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- movetransports.
This commit is contained in:
parent
076dcef5d0
commit
9826ff54f9
2 changed files with 183 additions and 193 deletions
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@ -2001,42 +2001,36 @@ void moveweapons_d(void)
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void movetransports_d(void)
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{
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int warpspriteto;
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int ll, onfloorz, q;
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int i, j;
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int ll;
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StatIterator iti(STAT_TRANSPORT);
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while ((i = iti.NextIndex()) >= 0)
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DukeStatIterator iti(STAT_TRANSPORT);
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while (auto act = iti.Next())
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{
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auto spri = &sprite[i];
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auto act1 = &hittype[i];
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auto spriowner = spri->owner < 0? nullptr : &sprite[spri->owner];
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auto spr = &act->s;
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auto Owner = act->GetOwner();
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int sect = spri->sectnum;
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int sectlotag = sector[sect].lotag;
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if (spri->owner == i)
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if (Owner == act)
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{
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continue;
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}
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int sect = spr->sectnum;
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int sectlotag = sector[sect].lotag;
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int onfloorz = act->temp_data[4];
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onfloorz = act1->temp_data[4];
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if (act->temp_data[0] > 0) act->temp_data[0]--;
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if (act1->temp_data[0] > 0) act1->temp_data[0]--;
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SectIterator itj(sect);
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while ((j = itj.NextIndex()) >= 0)
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DukeSectIterator itj(sect);
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while (auto act2 = itj.Next())
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{
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auto spr2 = &sprite[j];
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auto act2 = &hittype[j];
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auto spr2 = &act2->s;
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switch (spr2->statnum)
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{
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case STAT_PLAYER: // Player
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if (spr2->owner != -1)
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if (act2->GetOwner())
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{
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int p = spr2->yvel;
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int p = act2->PlayerIndex();
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ps[p].on_warping_sector = 1;
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@ -2044,38 +2038,38 @@ void movetransports_d(void)
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{
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if (ps[p].on_ground && sectlotag == 0 && onfloorz && ps[p].jetpack_on == 0)
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{
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if (spri->pal == 0)
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if (spr->pal == 0)
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{
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fi.spawn(i, TRANSPORTERBEAM);
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S_PlayActorSound(TELEPORTER, i);
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spawn(act, TRANSPORTERBEAM);
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S_PlayActorSound(TELEPORTER, act);
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}
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for (int k = connecthead; k >= 0; k = connectpoint2[k])
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if (ps[k].cursectnum == spriowner->sectnum)
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if (ps[k].cursectnum == Owner->s.sectnum)
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{
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ps[k].frag_ps = p;
