diff --git a/source/sw/src/game.cpp b/source/sw/src/game.cpp index 06c796f67..2bc8ad0dd 100644 --- a/source/sw/src/game.cpp +++ b/source/sw/src/game.cpp @@ -1532,62 +1532,6 @@ void SybexScreen(void) // CTW REMOVED END -void -TitleLevel(void) -{ - twod->ClearScreen(); - videoNextPage(); - - ready2send = 0; - totalclock = 0; - ototalclock = 0; - - rotatesprite(0, 0, RS_SCALE, 0, TITLE_PIC, 0, 0, TITLE_ROT_FLAGS, 0, 0, xdim - 1, ydim - 1); - videoNextPage(); - //FadeIn(0, 3); - - inputState.ClearAllInput(); - while (TRUE) - { - handleevents(); - OSD_DispatchQueued(); - - // taken from top of faketimerhandler - // limits checks to max of 40 times a second - if (totalclock >= ototalclock + synctics) - { - //void MNU_CheckForMenusAnyKey( void ); - - ototalclock += synctics; - //MNU_CheckForMenusAnyKey(); - } - - //if (M_Active()) - // MNU_DrawMenu(); - - //drawscreen as fast as you can - rotatesprite(0, 0, RS_SCALE, 0, TITLE_PIC, 0, 0, TITLE_ROT_FLAGS, 0, 0, xdim - 1, ydim - 1); - - videoNextPage(); - - if (totalclock > 5*120 || inputState.CheckAllInput()) - { - DemoMode = TRUE; - DemoPlaying = TRUE; - break; - } - } - -// clearview(0); -// nextpage(); - //SetPaletteToVESA(backup_pal); - - // put up a blank screen while loading -// clearview(0); -// nextpage(); -} - - void DrawMenuLevelScreen(void) { twod->ClearScreen(); @@ -2284,7 +2228,6 @@ void GameIntro(void) { LogoLevel(); //CreditsLevel(); - //TitleLevel(); IntroAnimLevel(); IntroAnimCount = 0; }