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- levelclock increment after tick.
This ensures that the first tick always gets a value of 0.
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1 changed files with 2 additions and 1 deletions
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@ -62,7 +62,6 @@ void GameInterface::Ticker()
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if (playrunning())
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if (playrunning())
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{
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{
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ud.levelclock+= 4;
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if (earthquaketime > 0) earthquaketime--;
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if (earthquaketime > 0) earthquaketime--;
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ud.camerasprite = -1;
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ud.camerasprite = -1;
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@ -100,6 +99,8 @@ void GameInterface::Ticker()
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dotorch();
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dotorch();
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r_NoInterpolate = false;
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r_NoInterpolate = false;
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ud.levelclock+= 4; // This must be at the end of this block so that the first tic receives a value of 0!
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}
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}
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else r_NoInterpolate = true;
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else r_NoInterpolate = true;
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