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Use references in G_UpdatePlayerFromMenu() and G_BackToMenu() for readability
git-svn-id: https://svn.eduke32.com/eduke32@7184 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 21 additions and 19 deletions
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@ -5985,23 +5985,25 @@ void G_UpdatePlayerFromMenu(void)
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if (ud.recstat != 0)
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return;
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auto &p = *g_player[myconnectindex].ps;
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if (numplayers > 1)
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{
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Net_SendClientInfo();
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if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
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sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
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if (sprite[p.i].picnum == APLAYER && sprite[p.i].pal != 1)
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sprite[p.i].pal = g_player[myconnectindex].pcolor;
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}
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else
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{
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/*int32_t j = g_player[myconnectindex].ps->team;*/
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/*int32_t j = p.team;*/
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P_SetupMiscInputSettings();
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g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
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p.palookup = g_player[myconnectindex].pcolor = ud.color;
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g_player[myconnectindex].pteam = ud.team;
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if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
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sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
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if (sprite[p.i].picnum == APLAYER && sprite[p.i].pal != 1)
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sprite[p.i].pal = g_player[myconnectindex].pcolor;
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}
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}
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@ -6019,26 +6021,26 @@ void G_BackToMenu(void)
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static int G_EndOfLevel(void)
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{
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
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P_UpdateScreenPal(g_player[myconnectindex].ps);
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auto &p = *g_player[myconnectindex].ps;
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if (g_player[myconnectindex].ps->gm&MODE_EOL)
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P_SetGamePalette(&p, BASEPAL, 0);
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P_UpdateScreenPal(&p);
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if (p.gm & MODE_EOL)
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{
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G_CloseDemoWrite();
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ready2send = 0;
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if (g_player[myconnectindex].ps->player_par > 0 && (g_player[myconnectindex].ps->player_par < ud.playerbest || ud.playerbest < 0) &&
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ud.display_bonus_screen == 1)
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CONFIG_SetMapBestTime(g_loadedMapHack.md4, g_player[myconnectindex].ps->player_par);
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if (p.player_par > 0 && (p.player_par < ud.playerbest || ud.playerbest < 0) && ud.display_bonus_screen == 1)
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CONFIG_SetMapBestTime(g_loadedMapHack.md4, p.player_par);
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if ((VM_OnEventWithReturn(EVENT_ENDLEVELSCREEN, g_player[myconnectindex].ps->i, myconnectindex, 0)) == 0 &&
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ud.display_bonus_screen == 1)
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if ((VM_OnEventWithReturn(EVENT_ENDLEVELSCREEN, p.i, myconnectindex, 0)) == 0 && ud.display_bonus_screen == 1)
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{
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int32_t i = ud.screen_size;
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int const ssize = ud.screen_size;
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ud.screen_size = 0;
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G_UpdateScreenArea();
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ud.screen_size = i;
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ud.screen_size = ssize;
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G_BonusScreen(0);
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}
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@ -6054,7 +6056,7 @@ static int G_EndOfLevel(void)
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if (!VOLUMEALL)
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G_DoOrderScreen();
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#endif
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g_player[myconnectindex].ps->gm = 0;
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p.gm = 0;
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Menu_Open(myconnectindex);
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Menu_Change(MENU_MAIN);
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return 2;
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@ -6071,9 +6073,9 @@ static int G_EndOfLevel(void)
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ready2send = 0;
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if (numplayers > 1)
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g_player[myconnectindex].ps->gm = MODE_GAME;
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p.gm = MODE_GAME;
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if (G_EnterLevel(g_player[myconnectindex].ps->gm))
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if (G_EnterLevel(p.gm))
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{
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G_BackToMenu();
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return 2;
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