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- Blood: fixed crash with Gargoyle projectiles.
Thanks, MSVC, for not warning about this... :(
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parent
1fbaeceada
commit
9b061f9829
1 changed files with 2 additions and 2 deletions
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@ -5858,7 +5858,7 @@ static void actCheckThings()
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#ifdef NOONE_EXTENSIONS
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#ifdef NOONE_EXTENSIONS
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case kModernThingThrowableRock:
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case kModernThingThrowableRock:
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seqSpawn(24, actor, -1);
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seqSpawn(24, actor, -1);
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if (hit.type = kHitSprite)
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if (hit.type == kHitSprite)
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{
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{
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pSprite->xrepeat = 32;
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pSprite->xrepeat = 32;
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pSprite->yrepeat = 32;
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pSprite->yrepeat = 32;
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@ -5868,7 +5868,7 @@ static void actCheckThings()
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#endif
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#endif
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case kThingBone:
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case kThingBone:
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seqSpawn(24, actor, -1);
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seqSpawn(24, actor, -1);
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if (hit.type = kHitSprite)
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if (hit.type == kHitSprite)
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{
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{
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actDamageSprite(actor->GetOwner(), hit.actor, kDamageFall, 12);
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actDamageSprite(actor->GetOwner(), hit.actor, kDamageFall, 12);
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}
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}
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