mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-12 19:20:38 +00:00
Ensure that game backgrounds that sometimes get drawn with orientation&64 always get drawn with orientation&64 to avoid wasting RAM.
git-svn-id: https://svn.eduke32.com/eduke32@5708 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
5c95eb842a
commit
9db5f7e44f
1 changed files with 2 additions and 2 deletions
|
@ -1326,7 +1326,7 @@ static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t
|
||||||
setpalettefade(r, g, b, end); // have to set to end fade value if we break!
|
setpalettefade(r, g, b, end); // have to set to end fade value if we break!
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, tile, 0, 0, 2+8+BGSTRETCH);
|
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, tile, 0, 0, 2+8+64+BGSTRETCH);
|
||||||
G_FadePalette(r, g, b, start);
|
G_FadePalette(r, g, b, start);
|
||||||
|
|
||||||
start += step;
|
start += step;
|
||||||
|
@ -1486,7 +1486,7 @@ void G_DisplayLogo(void)
|
||||||
P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8 + 2 + 1); // JBF 20040308
|
P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8 + 2 + 1); // JBF 20040308
|
||||||
fadepal(0, 0, 0, 0, 252, 28);
|
fadepal(0, 0, 0, 0, 252, 28);
|
||||||
flushperms();
|
flushperms();
|
||||||
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + BGSTRETCH);
|
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH);
|
||||||
nextpage();
|
nextpage();
|
||||||
fadepaltile(0, 0, 0, 252, 0, -28, DREALMS);
|
fadepaltile(0, 0, 0, 252, 0, -28, DREALMS);
|
||||||
totalclock = 0;
|
totalclock = 0;
|
||||||
|
|
Loading…
Reference in a new issue