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Move inithashnames() and freehashnames() declarations into namesdyn.h.
git-svn-id: https://svn.eduke32.com/eduke32@2296 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 6 additions and 5 deletions
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@ -21,6 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "namesdyn.h"
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#include "gamedef.h"
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#include "gameexec.h"
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#include "savegame.h"
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@ -1038,9 +1039,6 @@ static hashtable_t inputH = { INPUT_END>>1, NULL };
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static hashtable_t actorH = { ACTOR_END>>1, NULL };
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static hashtable_t tspriteH = { ACTOR_END>>1, NULL };
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void inithashnames();
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void freehashnames();
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void C_InitHashes()
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{
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int32_t i;
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@ -1531,7 +1531,7 @@ void G_ProcessDynamicTileMapping(const char *szLabel, int32_t lValue)
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*(list[i].dynvalptr) = lValue;
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}
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void inithashnames()
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void inithashnames(void)
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{
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int32_t i;
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@ -1541,7 +1541,7 @@ void inithashnames()
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hash_add(&h_names, list[i].str, i, 0);
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}
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void freehashnames()
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void freehashnames(void)
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{
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hash_free(&h_names);
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}
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@ -23,6 +23,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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void G_InitDynamicTiles(void);
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void G_ProcessDynamicTileMapping(const char *szLabel, int32_t lValue);
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void inithashnames(void);
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void freehashnames(void);
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extern int32_t SECTOREFFECTOR;
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#define SECTOREFFECTOR__STATIC 1
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extern int32_t ACTIVATOR;
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