mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- handle all of RR's screens.
This commit is contained in:
parent
f4b089b776
commit
9dff494e6c
1 changed files with 117 additions and 91 deletions
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@ -265,9 +265,13 @@ public:
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playerswhenstarted = pws;
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}
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int Frame(uint64_t clock, bool skiprequest)
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void OnTick() override
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{
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if (ticks == 1) S_PlayBonusMusic();
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}
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void Draw(double) override
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{
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if (clock == 0) S_PlayBonusMusic();
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char tempbuf[32];
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twod->ClearScreen();
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DrawTexture(twod, tileGetTexture(MENUSCREEN), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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@ -343,7 +347,6 @@ public:
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}
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MiniText(45, 96 + (8 * 7), GStrings("Deaths"), 0);
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return skiprequest ? -1 : 1;
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}
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};
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@ -357,13 +360,23 @@ class DRRLevelSummaryScreen : public DScreenJob
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{
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const char* lastmapname;
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int gfx_offset;
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int bonuscnt = 0;
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int displaystate = 0;
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int speech = -1;
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int exitSoundStart;
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void SetTotalClock(int tc)
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enum
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{
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SetClock(tc * (uint64_t)1'000'000'000 / 120);
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}
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printTimeText = 1,
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printTimeVal = 2,
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printKillsText = 4,
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printKillsVal = 8,
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printSecretsText = 16,
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printSecretsVal = 32,
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printStatsAll = 63,
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exitSound = 64,
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exitWait = 128,
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};
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public:
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DRRLevelSummaryScreen(bool dofadeout = true) : DScreenJob(dofadeout? (fadein | fadeout) : fadein)
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@ -384,23 +397,84 @@ public:
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mysnprintf(tempbuf, 32, "%02d:%02d", (time / (26 * 60)) % 60, (time / 26) % 60);
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}
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void PrintTime(int currentclock)
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bool OnEvent(event_t* ev) override
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{
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if (ev->type == EV_KeyDown)
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{
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if ((displaystate & printStatsAll) != printStatsAll)
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{
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S_PlaySound(404, CHAN_AUTO, CHANF_UI);
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displaystate = printStatsAll;
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}
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else if (!(displaystate & exitSound))
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{
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displaystate |= exitSound;
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exitSoundStart = ticks;
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S_PlaySound(425, CHAN_AUTO, CHANF_UI);
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speech = BONUS_SPEECH1 + (rand() & 3);
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S_PlaySound(speech, CHAN_AUTO, CHANF_UI);
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}
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return true;
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}
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return false;
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}
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void OnTick() override
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{
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if (ticks == 1) S_PlayBonusMusic();
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if ((displaystate & printStatsAll) != printStatsAll)
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{
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if (ticks == 15 * 3)
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{
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displaystate |= printTimeText;
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}
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else if (ticks == 15 * 4)
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{
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displaystate |= printTimeVal;
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S_PlaySound(404, CHAN_AUTO, CHANF_UI);
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}
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else if (ticks == 15 * 6)
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{
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displaystate |= printKillsText;
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}
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else if (ticks == 15 * 7)
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{
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displaystate |= printKillsVal;
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S_PlaySound(404, CHAN_AUTO, CHANF_UI);
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}
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else if (ticks == 15 * 9)
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{
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displaystate |= printSecretsText;
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}
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else if (ticks == 15 * 10)
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{
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displaystate |= printSecretsVal;
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S_PlaySound(404, CHAN_AUTO, CHANF_UI);
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}
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}
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if (displaystate & exitSound)
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{
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if (ticks >= exitSoundStart + 60)
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{
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displaystate ^= exitSound | exitWait;
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}
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}
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if (displaystate & exitWait)
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{
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if (speech <= 0 || !S_CheckSoundPlaying(speech))
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state = finished;
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}
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}
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void PrintTime()
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{
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char tempbuf[32];
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BigText(30, 48, GStrings("TXT_YerTime"), -1);
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BigText(30, 64, GStrings("TXT_ParTime"), -1);
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BigText(30, 80, GStrings("TXT_XTRTIME"), -1);
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if (bonuscnt == 0)
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bonuscnt++;
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if (currentclock > (60 * 4))
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if (displaystate & printTimeVal)
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{
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if (bonuscnt == 1)
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{
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bonuscnt++;
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S_PlaySound(404, CHAN_AUTO, CHANF_UI);
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}
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FormatTime(ps[myconnectindex].player_par, tempbuf);
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BigText(191, 48, tempbuf, -1);
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@ -415,22 +489,14 @@ public:
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}
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}
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void PrintKills(int currentclock)
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void PrintKills()
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{
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char tempbuf[32];
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BigText(30, 112, GStrings("TXT_VarmintsKilled"), -1);
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BigText(30, 128, GStrings("TXT_VarmintsLeft"), -1);
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if (bonuscnt == 2)
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bonuscnt++;
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if (currentclock > (60 * 7))
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if (displaystate & printKillsVal)
