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- pass correct sound ID to frontend for position calculation and minor improvements on debug printer.
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parent
ea9a84752f
commit
9adb4dd98d
1 changed files with 7 additions and 8 deletions
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@ -335,7 +335,7 @@ FString SoundEngine::ListSoundChannels()
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void SoundEngine::CalcPosVel(FSoundChan *chan, FVector3 *pos, FVector3 *vel)
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{
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CalcPosVel(chan->SourceType, chan->Source, chan->Point, chan->EntChannel, chan->ChanFlags, chan->SoundID, pos, vel);
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CalcPosVel(chan->SourceType, chan->Source, chan->Point, chan->EntChannel, chan->ChanFlags, chan->OrgID, pos, vel);
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}
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bool SoundEngine::ValidatePosVel(const FSoundChan* const chan, const FVector3& pos, const FVector3& vel)
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@ -1723,18 +1723,17 @@ FString SoundEngine::NoiseDebug()
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FVector3 listener;
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FVector3 origin;
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FString out = "*** SOUND DEBUG INFO ***\n"
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"x y z vol dist chan pri flags aud pos name\n";
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listener = this->listener.position;
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int ch = 0;
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FStringf out("*** SOUND DEBUG INFO ***\nListener: %3.2f %2.3f %2.3f\n"
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"x y z vol dist chan pri flags aud pos name\n", listener.X, listener.Y, listener.Z);
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if (Channels == nullptr)
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{
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return out;
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}
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listener = this->listener.position;
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int ch = 0;
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for (auto chan = Channels; chan; chan = chan->NextChan)
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{
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if (!(chan->ChanFlags & CHAN_IS3D))
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@ -1746,7 +1745,7 @@ FString SoundEngine::NoiseDebug()
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CalcPosVel(chan, &origin, nullptr);
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out.AppendFormat(TEXTCOLOR_GOLD "%5.0f | %5.0f | %5.0f | %5.0f ", origin.X, origin.Z, origin.Y, (origin - listener).Length());
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}
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out.AppendFormat("%-.2g %-4d %-4d %s3%sZ%sU%sM%sN%sA%sL%sE%sV" TEXTCOLOR_GOLD " %-5.4f %-4u %s\n", chan->Volume, chan->EntChannel, chan->Priority,
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out.AppendFormat("%-.2g %-4d %-4d %s3%sZ%sU%sM%sN%sA%sL%sE%sV" TEXTCOLOR_GOLD " %-5.4f %-4u %d: %s\n", chan->Volume, chan->EntChannel, chan->Priority,
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(chan->ChanFlags & CHAN_IS3D) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
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(chan->ChanFlags & CHAN_LISTENERZ) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
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(chan->ChanFlags & CHAN_UI) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
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@ -1756,7 +1755,7 @@ FString SoundEngine::NoiseDebug()
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(chan->ChanFlags & CHAN_LOOP) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
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(chan->ChanFlags & CHAN_EVICTED) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
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(chan->ChanFlags & CHAN_VIRTUAL) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
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GSnd->GetAudibility(chan), GSnd->GetPosition(chan), S_sfx[chan->SoundID].name.GetChars());
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GSnd->GetAudibility(chan), GSnd->GetPosition(chan), ((int)chan->OrgID)-1, S_sfx[chan->SoundID].name.GetChars());
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ch++;
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}
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out.AppendFormat("%d channels\n", ch);
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