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sprite[ps[k].i].extra = 0;
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ps[k].GetActor()->s.extra = 0;
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}
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ps[p].angle.ang = buildang(spriowner->ang);
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ps[p].angle.ang = buildang(Owner->s.ang);
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if (spriowner->owner != spri->owner)
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if (Owner->GetOwner() != Owner)
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{
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act1->temp_data[0] = 13;
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hittype[spri->owner].temp_data[0] = 13;
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act->temp_data[0] = 13;
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Owner->temp_data[0] = 13;
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ps[p].transporter_hold = 13;
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}
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ps[p].bobposx = ps[p].oposx = ps[p].posx = spriowner->x;
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ps[p].bobposy = ps[p].oposy = ps[p].posy = spriowner->y;
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ps[p].oposz = ps[p].posz = spriowner->z - PHEIGHT;
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ps[p].bobposx = ps[p].oposx = ps[p].posx = Owner->s.x;
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ps[p].bobposy = ps[p].oposy = ps[p].posy = Owner->s.y;
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ps[p].oposz = ps[p].posz = Owner->s.z - PHEIGHT;
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changespritesect(j, spriowner->sectnum);
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changespritesect(act2, Owner->s.sectnum);
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ps[p].cursectnum = spr2->sectnum;
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if (spri->pal == 0)
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if (spr->pal == 0)
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{
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int k = fi.spawn(spri->owner, TRANSPORTERBEAM);
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auto k = spawn(Owner, TRANSPORTERBEAM);
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S_PlayActorSound(TELEPORTER, k);
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}
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@ -2084,24 +2078,25 @@ void movetransports_d(void)
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}
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else if (!(sectlotag == 1 && ps[p].on_ground == 1)) break;
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if (onfloorz == 0 && abs(spri->z - ps[p].posz) < 6144)
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if (onfloorz == 0 && abs(spr->z - ps[p].posz) < 6144)
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if ((ps[p].jetpack_on == 0) || (ps[p].jetpack_on && (PlayerInput(p, SB_JUMP))) ||
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(ps[p].jetpack_on && (PlayerInput(p, SB_CROUCH) ^ !!ps[p].crouch_toggle)))
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{
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ps[p].oposx = ps[p].posx += spriowner->x - spri->x;
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ps[p].oposy = ps[p].posy += spriowner->y - spri->y;
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ps[p].oposx = ps[p].posx += Owner->s.x - spr->x;
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ps[p].oposy = ps[p].posy += Owner->s.y - spr->y;
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if (ps[p].jetpack_on && (PlayerInput(p, SB_JUMP) || ps[p].jetpack_on < 11))
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ps[p].posz = spriowner->z - 6144;
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else ps[p].posz = spriowner->z + 6144;
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ps[p].posz = Owner->s.z - 6144;
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else ps[p].posz = Owner->s.z + 6144;
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ps[p].oposz = ps[p].posz;
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hittype[ps[p].i].bposx = ps[p].posx;
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hittype[ps[p].i].bposy = ps[p].posy;
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hittype[ps[p].i].bposz = ps[p].posz;
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auto pa = ps[p].GetActor();
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pa->bposx = ps[p].posx;
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pa->bposy = ps[p].posy;
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pa->bposz = ps[p].posz;
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changespritesect(j, spriowner->sectnum);
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ps[p].cursectnum = spriowner->sectnum;
