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- Exhumed: Fix ordering issue in gi->GetInput()
preventing player from pressing use to start again.
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2bb5ef0d2e
commit
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1 changed files with 7 additions and 7 deletions
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@ -214,13 +214,6 @@ void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
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return;
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}
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if (PlayerList[nLocalPlayer].nHealth == 0)
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{
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lPlayerYVel = 0;
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lPlayerXVel = 0;
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return;
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}
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if (packet != nullptr)
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{
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localInput = {};
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@ -228,6 +221,13 @@ void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
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if (PlayerList[nLocalPlayer].nHealth == 0) localInput.actions &= SB_OPEN;
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}
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if (PlayerList[nLocalPlayer].nHealth == 0)
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{
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lPlayerYVel = 0;
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lPlayerXVel = 0;
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return;
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}
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processMovement(hidInput);
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if (packet) *packet = localInput;
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}
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