||
if (sprite[ii].lotag == sprite[k].sectnum)
|
||||
{
|
||||
minecartchildsect[minecartcnt] = sprite[ii].sectnum;
|
||||
childsectnum = sprite[ii].sectnum;
|
||||
deletesprite(ii);
|
||||
}
|
||||
}
|
||||
|
@ -611,51 +551,9 @@ void prelevel(char g)
|
|||
}
|
||||
k = nexti;
|
||||
}
|
||||
if (minecartcnt > 16)
|
||||
gameexit("\nToo many minecart sectors");
|
||||
minecartdist[minecartcnt] = dist;
|
||||
minecartspeed[minecartcnt] = speed;
|
||||
minecartsect[minecartcnt] = i;
|
||||
minecartdir[minecartcnt] = sector[i].hitag;
|
||||
minecartdrag[minecartcnt] = dist;
|
||||
minecartopen[minecartcnt] = 1;
|
||||
minecartsound[minecartcnt] = sound;
|
||||
minecartcnt++;
|
||||
addminecart(dist, speed, i, sector[i].hitag, sound, childsectnum);
|
||||
break;
|
||||
}
|
||||
case 20:
|
||||
case 22:
|
||||
if (sector[i].floorz > sector[i].ceilingz)
|
||||
sector[i].lotag |= 32768;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (sector[i].ceilingstat & 1)
|
||||
{
|
||||
if (waloff[sector[i].ceilingpicnum] == 0)
|
||||
{
|
||||
if (sector[i].ceilingpicnum == LA)
|
||||
for (j = 0; j < 5; j++)
|
||||
if (waloff[sector[i].ceilingpicnum + j] == 0)
|
||||
tloadtile(sector[i].ceilingpicnum + j);
|
||||
}
|
||||
setupbackdrop(sector[i].ceilingpicnum);
|
||||
|
||||
if (ps[0].one_parallax_sectnum == -1)
|
||||
ps[0].one_parallax_sectnum = i;
|
||||
}
|
||||
|
||||
if (sector[i].lotag == 32767) //Found a secret room
|
||||
{
|
||||
ps[0].max_secret_rooms++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (sector[i].lotag == -1)
|
||||
{
|
||||
ps[0].exitx = wall[sector[i].wallptr].x;
|
||||
ps[0].exity = wall[sector[i].wallptr].y;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -666,8 +564,8 @@ void prelevel(char g)
|
|||
|
||||
if (sprite[i].lotag == -1 && (sprite[i].cstat & 16))
|
||||
{
|
||||
ps[0].exitx = SX;
|
||||
ps[0].exity = SY;
|
||||
ps[0].exitx = sprite[i].x;
|
||||
ps[0].exity = sprite[i].y;
|
||||
}
|
||||
else switch (sprite[i].picnum)
|
||||
{
|
||||
|
@ -676,44 +574,35 @@ void prelevel(char g)
|
|||
break;
|
||||
|
||||
case GPSPEED:
|
||||
sector[SECT].extra = SLT;
|
||||
sector[sprite[i].sectnum].extra = sprite[i].lotag;
|
||||
deletesprite(i);
|
||||
break;
|
||||
|
||||
case CYCLER:
|
||||
if (numcyclers >= MAXCYCLERS)
|
||||
gameexit("\nToo many cycling sectors.");
|
||||
cyclers[numcyclers][0] = SECT;
|
||||
cyclers[numcyclers][1] = SLT;
|
||||
cyclers[numcyclers][2] = SS;
|
||||
cyclers[numcyclers][3] = sector[SECT].floorshade;
|
||||
cyclers[numcyclers][4] = SHT;
|
||||
cyclers[numcyclers][5] = (SA == 1536);
|
||||
I_Error("Too many cycling sectors.");
|
||||
cyclers[numcyclers][0] = sprite[i].sectnum;
|
||||
cyclers[numcyclers][1] = sprite[i].lotag;
|
||||
cyclers[numcyclers][2] = sprite[i].shade;
|
||||
cyclers[numcyclers][3] = sector[sprite[i].sectnum].floorshade;
|
||||
cyclers[numcyclers][4] = sprite[i].hitag;
|
||||
cyclers[numcyclers][5] = (sprite[i].ang == 1536);
|
||||
numcyclers++;
|
||||
deletesprite(i);
|
||||
break;
|
||||
|
||||
case RRTILE18:
|
||||
if (torchcnt > 64)
|
||||
gameexit("\nToo many torch effects");
|
||||
torchsector[torchcnt] = SECT;
|
||||
torchsectorshade[torchcnt] = sector[SECT].floorshade;
|
||||
torchtype[torchcnt] = SLT;
|
||||
torchcnt++;
|
||||
addtorch(i);
|
||||
deletesprite(i);
|
||||
break;
|
||||
|
||||
case RRTILE35:
|
||||
if (lightnincnt > 64)
|
||||
gameexit("\nToo many lightnin effects");
|
||||
lightninsector[lightnincnt] = SECT;
|
||||
lightninsectorshade[lightnincnt] = sector[SECT].floorshade;
|
||||
lightnincnt++;
|
||||
addlightning(i);
|
||||
deletesprite(i);
|
||||
break;
|
||||
|
||||
case RRTILE68:
|
||||
shadedsector[SECT] = 1;
|
||||
shadedsector[sprite[i].sectnum] = 1;
|
||||
deletesprite(i);
|
||||
break;
|
||||
|
||||
|
@ -723,12 +612,11 @@ void prelevel(char g)
|
|||
|
||||
case SOUNDFX:
|
||||
if (ambientfx >= 64)
|
||||
gameexit("\nToo many ambient effects");
|
||||
I_Error("Too many ambient effects");
|
||||
else
|
||||
{
|
||||
ambienthitag[ambientfx] = SHT;
|
||||
ambientlotag[ambientfx] = SLT;
|
||||
ambientsprite[ambientfx] = i;
|
||||
ambienthitag[ambientfx] = sprite[i].hitag;
|
||||
ambientlotag[ambientfx] = sprite[i].lotag;
