- prepare the branch for adding new commits

# Conflicts:
#	source/core/gamecontrol.cpp
This commit is contained in:
Christoph Oelckers 2020-06-11 09:35:03 +02:00
parent b8b38e075d
commit 99958342a9
29 changed files with 283 additions and 28 deletions

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@ -1059,7 +1059,7 @@ if( UNIX )
endif()
endif()
target_link_libraries( ${PROJECT_NAME} ${PROJECT_LIBRARIES} ${ZMUSIC_LIBRARIES} gdtoa lzma duke3d blood rr sw exhumed )
target_link_libraries( ${PROJECT_NAME} ${PROJECT_LIBRARIES} ${ZMUSIC_LIBRARIES} gdtoa lzma duke3d duke blood rr sw exhumed )
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}
@ -1298,6 +1298,19 @@ macro( add_game_library )
)
endmacro()
macro( add_game_library2 )
file( GLOB HEADER_FILES src/*.h )
if( NOT_COMPILED_SOURCE_FILES )
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
endif()
use_precompiled_header("../..")
add_library( ${ARGV0} STATIC
${PCH_SOURCES}
${HEADER_FILES}
${NOT_COMPILED_SOURCE_FILES}
)
endmacro()
require_stricmp()
require_strnicmp()

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@ -449,7 +449,7 @@ extern int MinFPSRate; // this is a bit messy.
void CheckFrontend(int flags)
{
auto old = Args->CheckValue("-duke_old");
auto old = Args->CheckParm("-duke_old");
MinFPSRate = 30;
bool duke_compat = duke_compatibility_15;
// This point is too early to have cmdline CVAR checkers working so it must be with a switch.

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@ -27,4 +27,4 @@ set( PCH_SOURCES
src/soundsdyn.cpp
src/rrdh.cpp)
add_game_library( duke )
add_game_library2( duke )

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@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#define actors_c_
#include "duke3d.h"
#include "duke3d_ed.h"
BEGIN_DUKE_NS

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@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "baselayer.h"
#include "baselayer.h"
#include "duke3d.h"
#include "duke3d_ed.h"
#include "animlib.h"
#include "compat.h"
#include "cmdlib.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "duke3d.h"
#include "duke3d_ed.h"
#include "osdcmds.h"
#include "cheats.h"
#include "mapinfo.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "duke3d.h"
#include "duke3d_ed.h"
#include "demo.h"
#include "screens.h"
#include "baselayer.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "duke3d.h"
#include "duke3d_ed.h"
#include "osdcmds.h"
#include "baselayer.h"
#include "cmdline.h"

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@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "cheats.h"
#include "compat.h"
#include "demo.h"
#include "duke3d.h"
#include "duke3d_ed.h"
#include "menus.h"
#include "osdcmds.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "demo.h"
#include "duke3d.h"
#include "duke3d_ed.h"
#include "menus.h"
#include "savegame.h"

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@ -55,6 +55,7 @@ BEGIN_DUKE_NS
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
#define MOVEFIFOSIZ 256
// KEEPINSYNC lunatic/con_lang.lua
#define MAXLEVELS 64
#define MAXGAMETYPES 16
@ -112,7 +113,6 @@ END_DUKE_NS
#include "gamecontrol.h"
#include "game.h"
#include "gamedef.h"
#include "gamedefs.h"
#include "gameexec.h"
#include "gamevars.h"
#include "global.h"

