mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
- prepare the branch for adding new commits
# Conflicts: # source/core/gamecontrol.cpp
This commit is contained in:
parent
b8b38e075d
commit
99958342a9
29 changed files with 283 additions and 28 deletions
|
@ -1059,7 +1059,7 @@ if( UNIX )
|
|||
endif()
|
||||
endif()
|
||||
|
||||
target_link_libraries( ${PROJECT_NAME} ${PROJECT_LIBRARIES} ${ZMUSIC_LIBRARIES} gdtoa lzma duke3d blood rr sw exhumed )
|
||||
target_link_libraries( ${PROJECT_NAME} ${PROJECT_LIBRARIES} ${ZMUSIC_LIBRARIES} gdtoa lzma duke3d duke blood rr sw exhumed )
|
||||
|
||||
include_directories(
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
|
@ -1298,6 +1298,19 @@ macro( add_game_library )
|
|||
)
|
||||
endmacro()
|
||||
|
||||
macro( add_game_library2 )
|
||||
file( GLOB HEADER_FILES src/*.h )
|
||||
if( NOT_COMPILED_SOURCE_FILES )
|
||||
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
|
||||
endif()
|
||||
use_precompiled_header("../..")
|
||||
add_library( ${ARGV0} STATIC
|
||||
${PCH_SOURCES}
|
||||
${HEADER_FILES}
|
||||
${NOT_COMPILED_SOURCE_FILES}
|
||||
)
|
||||
endmacro()
|
||||
|
||||
require_stricmp()
|
||||
require_strnicmp()
|
||||
|
||||
|
|
|
@ -449,7 +449,7 @@ extern int MinFPSRate; // this is a bit messy.
|
|||
|
||||
void CheckFrontend(int flags)
|
||||
{
|
||||
auto old = Args->CheckValue("-duke_old");
|
||||
auto old = Args->CheckParm("-duke_old");
|
||||
MinFPSRate = 30;
|
||||
bool duke_compat = duke_compatibility_15;
|
||||
// This point is too early to have cmdline CVAR checkers working so it must be with a switch.
|
||||
|
|
|
@ -27,4 +27,4 @@ set( PCH_SOURCES
|
|||
src/soundsdyn.cpp
|
||||
src/rrdh.cpp)
|
||||
|
||||
add_game_library( duke )
|
||||
add_game_library2( duke )
|
||||
|
|
|
@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#define actors_c_
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "baselayer.h"
|
||||
#include "baselayer.h"
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "animlib.h"
|
||||
#include "compat.h"
|
||||
#include "cmdlib.h"
|
||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "osdcmds.h"
|
||||
#include "cheats.h"
|
||||
#include "mapinfo.h"
|
||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "demo.h"
|
||||
#include "screens.h"
|
||||
#include "baselayer.h"
|
||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "osdcmds.h"
|
||||
#include "baselayer.h"
|
||||
#include "cmdline.h"
|
||||
|
|
|
@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "cheats.h"
|
||||
#include "compat.h"
|
||||
#include "demo.h"
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
|
||||
#include "menus.h"
|
||||
#include "osdcmds.h"
|
||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "demo.h"
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
|
||||
#include "menus.h"
|
||||
#include "savegame.h"
|
||||
|
|
|
@ -55,6 +55,7 @@ BEGIN_DUKE_NS
|
|||
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
|
||||
#define MOVEFIFOSIZ 256
|
||||
|
||||
// KEEPINSYNC lunatic/con_lang.lua
|
||||
#define MAXLEVELS 64
|
||||
#define MAXGAMETYPES 16
|
||||
|
||||
|
@ -112,7 +113,6 @@ END_DUKE_NS
|
|||
#include "gamecontrol.h"
|
||||
#include "game.h"
|
||||
#include "gamedef.h"
|
||||
#include "gamedefs.h"
|
||||
#include "gameexec.h"
|
||||
#include "gamevars.h"
|
||||
#include "global.h"
|
||||
|
|
242
source/games/duke/src/duke3d_ed.h
Normal file
242
source/games/duke/src/duke3d_ed.h
Normal file
|
@ -0,0 +1,242 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2016 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef duke3d_h_
|
||||
#define duke3d_h_
|
||||
|
||||