|
||||
sprite[i].ang = ambientfx;
|
||||
ambientfx++;
|
||||
sprite[i].lotag = 0;
|
||||
|
@ -744,7 +632,7 @@ void prelevel(char g)
|
|||
if (sprite[i].picnum == RRTILE19)
|
||||
{
|
||||
if (geocnt > 64)
|
||||
gameexit("\nToo many geometry effects");
|
||||
I_Error("Too many geometry effects");
|
||||
if (sprite[i].hitag == 0)
|
||||
{
|
||||
geosector[geocnt] = sprite[i].sectnum;
|
||||
|
@ -757,14 +645,14 @@ void prelevel(char g)
|
|||
geosectorwarp[geocnt] = sprite[j].sectnum;
|
||||
geox[geocnt] = sprite[i].x - sprite[j].x;
|
||||
geoy[geocnt] = sprite[i].y - sprite[j].y;
|
||||
geoz[geocnt] = sprite[i].z - sprite[j].z;
|
||||
//geoz[geocnt] = sprite[i].z - sprite[j].z;
|
||||
}
|
||||
if (sprite[j].hitag == 2)
|
||||
{
|
||||
geosectorwarp2[geocnt] = sprite[j].sectnum;
|
||||
geox2[geocnt] = sprite[i].x - sprite[j].x;
|
||||
geoy2[geocnt] = sprite[i].y - sprite[j].y;
|
||||
geoz2[geocnt] = sprite[i].z - sprite[j].z;
|
||||
//geoz2[geocnt] = sprite[i].z - sprite[j].z;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -777,9 +665,9 @@ void prelevel(char g)
|
|||
{
|
||||
if (sprite[i].statnum < MAXSTATUS)
|
||||
{
|
||||
if (sprite[i].picnum == SECTOREFFECTOR && SLT == 14)
|
||||
if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
|
||||
continue;
|
||||
spawn(-1, i);
|
||||
fi.spawn(-1, i);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -787,14 +675,14 @@ void prelevel(char g)
|
|||
{
|
||||
if (sprite[i].statnum < MAXSTATUS)
|
||||
{
|
||||
if (sprite[i].picnum == SECTOREFFECTOR && SLT == 14)
|
||||
spawn(-1, i);
|
||||
if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
|
||||
fi.spawn(-1, i);
|
||||
}
|
||||
if (sprite[i].picnum == RRTILE19)
|
||||
deletesprite(i);
|
||||
if (sprite[i].picnum == RRTILE34)
|
||||
{
|
||||
sector[sprite[i].sectnum].filler = sprite[i].lotag;
|
||||
g_sectorExtra[sprite[i].sectnum] = sprite[i].lotag;
|
||||
deletesprite(i);
|
||||
}
|
||||
}
|
||||
|
@ -806,24 +694,8 @@ void prelevel(char g)
|
|||
{
|
||||
switch (sprite[i].picnum)
|
||||
{
|
||||
case DIPSWITCH:
|
||||
case DIPSWITCH2:
|
||||
case ACCESSSWITCH:
|
||||
case PULLSWITCH:
|
||||
case HANDSWITCH:
|
||||
case SLOTDOOR:
|
||||
case LIGHTSWITCH:
|
||||
case SPACELIGHTSWITCH:
|
||||
case SPACEDOORSWITCH:
|
||||
case FRANKENSTINESWITCH:
|
||||
case LIGHTSWITCH2:
|
||||
case POWERSWITCH1:
|
||||
case LOCKSWITCH1:
|
||||
case POWERSWITCH2:
|
||||
#ifdef RRRA
|
||||
case RRTILE8464:
|
||||
#endif
|
||||
break;
|
||||
case RRTILE8464 + 1:
|
||||
if (!isRRRA()) break;
|
||||
case DIPSWITCH + 1:
|
||||
case DIPSWITCH2 + 1:
|
||||
case PULLSWITCH + 1:
|
||||
|
@ -839,24 +711,22 @@ void prelevel(char g)
|
|||
case POWERSWITCH2 + 1:
|
||||
case NUKEBUTTON:
|
||||
case NUKEBUTTON + 1:
|
||||
#ifdef RRRA
|
||||
case RRTILE8464 + 1:
|
||||
#endif
|
||||
|
||||
for (j = 0; j < lotaglist; j++)
|
||||
if (SLT == lotags[j])
|
||||
if (sprite[i].lotag == lotags[j])
|
||||
break;
|
||||
|
||||
if (j == lotaglist)
|
||||
{
|
||||
lotags[lotaglist] = SLT;
|
||||
lotags[lotaglist] = sprite[i].lotag;
|
||||
lotaglist++;
|
||||
if (lotaglist > 64)
|
||||
gameexit("\nToo many switches (64 max).");
|
||||
I_Error("Too many switches (64 max).");
|
||||
|
||||
j = headspritestat[3];
|
||||
while (j >= 0)
|
||||
{
|
||||
if (sprite[j].lotag == 12 && sprite[j].hitag == SLT)
|
||||
if (sprite[j].lotag == 12 && sprite[j].hitag == sprite[i].lotag)
|
||||
hittype[j].temp_data[0] = 1;
|
||||
j = nextspritestat[j];
|
||||
}
|
||||
|
@ -878,7 +748,7 @@ void prelevel(char g)
|
|||
j = wal->nextsector;
|
||||
|
||||
if (mirrorcnt > 63)
|
||||
gameexit("\nToo many mirrors (64 max.)");
|
||||
I_Error("Too many mirrors (64 max.)");
|
||||
if ((j >= 0) && sector[j].ceilingpicnum != MIRROR)
|
||||
{
|
||||
sector[j].ceilingpicnum = MIRROR;
|
||||
|
@ -891,7 +761,7 @@ void prelevel(char g)
|
|||
}
|
||||
|
||||
if (numanimwalls >= MAXANIMWALLS)
|
||||
gameexit("\nToo many 'anim' walls (max 512.)");
|
||||
I_Error("Too many 'anim' walls (max 512.)");
|
||||
|
||||
animwall[numanimwalls].tag = 0;
|
||||
animwall[numanimwalls].wallnum = 0;
|
||||
|
@ -913,47 +783,11 @@ void prelevel(char g)
|
|||
|
||||
switch (wal->picnum)
