- prelevel

This commit is contained in:
Christoph Oelckers 2020-05-21 11:41:48 +02:00
parent adaaea2951
commit 9e08d81a6b
14 changed files with 450 additions and 605 deletions

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@ -201,11 +201,6 @@ static inline int Menu_HaveUserMap(void)
extern const char *defaultrtsfilename[GAMECOUNT]; extern const char *defaultrtsfilename[GAMECOUNT];
extern const char *G_DefaultRtsFile(void); extern const char *G_DefaultRtsFile(void);
#ifdef LEGACY_ROR
extern char ror_protectedsectors[MAXSECTORS];
#endif
extern int32_t g_Debug; extern int32_t g_Debug;
extern int32_t g_Shareware; extern int32_t g_Shareware;
extern int32_t g_cameraClock; extern int32_t g_cameraClock;

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@ -108,7 +108,7 @@ G_EXTERN int32_t g_animWallCnt;
#define numanimwalls g_animWallCnt #define numanimwalls g_animWallCnt
G_EXTERN int32_t g_animateCnt; G_EXTERN int32_t g_animateCnt;
#define animatecnt g_animateCnt #define animatecnt g_animateCnt
G_EXTERN int32_t g_cloudCnt; G_EXTERN int32_t numclouds;
G_EXTERN int32_t g_curViewscreen; G_EXTERN int32_t g_curViewscreen;
#define camsprite g_curViewscreen #define camsprite g_curViewscreen
G_EXTERN int32_t g_frameRate; G_EXTERN int32_t g_frameRate;
@ -128,7 +128,7 @@ G_EXTERN int32_t g_globalRandom;
G_EXTERN int32_t impact_damage; G_EXTERN int32_t impact_damage;
extern int32_t labelcnt; extern int32_t labelcnt;
G_EXTERN int32_t g_maxPlayerHealth; G_EXTERN int32_t g_maxPlayerHealth;
G_EXTERN int32_t g_mirrorCount; G_EXTERN int32_t mirrorcnt;
G_EXTERN int32_t g_mostConcurrentPlayers; G_EXTERN int32_t g_mostConcurrentPlayers;
G_EXTERN int32_t g_musicSize; G_EXTERN int32_t g_musicSize;
G_EXTERN int32_t numplayersprites; G_EXTERN int32_t numplayersprites;
@ -149,7 +149,7 @@ G_EXTERN int32_t g_animateGoal[MAXANIMATES];
G_EXTERN int32_t g_animateVel[MAXANIMATES]; G_EXTERN int32_t g_animateVel[MAXANIMATES];
#define animatevel g_animateVel #define animatevel g_animateVel
G_EXTERN int16_t g_cloudSect[256]; G_EXTERN int16_t clouds[256];
G_EXTERN int16_t g_cloudX; G_EXTERN int16_t g_cloudX;
G_EXTERN int16_t g_cloudY; G_EXTERN int16_t g_cloudY;
G_EXTERN ClockTicks g_cloudClock; G_EXTERN ClockTicks g_cloudClock;
@ -157,8 +157,8 @@ G_EXTERN ClockTicks g_cloudClock;
G_EXTERN int16_t SpriteDeletionQueue[1024]; G_EXTERN int16_t SpriteDeletionQueue[1024];
G_EXTERN int16_t g_cyclers[MAXCYCLERS][6]; G_EXTERN int16_t g_cyclers[MAXCYCLERS][6];
#define cyclers g_cyclers #define cyclers g_cyclers
G_EXTERN int16_t g_mirrorSector[64]; G_EXTERN int16_t mirrorsector[64];
G_EXTERN int16_t g_mirrorWall[64]; G_EXTERN int16_t mirrorwall[64];
G_EXTERN int32_t *labelcode; G_EXTERN int32_t *labelcode;
#if 0 #if 0
G_EXTERN int32_t *labeltype; G_EXTERN int32_t *labeltype;
@ -167,9 +167,8 @@ G_EXTERN ClockTicks lockclock;
G_EXTERN ClockTicks ototalclock; G_EXTERN ClockTicks ototalclock;
G_EXTERN int32_t wupass; G_EXTERN int32_t wupass;
G_EXTERN int32_t g_chickenPlant; G_EXTERN int32_t chickenplant;
#define chickenplant g_chickenPlant G_EXTERN int32_t thunderon;
G_EXTERN int32_t g_thunderOn;
G_EXTERN int32_t g_ufoSpawn; G_EXTERN int32_t g_ufoSpawn;
#define ufospawn g_ufoSpawn #define ufospawn g_ufoSpawn
G_EXTERN int32_t g_ufoCnt; G_EXTERN int32_t g_ufoCnt;
@ -182,14 +181,14 @@ G_EXTERN int32_t g_lastLevel;
G_EXTERN int32_t g_turdLevel; G_EXTERN int32_t g_turdLevel;
G_EXTERN int32_t g_geoSectorWarp[MAXGEOSECTORS]; G_EXTERN int32_t geosectorwarp[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSectorWarp2[MAXGEOSECTORS]; G_EXTERN int32_t geosectorwarp2[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSector[MAXGEOSECTORS]; G_EXTERN int32_t geosector[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSectorX[MAXGEOSECTORS]; G_EXTERN int32_t geox[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSectorY[MAXGEOSECTORS]; G_EXTERN int32_t geoy[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSectorX2[MAXGEOSECTORS]; G_EXTERN int32_t geox2[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSectorY2[MAXGEOSECTORS]; G_EXTERN int32_t geoy2[MAXGEOSECTORS];
G_EXTERN uint32_t g_geoSectorCnt; G_EXTERN uint32_t geocnt;
G_EXTERN int32_t g_thunderFlash; G_EXTERN int32_t g_thunderFlash;
G_EXTERN int32_t g_thunderTime; G_EXTERN int32_t g_thunderTime;
@ -199,7 +198,7 @@ G_EXTERN int32_t g_brightness;
G_EXTERN int16_t ambientlotag[64]; G_EXTERN int16_t ambientlotag[64];
G_EXTERN int16_t ambienthitag[64]; G_EXTERN int16_t ambienthitag[64];
G_EXTERN uint32_t g_ambientCnt; G_EXTERN uint32_t ambientfx;
inline int32_t G_HaveActor(int spriteNum) inline int32_t G_HaveActor(int spriteNum)
{ {
@ -227,9 +226,9 @@ G_EXTERN msx_ msx;
G_EXTERN msy_ msy; G_EXTERN msy_ msy;
G_EXTERN int32_t WindTime, WindDir; G_EXTERN int32_t WindTime, WindDir;
G_EXTERN int16_t fakebubba_spawn, mamaspawn_count, banjosound, g_bellTime, g_bellSprite; G_EXTERN int16_t fakebubba_spawn, mamaspawn_count, banjosound, g_bellTime, BellSprite;
#define BellTime g_bellTime #define BellTime g_bellTime
#define word_119BE0 g_bellSprite #define word_119BE0 BellSprite
G_EXTERN uint8_t g_spriteExtra[MAXSPRITES], g_sectorExtra[MAXSECTORS]; // move these back into the base structs! G_EXTERN uint8_t g_spriteExtra[MAXSPRITES], g_sectorExtra[MAXSECTORS]; // move these back into the base structs!
G_EXTERN uint8_t enemysizecheat, ufospawnsminion, pistonsound, chickenphase, RRRA_ExitedLevel, RRRA_EndEpisode, fogactive; G_EXTERN uint8_t enemysizecheat, ufospawnsminion, pistonsound, chickenphase, RRRA_ExitedLevel, RRRA_EndEpisode, fogactive;
G_EXTERN int32_t g_cdTrack; G_EXTERN int32_t g_cdTrack;

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@ -27,6 +27,7 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
#include "ns.h" #include "ns.h"
#include "global.h" #include "global.h"
#include "premap.h"
BEGIN_DUKE_NS BEGIN_DUKE_NS
@ -426,7 +427,7 @@ void resetprestat(int snum,int g)
fakebubba_spawn = 0; fakebubba_spawn = 0;
RRRA_ExitedLevel = 0; RRRA_ExitedLevel = 0;
BellTime = 0; BellTime = 0;
g_bellSprite = 0; BellSprite = 0;
numinterpolations = 0; numinterpolations = 0;
//startofdynamicinterpolations = 0; //startofdynamicinterpolations = 0;
@ -651,5 +652,98 @@ void resetpspritevars(int g)
} }
} }
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void lava_cleararrays();
void prelevel_common(int g)
{
int i;
auto p = &ps[screenpeek];
p->sea_sick_stat = 0;
ufospawnsminion = 0;
pistonsound = 0;
p->SlotWin = 0;
enemysizecheat = 0;
p->MamaEnd = 0;
mamaspawn_count = 15;
banjosound = 0;
RRRA_ExitedLevel = 0;
lava_cleararrays();
geocnt = 0;
ambientfx = 0;
thunderon = 0;
chickenplant = 0;
WindTime = 0;
WindDir = 0;
fakebubba_spawn = 0;
RRRA_ExitedLevel = 0;
mamaspawn_count = 15;
BellTime = 0;
BellSprite = 0;
// RRRA E2L1 fog handling.
setmapfog(0);
fogactive = 0;
show2dsector.Zero();
memset(show2dwall, 0, sizeof(show2dwall));
memset(show2dsprite, 0, sizeof(show2dsprite));
resetprestat(0, g);
numclouds = 0;
memset(g_spriteExtra, 0, sizeof(g_spriteExtra));
memset(g_sectorExtra, 0, sizeof(g_sectorExtra));
memset(shadedsector, 0, sizeof(shadedsector));
memset(geosectorwarp, -1, sizeof(geosectorwarp));
memset(geosectorwarp2, -1, sizeof(geosectorwarp2));
memset(ambienthitag, -1, sizeof(ambienthitag));
memset(ambientlotag, -1, sizeof(ambientlotag));
for (i = 0; i < numsectors; i++)
{
sector[i].extra = 256;
switch (sector[i].lotag)
{
case 20:
case 22:
if (sector[i].floorz > sector[i].ceilingz)
sector[i].lotag |= 32768;
continue;
}
if (sector[i].ceilingstat & 1)
{
//setupbackdrop(sector[i].ceilingpicnum);
if (sector[i].ceilingpicnum == TILE_CLOUDYSKIES && numclouds < 127)
clouds[numclouds++] = i;
if (ps[0].one_parallax_sectnum == -1)
ps[0].one_parallax_sectnum = i;
}
if (sector[i].lotag == 32767) //Found a secret room
{
ps[0].max_secret_rooms++;
continue;
}
if (sector[i].lotag == -1)
{
ps[0].exitx = wall[sector[i].wallptr].x;
ps[0].exity = wall[sector[i].wallptr].y;
continue;
}
}
}
END_DUKE_NS END_DUKE_NS

