From 9c0ee3d557a01c9581c394d911d117dda4b7bafb Mon Sep 17 00:00:00 2001 From: terminx Date: Sun, 18 Nov 2018 18:09:09 +0000 Subject: [PATCH] Use references in G_UpdatePlayerFromMenu() and G_BackToMenu() for readability git-svn-id: https://svn.eduke32.com/eduke32@7184 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/duke3d/src/game.cpp | 40 ++++++++++++++++++++------------------ 1 file changed, 21 insertions(+), 19 deletions(-) diff --git a/source/duke3d/src/game.cpp b/source/duke3d/src/game.cpp index 3c4aaf001..3c43bfc52 100644 --- a/source/duke3d/src/game.cpp +++ b/source/duke3d/src/game.cpp @@ -5985,23 +5985,25 @@ void G_UpdatePlayerFromMenu(void) if (ud.recstat != 0) return; + auto &p = *g_player[myconnectindex].ps; + if (numplayers > 1) { Net_SendClientInfo(); - if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1) - sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor; + if (sprite[p.i].picnum == APLAYER && sprite[p.i].pal != 1) + sprite[p.i].pal = g_player[myconnectindex].pcolor; } else { - /*int32_t j = g_player[myconnectindex].ps->team;*/ + /*int32_t j = p.team;*/ P_SetupMiscInputSettings(); - g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color; + p.palookup = g_player[myconnectindex].pcolor = ud.color; g_player[myconnectindex].pteam = ud.team; - if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1) - sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor; + if (sprite[p.i].picnum == APLAYER && sprite[p.i].pal != 1) + sprite[p.i].pal = g_player[myconnectindex].pcolor; } } @@ -6019,26 +6021,26 @@ void G_BackToMenu(void) static int G_EndOfLevel(void) { - P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); - P_UpdateScreenPal(g_player[myconnectindex].ps); + auto &p = *g_player[myconnectindex].ps; - if (g_player[myconnectindex].ps->gm&MODE_EOL) + P_SetGamePalette(&p, BASEPAL, 0); + P_UpdateScreenPal(&p); + + if (p.gm & MODE_EOL) { G_CloseDemoWrite(); ready2send = 0; - if (g_player[myconnectindex].ps->player_par > 0 && (g_player[myconnectindex].ps->player_par < ud.playerbest || ud.playerbest < 0) && - ud.display_bonus_screen == 1) - CONFIG_SetMapBestTime(g_loadedMapHack.md4, g_player[myconnectindex].ps->player_par); + if (p.player_par > 0 && (p.player_par < ud.playerbest || ud.playerbest < 0) && ud.display_bonus_screen == 1) + CONFIG_SetMapBestTime(g_loadedMapHack.md4, p.player_par); - if ((VM_OnEventWithReturn(EVENT_ENDLEVELSCREEN, g_player[myconnectindex].ps->i, myconnectindex, 0)) == 0 && - ud.display_bonus_screen == 1) + if ((VM_OnEventWithReturn(EVENT_ENDLEVELSCREEN, p.i, myconnectindex, 0)) == 0 && ud.display_bonus_screen == 1) { - int32_t i = ud.screen_size; + int const ssize = ud.screen_size; ud.screen_size = 0; G_UpdateScreenArea(); - ud.screen_size = i; + ud.screen_size = ssize; G_BonusScreen(0); } @@ -6054,7 +6056,7 @@ static int G_EndOfLevel(void) if (!VOLUMEALL) G_DoOrderScreen(); #endif - g_player[myconnectindex].ps->gm = 0; + p.gm = 0; Menu_Open(myconnectindex); Menu_Change(MENU_MAIN); return 2; @@ -6071,9 +6073,9 @@ static int G_EndOfLevel(void) ready2send = 0; if (numplayers > 1) - g_player[myconnectindex].ps->gm = MODE_GAME; + p.gm = MODE_GAME; - if (G_EnterLevel(g_player[myconnectindex].ps->gm)) + if (G_EnterLevel(p.gm)) { G_BackToMenu(); return 2;