Wall sprites are now one-sided.

git-svn-id: https://svn.eduke32.com/eduke32@690 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2008-04-04 07:33:59 +00:00
parent b587d4087e
commit 9942e1de54
2 changed files with 2 additions and 1 deletions

View file

@ -8,7 +8,6 @@
// o also sliding doors are still fucked up sometimes (like under the bar in E1L2)
// o port glowmaps and detail maps from hacked polymost (:(
// o shading needs a lot of work
// o proper mask texture coordinates and color/palette and shit
// o remove all the IM matrix crap and write real functions now that it works
// o polymer.c possibly needs to be split in several source files
// o some crap really needs factorization

View file

@ -3190,9 +3190,11 @@ static void drawsprite(int snum)
bglEnable(GL_ALPHA_TEST);
bglEnable(GL_BLEND);
bglEnable(GL_POLYGON_OFFSET_FILL);
bglEnable(GL_CULL_FACE);
polymer_drawsprite(snum);
bglDisable(GL_CULL_FACE);
bglDisable(GL_POLYGON_OFFSET_FILL);
bglDisable(GL_BLEND);
bglDisable(GL_ALPHA_TEST);