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@ -46,6 +46,7 @@ void G_ResetInterpolations(void);
extern int32_t fragbarheight(void); extern int32_t fragbarheight(void);
void setmapfog(int fogtype); void setmapfog(int fogtype);
void G_InitRRRASkies(void); void G_InitRRRASkies(void);
void prelevel_common(int g);
END_DUKE_NS END_DUKE_NS

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@ -264,190 +264,127 @@ void cacheit_d(void)
precacheMarkedTiles(); precacheMarkedTiles();
} }
#if 0
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// //
// //
// //
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
void prelevel(int g) void prelevel_d(int g)
{ {
short i, nexti, j, startwall, endwall, lotaglist; short i, nexti, j, startwall, endwall, lotaglist;
short lotags[65]; short lotags[65];
prelevel_common(g);
show2dsector.Zero();
memset(show2dwall,0, sizeof(show2dwall));
memset(show2dsprite,0, sizeof(show2dsprite));
resetprestat(0,g);
numclouds = 0;
for(i=0;i<numsectors;i++)
{
sector[i].extra = 256;
switch(sector[i].lotag)
{
case 20:
case 22:
if( sector[i].floorz > sector[i].ceilingz)
sector[i].lotag |= 32768;
continue;
}
if(sector[i].ceilingstat&1)
{
setupbackdrop(sector[i].ceilingpicnum);
if(sector[i].ceilingpicnum == CLOUDYSKIES && numclouds < 127)
clouds[numclouds++] = i;
if(ps[0].one_parallax_sectnum == -1)
ps[0].one_parallax_sectnum = i;
}
if(sector[i].lotag == 32767) //Found a secret room
{
ps[0].max_secret_rooms++;
continue;
}
if(sector[i].lotag == -1)
{
ps[0].exitx = wall[sector[i].wallptr].x;
ps[0].exity = wall[sector[i].wallptr].y;
continue;
}
}
i = headspritestat[0]; i = headspritestat[0];
while(i >= 0) while (i >= 0)
{ {
nexti = nextspritestat[i]; nexti = nextspritestat[i];
LoadActor(i, -1, -1); if (sprite[i].lotag == -1 && (sprite[i].cstat & 16))
if(sprite[i].lotag == -1 && (sprite[i].cstat&16) )
{ {
ps[0].exitx = SX; ps[0].exitx = sprite[i].x;
ps[0].exity = SY; ps[0].exity = sprite[i].y;
} }
else switch(PN) else switch (sprite[i].picnum)
{ {
case GPSPEED: case GPSPEED:
sector[SECT].extra = SLT; sector[sprite[i].sectnum].extra = sprite[i].lotag;
deletesprite(i); deletesprite(i);
break; break;
case CYCLER: case CYCLER:
if(numcyclers >= MAXCYCLERS) if (numcyclers >= MAXCYCLERS)
gameexit("\nToo many cycling sectors."); I_Error("Too many cycling sectors.");
cyclers[numcyclers][0] = SECT; cyclers[numcyclers][0] = sprite[i].sectnum;
cyclers[numcyclers][1] = SLT; cyclers[numcyclers][1] = sprite[i].lotag;
cyclers[numcyclers][2] = SS; cyclers[numcyclers][2] = sprite[i].shade;
cyclers[numcyclers][3] = sector[SECT].floorshade; cyclers[numcyclers][3] = sector[sprite[i].sectnum].floorshade;
cyclers[numcyclers][4] = SHT; cyclers[numcyclers][4] = sprite[i].hitag;
cyclers[numcyclers][5] = (SA == 1536); cyclers[numcyclers][5] = (sprite[i].ang == 1536);
numcyclers++; numcyclers++;
deletesprite(i); deletesprite(i);
break; break;
} }
i = nexti; i = nexti;
} }
for(i=0;i < MAXSPRITES;i++) for (i = 0; i < MAXSPRITES; i++)
{ {
if(sprite[i].statnum < MAXSTATUS) if (sprite[i].statnum < MAXSTATUS)
{ {
if(PN == SECTOREFFECTOR && SLT == 14) if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
continue; continue;
spawn(-1,i); fi.spawn(-1, i);
} }
} }
for(i=0;i < MAXSPRITES;i++) for (i = 0; i < MAXSPRITES; i++)
if(sprite[i].statnum < MAXSTATUS) if (sprite[i].statnum < MAXSTATUS)
{ {
if( PN == SECTOREFFECTOR && SLT == 14 ) if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
spawn(-1,i); fi.spawn(-1, i);
} }
lotaglist = 0; lotaglist = 0;
i = headspritestat[0]; i = headspritestat[0];
while(i >= 0) while (i >= 0)
{ {
switch(PN) switch (sprite[i].picnum)
{ {
case DIPSWITCH: case DIPSWITCH + 1:
case DIPSWITCH2: case DIPSWITCH2 + 1:
case ACCESSSWITCH: case PULLSWITCH + 1:
case PULLSWITCH: case HANDSWITCH + 1:
case HANDSWITCH: case SLOTDOOR + 1:
case SLOTDOOR: case LIGHTSWITCH + 1:
case LIGHTSWITCH: case SPACELIGHTSWITCH + 1:
case SPACELIGHTSWITCH: case SPACEDOORSWITCH + 1:
case SPACEDOORSWITCH: case FRANKENSTINESWITCH + 1:
case FRANKENSTINESWITCH: case LIGHTSWITCH2 + 1:
case LIGHTSWITCH2: case POWERSWITCH1 + 1:
case POWERSWITCH1: case LOCKSWITCH1 + 1:
case LOCKSWITCH1: case POWERSWITCH2 + 1:
case POWERSWITCH2: for (j = 0; j < lotaglist; j++)
break; if (sprite[i].lotag == lotags[j])
case DIPSWITCH+1: break;
case DIPSWITCH2+1:
case PULLSWITCH+1:
case HANDSWITCH+1:
case SLOTDOOR+1:
case LIGHTSWITCH+1:
case SPACELIGHTSWITCH+1:
case SPACEDOORSWITCH+1:
case FRANKENSTINESWITCH+1:
case LIGHTSWITCH2+1:
case POWERSWITCH1+1:
case LOCKSWITCH1+1:
case POWERSWITCH2+1:
for(j=0;j<lotaglist;j++)
if( SLT == lotags[j] )
break;
if( j == lotaglist ) if (j == lotaglist)
{
lotags[lotaglist] = sprite[i].lotag;
lotaglist++;
if (lotaglist > 64)
I_Error("Too many switches (64 max).");
j = headspritestat[3];
while (j >= 0)
{ {
lotags[lotaglist] = SLT; if (sprite[j].lotag == 12 && sprite[j].hitag == sprite[i].lotag)
lotaglist++; hittype[j].temp_data[0] = 1;
if(lotaglist > 64) j = nextspritestat[j];
gameexit("\nToo many switches (64 max).");
j = headspritestat[3];
while(j >= 0)
{
if(sprite[j].lotag == 12 && sprite[j].hitag == SLT)
hittype[j].temp_data[0] = 1;
j = nextspritestat[j];
}
} }
break; }
break;
} }