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changespritesect(act2, Owner->s.sectnum);
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ps[p].cursectnum = Owner->s.sectnum;
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break;
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}
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@ -2116,10 +2111,10 @@ void movetransports_d(void)
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{
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FX_StopAllSounds();
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}
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if (sprite[ps[p].i].extra > 0)
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S_PlayActorSound(DUKE_UNDERWATER, j);
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if (ps[p].GetActor()->s.extra > 0)
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S_PlayActorSound(DUKE_UNDERWATER, act2);
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ps[p].oposz = ps[p].posz =
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sector[spriowner->sectnum].ceilingz + (7 << 8);
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sector[Owner->s.sectnum].ceilingz + (7 << 8);
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ps[p].posxv = 4096 - (krand() & 8192);
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ps[p].posyv = 4096 - (krand() & 8192);
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@ -2129,15 +2124,15 @@ void movetransports_d(void)
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if (onfloorz && sectlotag == ST_2_UNDERWATER && ps[p].posz < (sector[sect].ceilingz + (6 << 8)))
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{
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k = 1;
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// if( sprj->extra <= 0) break;
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// if( spr2->extra <= 0) break;
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if (screenpeek == p)
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{
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FX_StopAllSounds();
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}
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S_PlayActorSound(DUKE_GASP, j);
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S_PlayActorSound(DUKE_GASP, act2);
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ps[p].oposz = ps[p].posz =
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sector[spriowner->sectnum].floorz - (7 << 8);
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sector[Owner->s.sectnum].floorz - (7 << 8);
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ps[p].jumping_toggle = 1;
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ps[p].jumping_counter = 0;
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@ -2145,26 +2140,26 @@ void movetransports_d(void)
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if (k == 1)
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{
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ps[p].oposx = ps[p].posx += spriowner->x - spri->x;
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ps[p].oposy = ps[p].posy += spriowner->y - spri->y;
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ps[p].oposx = ps[p].posx += Owner->s.x - spr->x;
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ps[p].oposy = ps[p].posy += Owner->s.y - spr->y;
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if (spriowner->owner != spri->owner)
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if (!Owner || Owner->GetOwner() != Owner)
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ps[p].transporter_hold = -2;
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ps[p].cursectnum = spriowner->sectnum;
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ps[p].cursectnum = Owner->s.sectnum;
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changespritesect(j, spriowner->sectnum);
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setsprite(ps[p].i, ps[p].posx, ps[p].posy, ps[p].posz + PHEIGHT);
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changespritesect(act2, Owner->s.sectnum);
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setsprite(ps[p].GetActor(), ps[p].posx, ps[p].posy, ps[p].posz + PHEIGHT);
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setpal(&ps[p]);
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if ((krand() & 255) < 32)
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fi.spawn(j, WATERSPLASH2);
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spawn(act2, WATERSPLASH2);
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if (sectlotag == 1)
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for (int l = 0; l < 9; l++)
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{
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q = fi.spawn(ps[p].i, WATERBUBBLE);
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sprite[q].z += krand() & 16383;
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auto q = spawn(ps[p].GetActor(), WATERBUBBLE);
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q->s.z += krand() & 16383;
