. deleted the old savegame.h file.

This commit is contained in:
Christoph Oelckers 2020-07-20 23:22:40 +02:00
parent 7eb158bf72
commit 9ace06ad81
3 changed files with 0 additions and 85 deletions

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@ -29,7 +29,6 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
#include "ns.h" #include "ns.h"
#include "duke3d.h" #include "duke3d.h"
#include "savegame.h"
#include "sbar.h" #include "sbar.h"
#include "mapinfo.h" #include "mapinfo.h"
#include "cheathandler.h" #include "cheathandler.h"

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@ -30,7 +30,6 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
#include "duke3d.h" #include "duke3d.h"
#include "savegame.h"
#include "superfasthash.h" #include "superfasthash.h"
#include "gamecvars.h" #include "gamecvars.h"
#include "gamecontrol.h" #include "gamecontrol.h"

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@ -1,83 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef savegame_h_
#define savegame_h_
#include "global.h"
BEGIN_DUKE_NS
# define SV_MAJOR_VER 1
#define SV_MINOR_VER 7
#pragma pack(push,1)
struct savehead_t
{
char headerstr[11];
uint8_t majorver, minorver, ptrsize;
uint16_t bytever;
// 16 bytes
uint32_t userbytever;
uint32_t scriptcrc;
uint8_t recdiffsp;
// 4 bytes
int32_t reccnt, snapsiz;
// 8 bytes
uint8_t numplayers, volnum, levnum, skill;
// 286 bytes
uint8_t getPtrSize() const { return ptrsize; }
};
#pragma pack(pop)
int32_t sv_updatestate(int32_t frominit);
int32_t sv_readdiff(FileReader& fil);
uint32_t sv_writediff(FileWriter *fil);
int32_t sv_loadheader(FileReader &fil, int32_t spot, savehead_t *h);
int32_t sv_loadsnapshot(FileReader &fil, int32_t spot, savehead_t *h);
int32_t sv_saveandmakesnapshot(FileWriter &fil, int8_t spot, bool isAutoSave = false);
void sv_freemem();
// XXX: The 'bitptr' decl really belongs into gamedef.h, but we don't want to
// pull all of it in savegame.c?
enum
{
P2I_BACK_BIT = 1,
P2I_ONLYNON0_BIT = 2,
P2I_FWD = 0,
P2I_BACK = 1,
P2I_FWD_NON0 = 0+2,
P2I_BACK_NON0 = 1+2,
};
void G_Util_PtrToIdx(void *ptr, int32_t count, const void *base, int32_t mode);
END_DUKE_NS
#endif