i = nextspritestat[i]; i = nextspritestat[i];
} }
mirrorcnt = 0; mirrorcnt = 0;
for( i = 0; i < numwalls; i++ ) for (i = 0; i < numwalls; i++)
{ {
walltype *wal; walltype* wal;
wal = &wall[i]; wal = &wall[i];
if(wal->overpicnum == MIRROR && (wal->cstat&32) != 0) if (wal->overpicnum == MIRROR && (wal->cstat & 32) != 0)
{ {
j = wal->nextsector; j = wal->nextsector;
if(mirrorcnt > 63) if (mirrorcnt > 63)
gameexit("\nToo many mirrors (64 max.)"); I_Error("Too many mirrors (64 max.)");
if ( (j >= 0) && sector[j].ceilingpicnum != MIRROR ) if ((j >= 0) && sector[j].ceilingpicnum != MIRROR)
{ {
sector[j].ceilingpicnum = MIRROR; sector[j].ceilingpicnum = MIRROR;
sector[j].floorpicnum = MIRROR; sector[j].floorpicnum = MIRROR;
@ -458,127 +395,112 @@ void prelevel(int g)
} }
} }
if(numanimwalls >= MAXANIMWALLS) if (numanimwalls >= MAXANIMWALLS)
gameexit("\nToo many 'anim' walls (max 512.)"); I_Error("Too many 'anim' walls (max 512.)");
animwall[numanimwalls].tag = 0; animwall[numanimwalls].tag = 0;
animwall[numanimwalls].wallnum = 0; animwall[numanimwalls].wallnum = 0;
switch(wal->overpicnum) switch (wal->overpicnum)
{ {
case FANSHADOW: case FANSHADOW:
case FANSPRITE: case FANSPRITE:
wall->cstat |= 65; wall->cstat |= 65;
animwall[numanimwalls].wallnum = i; animwall[numanimwalls].wallnum = i;
numanimwalls++; numanimwalls++;
break; break;
case W_FORCEFIELD: case W_FORCEFIELD:
if(waloff[W_FORCEFIELD] == 0) for (j = 0; j < 3; j++)
for(j=0;j<3;j++) tloadtile(W_FORCEFIELD + j);
tloadtile(W_FORCEFIELD+j); case W_FORCEFIELD + 1:
case W_FORCEFIELD+1: case W_FORCEFIELD + 2:
case W_FORCEFIELD+2: if (wal->shade > 31)
if(wal->shade > 31) wal->cstat = 0;
wal->cstat = 0; else wal->cstat |= 85 + 256;
else wal->cstat |= 85+256;
if (wal->lotag && wal->nextwall >= 0)
wall[wal->nextwall].lotag = wal->lotag;
if(wal->lotag && wal->nextwall >= 0) case BIGFORCE:
wall[wal->nextwall].lotag =
wal->lotag;
case BIGFORCE: animwall[numanimwalls].wallnum = i;
numanimwalls++;
animwall[numanimwalls].wallnum = i; continue;
numanimwalls++;
continue;
} }
wal->extra = -1; wal->extra = -1;
switch(wal->picnum) switch (wal->picnum)
{ {
case WATERTILE2: case W_TECHWALL1:
for(j=0;j<3;j++) case W_TECHWALL2:
if(waloff[wal->picnum+j] == 0) case W_TECHWALL3:
tloadtile(wal->picnum+j); case W_TECHWALL4:
break; animwall[numanimwalls].wallnum = i;
// animwall[numanimwalls].tag = -1;
numanimwalls++;
break;
case SCREENBREAK6:
case SCREENBREAK7:
case SCREENBREAK8:
for (j = SCREENBREAK6; j < SCREENBREAK9; j++)
tloadtile(j);
animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = -1;
numanimwalls++;
break;
case TECHLIGHT2: case FEMPIC1:
case TECHLIGHT4: case FEMPIC2:
if(waloff[wal->picnum] == 0) case FEMPIC3:
tloadtile(wal->picnum);
break;
case W_TECHWALL1:
case W_TECHWALL2:
case W_TECHWALL3:
case W_TECHWALL4:
animwall[numanimwalls].wallnum = i;
// animwall[numanimwalls].tag = -1;
numanimwalls++;
break;
case SCREENBREAK6:
case SCREENBREAK7:
case SCREENBREAK8:
if(waloff[SCREENBREAK6] == 0)
for(j=SCREENBREAK6;j<SCREENBREAK9;j++)
tloadtile(j);
animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = -1;
numanimwalls++;
break;
case FEMPIC1: wal->extra = wal->picnum;
case FEMPIC2: animwall[numanimwalls].tag = -1;
case FEMPIC3: if (ud.lockout)
{
if (wal->picnum == FEMPIC1)
wal->picnum = BLANKSCREEN;
else wal->picnum = SCREENBREAK6;
}
wal->extra = wal->picnum; animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = -1; animwall[numanimwalls].tag = wal->picnum;
if(ud.lockout) numanimwalls++;
{ break;
if(wal->picnum == FEMPIC1)
wal->picnum = BLANKSCREEN;
else wal->picnum = SCREENBREAK6;
}
animwall[numanimwalls].wallnum = i; case SCREENBREAK1:
animwall[numanimwalls].tag = wal->picnum; case SCREENBREAK2:
numanimwalls++; case SCREENBREAK3:
break; case SCREENBREAK4:
case SCREENBREAK5:
case SCREENBREAK1: case SCREENBREAK9:
case SCREENBREAK2: case SCREENBREAK10:
case SCREENBREAK3: case SCREENBREAK11:
case SCREENBREAK4: case SCREENBREAK12:
case SCREENBREAK5: case SCREENBREAK13:
case SCREENBREAK14:
case SCREENBREAK15:
case SCREENBREAK16:
case SCREENBREAK17:
case SCREENBREAK18:
case SCREENBREAK19:
case SCREENBREAK9: animwall[numanimwalls].wallnum = i;
case SCREENBREAK10: animwall[numanimwalls].tag = wal->picnum;
case SCREENBREAK11: numanimwalls++;
case SCREENBREAK12: break;
case SCREENBREAK13:
case SCREENBREAK14:
case SCREENBREAK15:
case SCREENBREAK16:
case SCREENBREAK17:
case SCREENBREAK18:
case SCREENBREAK19:
animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = wal->picnum;
numanimwalls++;
break;
} }
} }
//Invalidate textures in sector behind mirror //Invalidate textures in sector behind mirror
for(i=0;i<mirrorcnt;i++) for (i = 0; i < mirrorcnt; i++)
{ {
startwall = sector[mirrorsector[i]].wallptr; startwall = sector[mirrorsector[i]].wallptr;
endwall = startwall + sector[mirrorsector[i]].wallnum; endwall = startwall + sector[mirrorsector[i]].wallnum;
for(j=startwall;j<endwall;j++) for (j = startwall; j < endwall; j++)
{ {
wall[j].picnum = MIRROR; wall[j].picnum = MIRROR;
wall[j].overpicnum = MIRROR; wall[j].overpicnum = MIRROR;
@ -586,6 +508,9 @@ void prelevel(int g)
} }
} }
#if 0
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// //
// //