|
||||
{
|
||||
case WATERTILE2:
|
||||
for (j = 0; j < 3; j++)
|
||||
if (waloff[wal->picnum + j] == 0)
|
||||
tloadtile(wal->picnum + j);
|
||||
break;
|
||||
|
||||
case RRTILE1814:
|
||||
case RRTILE1817:
|
||||
if (waloff[wal->picnum] == 0)
|
||||
tloadtile(wal->picnum);
|
||||
break;
|
||||
case RRTILE1939:
|
||||
case RRTILE1986:
|
||||
case RRTILE1987:
|
||||
case RRTILE1988:
|
||||
case RRTILE2004:
|
||||
case RRTILE2005:
|
||||
case RRTILE2123:
|
||||
case RRTILE2124:
|
||||
case RRTILE2125:
|
||||
case RRTILE2126:
|
||||
case RRTILE2636:
|
||||
case RRTILE2637:
|
||||
case RRTILE2878:
|
||||
case RRTILE2879:
|
||||
case RRTILE2898:
|
||||
case RRTILE2899:
|
||||
if (waloff[wal->picnum] == 0)
|
||||
tloadtile(wal->picnum);
|
||||
break;
|
||||
case TECHLIGHT2:
|
||||
case TECHLIGHT4:
|
||||
if (waloff[wal->picnum] == 0)
|
||||
tloadtile(wal->picnum);
|
||||
break;
|
||||
case SCREENBREAK6:
|
||||
case SCREENBREAK7:
|
||||
case SCREENBREAK8:
|
||||
if (waloff[SCREENBREAK6] == 0)
|
||||
for (j = SCREENBREAK6; j <= SCREENBREAK8; j++)
|
||||
tloadtile(j, pal);
|
||||
tloadtile(j);
|
||||
animwall[numanimwalls].wallnum = i;
|
||||
animwall[numanimwalls].tag = -1;
|
||||
numanimwalls++;
|
||||
|
@ -972,18 +806,20 @@ void prelevel(char g)
|
|||
wall[j].overpicnum = MIRROR;
|
||||
}
|
||||
}
|
||||
videoSetBrightness(0);
|
||||
if (!thunderon)
|
||||
{
|
||||
char brightness = ud.brightness >> 2;
|
||||
setbrightness(brightness, palette);
|
||||
visibility = p->visibility;
|
||||
g_visibility = p->visibility;
|
||||
}
|
||||
}
|
||||
tilesizx[0] = tilesizy[0] = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
void enterlevel(char g)
|
||||
{
|
||||
|
|
|
@ -223,7 +223,7 @@ void G_MoveWorld_r(void)
|
|||
if (!DEER)
|
||||
movefx(); //ST 11
|
||||
|
||||
if (numplayers < 2 && g_thunderOn)
|
||||
if (numplayers < 2 && thunderon)
|
||||
thunder();
|
||||
|
||||
g_moveWorldTime = (1 - 0.033) * g_moveWorldTime + 0.033 * (timerGetHiTicks() - worldTime);
|
||||
|
|
|
@ -568,7 +568,6 @@ void G_SE150(int32_t x, int32_t y, int32_t z, int32_t a, int32_t h, int32_t smoo
|
|||
}
|
||||
|
||||
#ifdef LEGACY_ROR
|
||||
char ror_protectedsectors[MAXSECTORS];
|
||||
static int32_t drawing_ror = 0;
|
||||
static int32_t ror_sprite = -1;
|
||||
|
||||
|
@ -651,7 +650,7 @@ static void G_SE40(int32_t smoothratio)
|
|||
{
|
||||
SE40backupStat[i] = sector[i].ceilingstat;
|
||||
SE40backupZ[i] = sector[i].ceilingz;
|
||||
if (!ror_protectedsectors[i] || sp->lotag == 41)
|
||||
if (sp->lotag == 41)
|
||||
{
|
||||
sector[i].ceilingstat = 1;
|
||||
sector[i].ceilingz += newz;
|
||||
|
@ -673,7 +672,7 @@ static void G_SE40(int32_t smoothratio)
|
|||
{
|
||||
SE40backupStat[i] = sector[i].floorstat;
|
||||
SE40backupZ[i] = sector[i].floorz;
|
||||
if (!ror_protectedsectors[i] || sp->lotag == 41)
|
||||
if (sp->lotag == 41)
|
||||
{
|
||||
sector[i].floorstat = 1;
|
||||
sector[i].floorz = +newz;
|
||||
|
@ -727,9 +726,9 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz
|
|||
#endif
|
||||
)
|
||||
{
|
||||
if (g_mirrorCount == 0)
|
||||
if (mirrorcnt == 0)
|
||||
{
|
||||
// NOTE: We can have g_mirrorCount==0 but gotpic'd TILE_MIRROR,
|
||||
// NOTE: We can have mirrorcnt==0 but gotpic'd TILE_MIRROR,
|
||||
// for example in LNGA2.
|
||||
gotpic[TILE_MIRROR>>3] &= ~(1<<(TILE_MIRROR&7));
|
||||
return;
|
||||
|
@ -737,48 +736,48 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz
|
|||
|
||||
int32_t i = 0, dst = INT32_MAX;
|
||||
|
||||
for (bssize_t k=g_mirrorCount-1; k>=0; k--)
|
||||
for (bssize_t k=mirrorcnt-1; k>=0; k--)
|
||||
{
|
||||
if (!wallvisible(x, y, g_mirrorWall[k]))
|
||||
if (!wallvisible(x, y, mirrorwall[k]))
|
||||
continue;
|
||||
|
||||
const int32_t j =
|
||||
klabs(wall[g_mirrorWall[k]].x - x) +
|
||||
klabs(wall[g_mirrorWall[k]].y - y);
|
||||
klabs(wall[mirrorwall[k]].x - x) +
|
||||
klabs(wall[mirrorwall[k]].y - y);
|
||||
|
||||
if (j < dst)
|
||||
dst = j, i = k;
|
||||
}
|
||||
|
||||
if (wall[g_mirrorWall[i]].overpicnum != TILE_MIRROR)
|
||||
if (wall[mirrorwall[i]].overpicnum != TILE_MIRROR)
|
||||
{
|
||||
// Try to find a new mirror wall in case the original one was broken.