// JBF
|
||||
#include "baselayer.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "compat.h"
|
||||
|
||||
#include "pragmas.h"
|
||||
|
||||
#include "polymost.h"
|
||||
#include "gamecvars.h"
|
||||
#include "menu/menu.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
#define VOLUMEALL (g_Shareware == 0)
|
||||
#define PLUTOPAK (g_scriptVersion >= 14)
|
||||
#define VOLUMEONE (g_Shareware == 1)
|
||||
|
||||
// increase by 3, because atomic GRP adds 1, and Shareware adds 2
|
||||
// Non-Lua build
|
||||
# define BYTEVERSION_EDUKE32 336
|
||||
|
||||
//#define BYTEVERSION_13 27
|
||||
//#define BYTEVERSION_14 116
|
||||
//#define BYTEVERSION_15 117
|
||||
#define BYTEVERSION (BYTEVERSION_EDUKE32+(PLUTOPAK?1:(VOLUMEONE<<1)))
|
||||
|
||||
#define NUMPAGES 1
|
||||
|
||||
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
|
||||
#define MOVEFIFOSIZ 256
|
||||
|
||||
#define MAXLEVELS 64
|
||||
#define MAXGAMETYPES 16
|
||||
|
||||
enum {
|
||||
MUS_FIRST_SPECIAL = MAXVOLUMES*MAXLEVELS,
|
||||
|
||||
MUS_INTRO = MUS_FIRST_SPECIAL,
|
||||
MUS_BRIEFING = MUS_FIRST_SPECIAL + 1,
|
||||
MUS_LOADING = MUS_FIRST_SPECIAL + 2,
|
||||
};
|
||||
|
||||
////////// TIMING CONSTANTS //////////
|
||||
// The number of 'totalclock' increments per second:
|
||||
#define TICRATE 120
|
||||
// The number of game state updates per second:
|
||||
#define REALGAMETICSPERSEC 30
|
||||
// The number of 'totalclock' increments per game state update:
|
||||
// NOTE: calling a game state update a 'frame' is really weird.
|
||||
// (This used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated
|
||||
// to 4 by integer division.)
|
||||
#define TICSPERFRAME (TICRATE/REALGAMETICSPERSEC)
|
||||
// Used as a constant to satisfy all of the calculations written with ticrate =
|
||||
// 26 in mind:
|
||||
#define GAMETICSPERSEC 26
|
||||
|
||||
|
||||
#define PACKBUF_SIZE 32768
|
||||
|
||||
#define TILE_SAVESHOT (MAXTILES-1)
|
||||
#define TILE_LOADSHOT (MAXTILES-3)
|
||||
#define TILE_TILT (MAXTILES-2)
|
||||
#define TILE_ANIM (MAXTILES-4)
|
||||
#define TILE_VIEWSCR (MAXTILES-5)
|
||||
// Reserved: TILE_VIEWSCR_1 (MAXTILES-6)
|
||||
// Reserved: TILE_VIEWSCR_2 (MAXTILES-7)
|
||||
EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
|
||||
|
||||
// sprites with these statnums should be considered for fixing
|
||||
#define ROTFIXSPR_STATNUMP(k) ((k)==STAT_DEFAULT || (k)==STAT_STANDABLE || (k)==STAT_FX || \
|
||||
(k)==STAT_FALLER || (k)==STAT_LIGHT)
|
||||
#define ROTFIXSPR_MAGIC 0x18190000
|
||||
|
||||
// JBF 20040604: sync is a function on some platforms
|
||||
#define sync dsync
|
||||
|
||||
// Uncomment the following to remove calls to a.nasm functions with the GL renderers
|
||||
// so that debugging with valgrind --smc-check=none is possible:
|
||||
//#define DEBUG_VALGRIND_NO_SMC
|
||||
|
||||
END_DUKE_NS
|
||||
|
||||
#include "actors.h"
|
||||
#include "common_game.h"
|
||||
#include "config.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "game.h"
|
||||
#include "gamedef.h"
|
||||
#include "gamedefs.h"
|
||||
#include "gameexec.h"
|
||||
#include "gamevars.h"
|
||||
#include "global.h"
|
||||
#include "inv.h"
|
||||
#include "macros.h"
|
||||
#include "namesdyn.h"
|
||||
#include "net.h"
|
||||
#include "player.h"
|
||||
#include "quotes.h"
|
||||
#include "rts.h"
|
||||
#include "text.h"
|
||||
#include "sector.h"
|
||||
#include "sounds.h"
|
||||
#include "soundsdyn.h"
|
||||
#include "rrdh.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
// Order is that of EDuke32 by necessity because it exposes the key binds to scripting by index instead of by name.