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@ -0,0 +1,242 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef duke3d_h_
#define duke3d_h_
// JBF
#include "baselayer.h"
#include "build.h"
#include "compat.h"
#include "pragmas.h"
#include "polymost.h"
#include "gamecvars.h"
#include "menu/menu.h"
BEGIN_DUKE_NS
#define VOLUMEALL (g_Shareware == 0)
#define PLUTOPAK (g_scriptVersion >= 14)
#define VOLUMEONE (g_Shareware == 1)
// increase by 3, because atomic GRP adds 1, and Shareware adds 2
// Non-Lua build
# define BYTEVERSION_EDUKE32 336
//#define BYTEVERSION_13 27
//#define BYTEVERSION_14 116
//#define BYTEVERSION_15 117
#define BYTEVERSION (BYTEVERSION_EDUKE32+(PLUTOPAK?1:(VOLUMEONE<<1)))
#define NUMPAGES 1
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
#define MOVEFIFOSIZ 256
#define MAXLEVELS 64
#define MAXGAMETYPES 16
enum {
MUS_FIRST_SPECIAL = MAXVOLUMES*MAXLEVELS,
MUS_INTRO = MUS_FIRST_SPECIAL,
MUS_BRIEFING = MUS_FIRST_SPECIAL + 1,
MUS_LOADING = MUS_FIRST_SPECIAL + 2,
};
////////// TIMING CONSTANTS //////////
// The number of 'totalclock' increments per second:
#define TICRATE 120
// The number of game state updates per second:
#define REALGAMETICSPERSEC 30
// The number of 'totalclock' increments per game state update:
// NOTE: calling a game state update a 'frame' is really weird.
// (This used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated
// to 4 by integer division.)
#define TICSPERFRAME (TICRATE/REALGAMETICSPERSEC)
// Used as a constant to satisfy all of the calculations written with ticrate =
// 26 in mind:
#define GAMETICSPERSEC 26
#define PACKBUF_SIZE 32768
#define TILE_SAVESHOT (MAXTILES-1)
#define TILE_LOADSHOT (MAXTILES-3)
#define TILE_TILT (MAXTILES-2)
#define TILE_ANIM (MAXTILES-4)
#define TILE_VIEWSCR (MAXTILES-5)
// Reserved: TILE_VIEWSCR_1 (MAXTILES-6)
// Reserved: TILE_VIEWSCR_2 (MAXTILES-7)
EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
// sprites with these statnums should be considered for fixing
#define ROTFIXSPR_STATNUMP(k) ((k)==STAT_DEFAULT || (k)==STAT_STANDABLE || (k)==STAT_FX || \
(k)==STAT_FALLER || (k)==STAT_LIGHT)
#define ROTFIXSPR_MAGIC 0x18190000
// JBF 20040604: sync is a function on some platforms
#define sync dsync
// Uncomment the following to remove calls to a.nasm functions with the GL renderers
// so that debugging with valgrind --smc-check=none is possible:
//#define DEBUG_VALGRIND_NO_SMC
END_DUKE_NS
#include "actors.h"
#include "common_game.h"
#include "config.h"
#include "gamecontrol.h"
#include "game.h"
#include "gamedef.h"
#include "gamedefs.h"
#include "gameexec.h"
#include "gamevars.h"
#include "global.h"
#include "inv.h"
#include "macros.h"
#include "namesdyn.h"
#include "net.h"
#include "player.h"
#include "quotes.h"
#include "rts.h"
#include "text.h"
#include "sector.h"
#include "sounds.h"
#include "soundsdyn.h"
#include "rrdh.h"
BEGIN_DUKE_NS
// Order is that of EDuke32 by necessity because it exposes the key binds to scripting by index instead of by name.
enum GameFunction_t
{
gamefunc_Move_Forward,
gamefunc_Move_Backward,
gamefunc_Turn_Left,
gamefunc_Turn_Right,
gamefunc_Strafe,
gamefunc_Fire,
gamefunc_Open,
gamefunc_Run,
gamefunc_Alt_Fire, // Duke3D, Blood
gamefunc_Jump,
gamefunc_Crouch,
gamefunc_Look_Up,
gamefunc_Look_Down,
gamefunc_Look_Left,
gamefunc_Look_Right,
gamefunc_Strafe_Left,
gamefunc_Strafe_Right,
gamefunc_Aim_Up,
gamefunc_Aim_Down,
gamefunc_Weapon_1,
gamefunc_Weapon_2,
gamefunc_Weapon_3,
gamefunc_Weapon_4,
gamefunc_Weapon_5,
gamefunc_Weapon_6,
gamefunc_Weapon_7,
gamefunc_Weapon_8,
gamefunc_Weapon_9,
gamefunc_Weapon_10,
gamefunc_Inventory,
gamefunc_Inventory_Left,
gamefunc_Inventory_Right,
gamefunc_Holo_Duke, // Duke3D, RR
gamefunc_Jetpack,
gamefunc_NightVision,
gamefunc_MedKit,
gamefunc_TurnAround,
gamefunc_SendMessage,
gamefunc_Map,
gamefunc_Shrink_Screen,
gamefunc_Enlarge_Screen,
gamefunc_Center_View,
gamefunc_Holster_Weapon,
gamefunc_Show_Opponents_Weapon,
gamefunc_Map_Follow_Mode,
gamefunc_See_Coop_View,
gamefunc_Mouse_Aiming,
gamefunc_Toggle_Crosshair,
gamefunc_Steroids,
gamefunc_Quick_Kick,
gamefunc_Next_Weapon,
gamefunc_Previous_Weapon,
gamefunc_Dpad_Select,
gamefunc_Dpad_Aiming,
gamefunc_Last_Weapon,
gamefunc_Alt_Weapon,
gamefunc_Third_Person_View,
gamefunc_Show_DukeMatch_Scores,
gamefunc_Toggle_Crouch, // This is the last one used by EDuke32.
NUM_ACTIONS
};
static inline int32_t G_HaveActor(int spriteNum)
{
return g_tile[spriteNum].execPtr!=NULL;
}
static inline int32_t G_DefaultActorHealth(int spriteNum)
{
return G_HaveActor(spriteNum) ? g_tile[spriteNum].execPtr[0] : 0;
}
struct GameInterface : ::GameInterface
{
const char* Name() override { return "Redneck"; }
int app_main() override;
void UpdateScreenSize() override;
void FreeGameData() override;
bool GenerateSavePic() override;
bool validate_hud(int) override;
void set_hud_layout(int size) override;
void set_hud_scale(int size) override;
FString statFPS() override;
GameStats getStats() override;
void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) override;
void MenuOpened() override;
void MenuSound(EMenuSounds snd) override;
void MenuClosed() override;
bool CanSave() override;
void StartGame(FNewGameStartup& gs) override;
FSavegameInfo GetSaveSig() override;
void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) override;
void DrawMenuCaption(const DVector2& origin, const char* text) override;
bool SaveGame(FSaveGameNode*) override;
bool LoadGame(FSaveGameNode*) override;
void DoPrintMessage(int prio, const char* text) override;
void DrawPlayerSprite(const DVector2& origin, bool onteam) override;
void QuitToTitle() override;
FString GetCoordString() override;
int GetStringTile(int font, const char* t, int f) override;
};
END_DUKE_NS
#endif