|
||||
|
||||
int32_t startwall = sector[g_mirrorSector[i]].wallptr;
|
||||
int32_t endwall = startwall + sector[g_mirrorSector[i]].wallnum;
|
||||
int32_t startwall = sector[mirrorsector[i]].wallptr;
|
||||
int32_t endwall = startwall + sector[mirrorsector[i]].wallnum;
|
||||
|
||||
for (bssize_t k=startwall; k<endwall; k++)
|
||||
{
|
||||
int32_t j = wall[k].nextwall;
|
||||
if (j >= 0 && (wall[j].cstat&32) && wall[j].overpicnum==TILE_MIRROR) // cmp. premap.c
|
||||
{
|
||||
g_mirrorWall[i] = j;
|
||||
mirrorwall[i] = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (wall[g_mirrorWall[i]].overpicnum == TILE_MIRROR)
|
||||
if (wall[mirrorwall[i]].overpicnum == TILE_MIRROR)
|
||||
{
|
||||
int32_t tposx, tposy;
|
||||
fix16_t tang;
|
||||
|
||||
renderPrepareMirror(x, y, z, a, q16horiz, g_mirrorWall[i], &tposx, &tposy, &tang);
|
||||
renderPrepareMirror(x, y, z, a, q16horiz, mirrorwall[i], &tposx, &tposy, &tang);
|
||||
|
||||
int32_t j = g_visibility;
|
||||
g_visibility = (j>>1) + (j>>2);
|
||||
|
||||
renderDrawRoomsQ16(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS);
|
||||
renderDrawRoomsQ16(tposx,tposy,z,tang,q16horiz,mirrorsector[i]+MAXSECTORS);
|
||||
display_mirror = 1;
|
||||
G_DoSpriteAnimations(tposx,tposy,z,fix16_to_int(tang),smoothratio);
|
||||
display_mirror = 0;
|
||||
|
@ -1133,39 +1132,39 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
|
||||
int geoSector = 0;
|
||||
|
||||
for (bsize_t gs = 0; gs < g_geoSectorCnt; gs++)
|
||||
for (bsize_t gs = 0; gs < geocnt; gs++)
|
||||
{
|
||||
int spriteNum = headspritesect[g_geoSector[gs]];
|
||||
int spriteNum = headspritesect[geosector[gs]];
|
||||
while (spriteNum != -1)
|
||||
{
|
||||
int spriteNext = nextspritesect[spriteNum];
|
||||
changespritesect(spriteNum, g_geoSectorWarp[gs]);
|
||||
sprite[spriteNum].x -= g_geoSectorX[gs];
|
||||
sprite[spriteNum].y -= g_geoSectorY[gs];
|
||||
changespritesect(spriteNum, geosectorwarp[gs]);
|
||||
sprite[spriteNum].x -= geox[gs];
|
||||
sprite[spriteNum].y -= geoy[gs];
|
||||
setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]);
|
||||
spriteNum = spriteNext;
|
||||
}
|
||||
if (CAMERA(sect) == g_geoSector[gs])
|
||||
if (CAMERA(sect) == geosector[gs])
|
||||
geoSector = gs;
|
||||
}
|
||||
|
||||
CAMERA(pos.x) -= g_geoSectorX[geoSector];
|
||||
CAMERA(pos.y) -= g_geoSectorY[geoSector];
|
||||
CAMERA(pos.x) -= geox[geoSector];
|
||||
CAMERA(pos.y) -= geoy[geoSector];
|
||||
yax_preparedrawrooms();
|
||||
renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),g_geoSectorWarp[geoSector]);
|
||||
yax_drawrooms(G_DoSpriteAnimations, g_geoSectorWarp[geoSector], 0, smoothRatio);
|
||||
CAMERA(pos.x) += g_geoSectorX[geoSector];
|
||||
CAMERA(pos.y) += g_geoSectorY[geoSector];
|
||||
renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),geosectorwarp[geoSector]);
|
||||
yax_drawrooms(G_DoSpriteAnimations, geosectorwarp[geoSector], 0, smoothRatio);
|
||||
CAMERA(pos.x) += geox[geoSector];
|
||||
CAMERA(pos.y) += geoy[geoSector];
|
||||
|
||||
for (bsize_t gs = 0; gs < g_geoSectorCnt; gs++)
|
||||
for (bsize_t gs = 0; gs < geocnt; gs++)
|
||||
{
|
||||
int spriteNum = headspritesect[g_geoSectorWarp[gs]];
|
||||
int spriteNum = headspritesect[geosectorwarp[gs]];
|
||||
while (spriteNum != -1)
|
||||
{
|
||||
int spriteNext = nextspritesect[spriteNum];
|
||||
changespritesect(spriteNum, g_geoSector[gs]);
|
||||
sprite[spriteNum].x += g_geoSectorX[gs];
|
||||
sprite[spriteNum].y += g_geoSectorY[gs];
|
||||
changespritesect(spriteNum, geosector[gs]);
|
||||
sprite[spriteNum].x += geox[gs];
|
||||
sprite[spriteNum].y += geoy[gs];
|
||||
setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]);
|
||||
spriteNum = spriteNext;
|
||||
}
|
||||
|
@ -1175,39 +1174,39 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
|
||||
renderDrawMasks();
|
||||
|
||||
for (bsize_t gs = 0; gs < g_geoSectorCnt; gs++)
|
||||
for (bsize_t gs = 0; gs < geocnt; gs++)
|
||||
{
|
||||
int spriteNum = headspritesect[g_geoSector[gs]];
