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SW: Remove TitleLevel (probably dating back to 1995 prototype builds)
# Conflicts: # source/sw/src/game.cpp
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1 changed files with 0 additions and 57 deletions
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@ -1532,62 +1532,6 @@ void SybexScreen(void)
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// CTW REMOVED END
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void
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TitleLevel(void)
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{
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twod->ClearScreen();
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videoNextPage();
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ready2send = 0;
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totalclock = 0;
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ototalclock = 0;
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rotatesprite(0, 0, RS_SCALE, 0, TITLE_PIC, 0, 0, TITLE_ROT_FLAGS, 0, 0, xdim - 1, ydim - 1);
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videoNextPage();
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//FadeIn(0, 3);
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inputState.ClearAllInput();
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while (TRUE)
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{
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handleevents();
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OSD_DispatchQueued();
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// taken from top of faketimerhandler
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// limits checks to max of 40 times a second
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if (totalclock >= ototalclock + synctics)
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{
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//void MNU_CheckForMenusAnyKey( void );
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ototalclock += synctics;
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//MNU_CheckForMenusAnyKey();
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}
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//if (M_Active())
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// MNU_DrawMenu();
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//drawscreen as fast as you can
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rotatesprite(0, 0, RS_SCALE, 0, TITLE_PIC, 0, 0, TITLE_ROT_FLAGS, 0, 0, xdim - 1, ydim - 1);
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videoNextPage();
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if (totalclock > 5*120 || inputState.CheckAllInput())
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{
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DemoMode = TRUE;
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DemoPlaying = TRUE;
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break;
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}
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}
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// clearview(0);
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// nextpage();
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//SetPaletteToVESA(backup_pal);
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// put up a blank screen while loading
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// clearview(0);
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// nextpage();
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}
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void DrawMenuLevelScreen(void)
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{
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twod->ClearScreen();
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@ -2284,7 +2228,6 @@ void GameIntro(void)
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{
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LogoLevel();
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//CreditsLevel();
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//TitleLevel();
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IntroAnimLevel();
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IntroAnimCount = 0;
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}
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