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- scaling consistency changes from uplifting Redneck Rampage HUDs.
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1 changed files with 2 additions and 2 deletions
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@ -116,7 +116,7 @@ public:
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void FullscreenHUD1(struct player_struct* p, int snum)
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{
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float imgScale = 14.f;
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double imgScale = (scale * numberFont.mFont->GetHeight()) * 0.7;
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//
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// Health
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@ -168,7 +168,7 @@ public:
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if (strlen > 1)
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{
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auto scaler = strlen - 1;
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imgX += ((imgX / 2.) * scaler) + ((imgX / 10.) * scaler);
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imgX += ((imgX / 2.) * scaler) + ((imgX / (10. * scale)) * scaler);
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}
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DrawGraphic(imgWeap, -imgX, -1.5, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, weapScale, weapScale);
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}
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