|
||||
int spriteNum = headspritesect[geosector[gs]];
|
||||
while (spriteNum != -1)
|
||||
{
|
||||
int spriteNext = nextspritesect[spriteNum];
|
||||
changespritesect(spriteNum, g_geoSectorWarp2[gs]);
|
||||
sprite[spriteNum].x -= g_geoSectorX2[gs];
|
||||
sprite[spriteNum].y -= g_geoSectorY2[gs];
|
||||
changespritesect(spriteNum, geosectorwarp2[gs]);
|
||||
sprite[spriteNum].x -= geox2[gs];
|
||||
sprite[spriteNum].y -= geoy2[gs];
|
||||
setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]);
|
||||
spriteNum = spriteNext;
|
||||
}
|
||||
if (CAMERA(sect) == g_geoSector[gs])
|
||||
if (CAMERA(sect) == geosector[gs])
|
||||
geoSector = gs;
|
||||
}
|
||||
|
||||
CAMERA(pos.x) -= g_geoSectorX2[geoSector];
|
||||
CAMERA(pos.y) -= g_geoSectorY2[geoSector];
|
||||
CAMERA(pos.x) -= geox2[geoSector];
|
||||
CAMERA(pos.y) -= geoy2[geoSector];
|
||||
yax_preparedrawrooms();
|
||||
renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),g_geoSectorWarp2[geoSector]);
|
||||
yax_drawrooms(G_DoSpriteAnimations, g_geoSectorWarp2[geoSector], 0, smoothRatio);
|
||||
CAMERA(pos.x) += g_geoSectorX2[geoSector];
|
||||
CAMERA(pos.y) += g_geoSectorY2[geoSector];
|
||||
renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),geosectorwarp2[geoSector]);
|
||||
yax_drawrooms(G_DoSpriteAnimations, geosectorwarp2[geoSector], 0, smoothRatio);
|
||||
CAMERA(pos.x) += geox2[geoSector];
|
||||
CAMERA(pos.y) += geoy2[geoSector];
|
||||
|
||||
for (bsize_t gs = 0; gs < g_geoSectorCnt; gs++)
|
||||
for (bsize_t gs = 0; gs < geocnt; gs++)
|
||||
{
|
||||
int spriteNum = headspritesect[g_geoSectorWarp2[gs]];
|
||||
int spriteNum = headspritesect[geosectorwarp2[gs]];
|
||||
while (spriteNum != -1)
|
||||
{
|
||||
int spriteNext = nextspritesect[spriteNum];
|
||||
changespritesect(spriteNum, g_geoSector[gs]);
|
||||
sprite[spriteNum].x += g_geoSectorX2[gs];
|
||||
sprite[spriteNum].y += g_geoSectorY2[gs];
|
||||
changespritesect(spriteNum, geosector[gs]);
|
||||
sprite[spriteNum].x += geox2[gs];
|
||||
sprite[spriteNum].y += geoy2[gs];
|
||||
setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]);
|
||||
spriteNum = spriteNext;
|
||||
}
|
||||
|
|
|
@ -199,12 +199,6 @@ void G_UpdateScreenArea(void)
|
|||
pus = NUMPAGES;
|
||||
}
|
||||
|
||||
static inline void P_ResetTintFade(DukePlayer_t *const pPlayer)
|
||||
{
|
||||
pPlayer->pals.f = 0;
|
||||
}
|
||||
|
||||
|
||||
static inline int G_CheckExitSprite(int spriteNum) { return ((uint16_t)sprite[spriteNum].lotag == UINT16_MAX && (sprite[spriteNum].cstat & 16)); }
|
||||
|
||||
void G_InitRRRASkies(void)
|
||||
|
@ -236,6 +230,10 @@ void G_InitRRRASkies(void)
|
|||
}
|
||||
}
|
||||
|
||||
void prelevel_d(int g);
|
||||
void prelevel_r(int g);
|
||||
|
||||
#if 0
|
||||
static void prelevel(char g)
|
||||
{
|
||||
uint8_t *tagbitmap = (uint8_t *)Xcalloc(65536>>3, 1);
|
||||
|
@ -275,22 +273,19 @@ static void prelevel(char g)
|
|||
Bmemset(g_spriteExtra, 0, sizeof(g_spriteExtra));
|
||||
Bmemset(g_sectorExtra, 0, sizeof(g_sectorExtra));
|
||||
Bmemset(shadedsector, 0, sizeof(shadedsector));
|
||||
Bmemset(g_geoSectorWarp, -1, sizeof(g_geoSectorWarp));
|
||||
Bmemset(g_geoSectorWarp2, -1, sizeof(g_geoSectorWarp2));
|
||||
Bmemset(geosectorwarp, -1, sizeof(geosectorwarp));
|
||||
Bmemset(geosectorwarp2, -1, sizeof(geosectorwarp2));
|
||||
Bmemset(ambienthitag, -1, sizeof(ambienthitag));
|
||||
Bmemset(ambientlotag, -1, sizeof(ambientlotag));
|
||||
show2dsector.Zero();
|
||||
#ifdef LEGACY_ROR
|
||||
Bmemset(ror_protectedsectors, 0, MAXSECTORS);
|
||||
#endif
|
||||
resetprestat(0,g);
|
||||
if (RR)
|
||||
{
|
||||
lava_cleararrays();
|
||||
g_geoSectorCnt = 0;
|
||||
g_ambientCnt = 0;
|
||||
g_thunderOn = 0;
|
||||
g_chickenPlant = 0;
|
||||
geocnt = 0;
|
||||
ambientfx = 0;
|
||||
thunderon = 0;
|
||||
chickenplant = 0;
|
||||
if (RRRA)
|
||||
{
|
||||
WindTime = 0;
|
||||
|
@ -299,7 +294,7 @@ static void prelevel(char g)
|
|||
RRRA_ExitedLevel = 0;
|
||||
mamaspawn_count = 15; // ???