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{
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if (bonuscnt == 3)
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{
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bonuscnt++;
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S_PlaySound(442, CHAN_AUTO, CHANF_UI);
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}
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mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].actors_killed);
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BigText(231, 112, tempbuf, -1);
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if (ud.player_skill > 3)
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@ -448,20 +514,14 @@ public:
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}
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}
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void PrintSecrets(int currentclock)
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void PrintSecrets()
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{
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char tempbuf[32];
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BigText(30, 144, GStrings("TXT_SECFND"), -1);
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BigText(30, 160, GStrings("TXT_SECMISS"), -1);
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if (bonuscnt == 4) bonuscnt++;
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if (currentclock > (60 * 10))
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if (displaystate & printSecretsVal)
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{
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if (bonuscnt == 5)
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{
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bonuscnt++;
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S_PlaySound(404, CHAN_AUTO, CHANF_UI);
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}
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mysnprintf(tempbuf, 32, "%-3d", ps[myconnectindex].secret_rooms);
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BigText(231, 144, tempbuf, -1);
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if (ps[myconnectindex].secret_rooms > 0)
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@ -471,64 +531,26 @@ public:
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}
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}
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int Frame(uint64_t clock, bool skiprequest)
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void Draw(double) override
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{
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if (clock == 0) S_PlayBonusMusic();
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twod->ClearScreen();
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int currentclock = int(clock * 120 / 1'000'000'000);
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DrawTexture(twod, tileGetTexture(gfx_offset, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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if (lastmapname) BigText(80, 16, lastmapname, -1);
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BigText(15, 192, GStrings("PRESSKEY"), -1);
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if (currentclock > (60 * 3))
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if (displaystate & printTimeText)
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{
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PrintTime(currentclock);
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PrintTime();
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}
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if (currentclock > (60 * 6))
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if (displaystate & printKillsText)
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{
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PrintKills(currentclock);
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PrintKills();
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}
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if (currentclock > (60 * 9))
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if (displaystate & printSecretsText)
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{
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PrintSecrets(currentclock);
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PrintSecrets();
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}
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if (currentclock > (1000000000L) && currentclock < (1000000320L))
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{
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int val = (currentclock >> 4) % 15;
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if (val == 0)
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{
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if (bonuscnt == 6)
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{
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bonuscnt++;
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S_PlaySound(425, CHAN_AUTO, CHANF_UI);
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speech = BONUS_SPEECH1 + (rand() & 3);
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S_PlaySound(speech, CHAN_AUTO, CHANF_UI);
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}
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}
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}
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else if (currentclock > (10240 + 120L))
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{
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if (speech > 0 && !skiprequest && soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, speech)) return 1;
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return 0;
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}
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if (currentclock > 10240 && currentclock < 10240 + 10240)
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SetTotalClock(1024);
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if (skiprequest && currentclock > (60 * 2))
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{
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skiprequest = false;
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if (currentclock < (60 * 13))
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{
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SetTotalClock(60 * 13);
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}
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else if (currentclock < (1000000000))
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SetTotalClock(1000000000);
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}
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return 1;
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}
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};
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@ -539,20 +561,25 @@ class DRRRAEndOfGame : public DScreenJob
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public:
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DRRRAEndOfGame() : DScreenJob(fadein|fadeout)
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{
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S_PlaySound(35, CHAN_AUTO, CHANF_UI);
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}
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int Frame(uint64_t clock, bool skiprequest)
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bool OnEvent(event_t* ev) override
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{
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int currentclock = int(clock * 120 / 1'000'000'000);
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auto tex = tileGetTexture(ENDGAME + ((currentclock >> 4) & 1));
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DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
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if (!S_CheckSoundPlaying(-1, 35) && currentclock > 15*120) return 0; // make sure it stays, even if sound is off.
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if (skiprequest)
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if (ev->type == EV_GUI_KeyDown)
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{
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S_StopSound(35);
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return -1;
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state = skipped;
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}
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return 1;
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return true;
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}
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void OnTick() override
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{
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if (ticks == 1) S_PlaySound(35, CHAN_AUTO, CHANF_UI);
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if (!S_CheckSoundPlaying(-1, 35) && ticks > 15 * GameTicRate) state = finished; // make sure it stays, even if sound is off.
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}
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void Draw(double) override
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{
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auto tex = tileGetTexture(ENDGAME + ((ticks >> 2) & 1));
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DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
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}
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};
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@ -616,14 +643,13 @@ class DRRLoadScreen : public DScreenJob
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public:
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DRRLoadScreen(MapRecord* maprec) : DScreenJob(0), rec(maprec) {}
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int Frame(uint64_t clock, bool skiprequest)
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void Draw(double) override
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{
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DrawTexture(twod, tileGetTexture(LOADSCREEN), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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int y = isRRRA()? 140 : 90;
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BigText(160, y, (rec->flags & MI_USERMAP) ? GStrings("TXT_ENTRUM") : GStrings("TXT_ENTERIN"), 0);
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BigText(160, y+24, rec->DisplayName(), 0);
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return 0;
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}
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};
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