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Lunatic: clean up 'geom' module, make walls readable with pseudo-member 'z'.
git-svn-id: https://svn.eduke32.com/eduke32@3875 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 30 additions and 22 deletions
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@ -579,6 +579,10 @@ local walltype_mt = {
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ishittable = function(w)
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return (band(w.cstat, 64)~=0)
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end,
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-- Indexing a wall with 'z' gets 0, so that you can e.g. use a wall as
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-- RHS to vec3_t addition.
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z = 0,
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}
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}
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ffi.metatype("walltype", walltype_mt)
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@ -4,6 +4,9 @@ local require = require
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local ffi = require("ffi")
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local math = require("math")
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local abs = math.abs
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local sqrt = math.sqrt
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local type = type
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local error = error
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@ -23,7 +26,6 @@ local ivec3_t = ffi.typeof("vec3_t")
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local dvec2_t = ffi.typeof("struct { double x, y; }")
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local dvec3_t = ffi.typeof("struct { double x, y, z; }")
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local vec2_mt = {
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__add = function(a, b) return dvec2_t(a.x+b.x, a.y+b.y) end,
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__sub = function(a, b) return dvec2_t(a.x-b.x, a.y-b.y) end,
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@ -47,14 +49,12 @@ local vec2_mt = {
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return dvec2_t(a.x/b, a.y/b)
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end,
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__len = function(a) return math.sqrt(a.x*a.x + a.y*a.y) end,
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__tostring = function(a) return "vec2("..a.x..", "..a.y..")" end,
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__index = {
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lensq = function(a) return a.x*a.x + a.y*a.y end,
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mhlen = function(a) return math.abs(a.x)+math.abs(a.y) end,
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mhlen = function(a) return abs(a.x)+abs(a.y) end,
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},
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}
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@ -91,44 +91,40 @@ local vec3_mt = {
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return v(v.x, v.y, v.z-zofs)
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end,
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-- The # operator returns the Euclidean length.
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-- TODO: REMOVE.
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__len = function(a) return math.sqrt(a.x*a.x + a.y*a.y + a.z*a.z) end,
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-- INTERNAL: Calling a vector calls the constructor of its type.
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__call = function(v, ...)
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return v:_isi() and ivec3_t(...) or dvec3_t(...)
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end,
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-- INTERNAL
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-- XXX: Rewrite using _serialize internal API instead.
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__tostring = function(a)
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return (a:_isi() and "i" or "").."vec3("..a.x..", "..a.y..", "..a.z..")"
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end,
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__index = {
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-- Euclidean 3D length.
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len = function(a) return math.sqrt(a.x*a.x + a.y*a.y + a.z*a.z) end,
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len = function(a) return sqrt(a.x*a.x + a.y*a.y + a.z*a.z) end,
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-- Euclidean 3D squared length.
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lensq = function(a) return a.x*a.x + a.y*a.y + a.z*a.z end,
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-- Euclidean 2D length.
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len2 = function(a) return math.sqrt(a.x*a.x + a.y*a.y) end,
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len2 = function(a) return sqrt(a.x*a.x + a.y*a.y) end,
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-- Euclidean 2D squared length.
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len2sq = function(a) return a.x*a.x + a.y*a.y end,
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-- Manhattan-distance 3D length:
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mhlen = function(a) return math.abs(a.x)+math.abs(a.y)+math.abs(a.z) end,
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mhlen = function(a) return abs(a.x)+abs(a.y)+abs(a.z) end,
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toivec3 = function(v) return ivec3_t(v.x, v.y, v.z) end,
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-- Get the type constructor for this vector.
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_getctor = function(v)
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return v:_isi() and ivec3_t or dvec3_t
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end,
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-- BUILD-coordinate (z scaled by 16) <-> uniform conversions.
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touniform = function(v)
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return v:_isi()
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and v(v.x, v.y, arshift(v.z, 4))
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or v(v.x, v.y, v.z/4)
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and v:_getctor(v.x, v.y, arshift(v.z, 4))
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or v:_getctor(v.x, v.y, v.z/4)
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end,
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tobuild = function(v) return v(v.x, v.y, 16*v.z) end,
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tobuild = function(v) return v:_getctor(v.x, v.y, 16*v.z) end,
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-- Is <v> integer vec3? INTERNAL.
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_isi = function(v)
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@ -247,6 +247,8 @@ gameevent
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end
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}
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local geom = require "geom"
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gameevent
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{
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gv.EVENT_ENTERLEVEL,
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@ -337,11 +339,17 @@ gameevent
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checkfail("gameevent('GAME', function() print('qwe') end)",
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"must be called from top level")
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-- Test vec3 + wall. Pseudo wall member 'z' will be accessed.
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local mpos = geom.vec3()
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for i=0,gv.numwalls-1 do
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mpos = mpos + wall[i]
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end
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mpos = mpos/gv.numwalls
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printf("Map center point: (%d,%d)", mpos.x, mpos.y)
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end
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}
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local geom = require "geom"
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gameevent{"LOADACTOR", function(i)
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local spr = sprite[i]
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if (i==614 and spr.picnum==930) then
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