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}
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}
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}
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@ -2202,11 +2197,11 @@ void movetransports_d(void)
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if (ll && sectlotag == 1 && spr2->z > (sector[sect].floorz - ll))
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warpspriteto = 1;
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if (sectlotag == 0 && (onfloorz || abs(spr2->z - spri->z) < 4096))
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if (sectlotag == 0 && (onfloorz || abs(spr2->z - spr->z) < 4096))
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{
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if (spriowner->owner != spri->owner && onfloorz && act1->temp_data[0] > 0 && spr2->statnum != 5)
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if ((!Owner || Owner->GetOwner() != Owner) && onfloorz && act->temp_data[0] > 0 && spr2->statnum != STAT_MISC)
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{
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act1->temp_data[0]++;
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act->temp_data[0]++;
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goto BOLT;
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}
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warpspriteto = 1;
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@ -2237,16 +2232,16 @@ void movetransports_d(void)
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break;
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case WATERBUBBLE:
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//if( rnd(192) && sprj->picnum == WATERBUBBLE)
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//if( rnd(192) && a2->s.picnum == WATERBUBBLE)
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// break;
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if (sectlotag > 0)
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{
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int k = fi.spawn(j, WATERSPLASH2);
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auto k = spawn(act2, WATERSPLASH2);
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if (sectlotag == 1 && spr2->statnum == 4)
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{
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sprite[k].xvel = spr2->xvel >> 1;
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sprite[k].ang = spr2->ang;
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k->s.xvel = spr2->xvel >> 1;
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k->s.ang = spr2->ang;
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ssp(k, CLIPMASK0);
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}
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}
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@ -2256,70 +2251,70 @@ void movetransports_d(void)
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case 0:
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if (onfloorz)
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{
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if (spr2->statnum == 4 || (checkcursectnums(sect) == -1 && checkcursectnums(spriowner->sectnum) == -1))
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if (spr2->statnum == STAT_PROJECTILE || (checkcursectnums(sect) == -1 && checkcursectnums(Owner->s.sectnum) == -1))
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{
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spr2->x += (spriowner->x - spri->x);
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spr2->y += (spriowner->y - spri->y);
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spr2->z -= spri->z - sector[spriowner->sectnum].floorz;
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spr2->ang = spriowner->ang;
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spr2->x += (Owner->s.x - spr->x);
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spr2->y += (Owner->s.y - spr->y);
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spr2->z -= spr->z - sector[Owner->s.sectnum].floorz;
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spr2->ang = Owner->s.ang;
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act2->bposx = spr2->x;
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act2->bposy = spr2->y;
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act2->bposz = spr2->z;
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if (spri->pal == 0)
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if (spr->pal == 0)
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{
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int k = fi.spawn(i, TRANSPORTERBEAM);
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auto k = spawn(act, TRANSPORTERBEAM);
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S_PlayActorSound(TELEPORTER, k);
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k = fi.spawn(spri->owner, TRANSPORTERBEAM);
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k = spawn(Owner, TRANSPORTERBEAM);
