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Invalidate TILE_SAVESHOT whenever it is overwritten, so that it updates properly in GL.
(Also remove a redundant call to the screenshot function.) git-svn-id: https://svn.eduke32.com/eduke32@6703 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 4 deletions
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@ -1048,6 +1048,8 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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{
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{
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g_screenCapture = 0;
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g_screenCapture = 0;
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invalidatetile(TILE_SAVESHOT, 0, 255);
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if (getrendermode() == REND_CLASSIC)
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if (getrendermode() == REND_CLASSIC)
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{
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{
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setviewback();
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setviewback();
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@ -4817,10 +4819,6 @@ FAKE_F2:
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Menu_Change(MENU_SAVE);
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Menu_Change(MENU_SAVE);
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g_screenCapture = 1;
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G_DrawRooms(myconnectindex,65536);
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g_screenCapture = 0;
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S_PauseSounds(1);
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S_PauseSounds(1);
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Menu_Open(myconnectindex);
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Menu_Open(myconnectindex);
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