|
||||
enum GameFunction_t
|
||||
{
|
||||
gamefunc_Move_Forward,
|
||||
gamefunc_Move_Backward,
|
||||
gamefunc_Turn_Left,
|
||||
gamefunc_Turn_Right,
|
||||
gamefunc_Strafe,
|
||||
gamefunc_Fire,
|
||||
gamefunc_Open,
|
||||
gamefunc_Run,
|
||||
gamefunc_Alt_Fire, // Duke3D, Blood
|
||||
gamefunc_Jump,
|
||||
gamefunc_Crouch,
|
||||
gamefunc_Look_Up,
|
||||
gamefunc_Look_Down,
|
||||
gamefunc_Look_Left,
|
||||
gamefunc_Look_Right,
|
||||
gamefunc_Strafe_Left,
|
||||
gamefunc_Strafe_Right,
|
||||
gamefunc_Aim_Up,
|
||||
gamefunc_Aim_Down,
|
||||
gamefunc_Weapon_1,
|
||||
gamefunc_Weapon_2,
|
||||
gamefunc_Weapon_3,
|
||||
gamefunc_Weapon_4,
|
||||
gamefunc_Weapon_5,
|
||||
gamefunc_Weapon_6,
|
||||
gamefunc_Weapon_7,
|
||||
gamefunc_Weapon_8,
|
||||
gamefunc_Weapon_9,
|
||||
gamefunc_Weapon_10,
|
||||
gamefunc_Inventory,
|
||||
gamefunc_Inventory_Left,
|
||||
gamefunc_Inventory_Right,
|
||||
gamefunc_Holo_Duke, // Duke3D, RR
|
||||
gamefunc_Jetpack,
|
||||
gamefunc_NightVision,
|
||||
gamefunc_MedKit,
|
||||
gamefunc_TurnAround,
|
||||
gamefunc_SendMessage,
|
||||
gamefunc_Map,
|
||||
gamefunc_Shrink_Screen,
|
||||
gamefunc_Enlarge_Screen,
|
||||
gamefunc_Center_View,
|
||||
gamefunc_Holster_Weapon,
|
||||
gamefunc_Show_Opponents_Weapon,
|
||||
gamefunc_Map_Follow_Mode,
|
||||
gamefunc_See_Coop_View,
|
||||
gamefunc_Mouse_Aiming,
|
||||
gamefunc_Toggle_Crosshair,
|
||||
gamefunc_Steroids,
|
||||
gamefunc_Quick_Kick,
|
||||
gamefunc_Next_Weapon,
|
||||
gamefunc_Previous_Weapon,
|
||||
gamefunc_Dpad_Select,
|
||||
gamefunc_Dpad_Aiming,
|
||||
gamefunc_Last_Weapon,
|
||||
gamefunc_Alt_Weapon,
|
||||
gamefunc_Third_Person_View,
|
||||
gamefunc_Show_DukeMatch_Scores,
|
||||
gamefunc_Toggle_Crouch, // This is the last one used by EDuke32.