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S_PlayActorSound(TELEPORTER, k);
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}
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if (spriowner->owner != spri->owner)
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if (Owner && Owner->GetOwner() == Owner)
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{
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act1->temp_data[0] = 13;
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hittype[spri->owner].temp_data[0] = 13;
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act->temp_data[0] = 13;
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Owner->temp_data[0] = 13;
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}
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changespritesect(j, spriowner->sectnum);
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changespritesect(act2, Owner->s.sectnum);
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}
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}
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else
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{
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spr2->x += (spriowner->x - spri->x);
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spr2->y += (spriowner->y - spri->y);
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spr2->z = spriowner->z + 4096;
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spr2->x += (Owner->s.x - spr->x);
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spr2->y += (Owner->s.y - spr->y);
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spr2->z = Owner->s.z + 4096;
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act2->bposx = spr2->x;
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act2->bposy = spr2->y;
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act2->bposz = spr2->z;
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changespritesect(j, spriowner->sectnum);
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changespritesect(act2, Owner->s.sectnum);
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}
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break;
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case 1:
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spr2->x += (spriowner->x - spri->x);
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spr2->y += (spriowner->y - spri->y);
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spr2->z = sector[spriowner->sectnum].ceilingz + ll;
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spr2->x += (Owner->s.x - spr->x);
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spr2->y += (Owner->s.y - spr->y);
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spr2->z = sector[Owner->s.sectnum].ceilingz + ll;
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act2->bposx = spr2->x;
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act2->bposy = spr2->y;
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act2->bposz = spr2->z;
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changespritesect(j, spriowner->sectnum);
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changespritesect(act2, Owner->s.sectnum);
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break;
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case 2:
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spr2->x += (spriowner->x - spri->x);
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spr2->y += (spriowner->y - spri->y);
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spr2->z = sector[spriowner->sectnum].floorz - ll;
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spr2->x += (Owner->s.x - spr->x);
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spr2->y += (Owner->s.y - spr->y);
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spr2->z = sector[Owner->s.sectnum].floorz - ll;
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act2->bposx = spr2->x;
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act2->bposy = spr2->y;
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act2->bposz = spr2->z;
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changespritesect(j, spriowner->sectnum);
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changespritesect(act2, Owner->s.sectnum);
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break;
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}
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@ -1581,23 +1581,20 @@ void movetransports_r(void)
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{
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char warpdir, warpspriteto;
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short k, p, sect, sectlotag;
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int i, j, ll2, ll, onfloorz;
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int ll2, ll, onfloorz;
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Collision coll;
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//Transporters
