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- Exhumed: Skip the map when changing levels from the console.
The current screen job implementation does not coexist well with UI elements. More like a hotfix, the screen job framework needs to be redone for properly handling input.
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1 changed files with 2 additions and 1 deletions
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@ -225,7 +225,8 @@ void GameInterface::LevelCompleted(MapRecord *map, int skill)
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{
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Mus_Stop();
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if (currentLevel->levelNumber == 0) gameaction = ga_mainmenu;
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else Intermission(currentLevel, map);
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else if (ConsoleState == c_up) Intermission(currentLevel, map);
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else gameaction = ga_nextlevel;
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}
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//---------------------------------------------------------------------------
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