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RR: restore proper vehicle accuracy to RedNukem code-base.
- I tried to do something smarter originally but want the values to be 100% accurate to upstream.
This commit is contained in:
parent
4bc105ec07
commit
9c27f49d42
1 changed files with 16 additions and 24 deletions
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@ -3164,7 +3164,6 @@ enddisplayweapon:
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#define MAXANGVEL 1024
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#define MAXHORIZVEL 256
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#define MOTOTURN 20
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#define MAXVELMOTO 120
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int32_t g_myAimStat = 0, g_oldAimStat = 0;
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@ -3664,22 +3663,18 @@ void P_GetInputMotorcycle(int playerNum)
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localInput.extbits |= (buttonMap.ButtonDown(gamefunc_Strafe_Left) || (input.svel > 0)) << 2;
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localInput.extbits |= (buttonMap.ButtonDown(gamefunc_Strafe_Right) || (input.svel < 0)) << 3;
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int turnAmount;
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int const turn = input.q16avel / 32;
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int turnLeft = buttonMap.ButtonDown(gamefunc_Turn_Left) || buttonMap.ButtonDown(gamefunc_Strafe_Left);
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int turnRight = buttonMap.ButtonDown(gamefunc_Turn_Right) || buttonMap.ButtonDown(gamefunc_Strafe_Right);
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int avelScale = F16((turnLeft || turnRight) ? 1 : 0);
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if (turn)
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{
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turnAmount = (MOTOTURN << 1);
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avelScale = fix16_max(avelScale, fix16_clamp(fix16_mul(turn, turn),0,F16(1)));
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if (turn < 0)
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turnLeft = 1;
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else if (turn > 0)
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turnRight = 1;
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}
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else
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turnAmount = MOTOTURN;
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input.svel = input.fvel = input.q16avel = 0;
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@ -3718,16 +3713,16 @@ void P_GetInputMotorcycle(int playerNum)
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if (turnHeldTime >= TURBOTURNTIME && pPlayer->moto_speed > 0)
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{
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if (moveBack)
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turnAmount)));
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turn ? 40 : 20)));
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else
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turnAmount)));
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turn ? 40 : 20)));
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}
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else
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{
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if (moveBack)
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turnAmount / (8 / 3))));
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turn ? 20 : 6)));
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else
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turnAmount / (8 / 3))));
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turn ? 20 : 6)));
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}
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}
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else if (turnRight || pPlayer->moto_drink > 0)
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@ -3739,16 +3734,16 @@ void P_GetInputMotorcycle(int playerNum)
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if (turnHeldTime >= TURBOTURNTIME && pPlayer->moto_speed > 0)
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{
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if (moveBack)
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turnAmount)));
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turn ? 40 : 20)));
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else
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turnAmount)));
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turn ? 40 : 20)));
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}
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else
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{
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if (moveBack)
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turnAmount / (8 / 3))));
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turn ? 20 : 6)));
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else
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turnAmount / (8 / 3))));
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turn ? 20 : 6)));
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}
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}
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else
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@ -3870,14 +3865,12 @@ void P_GetInputBoat(int playerNum)
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localInput.extbits |= (buttonMap.ButtonDown(gamefunc_Strafe_Left) || (input.svel > 0)) << 2;
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localInput.extbits |= (buttonMap.ButtonDown(gamefunc_Strafe_Right) || (input.svel < 0)) << 3;
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int turnAmount;
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int const turn = input.q16avel / 32;
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int turnLeft = buttonMap.ButtonDown(gamefunc_Turn_Left) || buttonMap.ButtonDown(gamefunc_Strafe_Left);
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int turnRight = buttonMap.ButtonDown(gamefunc_Turn_Right) || buttonMap.ButtonDown(gamefunc_Strafe_Right);
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int avelScale = F16((turnLeft || turnRight) ? 1 : 0);
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if (turn)
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{
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turnAmount = (MOTOTURN << 1);
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avelScale = fix16_max(avelScale, fix16_clamp(fix16_mul(turn, turn),0,F16(1)));
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if (turn < 0)
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turnLeft = 1;
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@ -3885,7 +3878,6 @@ void P_GetInputBoat(int playerNum)
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turnRight = 1;
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}
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else
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turnAmount = MOTOTURN;
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input.svel = input.fvel = input.q16avel = 0;
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@ -3911,15 +3903,15 @@ void P_GetInputBoat(int playerNum)
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if (pPlayer->tilt_status < -10)
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pPlayer->tilt_status = -10;
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if (turnHeldTime >= TURBOTURNTIME)
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turnAmount)));
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turn ? 40 : 20)));
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else
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turnAmount / (10 / 3))));
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turn ? 12 : 6)));
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}
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else
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if (turnHeldTime >= TURBOTURNTIME)
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turnAmount / 3)));
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turn ? 12 : 6)));
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else
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval((turnAmount / (10 / 3)) / 3)));
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turn ? 4 : 2)));
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}
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else if (turnRight || pPlayer->moto_drink > 0)
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{
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@ -3930,15 +3922,15 @@ void P_GetInputBoat(int playerNum)
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if (pPlayer->tilt_status > 10)
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pPlayer->tilt_status = 10;
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if (turnHeldTime >= TURBOTURNTIME)
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turnAmount)));
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turn ? 40 : 20)));
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else
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turnAmount / (10 / 3))));
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turn ? 12 : 6)));
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}
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else
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if (turnHeldTime >= TURBOTURNTIME)
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turnAmount / 3)));
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turn ? 12 : 6)));
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else
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval((turnAmount / (10 / 3)) / 3)));
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(turn ? 4 : 2)));
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}
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else if (!pPlayer->not_on_water)
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{
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