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@ -31,6 +31,12 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
BEGIN_DUKE_NS BEGIN_DUKE_NS
void addjaildoor(int p1, int p2, int iht, int jlt, int p3, int h);
void addminecart(int p1, int p2, int i, int iht, int p3, int childsectnum);
void addtorch(int i);
void addlightning(int i);
static inline void tloadtile(int tilenum, int palnum = 0) static inline void tloadtile(int tilenum, int palnum = 0)
{ {
markTileForPrecache(tilenum, palnum); markTileForPrecache(tilenum, palnum);
@ -432,14 +438,13 @@ void cacheit_r(void)
precacheMarkedTiles(); precacheMarkedTiles();
} }
#if 0
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// //
// //
// //
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
void prelevel(char g) void prelevel_r(int g)
{ {
struct player_struct* p; struct player_struct* p;
short i; short i;
@ -455,94 +460,38 @@ void prelevel(char g)
short sound; short sound;
sound = 0; sound = 0;
prelevel_common(g);
p = &ps[screenpeek]; p = &ps[screenpeek];
#ifdef RRRA if (isRRRA())
sub_86730(0);
p->fogtype = 0;
p->raat5dd = 0;
p->raat5fd = 0;
p->raat601 = 0;
p->SlotWin = 0;
p->raat607 = 0;
p->raat609 = 0;
mamaspawn_count = 15;
word_119BDC = 0;
word_119BE2 = 0;
if (ud.level_number == 3 && ud.volume_number == 0)
mamaspawn_count = 5;
else if (ud.level_number == 2 && ud.volume_number == 1)
mamaspawn_count = 10;
else if (ud.level_number == 6 && ud.volume_number == 1)
mamaspawn_count = 15;
else if (ud.level_number == 4 && ud.volume_number == 1)
ps[myconnectindex].steroids_amount = 0;
#endif
clearbufbyte(show2dsector, sizeof(show2dsector), 0L);
clearbufbyte(show2dwall, sizeof(show2dwall), 0L);
clearbufbyte(show2dsprite, sizeof(show2dsprite), 0L);
for (i = 0; i < MAXSECTORS; i++)
shadedsector[i] = 0;
for (i = 0; i < 64; i++)
{ {
geosectorwarp[i] = -1; if (ud.level_number == 4 && ud.volume_number == 1)
geosectorwarp2[i] = -1; ps[myconnectindex].steroids_amount = 0;
}
for (i = 0; i < 64; i++) for (j = 0; j < MAXSPRITES; j++)
{
ambienthitag[i] = -1;
ambientlotag[i] = -1;
ambientsprite[i] = -1;
}
resetprestat(0, g);
lightnincnt = 0;
torchcnt = 0;
geocnt = 0;
jaildoorcnt = 0;
minecartcnt = 0;
ambientfx = 0;
crashcnt = 0;
thunderon = 0;
chickenplant = 0;
#ifdef RRRA
WindTime = 0;
WindDir = 0;
fakebubba_spawn = 0;
word_119BE2 = 0;
mamaspawn_count = 15;
BellTime = 0;
word_119BE0 = 0;
for (j = 0; j < MAXSPRITES; j++)
{
if (sprite[j].pal == 100)
{ {
if (numplayers > 1) if (sprite[j].pal == 100)
deletesprite(j); {
else if (numplayers > 1)
deletesprite(j);
else
sprite[j].pal = 0;
}
else if (sprite[j].pal == 101)
{
sprite[j].extra = 0;
sprite[j].hitag = 1;
sprite[j].pal = 0; sprite[j].pal = 0;
} changespritestat(j, 118);
else if (sprite[j].pal == 101) }
{
sprite[j].extra = 0;
sprite[j].hitag = 1;
sprite[j].pal = 0;
changespritestat(j, 118);
} }
} }
#endif
for (i = 0; i < numsectors; i++) for (i = 0; i < numsectors; i++)
{ {
if (sector[i].ceilingpicnum == RRTILE2577) if (sector[i].ceilingpicnum == RRTILE2577)
thunderon = 1; thunderon = 1;
sector[i].extra = 256;
switch (sector[i].lotag) switch (sector[i].lotag)
{ {
@ -568,23 +517,14 @@ void prelevel(char g)
{ {
if (sector[i].hitag == sector[j].hitag && j != i) if (sector[i].hitag == sector[j].hitag && j != i)
{ {
if (jaildoorcnt > 32) addjaildoor(dist, speed, sector[i].hitag, sector[j].lotag, sound, j);
gameexit("\nToo many jaildoor sectors");
jaildoordist[jaildoorcnt] = dist;
jaildoorspeed[jaildoorcnt] = speed;
jaildoorsecthtag[jaildoorcnt] = sector[i].hitag;
jaildoorsect[jaildoorcnt] = j;
jaildoordrag[jaildoorcnt] = 0;
jaildooropen[jaildoorcnt] = 0;
jaildoordir[jaildoorcnt] = sector[j].lotag;
jaildoorsound[jaildoorcnt] = sound;
jaildoorcnt++;
} }
} }
break; break;
case 42: case 42:
{ {
short ii; short ii;
int childsectnum = -1;
k = headspritesect[i]; k = headspritesect[i];
while (k != -1) while (k != -1)
{ {
@ -598,7 +538,7 @@ void prelevel(char g)
if (sprite[ii].picnum == RRTILE66) if (sprite[ii].picnum == RRTILE66)
if (sprite[ii].lotag == sprite[k].sectnum) if (sprite[ii].lotag == sprite[k].sectnum)
{ {
minecartchildsect[minecartcnt] = sprite[ii].sectnum; childsectnum = sprite[ii].sectnum;
deletesprite(ii); deletesprite(ii);
} }
} }
@ -611,51 +551,9 @@ void prelevel(char g)
} }
k = nexti; k = nexti;
} }
if (minecartcnt > 16) addminecart(dist, speed, i, sector[i].hitag, sound, childsectnum);
gameexit("\nToo many minecart sectors");
minecartdist[minecartcnt] = dist;
minecartspeed[minecartcnt] = speed;
minecartsect[minecartcnt] = i;
minecartdir[minecartcnt] = sector[i].hitag;
minecartdrag[minecartcnt] = dist;
minecartopen[minecartcnt] = 1;
minecartsound[minecartcnt] = sound;
minecartcnt++;
break; break;
} }
case 20:
case 22:
if (sector[i].floorz > sector[i].ceilingz)
sector[i].lotag |= 32768;
continue;
}
if (sector[i].ceilingstat & 1)
{
if (waloff[sector[i].ceilingpicnum] == 0)
{
if (sector[i].ceilingpicnum == LA)
for (j = 0; j < 5; j++)
if (waloff[sector[i].ceilingpicnum + j] == 0)
tloadtile(sector[i].ceilingpicnum + j);
}
setupbackdrop(sector[i].ceilingpicnum);
if (ps[0].one_parallax_sectnum == -1)
ps[0].one_parallax_sectnum = i;
}
if (sector[i].lotag == 32767) //Found a secret room
{
ps[0].max_secret_rooms++;
continue;
}
if (sector[i].lotag == -1)
{
ps[0].exitx = wall[sector[i].wallptr].x;
ps[0].exity = wall[sector[i].wallptr].y;
continue;
} }
} }
@ -666,8 +564,8 @@ void prelevel(char g)
if (sprite[i].lotag == -1 && (sprite[i].cstat & 16)) if (sprite[i].lotag == -1 && (sprite[i].cstat & 16))
{ {
ps[0].exitx = SX; ps[0].exitx = sprite[i].x;
ps[0].exity = SY; ps[0].exity = sprite[i].y;
} }
else switch (sprite[i].picnum) else switch (sprite[i].picnum)
{ {
@ -676,44 +574,35 @@ void prelevel(char g)
break; break;
case GPSPEED: case GPSPEED:
sector[SECT].extra = SLT; sector[sprite[i].sectnum].extra = sprite[i].lotag;
deletesprite(i); deletesprite(i);
break; break;
case CYCLER: case CYCLER:
if (numcyclers >= MAXCYCLERS) if (numcyclers >= MAXCYCLERS)
gameexit("\nToo many cycling sectors."); I_Error("Too many cycling sectors.");
cyclers[numcyclers][0] = SECT; cyclers[numcyclers][0] = sprite[i].sectnum;
cyclers[numcyclers][1] = SLT; cyclers[numcyclers][1] = sprite[i].lotag;
cyclers[numcyclers][2] = SS; cyclers[numcyclers][2] = sprite[i].shade;
cyclers[numcyclers][3] = sector[SECT].floorshade; cyclers[numcyclers][3] = sector[sprite[i].sectnum].floorshade;
cyclers[numcyclers][4] = SHT; cyclers[numcyclers][4] = sprite[i].hitag;
cyclers[numcyclers][5] = (SA == 1536); cyclers[numcyclers][5] = (sprite[i].ang == 1536);
numcyclers++; numcyclers++;
deletesprite(i); deletesprite(i);
break; break;
case RRTILE18: case RRTILE18:
if (torchcnt > 64) addtorch(i);
gameexit("\nToo many torch effects");
torchsector[torchcnt] = SECT;
torchsectorshade[torchcnt] = sector[SECT].floorshade;
torchtype[torchcnt] = SLT;
torchcnt++;
deletesprite(i); deletesprite(i);
