mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- removed old code.
This commit is contained in:
parent
9e08d81a6b
commit
98fad20dd2
1 changed files with 0 additions and 578 deletions
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@ -233,584 +233,6 @@ void G_InitRRRASkies(void)
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void prelevel_d(int g);
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void prelevel_r(int g);
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#if 0
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static void prelevel(char g)
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{
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uint8_t *tagbitmap = (uint8_t *)Xcalloc(65536>>3, 1);
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int32_t p1 = 0, p2 = 0, p3 = 0;
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//DukePlayer_t *ps = g_player[screenpeek].ps;
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if (RRRA)
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{
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setmapfog(0);
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fogactive = 0;
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ufospawnsminion = 0;
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pistonsound = 0;
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enemysizecheat = 0;
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g_player[myconnectindex].ps->MamaEnd = 0;
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mamaspawn_count = 15;
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banjosound = 0;
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RRRA_ExitedLevel = 0;
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if (!DEER)
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{
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for (bssize_t TRAVERSE_CONNECT(playerNum))
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{
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DukePlayer_t *ps = g_player[playerNum].ps;
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ps->sea_sick_stat = 0;
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ps->SlotWin = 0;
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if (ud.level_number == 4 && ud.volume_number == 1)
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ps->inv_amount[GET_STEROIDS] = 0;
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}
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if (ud.level_number == 3 && ud.volume_number == 0)
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mamaspawn_count = 5;
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else if (ud.level_number == 2 && ud.volume_number == 1)
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mamaspawn_count = 10;
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else if (ud.level_number == 6 && ud.volume_number == 1)
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mamaspawn_count = 15;
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}
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}
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Bmemset(g_spriteExtra, 0, sizeof(g_spriteExtra));
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Bmemset(g_sectorExtra, 0, sizeof(g_sectorExtra));
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Bmemset(shadedsector, 0, sizeof(shadedsector));
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Bmemset(geosectorwarp, -1, sizeof(geosectorwarp));
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Bmemset(geosectorwarp2, -1, sizeof(geosectorwarp2));
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Bmemset(ambienthitag, -1, sizeof(ambienthitag));
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Bmemset(ambientlotag, -1, sizeof(ambientlotag));
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show2dsector.Zero();
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resetprestat(0,g);
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if (RR)
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{
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lava_cleararrays();
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geocnt = 0;
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ambientfx = 0;
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thunderon = 0;
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chickenplant = 0;
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if (RRRA)
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{
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WindTime = 0;
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WindDir = 0;
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fakebubba_spawn = 0;
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RRRA_ExitedLevel = 0;
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mamaspawn_count = 15; // ???
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g_bellTime = 0;
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BellSprite = 0;
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for (bssize_t spriteNum = 0; spriteNum < MAXSPRITES; spriteNum++)
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{
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if (sprite[spriteNum].pal == 100)
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{
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if (g_netServer || numplayers > 1)
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A_DeleteSprite(spriteNum);
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else
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sprite[spriteNum].pal = 0;
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}
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else if (sprite[spriteNum].pal == 101)
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{
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sprite[spriteNum].extra = 0;
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sprite[spriteNum].hitag = 1;
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sprite[spriteNum].pal = 0;
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changespritestat(spriteNum, 118);
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}
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}
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}
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}
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numclouds = 0;
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int missedCloudSectors = 0;
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if (!DEER)
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for (bssize_t i=0; i<numsectors; i++)
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{
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if (RR && sector[i].ceilingpicnum == TILE_RRTILE2577)
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thunderon = 1;
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sector[i].extra = 256;
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switch (sector[i].lotag)
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{
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case 41:
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{
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if (!RR) break;
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int k = headspritesect[i];
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while (k != -1)
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{
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int const nexti = nextspritesect[k];
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if (sprite[k].picnum == TILE_RRTILE11)
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{
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p1 = sprite[k].lotag << 4;
