- added 'load' and 'save' CCMDs.

This commit is contained in:
Christoph Oelckers 2021-05-16 11:24:08 +02:00
parent 7358f4344f
commit 98ca5d5db4

View file

@ -844,3 +844,47 @@ CCMD(rotatingquicksave)
} }
//==========================================================================
//
// CCMD load
//
// Load a saved game.
//
//==========================================================================
UNSAFE_CCMD(load)
{
if (argv.argc() != 2)
{
Printf("usage: load <filename>\n");
return;
}
if (netgame)
{
Printf("cannot load during a network game\n");
return;
}
FString fname = G_BuildSaveName(argv[1]);
G_LoadGame(fname);
}
//==========================================================================
//
// CCMD save
//
// Save the current game.
//
//==========================================================================
UNSAFE_CCMD(save)
{
if (argv.argc() < 2 || argv.argc() > 3)
{
Printf("usage: save <filename> [description]\n");
return;
}
FString fname = G_BuildSaveName(argv[1]);
G_SaveGame(fname, argv.argc() > 2 ? argv[2] : argv[1]);
}