break; break;
case RRTILE35: case RRTILE35:
if (lightnincnt > 64) addlightning(i);
gameexit("\nToo many lightnin effects");
lightninsector[lightnincnt] = SECT;
lightninsectorshade[lightnincnt] = sector[SECT].floorshade;
lightnincnt++;
deletesprite(i); deletesprite(i);
break; break;
case RRTILE68: case RRTILE68:
shadedsector[SECT] = 1; shadedsector[sprite[i].sectnum] = 1;
deletesprite(i); deletesprite(i);
break; break;
@ -723,12 +612,11 @@ void prelevel(char g)
case SOUNDFX: case SOUNDFX:
if (ambientfx >= 64) if (ambientfx >= 64)
gameexit("\nToo many ambient effects"); I_Error("Too many ambient effects");
else else
{ {
ambienthitag[ambientfx] = SHT; ambienthitag[ambientfx] = sprite[i].hitag;
ambientlotag[ambientfx] = SLT; ambientlotag[ambientfx] = sprite[i].lotag;
ambientsprite[ambientfx] = i;
sprite[i].ang = ambientfx; sprite[i].ang = ambientfx;
ambientfx++; ambientfx++;
sprite[i].lotag = 0; sprite[i].lotag = 0;
@ -744,7 +632,7 @@ void prelevel(char g)
if (sprite[i].picnum == RRTILE19) if (sprite[i].picnum == RRTILE19)
{ {
if (geocnt > 64) if (geocnt > 64)
gameexit("\nToo many geometry effects"); I_Error("Too many geometry effects");
if (sprite[i].hitag == 0) if (sprite[i].hitag == 0)
{ {
geosector[geocnt] = sprite[i].sectnum; geosector[geocnt] = sprite[i].sectnum;
@ -757,14 +645,14 @@ void prelevel(char g)
geosectorwarp[geocnt] = sprite[j].sectnum; geosectorwarp[geocnt] = sprite[j].sectnum;
geox[geocnt] = sprite[i].x - sprite[j].x; geox[geocnt] = sprite[i].x - sprite[j].x;
geoy[geocnt] = sprite[i].y - sprite[j].y; geoy[geocnt] = sprite[i].y - sprite[j].y;
geoz[geocnt] = sprite[i].z - sprite[j].z; //geoz[geocnt] = sprite[i].z - sprite[j].z;
} }
if (sprite[j].hitag == 2) if (sprite[j].hitag == 2)
{ {
geosectorwarp2[geocnt] = sprite[j].sectnum; geosectorwarp2[geocnt] = sprite[j].sectnum;
geox2[geocnt] = sprite[i].x - sprite[j].x; geox2[geocnt] = sprite[i].x - sprite[j].x;
geoy2[geocnt] = sprite[i].y - sprite[j].y; geoy2[geocnt] = sprite[i].y - sprite[j].y;
geoz2[geocnt] = sprite[i].z - sprite[j].z; //geoz2[geocnt] = sprite[i].z - sprite[j].z;
} }
} }
} }
@ -777,9 +665,9 @@ void prelevel(char g)
{ {
if (sprite[i].statnum < MAXSTATUS) if (sprite[i].statnum < MAXSTATUS)
{ {
if (sprite[i].picnum == SECTOREFFECTOR && SLT == 14) if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
continue; continue;
spawn(-1, i); fi.spawn(-1, i);
} }
} }
@ -787,14 +675,14 @@ void prelevel(char g)
{ {
if (sprite[i].statnum < MAXSTATUS) if (sprite[i].statnum < MAXSTATUS)
{ {
if (sprite[i].picnum == SECTOREFFECTOR && SLT == 14) if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14)
spawn(-1, i); fi.spawn(-1, i);
} }
if (sprite[i].picnum == RRTILE19) if (sprite[i].picnum == RRTILE19)
deletesprite(i); deletesprite(i);
if (sprite[i].picnum == RRTILE34) if (sprite[i].picnum == RRTILE34)
{ {
sector[sprite[i].sectnum].filler = sprite[i].lotag; g_sectorExtra[sprite[i].sectnum] = sprite[i].lotag;
deletesprite(i); deletesprite(i);
} }
} }
@ -806,24 +694,8 @@ void prelevel(char g)
{ {
switch (sprite[i].picnum) switch (sprite[i].picnum)
{ {
case DIPSWITCH: case RRTILE8464 + 1:
case DIPSWITCH2: if (!isRRRA()) break;
case ACCESSSWITCH:
case PULLSWITCH:
case HANDSWITCH:
case SLOTDOOR:
case LIGHTSWITCH:
case SPACELIGHTSWITCH:
case SPACEDOORSWITCH:
case FRANKENSTINESWITCH:
case LIGHTSWITCH2:
case POWERSWITCH1:
case LOCKSWITCH1:
case POWERSWITCH2:
#ifdef RRRA
case RRTILE8464:
#endif
break;
case DIPSWITCH + 1: case DIPSWITCH + 1:
case DIPSWITCH2 + 1: case DIPSWITCH2 + 1:
case PULLSWITCH + 1: case PULLSWITCH + 1:
@ -839,24 +711,22 @@ void prelevel(char g)
case POWERSWITCH2 + 1: case POWERSWITCH2 + 1:
case NUKEBUTTON: case NUKEBUTTON:
case NUKEBUTTON + 1: case NUKEBUTTON + 1:
#ifdef RRRA
case RRTILE8464 + 1:
#endif
for (j = 0; j < lotaglist; j++) for (j = 0; j < lotaglist; j++)
if (SLT == lotags[j]) if (sprite[i].lotag == lotags[j])
break; break;
if (j == lotaglist) if (j == lotaglist)
{ {
lotags[lotaglist] = SLT; lotags[lotaglist] = sprite[i].lotag;
lotaglist++; lotaglist++;
if (lotaglist > 64) if (lotaglist > 64)
gameexit("\nToo many switches (64 max)."); I_Error("Too many switches (64 max).");
j = headspritestat[3]; j = headspritestat[3];
while (j >= 0) while (j >= 0)
{ {
if (sprite[j].lotag == 12 && sprite[j].hitag == SLT) if (sprite[j].lotag == 12 && sprite[j].hitag == sprite[i].lotag)
hittype[j].temp_data[0] = 1; hittype[j].temp_data[0] = 1;
j = nextspritestat[j]; j = nextspritestat[j];
} }
@ -878,7 +748,7 @@ void prelevel(char g)
j = wal->nextsector; j = wal->nextsector;
if (mirrorcnt > 63) if (mirrorcnt > 63)
gameexit("\nToo many mirrors (64 max.)"); I_Error("Too many mirrors (64 max.)");
if ((j >= 0) && sector[j].ceilingpicnum != MIRROR) if ((j >= 0) && sector[j].ceilingpicnum != MIRROR)
{ {
sector[j].ceilingpicnum = MIRROR; sector[j].ceilingpicnum = MIRROR;
@ -891,7 +761,7 @@ void prelevel(char g)
} }
if (numanimwalls >= MAXANIMWALLS) if (numanimwalls >= MAXANIMWALLS)
gameexit("\nToo many 'anim' walls (max 512.)"); I_Error("Too many 'anim' walls (max 512.)");
animwall[numanimwalls].tag = 0; animwall[numanimwalls].tag = 0;
animwall[numanimwalls].wallnum = 0; animwall[numanimwalls].wallnum = 0;
@ -913,47 +783,11 @@ void prelevel(char g)
switch (wal->picnum) switch (wal->picnum)
{ {
case WATERTILE2:
for (j = 0; j < 3; j++)
if (waloff[wal->picnum + j] == 0)
tloadtile(wal->picnum + j);
break;
case RRTILE1814:
case RRTILE1817:
if (waloff[wal->picnum] == 0)
tloadtile(wal->picnum);
break;
case RRTILE1939:
case RRTILE1986:
case RRTILE1987:
case RRTILE1988:
case RRTILE2004:
case RRTILE2005:
case RRTILE2123:
case RRTILE2124:
case RRTILE2125:
case RRTILE2126:
case RRTILE2636:
case RRTILE2637:
case RRTILE2878:
case RRTILE2879:
case RRTILE2898:
case RRTILE2899:
if (waloff[wal->picnum] == 0)
tloadtile(wal->picnum);
break;
case TECHLIGHT2:
case TECHLIGHT4:
if (waloff[wal->picnum] == 0)
tloadtile(wal->picnum);
break;
case SCREENBREAK6: case SCREENBREAK6:
case SCREENBREAK7: case SCREENBREAK7:
case SCREENBREAK8: case SCREENBREAK8:
if (waloff[SCREENBREAK6] == 0) for (j = SCREENBREAK6; j <= SCREENBREAK8; j++)
for (j = SCREENBREAK6; j <= SCREENBREAK8; j++) tloadtile(j);
tloadtile(j, pal);
animwall[numanimwalls].wallnum = i; animwall[numanimwalls].wallnum = i;
animwall[numanimwalls].tag = -1; animwall[numanimwalls].tag = -1;
numanimwalls++; numanimwalls++;
@ -972,18 +806,20 @@ void prelevel(char g)
wall[j].overpicnum = MIRROR; wall[j].overpicnum = MIRROR;
} }
} }
videoSetBrightness(0);
if (!thunderon) if (!thunderon)
{ {
char brightness = ud.brightness >> 2; g_visibility = p->visibility;
setbrightness(brightness, palette);
visibility = p->visibility;
} }
tilesizx[0] = tilesizy[0] = 0; }
}
#if 0
#if 0 #if 0
void enterlevel(char g) void enterlevel(char g)
{ {
@ -1172,4 +1008,4 @@ void loadlevel(const char *filename)
END_DUKE_NS END_DUKE_NS

