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- Remove max ammo fudging for when showing the magazine amount for Duke since it overrides ammo maximums set from CON.
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1 changed files with 0 additions and 21 deletions
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@ -2630,27 +2630,6 @@ static void processweapon(int snum, ESyncBits actions, int psect)
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auto s = pact->s;
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auto s = pact->s;
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int shrunk = (s->yrepeat < 32);
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int shrunk = (s->yrepeat < 32);
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// Set maximum for pistol slightly higher if playing with `cl_showmagamount 1`.
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if (!cl_showmagamt)
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{
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if (p->ammo_amount[PISTOL_WEAPON] > PISTOL_MAXDEFAULT)
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p->ammo_amount[PISTOL_WEAPON] = PISTOL_MAXDEFAULT;
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if (gs.max_ammo_amount[PISTOL_WEAPON] != PISTOL_MAXDEFAULT)
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gs.max_ammo_amount[PISTOL_WEAPON] = PISTOL_MAXDEFAULT;
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}
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else
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{
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short pistolAddition = 4;
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short pistolNewMaximum = PISTOL_MAXDEFAULT + pistolAddition;
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if (p->ammo_amount[PISTOL_WEAPON] == PISTOL_MAXDEFAULT && gs.max_ammo_amount[PISTOL_WEAPON] == PISTOL_MAXDEFAULT)
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p->ammo_amount[PISTOL_WEAPON] += pistolAddition;
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if (gs.max_ammo_amount[PISTOL_WEAPON] != pistolNewMaximum)
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gs.max_ammo_amount[PISTOL_WEAPON] = pistolNewMaximum;
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}
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if (isNamWW2GI() && (actions & SB_HOLSTER)) // 'Holster Weapon
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if (isNamWW2GI() && (actions & SB_HOLSTER)) // 'Holster Weapon
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{
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{
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if (isWW2GI())
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if (isWW2GI())
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