|
||||
g_bellTime = 0;
|
||||
g_bellSprite = 0;
|
||||
BellSprite = 0;
|
||||
|
||||
for (bssize_t spriteNum = 0; spriteNum < MAXSPRITES; spriteNum++)
|
||||
{
|
||||
|
@ -320,7 +315,7 @@ static void prelevel(char g)
|
|||
}
|
||||
}
|
||||
}
|
||||
g_cloudCnt = 0;
|
||||
numclouds = 0;
|
||||
|
||||
int missedCloudSectors = 0;
|
||||
|
||||
|
@ -328,7 +323,7 @@ static void prelevel(char g)
|
|||
for (bssize_t i=0; i<numsectors; i++)
|
||||
{
|
||||
if (RR && sector[i].ceilingpicnum == TILE_RRTILE2577)
|
||||
g_thunderOn = 1;
|
||||
thunderon = 1;
|
||||
sector[i].extra = 256;
|
||||
|
||||
switch (sector[i].lotag)
|
||||
|
@ -406,8 +401,8 @@ static void prelevel(char g)
|
|||
{
|
||||
if (!RR && sector[i].ceilingpicnum == TILE_CLOUDYSKIES)
|
||||
{
|
||||
if (g_cloudCnt < ARRAY_SSIZE(g_cloudSect))
|
||||
g_cloudSect[g_cloudCnt++] = i;
|
||||
if (numclouds < ARRAY_SSIZE(clouds))
|
||||
clouds[numclouds++] = i;
|
||||
else
|
||||
missedCloudSectors++;
|
||||
}
|
||||
|
@ -446,7 +441,7 @@ static void prelevel(char g)
|
|||
else switch (DYNAMICTILEMAP(PN(i)))
|
||||
{
|
||||
case NUKEBUTTON__STATIC:
|
||||
if (RR) g_chickenPlant = 1;
|
||||
if (RR) chickenplant = 1;
|
||||
break;
|
||||
case GPSPEED__STATIC:
|
||||
// DELETE_AFTER_LOADACTOR. Must not change statnum.
|
||||
|
@ -492,13 +487,13 @@ static void prelevel(char g)
|
|||
break;
|
||||
|
||||
case SOUNDFX__STATICRR:
|
||||
if (g_ambientCnt >= 64)
|
||||
if (ambientfx >= 64)
|
||||
G_GameExit("\nToo many ambient effects");
|
||||
else
|
||||
{
|
||||
ambienthitag[g_ambientCnt] = SHT(i);
|
||||
ambientlotag[g_ambientCnt] = SLT(i);
|
||||
sprite[i].ang = g_ambientCnt++;
|
||||
ambienthitag[ambientfx] = SHT(i);
|
||||
ambientlotag[ambientfx] = SLT(i);
|
||||
sprite[i].ang = ambientfx++;
|
||||
sprite[i].lotag = 0;
|
||||
sprite[i].hitag = 0;
|
||||
}
|
||||
|
@ -524,28 +519,28 @@ static void prelevel(char g)
|
|||
{
|
||||
if (sprite[i].hitag == 0)
|
||||
{
|
||||
if (g_geoSectorCnt >= MAXGEOSECTORS)
|
||||
if (geocnt >= MAXGEOSECTORS)
|
||||
G_GameExit("\nToo many geometry effects");
|
||||
g_geoSector[g_geoSectorCnt] = sprite[i].sectnum;
|
||||
geosector[geocnt] = sprite[i].sectnum;
|
||||
for (bssize_t j = 0; j < MAXSPRITES; j++)
|
||||
{
|
||||
if (sprite[i].lotag == sprite[j].lotag && i != j && sprite[j].picnum == TILE_RRTILE19)
|
||||
{
|
||||
if (sprite[j].hitag == 1)
|
||||
{
|
||||
g_geoSectorWarp[g_geoSectorCnt] = sprite[j].sectnum;
|
||||
g_geoSectorX[g_geoSectorCnt] = sprite[i].x - sprite[j].x;
|
||||
g_geoSectorY[g_geoSectorCnt] = sprite[i].y - sprite[j].y;
|
||||
geosectorwarp[geocnt] = sprite[j].sectnum;
|
||||
geox[geocnt] = sprite[i].x - sprite[j].x;
|
||||
geoy[geocnt] = sprite[i].y - sprite[j].y;
|
||||
}
|
||||
if (sprite[j].hitag == 2)
|
||||
{
|
||||
g_geoSectorWarp2[g_geoSectorCnt] = sprite[j].sectnum;
|
||||
g_geoSectorX2[g_geoSectorCnt] = sprite[i].x - sprite[j].x;
|
||||
g_geoSectorY2[g_geoSectorCnt] = sprite[i].y - sprite[j].y;
|
||||
geosectorwarp2[geocnt] = sprite[j].sectnum;
|
||||
geox2[geocnt] = sprite[i].x - sprite[j].x;
|
||||
geoy2[geocnt] = sprite[i].y - sprite[j].y;
|
||||
}
|
||||
}
|
||||
}
|
||||
g_geoSectorCnt++;
|
||||
geocnt++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -622,7 +617,7 @@ static void prelevel(char g)
|
|||
|
||||
Xfree(tagbitmap);
|
||||
|
||||
g_mirrorCount = 0;
|
||||
mirrorcnt = 0;
|
||||
|
||||
for (bssize_t i = 0; i < numwalls; i++)
|
||||
{
|
||||
|
@ -634,16 +629,16 @@ static void prelevel(char g)
|
|||