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StatIterator iti(STAT_TRANSPORT);
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while ((i = iti.NextIndex()) >= 0)
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DukeStatIterator iti(STAT_TRANSPORT);
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while (auto act = iti.Next())
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{
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auto spri = &sprite[i];
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auto act = &hittype[i];
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auto spriowner = spri->owner < 0? nullptr : &sprite[spri->owner];
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sect = spri->sectnum;
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auto spr = &act->s;
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sect = spr->sectnum;
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sectlotag = sector[sect].lotag;
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auto& OW = spri->owner;
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auto PN = spri->picnum;
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if (OW == i)
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auto Owner = act->GetOwner();
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if (Owner == act || Owner == nullptr)
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{
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continue;
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}
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@ -1606,17 +1603,15 @@ void movetransports_r(void)
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if (act->temp_data[0] > 0) act->temp_data[0]--;
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SectIterator itj(sect);
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while ((j = itj.NextIndex()) >= 0)
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DukeSectIterator itj(sect);
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while (auto act2 = itj.Next())
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{
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auto spr2 = &sprite[j];
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auto act2 = &hittype[j];
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auto spr2 = &act2->s;
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switch (spr2->statnum)
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{
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case STAT_PLAYER: // Player
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if (spr2->owner != -1)
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if (act2->GetOwner())
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{
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p = spr2->yvel;
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@ -1626,54 +1621,54 @@ void movetransports_r(void)
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{
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if (ps[p].on_ground && sectlotag == 0 && onfloorz && ps[p].jetpack_on == 0)
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{
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fi.spawn(i, TRANSPORTERBEAM);
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S_PlayActorSound(TELEPORTER, i);
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spawn(act, TRANSPORTERBEAM);
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S_PlayActorSound(TELEPORTER, act);
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for (k = connecthead; k >= 0; k = connectpoint2[k])// connectpoinhittype[i].temp_data[1][k])
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if (ps[k].cursectnum == spriowner->sectnum)
|
||||
if (ps[k].cursectnum == Owner->s.sectnum)
|
||||
{
|
||||
ps[k].frag_ps = p;
|
||||
sprite[ps[k].i].extra = 0;
|
||||
ps[k].GetActor()->s.extra = 0;
|
||||
}
|
||||
|
||||
ps[p].angle.ang = buildang(spriowner->ang);
|
||||
ps[p].angle.ang = buildang(Owner->s.ang);
|
||||
|
||||
if (spriowner->owner != OW)
|
||||
if (Owner->GetOwner() != Owner)
|
||||
{
|
||||
act->temp_data[0] = 13;
|
||||
hittype[OW].temp_data[0] = 13;
|
||||
Owner->temp_data[0] = 13;
|
||||
ps[p].transporter_hold = 13;
|
||||
}
|
||||
|
||||
ps[p].bobposx = ps[p].oposx = ps[p].posx = spriowner->x;
|
||||
ps[p].bobposy = ps[p].oposy = ps[p].posy = spriowner->y;
|
||||
ps[p].oposz = ps[p].posz = spriowner->z - (PHEIGHT - (4 << 8));
|
||||
ps[p].bobposx = ps[p].oposx = ps[p].posx = Owner->s.x;
|
||||
ps[p].bobposy = ps[p].oposy = ps[p].posy = Owner->s.y;
|
||||
ps[p].oposz = ps[p].posz = Owner->s.z - (PHEIGHT - (4 << 8));
|
||||
|
||||
changespritesect(j, spriowner->sectnum);
|
||||
changespritesect(act2, Owner->s.sectnum);
|
||||
ps[p].cursectnum = spr2->sectnum;
|
||||
|
||||
k = fi.spawn(OW, TRANSPORTERBEAM);
|
||||
S_PlayActorSound(TELEPORTER, k);
|
||||
auto beam = spawn(Owner, TRANSPORTERBEAM);
|
||||
S_PlayActorSound(TELEPORTER, beam);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
else break;
|
||||
|
||||
if (onfloorz == 0 && abs(spri->z - ps[p].posz) < 6144)
|
||||
if (onfloorz == 0 && abs(spr->z - ps[p].posz) < 6144)