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p2 = sprite[k].hitag;
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A_DeleteSprite(k);
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}
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if (sprite[k].picnum == TILE_RRTILE38)
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{
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p3 = sprite[k].lotag;
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A_DeleteSprite(k);
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}
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k = nexti;
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}
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for (bssize_t j = 0; j<numsectors; j++)
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{
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if (sector[i].hitag == sector[j].hitag && i != j)
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{
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addjaildoor(p1, p2, sector[i].hitag, sector[j].lotag, p3, j);
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}
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}
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break;
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}
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case 42:
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{
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if (!RR) break;
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int childsectnum = -1;
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int k = headspritesect[i];
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while (k != -1)
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{
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int const nexti = nextspritesect[k];
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if (sprite[k].picnum == TILE_RRTILE64)
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{
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p1 = sprite[k].lotag << 4;
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p2 = sprite[k].hitag;
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for (bssize_t kk = 0; kk < MAXSPRITES; kk++)
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{
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if (sprite[kk].picnum == TILE_RRTILE66)
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if (sprite[kk].lotag == sprite[k].sectnum)
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{
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childsectnum = sprite[kk].sectnum;
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A_DeleteSprite(kk);
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}
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}
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A_DeleteSprite(k);
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}
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if (sprite[k].picnum == TILE_RRTILE65)
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{
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p3 = sprite[k].lotag;
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A_DeleteSprite(k);
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}
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k = nexti;
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}
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addminecart(p1, p2, i, sector[i].hitag, p3, childsectnum);
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break;
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}
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case ST_20_CEILING_DOOR:
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case ST_22_SPLITTING_DOOR:
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if (sector[i].floorz > sector[i].ceilingz)
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sector[i].lotag |= 32768u;
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continue;
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}
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if (sector[i].ceilingstat&1)
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{
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if (!RR && sector[i].ceilingpicnum == TILE_CLOUDYSKIES)
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{
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if (numclouds < ARRAY_SSIZE(clouds))
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clouds[numclouds++] = i;
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else
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missedCloudSectors++;
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}
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if (g_player[0].ps->one_parallax_sectnum == -1)
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g_player[0].ps->one_parallax_sectnum = i;
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}
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if (sector[i].lotag == 32767) //Found a secret room
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{
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g_player[0].ps->max_secret_rooms++;
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continue;
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}
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if ((uint16_t)sector[i].lotag == UINT16_MAX)
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{
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g_player[0].ps->exitx = wall[sector[i].wallptr].x;
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g_player[0].ps->exity = wall[sector[i].wallptr].y;
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continue;
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}
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}
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if (missedCloudSectors > 0)
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Printf(TEXTCOLOR_RED "Map warning: have %d unhandled TILE_CLOUDYSKIES ceilings.\n", missedCloudSectors);
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// NOTE: must be safe loop because callbacks could delete sprites.
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if (!DEER)
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for (bssize_t nextSprite, SPRITES_OF_STAT_SAFE(STAT_DEFAULT, i, nextSprite))
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{
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//A_LoadActor(i);
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if (G_CheckExitSprite(i))
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{
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g_player[0].ps->exitx = SX(i);
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g_player[0].ps->exity = SY(i);
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}
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else switch (DYNAMICTILEMAP(PN(i)))
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{
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case NUKEBUTTON__STATIC:
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if (RR) chickenplant = 1;
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break;
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case GPSPEED__STATIC:
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// DELETE_AFTER_LOADACTOR. Must not change statnum.
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sector[SECT(i)].extra = SLT(i);
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A_DeleteSprite(i);
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break;
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case CYCLER__STATIC:
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// DELETE_AFTER_LOADACTOR. Must not change statnum.