View File

@ -223,7 +223,7 @@ void G_MoveWorld_r(void)
if (!DEER) if (!DEER)
movefx(); //ST 11 movefx(); //ST 11
if (numplayers < 2 && g_thunderOn) if (numplayers < 2 && thunderon)
thunder(); thunder();
g_moveWorldTime = (1 - 0.033) * g_moveWorldTime + 0.033 * (timerGetHiTicks() - worldTime); g_moveWorldTime = (1 - 0.033) * g_moveWorldTime + 0.033 * (timerGetHiTicks() - worldTime);

View File

@ -568,7 +568,6 @@ void G_SE150(int32_t x, int32_t y, int32_t z, int32_t a, int32_t h, int32_t smoo
} }
#ifdef LEGACY_ROR #ifdef LEGACY_ROR
char ror_protectedsectors[MAXSECTORS];
static int32_t drawing_ror = 0; static int32_t drawing_ror = 0;
static int32_t ror_sprite = -1; static int32_t ror_sprite = -1;
@ -651,7 +650,7 @@ static void G_SE40(int32_t smoothratio)
{ {
SE40backupStat[i] = sector[i].ceilingstat; SE40backupStat[i] = sector[i].ceilingstat;
SE40backupZ[i] = sector[i].ceilingz; SE40backupZ[i] = sector[i].ceilingz;
if (!ror_protectedsectors[i] || sp->lotag == 41) if (sp->lotag == 41)
{ {
sector[i].ceilingstat = 1; sector[i].ceilingstat = 1;
sector[i].ceilingz += newz; sector[i].ceilingz += newz;
@ -673,7 +672,7 @@ static void G_SE40(int32_t smoothratio)
{ {
SE40backupStat[i] = sector[i].floorstat; SE40backupStat[i] = sector[i].floorstat;
SE40backupZ[i] = sector[i].floorz; SE40backupZ[i] = sector[i].floorz;
if (!ror_protectedsectors[i] || sp->lotag == 41) if (sp->lotag == 41)
{ {
sector[i].floorstat = 1; sector[i].floorstat = 1;
sector[i].floorz = +newz; sector[i].floorz = +newz;
@ -727,9 +726,9 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz
#endif #endif
) )
{ {
if (g_mirrorCount == 0) if (mirrorcnt == 0)
{ {
// NOTE: We can have g_mirrorCount==0 but gotpic'd TILE_MIRROR, // NOTE: We can have mirrorcnt==0 but gotpic'd TILE_MIRROR,
// for example in LNGA2. // for example in LNGA2.
gotpic[TILE_MIRROR>>3] &= ~(1<<(TILE_MIRROR&7)); gotpic[TILE_MIRROR>>3] &= ~(1<<(TILE_MIRROR&7));
return; return;
@ -737,48 +736,48 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz
int32_t i = 0, dst = INT32_MAX; int32_t i = 0, dst = INT32_MAX;
for (bssize_t k=g_mirrorCount-1; k>=0; k--) for (bssize_t k=mirrorcnt-1; k>=0; k--)
{ {
if (!wallvisible(x, y, g_mirrorWall[k])) if (!wallvisible(x, y, mirrorwall[k]))
continue; continue;
const int32_t j = const int32_t j =
klabs(wall[g_mirrorWall[k]].x - x) + klabs(wall[mirrorwall[k]].x - x) +
klabs(wall[g_mirrorWall[k]].y - y); klabs(wall[mirrorwall[k]].y - y);
if (j < dst) if (j < dst)
dst = j, i = k; dst = j, i = k;
} }
if (wall[g_mirrorWall[i]].overpicnum != TILE_MIRROR) if (wall[mirrorwall[i]].overpicnum != TILE_MIRROR)
{ {
// Try to find a new mirror wall in case the original one was broken. // Try to find a new mirror wall in case the original one was broken.
int32_t startwall = sector[g_mirrorSector[i]].wallptr; int32_t startwall = sector[mirrorsector[i]].wallptr;
int32_t endwall = startwall + sector[g_mirrorSector[i]].wallnum; int32_t endwall = startwall + sector[mirrorsector[i]].wallnum;
for (bssize_t k=startwall; k<endwall; k++) for (bssize_t k=startwall; k<endwall; k++)
{ {
int32_t j = wall[k].nextwall; int32_t j = wall[k].nextwall;
if (j >= 0 && (wall[j].cstat&32) && wall[j].overpicnum==TILE_MIRROR) // cmp. premap.c if (j >= 0 && (wall[j].cstat&32) && wall[j].overpicnum==TILE_MIRROR) // cmp. premap.c
{ {
g_mirrorWall[i] = j; mirrorwall[i] = j;
break; break;
} }
} }
} }
if (wall[g_mirrorWall[i]].overpicnum == TILE_MIRROR) if (wall[mirrorwall[i]].overpicnum == TILE_MIRROR)
{ {
int32_t tposx, tposy; int32_t tposx, tposy;
fix16_t tang; fix16_t tang;
renderPrepareMirror(x, y, z, a, q16horiz, g_mirrorWall[i], &tposx, &tposy, &tang); renderPrepareMirror(x, y, z, a, q16horiz, mirrorwall[i], &tposx, &tposy, &tang);
int32_t j = g_visibility; int32_t j = g_visibility;
g_visibility = (j>>1) + (j>>2); g_visibility = (j>>1) + (j>>2);
renderDrawRoomsQ16(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS); renderDrawRoomsQ16(tposx,tposy,z,tang,q16horiz,mirrorsector[i]+MAXSECTORS);
display_mirror = 1; display_mirror = 1;
G_DoSpriteAnimations(tposx,tposy,z,fix16_to_int(tang),smoothratio); G_DoSpriteAnimations(tposx,tposy,z,fix16_to_int(tang),smoothratio);
display_mirror = 0; display_mirror = 0;
@ -1133,39 +1132,39 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
int geoSector = 0; int geoSector = 0;
for (bsize_t gs = 0; gs < g_geoSectorCnt; gs++) for (bsize_t gs = 0; gs < geocnt; gs++)
{ {
int spriteNum = headspritesect[g_geoSector[gs]]; int spriteNum = headspritesect[geosector[gs]];
while (spriteNum != -1) while (spriteNum != -1)
{ {
int spriteNext = nextspritesect[spriteNum]; int spriteNext = nextspritesect[spriteNum];
changespritesect(spriteNum, g_geoSectorWarp[gs]); changespritesect(spriteNum, geosectorwarp[gs]);
sprite[spriteNum].x -= g_geoSectorX[gs]; sprite[spriteNum].x -= geox[gs];
sprite[spriteNum].y -= g_geoSectorY[gs]; sprite[spriteNum].y -= geoy[gs];
setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]); setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]);
spriteNum = spriteNext; spriteNum = spriteNext;
} }
if (CAMERA(sect) == g_geoSector[gs]) if (CAMERA(sect) == geosector[gs])
geoSector = gs; geoSector = gs;
} }
CAMERA(pos.x) -= g_geoSectorX[geoSector]; CAMERA(pos.x) -= geox[geoSector];
CAMERA(pos.y) -= g_geoSectorY[geoSector]; CAMERA(pos.y) -= geoy[geoSector];
yax_preparedrawrooms(); yax_preparedrawrooms();
renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),g_geoSectorWarp[geoSector]); renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),geosectorwarp[geoSector]);
yax_drawrooms(G_DoSpriteAnimations, g_geoSectorWarp[geoSector], 0, smoothRatio); yax_drawrooms(G_DoSpriteAnimations, geosectorwarp[geoSector], 0, smoothRatio);
CAMERA(pos.x) += g_geoSectorX[geoSector]; CAMERA(pos.x) += geox[geoSector];
CAMERA(pos.y) += g_geoSectorY[geoSector]; CAMERA(pos.y) += geoy[geoSector];
for (bsize_t gs = 0; gs < g_geoSectorCnt; gs++) for (bsize_t gs = 0; gs < geocnt; gs++)
{ {
int spriteNum = headspritesect[g_geoSectorWarp[gs]]; int spriteNum = headspritesect[geosectorwarp[gs]];
while (spriteNum != -1) while (spriteNum != -1)
{ {
int spriteNext = nextspritesect[spriteNum]; int spriteNext = nextspritesect[spriteNum];
changespritesect(spriteNum, g_geoSector[gs]); changespritesect(spriteNum, geosector[gs]);
sprite[spriteNum].x += g_geoSectorX[gs]; sprite[spriteNum].x += geox[gs];
sprite[spriteNum].y += g_geoSectorY[gs]; sprite[spriteNum].y += geoy[gs];
setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]); setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]);
spriteNum = spriteNext; spriteNum = spriteNext;
} }
@ -1175,39 +1174,39 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
renderDrawMasks(); renderDrawMasks();
for (bsize_t gs = 0; gs < g_geoSectorCnt; gs++) for (bsize_t gs = 0; gs < geocnt; gs++)
{ {
int spriteNum = headspritesect[g_geoSector[gs]]; int spriteNum = headspritesect[geosector[gs]];
while (spriteNum != -1) while (spriteNum != -1)
{ {
int spriteNext = nextspritesect[spriteNum]; int spriteNext = nextspritesect[spriteNum];
changespritesect(spriteNum, g_geoSectorWarp2[gs]); changespritesect(spriteNum, geosectorwarp2[gs]);
sprite[spriteNum].x -= g_geoSectorX2[gs]; sprite[spriteNum].x -= geox2[gs];
sprite[spriteNum].y -= g_geoSectorY2[gs]; sprite[spriteNum].y -= geoy2[gs];
setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]); setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]);
spriteNum = spriteNext; spriteNum = spriteNext;
} }
if (CAMERA(sect) == g_geoSector[gs]) if (CAMERA(sect) == geosector[gs])
geoSector = gs; geoSector = gs;
} }
CAMERA(pos.x) -= g_geoSectorX2[geoSector]; CAMERA(pos.x) -= geox2[geoSector];
CAMERA(pos.y) -= g_geoSectorY2[geoSector]; CAMERA(pos.y) -= geoy2[geoSector];
yax_preparedrawrooms(); yax_preparedrawrooms();
renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),g_geoSectorWarp2[geoSector]); renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),geosectorwarp2[geoSector]);
yax_drawrooms(G_DoSpriteAnimations, g_geoSectorWarp2[geoSector], 0, smoothRatio); yax_drawrooms(G_DoSpriteAnimations, geosectorwarp2[geoSector], 0, smoothRatio);
CAMERA(pos.x) += g_geoSectorX2[geoSector]; CAMERA(pos.x) += geox2[geoSector];
CAMERA(pos.y) += g_geoSectorY2[geoSector]; CAMERA(pos.y) += geoy2[geoSector];
for (bsize_t gs = 0; gs < g_geoSectorCnt; gs++) for (bsize_t gs = 0; gs < geocnt; gs++)
{ {
int spriteNum = headspritesect[g_geoSectorWarp2[gs]]; int spriteNum = headspritesect[geosectorwarp2[gs]];
while (spriteNum != -1) while (spriteNum != -1)
{ {
int spriteNext = nextspritesect[spriteNum]; int spriteNext = nextspritesect[spriteNum];
changespritesect(spriteNum, g_geoSector[gs]); changespritesect(spriteNum, geosector[gs]);
sprite[spriteNum].x += g_geoSectorX2[gs]; sprite[spriteNum].x += geox2[gs];
sprite[spriteNum].y += g_geoSectorY2[gs]; sprite[spriteNum].y += geoy2[gs];
setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]); setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]);
spriteNum = spriteNext; spriteNum = spriteNext;
} }