|
||||
if ((ps[p].jetpack_on == 0) || (ps[p].jetpack_on && PlayerInput(p, SB_JUMP)) ||
|
||||
(ps[p].jetpack_on && PlayerInput(p, SB_CROUCH)))
|
||||
{
|
||||
ps[p].oposx = ps[p].posx += spriowner->x - spri->x;
|
||||
ps[p].oposy = ps[p].posy += spriowner->y - spri->y;
|
||||
ps[p].oposx = ps[p].posx += Owner->s.x - spr->x;
|
||||
ps[p].oposy = ps[p].posy += Owner->s.y - spr->y;
|
||||
|
||||
if (ps[p].jetpack_on && (PlayerInput(p, SB_JUMP) || ps[p].jetpack_on < 11))
|
||||
ps[p].posz = spriowner->z - 6144;
|
||||
else ps[p].posz = spriowner->z + 6144;
|
||||
ps[p].posz = Owner->s.z - 6144;
|
||||
else ps[p].posz = Owner->s.z + 6144;
|
||||
ps[p].oposz = ps[p].posz;
|
||||
|
||||
changespritesect(j, spriowner->sectnum);
|
||||
ps[p].cursectnum = spriowner->sectnum;
|
||||
changespritesect(act2, Owner->s.sectnum);
|
||||
ps[p].cursectnum = Owner->s.sectnum;
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -1686,15 +1681,15 @@ void movetransports_r(void)
|
|||
{
|
||||
k = 2;
|
||||
ps[p].oposz = ps[p].posz =
|
||||
sector[spriowner->sectnum].ceilingz + (7 << 8);
|
||||
sector[Owner->s.sectnum].ceilingz + (7 << 8);
|
||||
}
|
||||
|
||||
if (onfloorz && sectlotag == 161 && ps[p].posz < (sector[sect].ceilingz + (6 << 8)))
|
||||
{
|
||||
k = 2;
|
||||
if (sprite[ps[p].i].extra <= 0) break;
|
||||
if (ps[p].GetActor()->s.extra <= 0) break;
|
||||
ps[p].oposz = ps[p].posz =
|
||||
sector[spriowner->sectnum].floorz - (49 << 8);
|
||||
sector[Owner->s.sectnum].floorz - (49 << 8);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1707,9 +1702,9 @@ void movetransports_r(void)
|
|||
{
|
||||
FX_StopAllSounds();
|
||||
}
|
||||
S_PlayActorSound(DUKE_UNDERWATER, ps[p].i);
|
||||
S_PlayActorSound(DUKE_UNDERWATER, ps[p].GetActor());
|
||||
ps[p].oposz = ps[p].posz =
|
||||
sector[spriowner->sectnum].ceilingz + (7 << 8);
|
||||
sector[Owner->s.sectnum].ceilingz + (7 << 8);
|
||||
if (ps[p].OnMotorcycle)
|
||||
ps[p].moto_underwater = 1;
|
||||
}
|
||||
|
@ -1717,51 +1712,51 @@ void movetransports_r(void)
|
|||
if (onfloorz && sectlotag == ST_2_UNDERWATER && ps[p].posz < (sector[sect].ceilingz + (6 << 8)))
|
||||
{
|
||||
k = 1;
|
||||
if (sprite[ps[p].i].extra <= 0) break;
|
||||
if (ps[p].GetActor()->s.extra <= 0) break;
|
||||
if (screenpeek == p)
|
||||
{
|
||||
FX_StopAllSounds();
|
||||
}
|
||||
S_PlayActorSound(DUKE_GASP, ps[p].i);
|
||||
S_PlayActorSound(DUKE_GASP, ps[p].GetActor());
|
||||
|
||||
ps[p].oposz = ps[p].posz =
|
||||
sector[spriowner->sectnum].floorz - (7 << 8);
|
||||
sector[Owner->s.sectnum].floorz - (7 << 8);
|
||||
}
|
||||
|
||||
if (k == 1)
|
||||
{
|
||||
ps[p].oposx = ps[p].posx += spriowner->x - spri->x;
|
||||
ps[p].oposy = ps[p].posy += spriowner->y - spri->y;
|
||||
ps[p].oposx = ps[p].posx += Owner->s.x - spr->x;
|
||||
ps[p].oposy = ps[p].posy += Owner->s.y - spr->y;
|
||||
|
||||
if (spriowner->owner != OW)
|
||||
if (Owner->GetOwner() != Owner)
|
||||
ps[p].transporter_hold = -2;
|
||||
ps[p].cursectnum = spriowner->sectnum;
|
||||
ps[p].cursectnum = Owner->s.sectnum;
|
||||
|
||||
changespritesect(j, spriowner->sectnum);
|
||||
changespritesect(act2, Owner->s.sectnum);
|
||||
|
||||
setpal(&ps[p]);
|
||||
|
||||
if ((krand() & 255) < 32)
|
||||
fi.spawn(ps[p].i, WATERSPLASH2);
|
||||
spawn(ps[p].GetActor(), WATERSPLASH2);
|
||||
}
|
||||
else if (isRRRA() && k == 2)
|
||||
{
|
||||
ps[p].oposx = ps[p].posx += spriowner->x - spri->x;
|
||||
ps[p].oposy = ps[p].posy += spriowner->y - spri->y;
|
||||
ps[p].oposx = ps[p].posx += Owner->s.x - spr->x;
|
||||
ps[p].oposy = ps[p].posy += Owner->s.y - spr->y;
|
||||
|
||||
if (spriowner->owner != OW)
|
||||
if (Owner->GetOwner() != Owner)
|
||||
ps[p].transporter_hold = -2;
|
||||
ps[p].cursectnum = spriowner->sectnum;
|
||||
ps[p].cursectnum = Owner->s.sectnum;
|
||||
|
||||
changespritesect(j, spriowner->sectnum);
|
||||
changespritesect(act2, Owner->s.sectnum);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case STAT_ACTOR:
|
||||
if (PN == SHARK ||
|
||||
(isRRRA() && (PN == CHEERBOAT || PN == HULKBOAT || PN == MINIONBOAT || PN == UFO1_RRRA)) ||
|
||||
(!isRRRA() && (PN == UFO1_RR || PN == UFO2 || PN == UFO3 || PN == UFO4 || PN == UFO5))) continue;
|
||||
if (spr->picnum == SHARK ||
|
||||
(isRRRA() && (spr->picnum == CHEERBOAT || spr->picnum == HULKBOAT || spr->picnum == MINIONBOAT || spr->picnum == UFO1_RRRA)) ||
|
||||
(!isRRRA() && (spr->picnum == UFO1_RR || spr->picnum == UFO2 || spr->picnum == UFO3 || spr->picnum == UFO4 || spr->picnum == UFO5))) continue;
|
||||
case STAT_PROJECTILE:
|
||||
case STAT_MISC:
|
||||
case STAT_DUMMYPLAYER:
|
||||
|
@ -1808,9 +1803,9 @@ void movetransports_r(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (sectlotag == 0 && (onfloorz || abs(spr2->z - spri->z) < 4096))
|
||||
if (sectlotag == 0 && (onfloorz || abs(spr2->z - spr->z) < 4096))
|
||||
{
|
||||
if (spriowner->owner != OW && onfloorz && act->temp_data[0] > 0 && spr2->statnum != 5)
|
||||
if (Owner->GetOwner() != Owner && onfloorz && act->temp_data[0] > 0 && spr2->statnum != 5)
|
||||
{
|
||||
act->temp_data[0]++;
|
||||
continue;
|
||||
|
@ -1844,11 +1839,11 @@ void movetransports_r(void)
