mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
parent
aef59ef523
commit
9c40c2f6af
3 changed files with 3 additions and 3 deletions
|
@ -27,6 +27,7 @@
|
|||
#include "menu.h"
|
||||
#include "version.h"
|
||||
#include "earcut.hpp"
|
||||
#include "gamestate.h"
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
# include "mdsprite.h"
|
||||
|
@ -2999,7 +3000,7 @@ void videoNextPage(void)
|
|||
M_Drawer();
|
||||
|
||||
// Handle the final 2D overlays.
|
||||
DrawFullscreenBlends();
|
||||
if (gamestate == GS_LEVEL) DrawFullscreenBlends();
|
||||
DrawRateStuff();
|
||||
|
||||
if (in3dmode())
|
||||
|
|
|
@ -144,7 +144,6 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
|
|||
("visibility", w.visibility)
|
||||
("bobcounter", w.bobcounter)
|
||||
("weapon_sway", w.weapon_sway)
|
||||
("pals_time", w.pals_time)
|
||||
("randomflamex", w.randomflamex)
|
||||
("crack_time", w.crack_time)
|
||||
("aim.mode", w.aim_mode)
|
||||
|
|
|
@ -134,7 +134,7 @@ struct player_struct
|
|||
int posxv, posyv, poszv, last_pissed_time, truefz, truecz;
|
||||
int player_par, visibility;
|
||||
int bobcounter;
|
||||
int pals_time, randomflamex, crack_time;
|
||||
int randomflamex, crack_time;
|
||||
|
||||
int aim_mode, auto_aim, ftt;
|
||||
|
||||
|
|
Loading…
Reference in a new issue