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if (g_cyclerCnt >= MAXCYCLERS)
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{
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Bsprintf(tempbuf,"\nToo many cycling sectors (%d max).",MAXCYCLERS);
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G_GameExit(tempbuf);
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}
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g_cyclers[g_cyclerCnt][0] = SECT(i);
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g_cyclers[g_cyclerCnt][1] = SLT(i);
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g_cyclers[g_cyclerCnt][2] = SS(i);
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g_cyclers[g_cyclerCnt][3] = sector[SECT(i)].floorshade;
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g_cyclers[g_cyclerCnt][4] = SHT(i);
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g_cyclers[g_cyclerCnt][5] = (SA(i) == 1536);
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g_cyclerCnt++;
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A_DeleteSprite(i);
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break;
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case RRTILE18__STATICRR:
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if (!RR) break;
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addtorch(i);
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A_DeleteSprite(i);
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break;
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case RRTILE35__STATICRR:
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addlightning(i);
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A_DeleteSprite(i);
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break;
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case RRTILE68__STATICRR:
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shadedsector[SECT(i)] = 1;
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A_DeleteSprite(i);
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break;
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case RRTILE67__STATICRR:
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sprite[i].cstat |= 32768;
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break;
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case SOUNDFX__STATICRR:
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if (ambientfx >= 64)
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G_GameExit("\nToo many ambient effects");
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else
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{
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ambienthitag[ambientfx] = SHT(i);
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ambientlotag[ambientfx] = SLT(i);
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sprite[i].ang = ambientfx++;
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sprite[i].lotag = 0;
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sprite[i].hitag = 0;
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}
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break;
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//case SECTOREFFECTOR__STATIC:
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//case ACTIVATOR__STATIC:
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//case TOUCHPLATE__STATIC:
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//case ACTIVATORLOCKED__STATIC:
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//case MUSICANDSFX__STATIC:
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//case LOCATORS__STATIC:
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//case MASTERSWITCH__STATIC:
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//case RESPAWN__STATIC:
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// sprite[i].cstat &= ~(1|16|32|256);
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// break;
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}
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}
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if (RR && !DEER)
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{
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for (bssize_t i = 0; i < MAXSPRITES; i++)
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{
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if (sprite[i].picnum == TILE_RRTILE19)
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{
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if (sprite[i].hitag == 0)
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{
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if (geocnt >= MAXGEOSECTORS)
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G_GameExit("\nToo many geometry effects");
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geosector[geocnt] = sprite[i].sectnum;
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for (bssize_t j = 0; j < MAXSPRITES; j++)
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{
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if (sprite[i].lotag == sprite[j].lotag && i != j && sprite[j].picnum == TILE_RRTILE19)
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{
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if (sprite[j].hitag == 1)
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{
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geosectorwarp[geocnt] = sprite[j].sectnum;
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geox[geocnt] = sprite[i].x - sprite[j].x;
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geoy[geocnt] = sprite[i].y - sprite[j].y;
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}
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if (sprite[j].hitag == 2)
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{
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geosectorwarp2[geocnt] = sprite[j].sectnum;
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geox2[geocnt] = sprite[i].x - sprite[j].x;
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geoy2[geocnt] = sprite[i].y - sprite[j].y;
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}
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}
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}
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geocnt++;
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}
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}
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}
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}
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for (size_t i = 0; i < MAXSPRITES; i++)
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{