|
||||
if ((nextSectnum >= 0) && sector[nextSectnum].ceilingpicnum != TILE_MIRROR)
|
||||
{
|
||||
if (g_mirrorCount > 63)
|
||||
if (mirrorcnt > 63)
|
||||
{
|
||||
G_GameExit("\nToo many mirrors (64 max.)");
|
||||
}
|
||||
|
||||
sector[nextSectnum].ceilingpicnum = TILE_MIRROR;
|
||||
sector[nextSectnum].floorpicnum = TILE_MIRROR;
|
||||
g_mirrorWall[g_mirrorCount] = i;
|
||||
g_mirrorSector[g_mirrorCount] = nextSectnum;
|
||||
g_mirrorCount++;
|
||||
mirrorwall[mirrorcnt] = i;
|
||||
mirrorsector[mirrorcnt] = nextSectnum;
|
||||
mirrorcnt++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
@ -789,10 +784,10 @@ static void prelevel(char g)
|
|||
}
|
||||
|
||||
//Invalidate textures in sector behind mirror
|
||||
for (bssize_t i=0; i<g_mirrorCount; i++)
|
||||
for (bssize_t i=0; i<mirrorcnt; i++)
|
||||
{
|
||||
int const startWall = sector[g_mirrorSector[i]].wallptr;
|
||||
int const endWall = startWall + sector[g_mirrorSector[i]].wallnum;
|
||||
int const startWall = sector[mirrorsector[i]].wallptr;
|
||||
int const endWall = startWall + sector[mirrorsector[i]].wallnum;
|
||||
|
||||
for (bssize_t j = startWall; j < endWall; j++)
|
||||
{
|
||||
|
@ -801,7 +796,7 @@ static void prelevel(char g)
|
|||
}
|
||||
}
|
||||
|
||||
if (RR && !g_thunderOn)
|
||||
if (RR && !thunderon)
|
||||
{
|
||||
videoSetPalette(BASEPAL,0);
|
||||
g_visibility = g_player[screenpeek].ps->visibility;
|
||||
|
@ -814,7 +809,7 @@ static void prelevel(char g)
|
|||
G_SetupGlobalPsky();
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void G_NewGame(int volumeNum, int levelNum, int skillNum)
|
||||
{
|
||||
|
@ -1117,7 +1112,8 @@ int G_EnterLevel(int gameMode)
|
|||
Bmemset(gotpic, 0, sizeof(gotpic));
|
||||
Bmemset(precachehightile, 0, sizeof(precachehightile));
|
||||
|
||||
prelevel(gameMode);
|
||||
if (isRR()) prelevel_r(gameMode);
|
||||
else prelevel_d(gameMode);
|
||||
|
||||
G_InitRRRASkies();
|
||||
|
||||
|
|
|
@ -827,9 +827,9 @@ static const dataspec_t svgm_secwsp[] =
|
|||
{ DS_CNT(g_cyclerCnt), &g_cyclers[0][0], sizeof(g_cyclers[0]), (intptr_t)&g_cyclerCnt },
|
||||
{ DS_NOCHK, &g_animWallCnt, sizeof(g_animWallCnt), 1 },
|
||||
{ DS_CNT(g_animWallCnt), &animwall, sizeof(animwall[0]), (intptr_t)&g_animWallCnt },
|
||||
{ DS_NOCHK, &g_mirrorCount, sizeof(g_mirrorCount), 1 },
|
||||
{ DS_NOCHK, &g_mirrorWall[0], sizeof(g_mirrorWall[0]), ARRAY_SIZE(g_mirrorWall) },
|
||||
{ DS_NOCHK, &g_mirrorSector[0], sizeof(g_mirrorSector[0]), ARRAY_SIZE(g_mirrorSector) },
|
||||
{ DS_NOCHK, &mirrorcnt, sizeof(mirrorcnt), 1 },
|
||||
{ DS_NOCHK, &mirrorwall[0], sizeof(mirrorwall[0]), ARRAY_SIZE(mirrorwall) },
|
||||
{ DS_NOCHK, &mirrorsector[0], sizeof(mirrorsector[0]), ARRAY_SIZE(mirrorsector) },
|
||||
{ 0, &everyothertime, sizeof(everyothertime), 1 },
|
||||
{ DS_END, 0, 0, 0 }
|
||||
};
|
||||
|
@ -861,8 +861,8 @@ static const dataspec_t svgm_anmisc[] =
|
|||
{ 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 },
|
||||
{ DS_NOCHK, &g_deleteQueueSize, sizeof(g_deleteQueueSize), 1 },
|
||||
{ DS_CNT(g_deleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_deleteQueueSize },
|
||||
{ DS_NOCHK, &g_cloudCnt, sizeof(g_cloudCnt), 1 },
|
||||
{ 0, &g_cloudSect[0], sizeof(g_cloudSect), 1 },
|
||||
{ DS_NOCHK, &numclouds, sizeof(numclouds), 1 },
|
||||
{ 0, &clouds[0], sizeof(clouds), 1 },
|
||||
{ 0, &g_cloudX, sizeof(g_cloudX), 1 },
|
||||
{ 0, &g_cloudY, sizeof(g_cloudY), 1 },
|
||||
{ 0, &g_pskyidx, sizeof(g_pskyidx), 1 }, // DS_NOCHK?
|
||||
|
@ -874,7 +874,7 @@ static const dataspec_t svgm_anmisc[] =
|
|||
|
||||
{ 0, &shadedsector[0], sizeof(shadedsector[0]), MAXSECTORS },
|
||||
|
||||
{ 0, &g_ambientCnt, sizeof(g_ambientCnt), 1 },
|
||||
{ 0, &ambientfx, sizeof(ambientfx), 1 },
|
||||
{ 0, &ambienthitag[0], sizeof(ambienthitag[0]), ARRAY_SIZE(ambienthitag) },
|
||||
{ 0, &ambientlotag[0], sizeof(ambientlotag[0]), ARRAY_SIZE(ambientlotag) },
|
||||
|
||||
|
@ -883,14 +883,14 @@ static const dataspec_t svgm_anmisc[] =
|
|||
{ 0, &g_hulkSpawn, sizeof(g_hulkSpawn), 1 },
|
||||
{ 0, &g_lastLevel, sizeof(g_lastLevel), 1 },
|
||||
|
||||
{ 0, &g_geoSector[0], sizeof(g_geoSector[0]), ARRAY_SIZE(g_geoSector) },
|
||||
{ 0, &g_geoSectorWarp[0], sizeof(g_geoSectorWarp[0]), ARRAY_SIZE(g_geoSectorWarp) },
|
||||
{ 0, &g_geoSectorX[0], sizeof(g_geoSectorX[0]), ARRAY_SIZE(g_geoSectorX) },
|
||||
{ 0, &g_geoSectorY[0], sizeof(g_geoSectorY[0]), ARRAY_SIZE(g_geoSectorY) },
|
||||
{ 0, &g_geoSectorWarp2[0], sizeof(g_geoSectorWarp2[0]), ARRAY_SIZE(g_geoSectorWarp2) },
|
||||
{ 0, &g_geoSectorX2[0], sizeof(g_geoSectorX2[0]), ARRAY_SIZE(g_geoSectorX2) },
|
||||
{ 0, &g_geoSectorY2[0], sizeof(g_geoSectorY2[0]), ARRAY_SIZE(g_geoSectorY2) },
|
||||
{ 0, &g_geoSectorCnt, sizeof(g_geoSectorCnt), 1 },
|
||||
{ 0, &geosector[0], sizeof(geosector[0]), ARRAY_SIZE(geosector) },
|
||||
{ 0, &geosectorwarp[0], sizeof(geosectorwarp[0]), ARRAY_SIZE(geosectorwarp) },
|
||||
{ 0, &geox[0], sizeof(geox[0]), ARRAY_SIZE(geox) },
|
||||
{ 0, &geoy[0], sizeof(geoy[0]), ARRAY_SIZE(geoy) },
|
||||
{ 0, &geosectorwarp2[0], sizeof(geosectorwarp2[0]), ARRAY_SIZE(geosectorwarp2) },
|
||||
{ 0, &geox2[0], sizeof(geox2[0]), ARRAY_SIZE(geox2) },
|
||||
{ 0, &geoy2[0], sizeof(geoy2[0]), ARRAY_SIZE(geoy2) },
|
||||
{ 0, &geocnt, sizeof(geocnt), 1 },
|
||||
|
||||
{ 0, &WindTime, sizeof(WindTime), 1 },
|
||||
{ 0, &WindDir, sizeof(WindDir), 1 },
|
||||
|
@ -898,7 +898,7 @@ static const dataspec_t svgm_anmisc[] =
|
|||
{ 0, &mamaspawn_count, sizeof(mamaspawn_count), 1 },
|
||||
{ 0, &banjosound, sizeof(banjosound), 1 },
|
||||
{ 0, &g_bellTime, sizeof(g_bellTime), 1 },
|
||||
{ 0, &g_bellSprite, sizeof(g_bellSprite), 1 },
|
||||
{ 0, &BellSprite, sizeof(BellSprite), 1 },
|
||||
|
||||
{ 0, &enemysizecheat, sizeof(enemysizecheat), 1 },
|
||||
{ 0, &ufospawnsminion, sizeof(ufospawnsminion), 1 },
|
||||
|
|
|
@ -219,10 +219,10 @@ static inline void G_MoveClouds(void)
|
|||
g_cloudX += sintable[(fix16_to_int(g_player[screenpeek].ps->q16ang)+512)&2047]>>9;
|
||||
g_cloudY += sintable[fix16_to_int(g_player[screenpeek].ps->q16ang)&2047]>>9;
|
||||
|
||||
for (i=g_cloudCnt-1; i>=0; i--)
|
||||
for (i=numclouds-1; i>=0; i--)
|
||||
{
|
||||
sector[g_cloudSect[i]].ceilingxpanning = g_cloudX>>6;
|
||||
sector[g_cloudSect[i]].ceilingypanning = g_cloudY>>6;
|
||||
sector[clouds[i]].ceilingxpanning = g_cloudX>>6;
|
||||
sector[clouds[i]].ceilingypanning = g_cloudY>>6;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -9759,7 +9759,7 @@ void G_MoveWorld(void)
|
|||
if (!DEER)
|
||||
G_MoveFX(); //ST 11
|
||||
|
||||
if (RR && numplayers < 2 && g_thunderOn)
|
||||
if (RR && numplayers < 2 && thunderon)
|
||||
G_Thunder();
|
||||
|
||||
g_moveWorldTime = (1-0.033)*g_moveWorldTime + 0.033*(timerGetHiTicks()-worldTime);
|
||||
|
|
|
@ -159,7 +159,7 @@ G_EXTERN ClockTicks ototalclock;
|
|||
|
||||
G_EXTERN int32_t g_wupass;
|
||||
G_EXTERN int32_t g_chickenPlant;
|
||||
G_EXTERN int32_t g_thunderOn;
|
||||
G_EXTERN int32_t thunderon;
|
||||
G_EXTERN int32_t g_ufoSpawn;
|
||||
G_EXTERN int32_t g_ufoCnt;
|
||||
G_EXTERN int32_t g_hulkSpawn;
|
||||
|
|
|
@ -1320,7 +1320,7 @@ static void prelevel(char g)
|
|||
g_jailDoorCnt = 0;
|
||||
g_mineCartCnt = 0;
|
||||
g_ambientCnt = 0;
|
||||
g_thunderOn = 0;
|
||||
thunderon = 0;
|
||||
g_chickenPlant = 0;
|
||||
if (RRRA)
|
||||
{
|
||||
|
@ -1359,7 +1359,7 @@ static void prelevel(char g)
|
|||
for (bssize_t i=0; i<numsectors; i++)
|
||||
{
|
||||
if (RR && sector[i].ceilingpicnum == RRTILE2577)
|
||||
g_thunderOn = 1;
|
||||
thunderon = 1;
|
||||
sector[i].extra = 256;
|
||||
|
||||
switch (sector[i].lotag)
|
||||
|
@ -1872,7 +1872,7 @@ static void prelevel(char g)
|
|||
}
|
||||
}
|
||||
|
||||
if (RR && !g_thunderOn)
|
||||
if (RR && !thunderon)
|
||||
{
|
||||
videoSetPalette(BASEPAL,0);
|
||||
g_visibility = g_player[screenpeek].ps->visibility;
|
||||
|
|
Loading…
Reference in a new issue