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@ -199,12 +199,6 @@ void G_UpdateScreenArea(void)
pus = NUMPAGES; pus = NUMPAGES;
} }
static inline void P_ResetTintFade(DukePlayer_t *const pPlayer)
{
pPlayer->pals.f = 0;
}
static inline int G_CheckExitSprite(int spriteNum) { return ((uint16_t)sprite[spriteNum].lotag == UINT16_MAX && (sprite[spriteNum].cstat & 16)); } static inline int G_CheckExitSprite(int spriteNum) { return ((uint16_t)sprite[spriteNum].lotag == UINT16_MAX && (sprite[spriteNum].cstat & 16)); }
void G_InitRRRASkies(void) void G_InitRRRASkies(void)
@ -236,6 +230,10 @@ void G_InitRRRASkies(void)
} }
} }
void prelevel_d(int g);
void prelevel_r(int g);
#if 0
static void prelevel(char g) static void prelevel(char g)
{ {
uint8_t *tagbitmap = (uint8_t *)Xcalloc(65536>>3, 1); uint8_t *tagbitmap = (uint8_t *)Xcalloc(65536>>3, 1);
@ -275,22 +273,19 @@ static void prelevel(char g)
Bmemset(g_spriteExtra, 0, sizeof(g_spriteExtra)); Bmemset(g_spriteExtra, 0, sizeof(g_spriteExtra));
Bmemset(g_sectorExtra, 0, sizeof(g_sectorExtra)); Bmemset(g_sectorExtra, 0, sizeof(g_sectorExtra));
Bmemset(shadedsector, 0, sizeof(shadedsector)); Bmemset(shadedsector, 0, sizeof(shadedsector));
Bmemset(g_geoSectorWarp, -1, sizeof(g_geoSectorWarp)); Bmemset(geosectorwarp, -1, sizeof(geosectorwarp));
Bmemset(g_geoSectorWarp2, -1, sizeof(g_geoSectorWarp2)); Bmemset(geosectorwarp2, -1, sizeof(geosectorwarp2));
Bmemset(ambienthitag, -1, sizeof(ambienthitag)); Bmemset(ambienthitag, -1, sizeof(ambienthitag));
Bmemset(ambientlotag, -1, sizeof(ambientlotag)); Bmemset(ambientlotag, -1, sizeof(ambientlotag));
show2dsector.Zero(); show2dsector.Zero();
#ifdef LEGACY_ROR
Bmemset(ror_protectedsectors, 0, MAXSECTORS);
#endif
resetprestat(0,g); resetprestat(0,g);
if (RR) if (RR)
{ {
lava_cleararrays(); lava_cleararrays();
g_geoSectorCnt = 0; geocnt = 0;
g_ambientCnt = 0; ambientfx = 0;
g_thunderOn = 0; thunderon = 0;
g_chickenPlant = 0; chickenplant = 0;
if (RRRA) if (RRRA)
{ {
WindTime = 0; WindTime = 0;
@ -299,7 +294,7 @@ static void prelevel(char g)
RRRA_ExitedLevel = 0; RRRA_ExitedLevel = 0;
mamaspawn_count = 15; // ??? mamaspawn_count = 15; // ???
g_bellTime = 0; g_bellTime = 0;
g_bellSprite = 0; BellSprite = 0;
for (bssize_t spriteNum = 0; spriteNum < MAXSPRITES; spriteNum++) for (bssize_t spriteNum = 0; spriteNum < MAXSPRITES; spriteNum++)
{ {
@ -320,7 +315,7 @@ static void prelevel(char g)
} }
} }
} }
g_cloudCnt = 0; numclouds = 0;
int missedCloudSectors = 0; int missedCloudSectors = 0;
@ -328,7 +323,7 @@ static void prelevel(char g)
for (bssize_t i=0; i<numsectors; i++) for (bssize_t i=0; i<numsectors; i++)
{ {
if (RR && sector[i].ceilingpicnum == TILE_RRTILE2577) if (RR && sector[i].ceilingpicnum == TILE_RRTILE2577)
g_thunderOn = 1; thunderon = 1;
sector[i].extra = 256; sector[i].extra = 256;
switch (sector[i].lotag) switch (sector[i].lotag)
@ -406,8 +401,8 @@ static void prelevel(char g)
{ {
if (!RR && sector[i].ceilingpicnum == TILE_CLOUDYSKIES) if (!RR && sector[i].ceilingpicnum == TILE_CLOUDYSKIES)
{ {
if (g_cloudCnt < ARRAY_SSIZE(g_cloudSect)) if (numclouds < ARRAY_SSIZE(clouds))
g_cloudSect[g_cloudCnt++] = i; clouds[numclouds++] = i;
else else
missedCloudSectors++; missedCloudSectors++;
} }
@ -446,7 +441,7 @@ static void prelevel(char g)
else switch (DYNAMICTILEMAP(PN(i))) else switch (DYNAMICTILEMAP(PN(i)))
{ {
case NUKEBUTTON__STATIC: case NUKEBUTTON__STATIC:
if (RR) g_chickenPlant = 1; if (RR) chickenplant = 1;
break; break;
case GPSPEED__STATIC: case GPSPEED__STATIC:
// DELETE_AFTER_LOADACTOR. Must not change statnum. // DELETE_AFTER_LOADACTOR. Must not change statnum.
@ -492,13 +487,13 @@ static void prelevel(char g)
break; break;
case SOUNDFX__STATICRR: case SOUNDFX__STATICRR:
if (g_ambientCnt >= 64) if (ambientfx >= 64)
G_GameExit("\nToo many ambient effects"); G_GameExit("\nToo many ambient effects");
else else
{ {
ambienthitag[g_ambientCnt] = SHT(i); ambienthitag[ambientfx] = SHT(i);
ambientlotag[g_ambientCnt] = SLT(i); ambientlotag[ambientfx] = SLT(i);
sprite[i].ang = g_ambientCnt++; sprite[i].ang = ambientfx++;
sprite[i].lotag = 0; sprite[i].lotag = 0;
sprite[i].hitag = 0; sprite[i].hitag = 0;
} }
@ -524,28 +519,28 @@ static void prelevel(char g)
{ {
if (sprite[i].hitag == 0) if (sprite[i].hitag == 0)
{ {
if (g_geoSectorCnt >= MAXGEOSECTORS) if (geocnt >= MAXGEOSECTORS)
G_GameExit("\nToo many geometry effects"); G_GameExit("\nToo many geometry effects");
g_geoSector[g_geoSectorCnt] = sprite[i].sectnum; geosector[geocnt] = sprite[i].sectnum;
for (bssize_t j = 0; j < MAXSPRITES; j++) for (bssize_t j = 0; j < MAXSPRITES; j++)
{ {
if (sprite[i].lotag == sprite[j].lotag && i != j && sprite[j].picnum == TILE_RRTILE19) if (sprite[i].lotag == sprite[j].lotag && i != j && sprite[j].picnum == TILE_RRTILE19)
{ {
if (sprite[j].hitag == 1) if (sprite[j].hitag == 1)
{ {
g_geoSectorWarp[g_geoSectorCnt] = sprite[j].sectnum; geosectorwarp[geocnt] = sprite[j].sectnum;
g_geoSectorX[g_geoSectorCnt] = sprite[i].x - sprite[j].x; geox[geocnt] = sprite[i].x - sprite[j].x;
g_geoSectorY[g_geoSectorCnt] = sprite[i].y - sprite[j].y; geoy[geocnt] = sprite[i].y - sprite[j].y;
} }
if (sprite[j].hitag == 2) if (sprite[j].hitag == 2)
{ {
g_geoSectorWarp2[g_geoSectorCnt] = sprite[j].sectnum; geosectorwarp2[geocnt] = sprite[j].sectnum;
g_geoSectorX2[g_geoSectorCnt] = sprite[i].x - sprite[j].x; geox2[geocnt] = sprite[i].x - sprite[j].x;
g_geoSectorY2[g_geoSectorCnt] = sprite[i].y - sprite[j].y; geoy2[geocnt] = sprite[i].y - sprite[j].y;
} }
} }
} }
g_geoSectorCnt++; geocnt++;
} }
} }
} }
@ -622,7 +617,7 @@ static void prelevel(char g)
Xfree(tagbitmap); Xfree(tagbitmap);
g_mirrorCount = 0; mirrorcnt = 0;
for (bssize_t i = 0; i < numwalls; i++) for (bssize_t i = 0; i < numwalls; i++)
{ {
@ -634,16 +629,16 @@ static void prelevel(char g)
if ((nextSectnum >= 0) && sector[nextSectnum].ceilingpicnum != TILE_MIRROR) if ((nextSectnum >= 0) && sector[nextSectnum].ceilingpicnum != TILE_MIRROR)
{ {
if (g_mirrorCount > 63) if (mirrorcnt > 63)
{ {
G_GameExit("\nToo many mirrors (64 max.)"); G_GameExit("\nToo many mirrors (64 max.)");
} }
sector[nextSectnum].ceilingpicnum = TILE_MIRROR; sector[nextSectnum].ceilingpicnum = TILE_MIRROR;
sector[nextSectnum].floorpicnum = TILE_MIRROR; sector[nextSectnum].floorpicnum = TILE_MIRROR;
g_mirrorWall[g_mirrorCount] = i; mirrorwall[mirrorcnt] = i;
g_mirrorSector[g_mirrorCount] = nextSectnum; mirrorsector[mirrorcnt] = nextSectnum;
g_mirrorCount++; mirrorcnt++;
continue; continue;
} }
} }
@ -789,10 +784,10 @@ static void prelevel(char g)
} }
//Invalidate textures in sector behind mirror //Invalidate textures in sector behind mirror
for (bssize_t i=0; i<g_mirrorCount; i++) for (bssize_t i=0; i<mirrorcnt; i++)
{ {
int const startWall = sector[g_mirrorSector[i]].wallptr; int const startWall = sector[mirrorsector[i]].wallptr;
int const endWall = startWall + sector[g_mirrorSector[i]].wallnum; int const endWall = startWall + sector[mirrorsector[i]].wallnum;
for (bssize_t j = startWall; j < endWall; j++) for (bssize_t j = startWall; j < endWall; j++)
{ {
@ -801,7 +796,7 @@ static void prelevel(char g)
} }
} }
if (RR && !g_thunderOn) if (RR && !thunderon)
{ {
videoSetPalette(BASEPAL,0); videoSetPalette(BASEPAL,0);
g_visibility = g_player[screenpeek].ps->visibility; g_visibility = g_player[screenpeek].ps->visibility;
@ -814,7 +809,7 @@ static void prelevel(char g)
G_SetupGlobalPsky(); G_SetupGlobalPsky();
} }
#endif
void G_NewGame(int volumeNum, int levelNum, int skillNum) void G_NewGame(int volumeNum, int levelNum, int skillNum)
{ {
@ -1117,7 +1112,8 @@ int G_EnterLevel(int gameMode)
Bmemset(gotpic, 0, sizeof(gotpic)); Bmemset(gotpic, 0, sizeof(gotpic));
Bmemset(precachehightile, 0, sizeof(precachehightile)); Bmemset(precachehightile, 0, sizeof(precachehightile));
prelevel(gameMode); if (isRR()) prelevel_r(gameMode);
else prelevel_d(gameMode);
G_InitRRRASkies(); G_InitRRRASkies();

