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sdlayer.c: also SDL_WarpMouse() in debugging builds. This has at least three
effects: 1) Mouse turning works with SDL 1.3 2) The mouse pointer can't leave the window area with the console up, so that focus always stays with the application 3) Menu selection using the mouse doesn't work. Not dramatic IMO. git-svn-id: https://svn.eduke32.com/eduke32@2011 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 3 deletions
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@ -1715,7 +1715,7 @@ int32_t handleevents(void)
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rv=-1;
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}
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break;
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#endif
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#endif // SDL version
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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@ -1766,9 +1766,9 @@ int32_t handleevents(void)
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mousex += ev.motion.xrel;
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mousey += ev.motion.yrel;
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#ifndef DEBUGGINGAIDS
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//#ifndef DEBUGGINGAIDS
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SDL_WarpMouse(xdim>>1, ydim>>1);
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#endif
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//#endif
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}
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break;
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