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if (sprite[i].statnum < MAXSTATUS && (DEER || PN(i) != TILE_SECTOREFFECTOR || SLT(i) != SE_14_SUBWAY_CAR))
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fi.spawn(-1, i);
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}
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if (!DEER)
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for (size_t i = 0; i < MAXSPRITES; i++)
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{
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if (sprite[i].statnum < MAXSTATUS && PN(i) == TILE_SECTOREFFECTOR && SLT(i) == SE_14_SUBWAY_CAR)
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fi.spawn(-1, i);
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if (RR && sprite[i].picnum == TILE_RRTILE19)
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A_DeleteSprite(i);
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if (RR && sprite[i].picnum == TILE_RRTILE34)
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{
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g_sectorExtra[sprite[i].sectnum] = sprite[i].lotag;
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A_DeleteSprite(i);
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}
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}
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//G_SetupRotfixedSprites();
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if (!DEER)
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for (bssize_t i=headspritestat[STAT_DEFAULT]; i>=0; i=nextspritestat[i])
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{
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if (PN(i) <= 0) // oob safety for switch below
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continue;
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for (bsize_t ii=0; ii<2; ii++)
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{
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switch (DYNAMICTILEMAP(PN(i)-1+ii))
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{
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case DIPSWITCH__STATIC:
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case DIPSWITCH2__STATIC:
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case PULLSWITCH__STATIC:
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case HANDSWITCH__STATIC:
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case SLOTDOOR__STATIC:
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case LIGHTSWITCH__STATIC:
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case SPACELIGHTSWITCH__STATIC:
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case SPACEDOORSWITCH__STATIC:
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case FRANKENSTINESWITCH__STATIC:
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case LIGHTSWITCH2__STATIC:
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case POWERSWITCH1__STATIC:
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case LOCKSWITCH1__STATIC:
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case POWERSWITCH2__STATIC:
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case RRTILE8464__STATICRR:
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if (RR && !RRRA && PN(i)-1+ii == (uint32_t)TILE_RRTILE8464) break;
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// the lower code only for the 'on' state (*)
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if (ii==0)
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{
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uint16_t const tag = sprite[i].lotag;
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tagbitmap[tag>>3] |= 1<<(tag&7);
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}
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break;
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}
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}
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}
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// initially 'on' SE 12 light (*)
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if (!DEER)
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for (bssize_t j=headspritestat[STAT_EFFECTOR]; j>=0; j=nextspritestat[j])
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{
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uint16_t const tag = sprite[j].hitag;
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if (sprite[j].lotag == SE_12_LIGHT_SWITCH && tagbitmap[tag>>3]&(1<<(tag&7)))
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actor[j].t_data[0] = 1;
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}
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Xfree(tagbitmap);
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mirrorcnt = 0;
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for (bssize_t i = 0; i < numwalls; i++)
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{
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walltype * const pWall = &wall[i];
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if (!DEER && pWall->overpicnum == TILE_MIRROR && (pWall->cstat&32) != 0)
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{
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int const nextSectnum = pWall->nextsector;
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if ((nextSectnum >= 0) && sector[nextSectnum].ceilingpicnum != TILE_MIRROR)
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{
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if (mirrorcnt > 63)
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{
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G_GameExit("\nToo many mirrors (64 max.)");
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}
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sector[nextSectnum].ceilingpicnum = TILE_MIRROR;
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sector[nextSectnum].floorpicnum = TILE_MIRROR;
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mirrorwall[mirrorcnt] = i;
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mirrorsector[mirrorcnt] = nextSectnum;
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mirrorcnt++;
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continue;
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}
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}
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if (g_animWallCnt >= MAXANIMWALLS)
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{
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Bsprintf(tempbuf,"\nToo many 'anim' walls (%d max).",MAXANIMWALLS);