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@ -827,9 +827,9 @@ static const dataspec_t svgm_secwsp[] =
{ DS_CNT(g_cyclerCnt), &g_cyclers[0][0], sizeof(g_cyclers[0]), (intptr_t)&g_cyclerCnt }, { DS_CNT(g_cyclerCnt), &g_cyclers[0][0], sizeof(g_cyclers[0]), (intptr_t)&g_cyclerCnt },
{ DS_NOCHK, &g_animWallCnt, sizeof(g_animWallCnt), 1 }, { DS_NOCHK, &g_animWallCnt, sizeof(g_animWallCnt), 1 },
{ DS_CNT(g_animWallCnt), &animwall, sizeof(animwall[0]), (intptr_t)&g_animWallCnt }, { DS_CNT(g_animWallCnt), &animwall, sizeof(animwall[0]), (intptr_t)&g_animWallCnt },
{ DS_NOCHK, &g_mirrorCount, sizeof(g_mirrorCount), 1 }, { DS_NOCHK, &mirrorcnt, sizeof(mirrorcnt), 1 },
{ DS_NOCHK, &g_mirrorWall[0], sizeof(g_mirrorWall[0]), ARRAY_SIZE(g_mirrorWall) }, { DS_NOCHK, &mirrorwall[0], sizeof(mirrorwall[0]), ARRAY_SIZE(mirrorwall) },
{ DS_NOCHK, &g_mirrorSector[0], sizeof(g_mirrorSector[0]), ARRAY_SIZE(g_mirrorSector) }, { DS_NOCHK, &mirrorsector[0], sizeof(mirrorsector[0]), ARRAY_SIZE(mirrorsector) },
{ 0, &everyothertime, sizeof(everyothertime), 1 }, { 0, &everyothertime, sizeof(everyothertime), 1 },
{ DS_END, 0, 0, 0 } { DS_END, 0, 0, 0 }
}; };
@ -861,8 +861,8 @@ static const dataspec_t svgm_anmisc[] =
{ 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 }, { 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 },
{ DS_NOCHK, &g_deleteQueueSize, sizeof(g_deleteQueueSize), 1 }, { DS_NOCHK, &g_deleteQueueSize, sizeof(g_deleteQueueSize), 1 },
{ DS_CNT(g_deleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_deleteQueueSize }, { DS_CNT(g_deleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_deleteQueueSize },
{ DS_NOCHK, &g_cloudCnt, sizeof(g_cloudCnt), 1 }, { DS_NOCHK, &numclouds, sizeof(numclouds), 1 },
{ 0, &g_cloudSect[0], sizeof(g_cloudSect), 1 }, { 0, &clouds[0], sizeof(clouds), 1 },
{ 0, &g_cloudX, sizeof(g_cloudX), 1 }, { 0, &g_cloudX, sizeof(g_cloudX), 1 },
{ 0, &g_cloudY, sizeof(g_cloudY), 1 }, { 0, &g_cloudY, sizeof(g_cloudY), 1 },
{ 0, &g_pskyidx, sizeof(g_pskyidx), 1 }, // DS_NOCHK? { 0, &g_pskyidx, sizeof(g_pskyidx), 1 }, // DS_NOCHK?
@ -874,7 +874,7 @@ static const dataspec_t svgm_anmisc[] =
{ 0, &shadedsector[0], sizeof(shadedsector[0]), MAXSECTORS }, { 0, &shadedsector[0], sizeof(shadedsector[0]), MAXSECTORS },
{ 0, &g_ambientCnt, sizeof(g_ambientCnt), 1 }, { 0, &ambientfx, sizeof(ambientfx), 1 },
{ 0, &ambienthitag[0], sizeof(ambienthitag[0]), ARRAY_SIZE(ambienthitag) }, { 0, &ambienthitag[0], sizeof(ambienthitag[0]), ARRAY_SIZE(ambienthitag) },
{ 0, &ambientlotag[0], sizeof(ambientlotag[0]), ARRAY_SIZE(ambientlotag) }, { 0, &ambientlotag[0], sizeof(ambientlotag[0]), ARRAY_SIZE(ambientlotag) },
@ -883,14 +883,14 @@ static const dataspec_t svgm_anmisc[] =
{ 0, &g_hulkSpawn, sizeof(g_hulkSpawn), 1 }, { 0, &g_hulkSpawn, sizeof(g_hulkSpawn), 1 },
{ 0, &g_lastLevel, sizeof(g_lastLevel), 1 }, { 0, &g_lastLevel, sizeof(g_lastLevel), 1 },
{ 0, &g_geoSector[0], sizeof(g_geoSector[0]), ARRAY_SIZE(g_geoSector) }, { 0, &geosector[0], sizeof(geosector[0]), ARRAY_SIZE(geosector) },
{ 0, &g_geoSectorWarp[0], sizeof(g_geoSectorWarp[0]), ARRAY_SIZE(g_geoSectorWarp) }, { 0, &geosectorwarp[0], sizeof(geosectorwarp[0]), ARRAY_SIZE(geosectorwarp) },
{ 0, &g_geoSectorX[0], sizeof(g_geoSectorX[0]), ARRAY_SIZE(g_geoSectorX) }, { 0, &geox[0], sizeof(geox[0]), ARRAY_SIZE(geox) },
{ 0, &g_geoSectorY[0], sizeof(g_geoSectorY[0]), ARRAY_SIZE(g_geoSectorY) }, { 0, &geoy[0], sizeof(geoy[0]), ARRAY_SIZE(geoy) },
{ 0, &g_geoSectorWarp2[0], sizeof(g_geoSectorWarp2[0]), ARRAY_SIZE(g_geoSectorWarp2) }, { 0, &geosectorwarp2[0], sizeof(geosectorwarp2[0]), ARRAY_SIZE(geosectorwarp2) },
{ 0, &g_geoSectorX2[0], sizeof(g_geoSectorX2[0]), ARRAY_SIZE(g_geoSectorX2) }, { 0, &geox2[0], sizeof(geox2[0]), ARRAY_SIZE(geox2) },
{ 0, &g_geoSectorY2[0], sizeof(g_geoSectorY2[0]), ARRAY_SIZE(g_geoSectorY2) }, { 0, &geoy2[0], sizeof(geoy2[0]), ARRAY_SIZE(geoy2) },
{ 0, &g_geoSectorCnt, sizeof(g_geoSectorCnt), 1 }, { 0, &geocnt, sizeof(geocnt), 1 },
{ 0, &WindTime, sizeof(WindTime), 1 }, { 0, &WindTime, sizeof(WindTime), 1 },
{ 0, &WindDir, sizeof(WindDir), 1 }, { 0, &WindDir, sizeof(WindDir), 1 },
@ -898,7 +898,7 @@ static const dataspec_t svgm_anmisc[] =
{ 0, &mamaspawn_count, sizeof(mamaspawn_count), 1 }, { 0, &mamaspawn_count, sizeof(mamaspawn_count), 1 },
{ 0, &banjosound, sizeof(banjosound), 1 }, { 0, &banjosound, sizeof(banjosound), 1 },
{ 0, &g_bellTime, sizeof(g_bellTime), 1 }, { 0, &g_bellTime, sizeof(g_bellTime), 1 },
{ 0, &g_bellSprite, sizeof(g_bellSprite), 1 }, { 0, &BellSprite, sizeof(BellSprite), 1 },
{ 0, &enemysizecheat, sizeof(enemysizecheat), 1 }, { 0, &enemysizecheat, sizeof(enemysizecheat), 1 },
{ 0, &ufospawnsminion, sizeof(ufospawnsminion), 1 }, { 0, &ufospawnsminion, sizeof(ufospawnsminion), 1 },

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@ -219,10 +219,10 @@ static inline void G_MoveClouds(void)
g_cloudX += sintable[(fix16_to_int(g_player[screenpeek].ps->q16ang)+512)&2047]>>9; g_cloudX += sintable[(fix16_to_int(g_player[screenpeek].ps->q16ang)+512)&2047]>>9;
g_cloudY += sintable[fix16_to_int(g_player[screenpeek].ps->q16ang)&2047]>>9; g_cloudY += sintable[fix16_to_int(g_player[screenpeek].ps->q16ang)&2047]>>9;
for (i=g_cloudCnt-1; i>=0; i--) for (i=numclouds-1; i>=0; i--)
{ {
sector[g_cloudSect[i]].ceilingxpanning = g_cloudX>>6; sector[clouds[i]].ceilingxpanning = g_cloudX>>6;
sector[g_cloudSect[i]].ceilingypanning = g_cloudY>>6; sector[clouds[i]].ceilingypanning = g_cloudY>>6;
} }
} }

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@ -9759,7 +9759,7 @@ void G_MoveWorld(void)
if (!DEER) if (!DEER)
G_MoveFX(); //ST 11 G_MoveFX(); //ST 11
if (RR && numplayers < 2 && g_thunderOn) if (RR && numplayers < 2 && thunderon)
G_Thunder(); G_Thunder();
g_moveWorldTime = (1-0.033)*g_moveWorldTime + 0.033*(timerGetHiTicks()-worldTime); g_moveWorldTime = (1-0.033)*g_moveWorldTime + 0.033*(timerGetHiTicks()-worldTime);

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@ -159,7 +159,7 @@ G_EXTERN ClockTicks ototalclock;
G_EXTERN int32_t g_wupass; G_EXTERN int32_t g_wupass;
G_EXTERN int32_t g_chickenPlant; G_EXTERN int32_t g_chickenPlant;
G_EXTERN int32_t g_thunderOn; G_EXTERN int32_t thunderon;
G_EXTERN int32_t g_ufoSpawn; G_EXTERN int32_t g_ufoSpawn;
G_EXTERN int32_t g_ufoCnt; G_EXTERN int32_t g_ufoCnt;
G_EXTERN int32_t g_hulkSpawn; G_EXTERN int32_t g_hulkSpawn;

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@ -1320,7 +1320,7 @@ static void prelevel(char g)
g_jailDoorCnt = 0; g_jailDoorCnt = 0;
g_mineCartCnt = 0; g_mineCartCnt = 0;
g_ambientCnt = 0; g_ambientCnt = 0;
g_thunderOn = 0; thunderon = 0;
g_chickenPlant = 0; g_chickenPlant = 0;
if (RRRA) if (RRRA)
{ {
@ -1359,7 +1359,7 @@ static void prelevel(char g)
for (bssize_t i=0; i<numsectors; i++) for (bssize_t i=0; i<numsectors; i++)
{ {
if (RR && sector[i].ceilingpicnum == RRTILE2577) if (RR && sector[i].ceilingpicnum == RRTILE2577)
g_thunderOn = 1; thunderon = 1;
sector[i].extra = 256; sector[i].extra = 256;
switch (sector[i].lotag) switch (sector[i].lotag)
@ -1872,7 +1872,7 @@ static void prelevel(char g)
} }
} }
if (RR && !g_thunderOn) if (RR && !thunderon)
{ {
videoSetPalette(BASEPAL,0); videoSetPalette(BASEPAL,0);
g_visibility = g_player[screenpeek].ps->visibility; g_visibility = g_player[screenpeek].ps->visibility;