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sw/src/weapon.cpp: Insert unused SHRAP structs into #if 0 blocks
git-svn-id: https://svn.eduke32.com/eduke32@8692 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 12 additions and 0 deletions
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@ -3045,11 +3045,13 @@ SpawnShrap(short ParentNum, short Secondary)
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{NULL,0,0,0,0,0,0,0,0,0},
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{NULL,0,0,0,0,0,0,0,0,0},
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};
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};
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#if 0
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static SHRAP LowerGore[] =
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static SHRAP LowerGore[] =
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{
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{
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{s_GoreLeg, GORE_Leg, 4, Z_BOT, 300, 500, 100, 200, TRUE, 2048},
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{s_GoreLeg, GORE_Leg, 4, Z_BOT, 300, 500, 100, 200, TRUE, 2048},
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{NULL,0,0,0,0,0,0,0,0,0},
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{NULL,0,0,0,0,0,0,0,0,0},
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};
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};
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#endif
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static SHRAP SmallGore[] =
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static SHRAP SmallGore[] =
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{
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{
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@ -3066,6 +3068,7 @@ SpawnShrap(short ParentNum, short Secondary)
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{NULL,0,0,0,0,0,0,0,0,0},
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{NULL,0,0,0,0,0,0,0,0,0},
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};
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};
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#if 0
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static SHRAP BoltExpShrap[] =
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static SHRAP BoltExpShrap[] =
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{
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{
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{s_GoreFlame, GORE_Drip, 4, Z_MID, 300, 700, 300, 600, TRUE, 2048},
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{s_GoreFlame, GORE_Drip, 4, Z_MID, 300, 700, 300, 600, TRUE, 2048},
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@ -3096,6 +3099,7 @@ SpawnShrap(short ParentNum, short Secondary)
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FireballExpShrap1,
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FireballExpShrap1,
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FireballExpShrap2
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FireballExpShrap2
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};
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};
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#endif
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// state, id, num, zlevel, min_jspeed, max_jspeed, min_vel, max_vel,
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// state, id, num, zlevel, min_jspeed, max_jspeed, min_vel, max_vel,
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// random_disperse, ang_range;
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// random_disperse, ang_range;
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@ -3131,11 +3135,13 @@ SpawnShrap(short ParentNum, short Secondary)
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{NULL,0,0,0,0,0,0,0,0,0},
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{NULL,0,0,0,0,0,0,0,0,0},
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};
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};
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#if 0
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static SHRAP SectorSquishGore[] =
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static SHRAP SectorSquishGore[] =
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{
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{
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{s_FastGoreDrip, GORE_Drip, 24, Z_MID, -400, -200, 600, 800, FALSE, 2048},
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{s_FastGoreDrip, GORE_Drip, 24, Z_MID, -400, -200, 600, 800, FALSE, 2048},
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{NULL,0,0,0,0,0,0,0,0,0},
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{NULL,0,0,0,0,0,0,0,0,0},
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};
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};
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#endif
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@ -3184,11 +3190,13 @@ SpawnShrap(short ParentNum, short Secondary)
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#define WALL_FLOOR_SHRAP 4097
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#define WALL_FLOOR_SHRAP 4097
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ANIMATOR DoShrapWallFloor;
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ANIMATOR DoShrapWallFloor;
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#if 0
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static SHRAP SectorExpShrap[] =
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static SHRAP SectorExpShrap[] =
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{
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{
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{NULL, WALL_FLOOR_SHRAP, 1, Z_BOT, 550, 800, 200, 400, TRUE, 512},
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{NULL, WALL_FLOOR_SHRAP, 1, Z_BOT, 550, 800, 200, 400, TRUE, 512},
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{NULL,0,0,0,0,0,0,0,0,0},
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{NULL,0,0,0,0,0,0,0,0,0},
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};
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};
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#endif
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int hz[3];
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int hz[3];
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short dang = 0;
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short dang = 0;
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@ -4150,11 +4158,13 @@ SpawnBlood(short SpriteNum, short Weapon, short hit_ang, int hit_x, int hit_y, i
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{NULL,0,0,0,0,0,0,0,0,0},
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{NULL,0,0,0,0,0,0,0,0,0},
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};
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};
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#if 0
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static SHRAP MoreBlood[] =
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static SHRAP MoreBlood[] =
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{
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{
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{s_GoreDrip, GORE_Drip, 2, Z_TOP, 100, 250, 10, 20, TRUE, 512},
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{s_GoreDrip, GORE_Drip, 2, Z_TOP, 100, 250, 10, 20, TRUE, 512},
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{NULL,0,0,0,0,0,0,0,0,0},
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{NULL,0,0,0,0,0,0,0,0,0},
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};
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};
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#endif
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static SHRAP ExtraBlood[] =
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static SHRAP ExtraBlood[] =
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{
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{
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@ -4168,11 +4178,13 @@ SpawnBlood(short SpriteNum, short Weapon, short hit_ang, int hit_x, int hit_y, i
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{NULL,0,0,0,0,0,0,0,0,0},
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{NULL,0,0,0,0,0,0,0,0,0},
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};
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};
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#if 0
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static SHRAP SwordPowerup[] =
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static SHRAP SwordPowerup[] =
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{
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{
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{s_ElectroShrap, ELECTRO_SHARD, 16, Z_TOP, 75, 200, 70, 150, TRUE, 512},
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{s_ElectroShrap, ELECTRO_SHARD, 16, Z_TOP, 75, 200, 70, 150, TRUE, 512},
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{NULL,0,0,0,0,0,0,0,0,0},
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{NULL,0,0,0,0,0,0,0,0,0},
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};
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};
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#endif
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short dang = 0;
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short dang = 0;
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