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G_GameExit(tempbuf);
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}
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animwall[g_animWallCnt].tag = 0;
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animwall[g_animWallCnt].wallnum = 0;
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int const switchPic = G_GetForcefieldPicnum(i);
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if (switchPic >= 0)
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{
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switch (DYNAMICTILEMAP(switchPic))
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{
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case FANSHADOW__STATIC:
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if (RR) break;
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fallthrough__;
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case FANSPRITE__STATIC:
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wall->cstat |= 65;
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animwall[g_animWallCnt].wallnum = i;
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g_animWallCnt++;
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break;
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case W_FORCEFIELD__STATIC:
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if (RR) break;
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if (pWall->overpicnum == W_FORCEFIELD__STATIC)
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for (bsize_t j = 0; j < 3; j++) markTileForPrecache(TILE_W_FORCEFIELD + j, 0);
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if (pWall->shade > 31)
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pWall->cstat = 0;
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else
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pWall->cstat |= FORCEFIELD_CSTAT | 256;
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if (pWall->lotag && pWall->nextwall >= 0)
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wall[pWall->nextwall].lotag = pWall->lotag;
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fallthrough__;
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case BIGFORCE__STATIC:
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animwall[g_animWallCnt].wallnum = i;
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g_animWallCnt++;
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continue;
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}
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}
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pWall->extra = -1;
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switch (DYNAMICTILEMAP(pWall->picnum))
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{
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case WATERTILE2__STATIC:
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for (bsize_t j = 0; j < 3; j++)
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markTileForPrecache(pWall->picnum + j, 0);
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break;
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||||
|
||||
case RRTILE1814__STATICRR:
|
||||
case RRTILE1817__STATICRR:
|
||||
markTileForPrecache(pWall->picnum, 0);
|
||||
break;
|
||||
case RRTILE1939__STATICRR:
|
||||
case RRTILE1986__STATICRR:
|
||||
case RRTILE1987__STATICRR:
|
||||
case RRTILE1988__STATICRR:
|
||||
case RRTILE2004__STATICRR:
|
||||
case RRTILE2005__STATICRR:
|
||||
case RRTILE2123__STATICRR:
|
||||
case RRTILE2124__STATICRR:
|
||||
case RRTILE2125__STATICRR:
|
||||
case RRTILE2126__STATICRR:
|
||||
case RRTILE2636__STATICRR:
|
||||
case RRTILE2637__STATICRR:
|
||||
case RRTILE2878__STATICRR:
|
||||
case RRTILE2879__STATICRR:
|
||||
case RRTILE2898__STATICRR:
|
||||
case RRTILE2899__STATICRR:
|
||||
markTileForPrecache(pWall->picnum, 0);
|
||||
break;
|
||||
|
||||
|
||||
case TECHLIGHT2__STATIC:
|
||||
case TECHLIGHT4__STATIC: markTileForPrecache(pWall->picnum, 0); break;
|
||||
case W_TECHWALL1__STATIC:
|
||||
case W_TECHWALL2__STATIC:
|
||||
case W_TECHWALL3__STATIC:
|
||||
case W_TECHWALL4__STATIC:
|
||||
if (RR) break;
|
||||
animwall[g_animWallCnt].wallnum = i;
|
||||
// animwall[g_numAnimWalls].tag = -1;
|
||||
g_animWallCnt++;
|
||||
break;
|
||||
case SCREENBREAK6__STATIC:
|
||||
case SCREENBREAK7__STATIC:
|
||||
case SCREENBREAK8__STATIC:
|
||||
for (bssize_t j = TILE_SCREENBREAK6; j < TILE_SCREENBREAK9; j++)
|
||||
markTileForPrecache(j, 0);
|
||||
|
||||
animwall[g_animWallCnt].wallnum = i;
|
||||
animwall[g_animWallCnt].tag = -1;
|
||||
g_animWallCnt++;
|
||||
break;
|
||||
|
||||
case FEMPIC1__STATIC:
|
||||
case FEMPIC2__STATIC:
|
||||
case FEMPIC3__STATIC:
|
||||
if (RR) break;
|
||||
pWall->extra = pWall->picnum;
|
||||
animwall[g_animWallCnt].tag = -1;
|
||||
|
||||
if (adult_lockout)
|
||||
pWall->picnum = (pWall->picnum == TILE_FEMPIC1) ? TILE_BLANKSCREEN : TILE_SCREENBREAK6;
|
||||
|
||||
animwall[g_animWallCnt].wallnum = i;
|
||||
animwall[g_animWallCnt].tag = pWall->picnum;
|
||||
g_animWallCnt++;
|
||||
break;
|
||||
|
||||
case SCREENBREAK1__STATIC:
|
||||
case SCREENBREAK2__STATIC:
|
||||
case SCREENBREAK3__STATIC:
|
||||
case SCREENBREAK4__STATIC:
|
||||
case SCREENBREAK5__STATIC:
|
||||
//
|
||||
case SCREENBREAK9__STATIC:
|
||||
case SCREENBREAK10__STATIC:
|
||||
case SCREENBREAK11__STATIC:
|
||||
case SCREENBREAK12__STATIC:
|
||||
case SCREENBREAK13__STATIC:
|
||||
case SCREENBREAK14__STATIC:
|
||||
case SCREENBREAK15__STATIC:
|
||||
case SCREENBREAK16__STATIC:
|
||||
case SCREENBREAK17__STATIC:
|
||||
case SCREENBREAK18__STATIC:
|
||||
case SCREENBREAK19__STATIC:
|
||||
if (RR) break;
|
||||
animwall[g_animWallCnt].wallnum = i;
|
||||
animwall[g_animWallCnt].tag = pWall->picnum;
|
||||
g_animWallCnt++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Invalidate textures in sector behind mirror
|
||||
for (bssize_t i=0; i<mirrorcnt; i++)
|
||||
{
|
||||
int const startWall = sector[mirrorsector[i]].wallptr;
|
||||
int const endWall = startWall + sector[mirrorsector[i]].wallnum;
|
||||
|
||||
for (bssize_t j = startWall; j < endWall; j++)
|
||||
{
|
||||
wall[j].picnum = TILE_MIRROR;
|
||||
wall[j].overpicnum = TILE_MIRROR;
|
||||
}
|
||||
}
|
||||
|
||||
if (RR && !thunderon)
|
||||
{
|
||||
videoSetPalette(BASEPAL,0);
|
||||
g_visibility = g_player[screenpeek].ps->visibility;
|
||||
}
|
||||
if (RR)
|
||||
{
|
||||
tileDelete(0);
|
||||
}
|
||||
|
||||
G_SetupGlobalPsky();
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
void G_NewGame(int volumeNum, int levelNum, int skillNum)
|
||||
{
|
||||
DukePlayer_t *const pPlayer = g_player[0].ps;
|
||||
|
|
Loading…
Reference in a new issue