- split up shoot_r as well and consolidated both blood splat functions.

This commit is contained in:
Christoph Oelckers 2020-10-21 01:03:38 +02:00
parent 4d1e229734
commit 99e3eeb19e
4 changed files with 832 additions and 808 deletions

View file

@ -128,6 +128,7 @@ void quickkill(struct player_struct* p);
void setpal(struct player_struct* p);
int madenoise(int playerNum);
int haskey(int sect, int snum);
void shootbloodsplat(int i, int p, int sx, int sy, int sz, int sa, int atwith, int BIGFORCE, int OOZFILTER, int NEWBEAST);
void breakwall(short newpn, short spr, short dawallnum);
void callsound2(int soundNum, int playerNum);

View file

@ -1048,6 +1048,76 @@ int haskey(int sect, int snum)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void shootbloodsplat(int i, int p, int sx, int sy, int sz, int sa, int atwith, int BIGFORCE, int OOZFILTER, int NEWBEAST)
{
spritetype* const s = &sprite[i];
int sect = s->sectnum;
int zvel;
short hitsect, hitspr, hitwall, k;
int hitx, hity, hitz;
if (p >= 0)
sa += 64 - (krand() & 127);
else sa += 1024 + 64 - (krand() & 127);
zvel = 1024 - (krand() & 2047);
hitscan(sx, sy, sz, sect,
sintable[(sa + 512) & 2047],
sintable[sa & 2047], zvel << 6,
&hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
// oh my...
if (FindDistance2D(sx - hitx, sy - hity) < 1024 &&
(hitwall >= 0 && wall[hitwall].overpicnum != BIGFORCE) &&
((wall[hitwall].nextsector >= 0 && hitsect >= 0 &&
sector[wall[hitwall].nextsector].lotag == 0 &&
sector[hitsect].lotag == 0 &&
sector[wall[hitwall].nextsector].lotag == 0 &&
(sector[hitsect].floorz - sector[wall[hitwall].nextsector].floorz) > (16 << 8)) ||
(wall[hitwall].nextsector == -1 && sector[hitsect].lotag == 0)))
{
if ((wall[hitwall].cstat & 16) == 0)
{
if (wall[hitwall].nextsector >= 0)
{
SectIterator it(wall[hitwall].nextsector);
while ((k = it.NextIndex()) >= 0)
{
if (sprite[k].statnum == 3 && sprite[k].lotag == 13)
return;
}
}
if (wall[hitwall].nextwall >= 0 &&
wall[wall[hitwall].nextwall].hitag != 0)
return;
if (wall[hitwall].hitag == 0)
{
k = fi.spawn(i, atwith);
sprite[k].xvel = -12;
sprite[k].ang = getangle(wall[hitwall].x - wall[wall[hitwall].point2].x, wall[hitwall].y - wall[wall[hitwall].point2].y) + 512;
sprite[k].x = hitx;
sprite[k].y = hity;
sprite[k].z = hitz;
sprite[k].cstat |= (krand() & 4);
ssp(k, CLIPMASK0);
setsprite(k, sprite[k].x, sprite[k].y, sprite[k].z);
if (s->picnum == OOZFILTER || s->picnum == NEWBEAST)
sprite[k].pal = 6;
}
}
}
}
//---------------------------------------------------------------------------
//
// view - as in third person view (stupid name for this function)

View file

@ -226,75 +226,6 @@ static void shootflamethrowerflame(int i, int p, int sx, int sy, int sz, int sa)
//
//---------------------------------------------------------------------------
static void shootbloodsplat(int i, int p, int sx, int sy, int sz, int sa, int atwith)
{
spritetype* const s = &sprite[i];
int sect = s->sectnum;
int zvel;
short hitsect, hitspr, hitwall, k;
int hitx, hity, hitz;
if (p >= 0)
sa += 64 - (krand() & 127);
else sa += 1024 + 64 - (krand() & 127);
zvel = 1024 - (krand() & 2047);
hitscan(sx, sy, sz, sect,
sintable[(sa + 512) & 2047],
sintable[sa & 2047], zvel << 6,
&hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
// oh my...
if (FindDistance2D(sx - hitx, sy - hity) < 1024 &&
(hitwall >= 0 && wall[hitwall].overpicnum != BIGFORCE) &&
((wall[hitwall].nextsector >= 0 && hitsect >= 0 &&
sector[wall[hitwall].nextsector].lotag == 0 &&
sector[hitsect].lotag == 0 &&
sector[wall[hitwall].nextsector].lotag == 0 &&
(sector[hitsect].floorz - sector[wall[hitwall].nextsector].floorz) > (16 << 8)) ||
(wall[hitwall].nextsector == -1 && sector[hitsect].lotag == 0)))
{
if ((wall[hitwall].cstat & 16) == 0)
{
if (wall[hitwall].nextsector >= 0)
{
SectIterator it(wall[hitwall].nextsector);
while ((k = it.NextIndex()) >= 0)
{
if (sprite[k].statnum == 3 && sprite[k].lotag == 13)
return;
}
}
if (wall[hitwall].nextwall >= 0 &&
wall[wall[hitwall].nextwall].hitag != 0)
return;
if (wall[hitwall].hitag == 0)
{
k = fi.spawn(i, atwith);
sprite[k].xvel = -12;
sprite[k].ang = getangle(wall[hitwall].x - wall[wall[hitwall].point2].x, wall[hitwall].y - wall[wall[hitwall].point2].y) + 512;
sprite[k].x = hitx;
sprite[k].y = hity;
sprite[k].z = hitz;
sprite[k].cstat |= (krand() & 4);
ssp(k, CLIPMASK0);
setsprite(k, sprite[k].x, sprite[k].y, sprite[k].z);
if (s->picnum == OOZFILTER || s->picnum == NEWBEAST)
sprite[k].pal = 6;
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootknee(int i, int p, int sx, int sy, int sz, int sa)
{
spritetype* const s = &sprite[i];
@ -604,10 +535,8 @@ static void shootweapon(int i, int p, int sx, int sy, int sz, int sa, int atwith
fi.spawn(k, SMALLSMOKE);
else sprite[k].xrepeat = sprite[k].yrepeat = 0;
}
else if (hitwall >= 0) {
else if (hitwall >= 0)
fi.checkhitwall(k, hitwall, hitx, hity, hitz, SHOTSPARK1);
}
}
if ((krand() & 255) < 4)
@ -1144,7 +1073,7 @@ void shoot_d(int i, int atwith)
case BLOODSPLAT2:
case BLOODSPLAT3:
case BLOODSPLAT4:
shootbloodsplat(i, p, sx, sy, sz, sa, atwith);
shootbloodsplat(i, p, sx, sy, sz, sa, atwith, BIGFORCE, OOZFILTER, NEWBEAST);
break;
case KNEE:

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