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@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#define game_c_
#include "duke3d.h"
#include "duke3d_ed.h"
#include "compat.h"
#include "baselayer.h"
#include "osdcmds.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "duke3d.h"
#include "duke3d_ed.h"
#include "namesdyn.h"
#include "gamedef.h"
#include "gameexec.h"

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@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "compat.h"
#include "duke3d.h"
#include "duke3d_ed.h"
#include "anim.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "duke3d.h"
#include "duke3d_ed.h"
#include "menus.h"
#include "savegame.h"
#include "namesdyn.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#define global_c_
#include "global.h"
#include "duke3d.h"
#include "duke3d_ed.h"
BEGIN_DUKE_NS

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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "build.h"
#include "compat.h"
#include "duke3d.h"
#include "duke3d_ed.h"
#include "mmulti.h"
#include "quotes.h"
#include "sector.h"

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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "enet.h"
#endif
#include "duke3d.h"
#include "duke3d_ed.h"
#include "game.h"
#include "gamedef.h"
#include "net.h"

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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "cheats.h"
#include "cmdline.h"
#include "demo.h" // g_firstDemoFile[]
#include "duke3d.h"
#include "duke3d_ed.h"
#include "menus.h"
#include "osdcmds.h"
#include "savegame.h"

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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "duke3d.h"
#include "duke3d_ed.h"
#include "gameexec.h"
#include "demo.h"
#include "d_event.h"

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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "duke3d.h"
#include "duke3d_ed.h"
#include "anim.h"
#include "menus.h"
#include "demo.h"

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@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "compat.h"
#include "baselayer.h"
#include "duke3d.h"
#include "duke3d_ed.h"
#include "sounds.h"
#include "i_time.h"
#include "files.h"

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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "duke3d.h"
#include "duke3d_ed.h"
#include "premap.h"
#include "prlights.h"
#include "savegame.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "v_font.h"
#include "duke3d.h"
#include "duke3d_ed.h"
#include "compat.h"
#include "sbar.h"

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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "duke3d.h"
#include "duke3d_ed.h"
#include "compat.h"
#include "screens.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#define sector_c_
#include "duke3d.h"
#include "duke3d_ed.h"
#include "secrets.h"
#include "v_video.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "compat.h"
#include "duke3d.h"
#include "duke3d_ed.h"
#include "raze_music.h"
#include "mapinfo.h"
#include "raze_sound.h"

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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "duke3d.h"
#include "duke3d_ed.h"
#include "compat.h"
#include "sbar.h"
#include "menus.h"