|
||||
NUM_ACTIONS
|
||||
};
|
||||
|
||||
static inline int32_t G_HaveActor(int spriteNum)
|
||||
{
|
||||
return g_tile[spriteNum].execPtr!=NULL;
|
||||
}
|
||||
|
||||
static inline int32_t G_DefaultActorHealth(int spriteNum)
|
||||
{
|
||||
return G_HaveActor(spriteNum) ? g_tile[spriteNum].execPtr[0] : 0;
|
||||
}
|
||||
|
||||
|
||||
struct GameInterface : ::GameInterface
|
||||
{
|
||||
const char* Name() override { return "Redneck"; }
|
||||
int app_main() override;
|
||||
void UpdateScreenSize() override;
|
||||
void FreeGameData() override;
|
||||
bool GenerateSavePic() override;
|
||||
bool validate_hud(int) override;
|
||||
void set_hud_layout(int size) override;
|
||||
void set_hud_scale(int size) override;
|
||||
FString statFPS() override;
|
||||
GameStats getStats() override;
|
||||
void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) override;
|
||||
void MenuOpened() override;
|
||||
void MenuSound(EMenuSounds snd) override;
|
||||
void MenuClosed() override;
|
||||
bool CanSave() override;
|
||||
void StartGame(FNewGameStartup& gs) override;
|
||||
FSavegameInfo GetSaveSig() override;
|
||||
void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) override;
|
||||
void DrawMenuCaption(const DVector2& origin, const char* text) override;
|
||||
bool SaveGame(FSaveGameNode*) override;
|
||||
bool LoadGame(FSaveGameNode*) override;
|
||||
void DoPrintMessage(int prio, const char* text) override;
|
||||
void DrawPlayerSprite(const DVector2& origin, bool onteam) override;
|
||||
void QuitToTitle() override;
|
||||
FString GetCoordString() override;
|
||||
int GetStringTile(int font, const char* t, int f) override;
|
||||
};
|
||||
|
||||
END_DUKE_NS
|
||||
|
||||
#endif
|
|
@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#define game_c_
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "compat.h"
|
||||
#include "baselayer.h"
|
||||
#include "osdcmds.h"
|
||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "namesdyn.h"
|
||||
#include "gamedef.h"
|
||||
#include "gameexec.h"
|
||||
|
|
|
@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "compat.h"
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
|
||||
#include "anim.h"
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "menus.h"
|
||||
#include "savegame.h"
|
||||
#include "namesdyn.h"
|
||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#define global_c_
|
||||
#include "global.h"
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "build.h"
|
||||
#include "compat.h"
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "mmulti.h"
|
||||
#include "quotes.h"
|
||||
#include "sector.h"
|
||||
|
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "enet.h"
|
||||
#endif
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "game.h"
|
||||
#include "gamedef.h"
|
||||
#include "net.h"
|
||||
|
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "cheats.h"
|
||||
#include "cmdline.h"
|
||||
#include "demo.h" // g_firstDemoFile[]
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "menus.h"
|
||||
#include "osdcmds.h"
|
||||
#include "savegame.h"
|
||||
|
|
|
@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "gameexec.h"
|
||||
#include "demo.h"
|
||||
#include "d_event.h"
|
||||
|
|
|
@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "anim.h"
|
||||
#include "menus.h"
|
||||
#include "demo.h"
|
||||
|
|
|
@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "compat.h"
|
||||
#include "baselayer.h"
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "sounds.h"
|
||||
#include "i_time.h"
|
||||
#include "files.h"
|
||||
|
|
|
@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "premap.h"
|
||||
#include "prlights.h"
|
||||
#include "savegame.h"
|
||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "v_font.h"
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "compat.h"
|
||||
#include "sbar.h"
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "compat.h"
|
||||
#include "screens.h"
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#define sector_c_
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
|
||||
#include "secrets.h"
|
||||
#include "v_video.h"
|
||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "compat.h"
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "raze_music.h"
|
||||
#include "mapinfo.h"
|
||||
#include "raze_sound.h"
|
||||
|
|
|
@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "duke3d_ed.h"
|
||||
#include "compat.h"
|
||||
#include "sbar.h"
|
||||
#include "menus.h"
|
||||
|
|
Loading…
Reference in a new issue