|
|||
|
||||
if (sectlotag > 0)
|
||||
{
|
||||
k = fi.spawn(j, WATERSPLASH2);
|
||||
auto k = spawn(act2, WATERSPLASH2);
|
||||
if (sectlotag == 1 && spr2->statnum == 4)
|
||||
{
|
||||
sprite[k].xvel = spr2->xvel >> 1;
|
||||
sprite[k].ang = spr2->ang;
|
||||
k->s.xvel = spr2->xvel >> 1;
|
||||
k->s.ang = spr2->ang;
|
||||
ssp(k, CLIPMASK0);
|
||||
}
|
||||
}
|
||||
|
@ -1858,100 +1853,100 @@ void movetransports_r(void)
|
|||
case ST_0_NO_EFFECT:
|
||||
if (onfloorz)
|
||||
{
|
||||
if (checkcursectnums(sect) == -1 && checkcursectnums(spriowner->sectnum) == -1)
|
||||
if (checkcursectnums(sect) == -1 && checkcursectnums(Owner->s.sectnum) == -1)
|
||||
{
|
||||
spr2->x += (spriowner->x - spri->x);
|
||||
spr2->y += (spriowner->y - spri->y);
|
||||
spr2->z -= spri->z - sector[spriowner->sectnum].floorz;
|
||||
spr2->ang = spriowner->ang;
|
||||
spr2->x += (Owner->s.x - spr->x);
|
||||
spr2->y += (Owner->s.y - spr->y);
|
||||
spr2->z -= spr->z - sector[Owner->s.sectnum].floorz;
|
||||
spr2->ang = Owner->s.ang;
|
||||
|
||||
act2->bposx = spr2->x;
|
||||
act2->bposy = spr2->y;
|
||||
act2->bposz = spr2->z;
|
||||
|
||||
k = fi.spawn(i, TRANSPORTERBEAM);
|
||||
S_PlayActorSound(TELEPORTER, k);
|
||||
auto beam = spawn(act, TRANSPORTERBEAM);
|
||||
S_PlayActorSound(TELEPORTER, beam);
|
||||
|
||||
k = fi.spawn(OW, TRANSPORTERBEAM);
|
||||
S_PlayActorSound(TELEPORTER, k);
|
||||
beam = spawn(Owner, TRANSPORTERBEAM);
|
||||
S_PlayActorSound(TELEPORTER, beam);
|
||||
|
||||
if (spriowner->owner != OW)
|
||||
if (Owner->GetOwner() != Owner)
|
||||
{
|
||||
act->temp_data[0] = 13;
|
||||
hittype[OW].temp_data[0] = 13;
|
||||
Owner->temp_data[0] = 13;
|
||||
}
|
||||
|
||||
changespritesect(j, spriowner->sectnum);
|
||||
changespritesect(act2, Owner->s.sectnum);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
spr2->x += (spriowner->x - spri->x);
|
||||
spr2->y += (spriowner->y - spri->y);
|
||||
spr2->z = spriowner->z + 4096;
|
||||
spr2->x += (Owner->s.x - spr->x);
|
||||
spr2->y += (Owner->s.y - spr->y);
|
||||
spr2->z = Owner->s.z + 4096;
|
||||
|
||||
act2->bposx = spr2->x;
|
||||
act2->bposy = spr2->y;
|
||||
act2->bposz = spr2->z;
|
||||
|
||||
changespritesect(j, spriowner->sectnum);
|
||||
changespritesect(act2, Owner->s.sectnum);
|
||||
}
|
||||
break;
|
||||
case ST_1_ABOVE_WATER:
|
||||
spr2->x += (spriowner->x - spri->x);
|
||||
spr2->y += (spriowner->y - spri->y);
|
||||
spr2->z = sector[spriowner->sectnum].ceilingz + ll;
|
||||
spr2->x += (Owner->s.x - spr->x);
|
||||
spr2->y += (Owner->s.y - spr->y);
|
||||
spr2->z = sector[Owner->s.sectnum].ceilingz + ll;
|
||||
|
||||
act2->bposx = spr2->x;
|
||||
act2->bposy = spr2->y;
|
||||
act2->bposz = spr2->z;
|
||||
|
||||
changespritesect(j, spriowner->sectnum);
|
||||
changespritesect(act2, Owner->s.sectnum);
|
||||
|
||||
break;
|
||||
case ST_2_UNDERWATER:
|
||||
spr2->x += (spriowner->x - spri->x);
|
||||
spr2->y += (spriowner->y - spri->y);
|
||||
spr2->z = sector[spriowner->sectnum].floorz - ll;
|
||||
spr2->x += (Owner->s.x - spr->x);
|
||||
spr2->y += (Owner->s.y - spr->y);
|
||||
spr2->z = sector[Owner->s.sectnum].floorz - ll;
|
||||
|
||||
act2->bposx = spr2->x;
|
||||
act2->bposy = spr2->y;
|
||||
act2->bposz = spr2->z;
|
||||
|
||||
changespritesect(j, spriowner->sectnum);
|
||||
changespritesect(act2, Owner->s.sectnum);
|
||||
|
||||
break;
|
||||
|
||||
case 160:
|
||||
if (!isRRRA()) break;
|
||||
spr2->x += (spriowner->x - spri->x);
|
||||
spr2->y += (spriowner->y - spri->y);
|
||||
spr2->z = sector[spriowner->sectnum].ceilingz + ll2;
|
||||
spr2->x += (Owner->s.x - spr->x);
|
||||
spr2->y += (Owner->s.y - spr->y);
|
||||
spr2->z = sector[Owner->s.sectnum].ceilingz + ll2;
|
||||
|
||||
act2->bposx = spr2->x;
|
||||
act2->bposy = spr2->y;
|
||||
act2->bposz = spr2->z;
|
||||
|
||||
changespritesect(j, spriowner->sectnum);
|
||||
changespritesect(act2, Owner->s.sectnum);
|
||||
|
||||
fi.movesprite(j, (spr2->xvel * sintable[(spr2->ang + 512) & 2047]) >> 14,
|
||||
(spr2->xvel * sintable[spr2->ang & 2047]) >> 14, 0, CLIPMASK1);
|
||||
movesprite_ex(act2, (spr2->xvel * sintable[(spr2->ang + 512) & 2047]) >> 14,
|
||||
(spr2->xvel * sintable[spr2->ang & 2047]) >> 14, 0, CLIPMASK1, coll);
|
||||
|
||||
break;
|
||||
case 161:
|
||||
if (!isRRRA()) break;
|
||||
spr2->x += (spriowner->x - spri->x);
|
||||
spr2->y += (spriowner->y - spri->y);
|
||||
spr2->z = sector[spriowner->sectnum].floorz - ll2;
|
||||
spr2->x += (Owner->s.x - spr->x);
|
||||
spr2->y += (Owner->s.y - spr->y);
|
||||
spr2->z = sector[Owner->s.sectnum].floorz - ll2;
|
||||
|
||||
act2->bposx = spr2->x;
|
||||
act2->bposy = spr2->y;
|
||||
act2->bposz = spr2->z;
|
||||
|
||||
changespritesect(j, spriowner->sectnum);
|
||||
changespritesect(act2, Owner->s.sectnum);
|
||||
|
||||
fi.movesprite(j, (spr2->xvel * sintable[(spr2->ang + 512) & 2047]) >> 14,
|
||||
(spr2->xvel * sintable[spr2->ang & 2047]) >> 14, 0, CLIPMASK1);
|
||||
movesprite_ex(act2, (spr2->xvel * sintable[(spr2->ang + 512) & 2047]) >> 14,
|
||||
(spr2->xvel * sintable[spr2->ang & 2047]) >> 14, 0, CLIPMASK1, coll);
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue