mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Formatting + beginnings of editor enhanced map preview mode. Currently supports light switch sector effectors
git-svn-id: https://svn.eduke32.com/eduke32@763 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
0602988743
commit
97f98dcdfc
13 changed files with 364 additions and 247 deletions
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@ -213,8 +213,8 @@ int loadsetup(const char *fn)
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if (readconfig(fp, "turndecel", val, VL) > 0) pk_turndecel = Batoi(val);
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if (readconfig(fp, "autosave", val, VL) > 0) autosave = Batoi(val)*60;
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if (readconfig(fp, "autosavesec", val, VL) > 0) autosave = Batoi(val);
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if (readconfig(fp, "autosave", val, VL) > 0) autosave = Batoi(val)*60;
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if (readconfig(fp, "autosavesec", val, VL) > 0) autosave = Batoi(val);
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for (i=0;i<256;i++)remap[i]=i;
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remapinit=1;
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@ -343,9 +343,9 @@ int writesetup(const char *fn)
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"; Turning deceleration\n"
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"turndecel = %d\n"
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"\n"
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"; Autosave map interval (seconds)\n"
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"autosavesec = %d\n"
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"\n"
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"; Autosave map interval (seconds)\n"
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"autosavesec = %d\n"
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"\n"
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#if 1
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"; Key Settings\n"
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"; Here's a map of all the keyboard scan codes: NOTE: values are listed in hex!\n"
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@ -406,7 +406,7 @@ int writesetup(const char *fn)
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option[7]>>4, option[2],
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#endif
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option[3], msens, unrealedlook, pk_uedaccel, quickmapcycling,
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revertCTRL,scrollamount,pk_turnaccel,pk_turndecel,autosave,
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revertCTRL,scrollamount,pk_turnaccel,pk_turndecel,autosave,
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#if 1
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keys[0], keys[1], keys[2], keys[3], keys[4], keys[5],
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keys[6], keys[7], keys[8], keys[9], keys[10], keys[11],
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@ -6845,7 +6845,7 @@ int loadboard(char *filename, char fromwhere, int *daposx, int *daposy, int *dap
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if (sprite[i].sectnum<0||sprite[i].sectnum>=MYMAXSECTORS)
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{
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initprintf("Map error: sprite #%d(%d,%d) with an illegal sector(%d)\n",i,sprite[i].x,sprite[i].y,sprite[i].sectnum);
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initprintf("Map error: sprite #%d(%d,%d) with an illegal sector(%d)\n",i,sprite[i].x,sprite[i].y,sprite[i].sectnum);
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sprite[i].sectnum=MYMAXSECTORS-1;
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}
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}
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@ -7594,11 +7594,11 @@ int saveboard(char *filename, int *daposx, int *daposy, int *daposz,
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if ((fil = Bopen(filename,BO_BINARY|BO_TRUNC|BO_CREAT|BO_WRONLY,BS_IREAD|BS_IWRITE)) == -1)
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return(-1);
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for (j=0;j<MAXSPRITES;j++)if((unsigned)sprite[j].statnum>MAXSTATUS)
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{
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initprintf("Map error: sprite #%d(%d,%d) with an illegal statnum(%d)\n",j,sprite[j].x,sprite[j].y,sprite[j].statnum);
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changespritestat(j,0);
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}
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for (j=0;j<MAXSPRITES;j++)if ((unsigned)sprite[j].statnum>MAXSTATUS)
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{
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initprintf("Map error: sprite #%d(%d,%d) with an illegal statnum(%d)\n",j,sprite[j].x,sprite[j].y,sprite[j].statnum);
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changespritestat(j,0);
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}
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numsprites = 0;
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for (j=0;j<MAXSTATUS;j++)
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@ -1960,7 +1960,7 @@ static int kgifrend(const char *kfilebuf, int kfilelength,
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int lzcols, dat, blocklen, bitcnt, xoff, transcol, backcol, *lptr;
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char numbits, startnumbits, chunkind, ilacefirst;
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const unsigned char *ptr, *cptr = 0;
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intptr_t yoff;
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intptr_t yoff;
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UNREFERENCED_PARAMETER(kfilelength);
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coltype = 3; bitdepth = 8; //For PNGOUT
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@ -96,194 +96,194 @@
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*/
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unsigned int
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lzf_compress (const void *const in_data, unsigned int in_len,
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void *out_data, unsigned int out_len
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lzf_compress(const void *const in_data, unsigned int in_len,
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void *out_data, unsigned int out_len
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#if LZF_STATE_ARG
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, LZF_STATE htab
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, LZF_STATE htab
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#endif
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)
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)
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{
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#if !LZF_STATE_ARG
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LZF_STATE htab;
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LZF_STATE htab;
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#endif
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const u8 **hslot;
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const u8 *ip = (const u8 *)in_data;
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u8 *op = (u8 *)out_data;
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const u8 *in_end = ip + in_len;
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u8 *out_end = op + out_len;
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const u8 *ref;
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const u8 **hslot;
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const u8 *ip = (const u8 *)in_data;
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u8 *op = (u8 *)out_data;
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const u8 *in_end = ip + in_len;
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u8 *out_end = op + out_len;
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const u8 *ref;
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/* off requires a type wide enough to hold a general pointer difference.
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* ISO C doesn't have that (size_t might not be enough and ptrdiff_t only
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* works for differences within a single object). We also assume that no
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* no bit pattern traps. Since the only platform that is both non-POSIX
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* and fails to support both assumptions is windows 64 bit, we make a
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* special workaround for it.
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*/
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/* off requires a type wide enough to hold a general pointer difference.
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* ISO C doesn't have that (size_t might not be enough and ptrdiff_t only
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* works for differences within a single object). We also assume that no
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* no bit pattern traps. Since the only platform that is both non-POSIX
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* and fails to support both assumptions is windows 64 bit, we make a
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* special workaround for it.
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*/
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#if defined (WIN32) && defined (_M_X64)
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unsigned _int64 off; /* workaround for missing POSIX compliance */
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unsigned _int64 off; /* workaround for missing POSIX compliance */
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#else
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unsigned long off;
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unsigned long off;
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#endif
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unsigned int hval;
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int lit;
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unsigned int hval;
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int lit;
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if (!in_len || !out_len)
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return 0;
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if (!in_len || !out_len)
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return 0;
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#if INIT_HTAB
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memset (htab, 0, sizeof (htab));
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memset(htab, 0, sizeof(htab));
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# if 0
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for (hslot = htab; hslot < htab + HSIZE; hslot++)
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*hslot++ = ip;
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for (hslot = htab; hslot < htab + HSIZE; hslot++)
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*hslot++ = ip;
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# endif
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#endif
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lit = 0; op++; /* start run */
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lit = 0; op++; /* start run */
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hval = FRST (ip);
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while (ip < in_end - 2)
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hval = FRST(ip);
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while (ip < in_end - 2)
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{
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hval = NEXT (hval, ip);
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hslot = htab + IDX (hval);
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ref = *hslot; *hslot = ip;
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hval = NEXT(hval, ip);
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hslot = htab + IDX(hval);
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ref = *hslot; *hslot = ip;
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if (1
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if (1
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#if INIT_HTAB
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&& ref < ip /* the next test will actually take care of this, but this is faster */
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&& ref < ip /* the next test will actually take care of this, but this is faster */
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#endif
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&& (off = ip - ref - 1) < MAX_OFF
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&& ip + 4 < in_end
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&& ref > (u8 *)in_data
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&& (off = ip - ref - 1) < MAX_OFF
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&& ip + 4 < in_end
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&& ref > (u8 *)in_data
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#if STRICT_ALIGN
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&& ref[0] == ip[0]
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&& ref[1] == ip[1]
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&& ref[2] == ip[2]
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&& ref[0] == ip[0]
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&& ref[1] == ip[1]
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&& ref[2] == ip[2]
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#else
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&& *(u16 *)ref == *(u16 *)ip
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&& ref[2] == ip[2]
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&& *(u16 *)ref == *(u16 *)ip
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&& ref[2] == ip[2]
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#endif
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)
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)
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{
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/* match found at *ref++ */
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unsigned int len = 2;
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unsigned int maxlen = in_end - ip - len;
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maxlen = maxlen > MAX_REF ? MAX_REF : maxlen;
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/* match found at *ref++ */
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unsigned int len = 2;
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unsigned int maxlen = in_end - ip - len;
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maxlen = maxlen > MAX_REF ? MAX_REF : maxlen;
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op [- lit - 1] = lit - 1; /* stop run */
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op -= !lit; /* undo run if length is zero */
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op [- lit - 1] = lit - 1; /* stop run */
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op -= !lit; /* undo run if length is zero */
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if (expect_false (op + 3 + 1 >= out_end))
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return 0;
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if (expect_false(op + 3 + 1 >= out_end))
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return 0;
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for (;;)
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for (;;)
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{
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if (expect_true (maxlen > 16))
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if (expect_true(maxlen > 16))
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{
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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}
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do
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len++;
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while (len < maxlen && ref[len] == ip[len]);
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do
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len++;
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while (len < maxlen && ref[len] == ip[len]);
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break;
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break;
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}
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len -= 2;
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ip++;
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len -= 2;
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ip++;
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if (len < 7)
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if (len < 7)
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{
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*op++ = (off >> 8) + (len << 5);
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*op++ = (off >> 8) + (len << 5);
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}
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else
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else
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{
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*op++ = (off >> 8) + ( 7 << 5);
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*op++ = len - 7;
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*op++ = (off >> 8) + (7 << 5);
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*op++ = len - 7;
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}
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*op++ = off;
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*op++ = off;
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#if ULTRA_FAST || VERY_FAST
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ip += len;
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ip += len;
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#if VERY_FAST && !ULTRA_FAST
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--ip;
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--ip;
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#endif
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hval = FRST (ip);
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hval = FRST(ip);
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hval = NEXT (hval, ip);
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htab[IDX (hval)] = ip;
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ip++;
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hval = NEXT(hval, ip);
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htab[IDX(hval)] = ip;
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ip++;
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#if VERY_FAST && !ULTRA_FAST
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hval = NEXT (hval, ip);
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htab[IDX (hval)] = ip;
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ip++;
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hval = NEXT(hval, ip);
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htab[IDX(hval)] = ip;
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ip++;
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#endif
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#else
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do
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do
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{
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hval = NEXT (hval, ip);
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htab[IDX (hval)] = ip;
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ip++;
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hval = NEXT(hval, ip);
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htab[IDX(hval)] = ip;
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ip++;
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}
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while (len--);
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while (len--);
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#endif
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lit = 0; op++; /* start run */
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lit = 0; op++; /* start run */
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}
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else
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else
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{
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/* one more literal byte we must copy */
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if (expect_false (op >= out_end))
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return 0;
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/* one more literal byte we must copy */
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if (expect_false(op >= out_end))
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return 0;
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lit++; *op++ = *ip++;
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lit++; *op++ = *ip++;
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if (expect_false (lit == MAX_LIT))
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if (expect_false(lit == MAX_LIT))
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{
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op [- lit - 1] = lit - 1; /* stop run */
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lit = 0; op++; /* start run */
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op [- lit - 1] = lit - 1; /* stop run */
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lit = 0; op++; /* start run */
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}
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}
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}
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if (op + 3 > out_end) /* at most 3 bytes can be missing here */
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return 0;
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if (op + 3 > out_end) /* at most 3 bytes can be missing here */
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return 0;
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while (ip < in_end)
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while (ip < in_end)
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{
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lit++; *op++ = *ip++;
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lit++; *op++ = *ip++;
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if (expect_false (lit == MAX_LIT))
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if (expect_false(lit == MAX_LIT))
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{
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op [- lit - 1] = lit - 1; /* stop run */
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lit = 0; op++; /* start run */
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op [- lit - 1] = lit - 1; /* stop run */
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lit = 0; op++; /* start run */
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}
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}
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op [- lit - 1] = lit - 1; /* end run */
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op -= !lit; /* undo run if length is zero */
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op [- lit - 1] = lit - 1; /* end run */
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op -= !lit; /* undo run if length is zero */
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return op - (u8 *)out_data;
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return op - (u8 *)out_data;
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}
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@ -51,98 +51,98 @@
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#endif
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unsigned int
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lzf_decompress (const void *const in_data, unsigned int in_len,
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void *out_data, unsigned int out_len)
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lzf_decompress(const void *const in_data, unsigned int in_len,
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void *out_data, unsigned int out_len)
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{
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u8 const *ip = (const u8 *)in_data;
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u8 *op = (u8 *)out_data;
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u8 const *const in_end = ip + in_len;
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u8 *const out_end = op + out_len;
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u8 const *ip = (const u8 *)in_data;
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u8 *op = (u8 *)out_data;
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u8 const *const in_end = ip + in_len;
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u8 *const out_end = op + out_len;
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do
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do
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{
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unsigned int ctrl = *ip++;
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unsigned int ctrl = *ip++;
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if (ctrl < (1 << 5)) /* literal run */
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if (ctrl < (1 << 5)) /* literal run */
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{
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ctrl++;
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ctrl++;
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if (op + ctrl > out_end)
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if (op + ctrl > out_end)
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{
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SET_ERRNO (E2BIG);
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return 0;
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SET_ERRNO(E2BIG);
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return 0;
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}
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#if CHECK_INPUT
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if (ip + ctrl > in_end)
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if (ip + ctrl > in_end)
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{
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SET_ERRNO (EINVAL);
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return 0;
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SET_ERRNO(EINVAL);
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return 0;
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}
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#endif
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#ifdef lzf_movsb
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lzf_movsb (op, ip, ctrl);
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lzf_movsb(op, ip, ctrl);
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#else
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do
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*op++ = *ip++;
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while (--ctrl);
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do
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*op++ = *ip++;
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while (--ctrl);
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#endif
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}
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else /* back reference */
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else /* back reference */
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{
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unsigned int len = ctrl >> 5;
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unsigned int len = ctrl >> 5;
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u8 *ref = op - ((ctrl & 0x1f) << 8) - 1;
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u8 *ref = op - ((ctrl & 0x1f) << 8) - 1;
|
||||
|
||||
#if CHECK_INPUT
|
||||
if (ip >= in_end)
|
||||
if (ip >= in_end)
|
||||
{
|
||||
SET_ERRNO (EINVAL);
|
||||
return 0;
|
||||
SET_ERRNO(EINVAL);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
if (len == 7)
|
||||
if (len == 7)
|
||||
{
|
||||
len += *ip++;
|
||||
len += *ip++;
|
||||
#if CHECK_INPUT
|
||||
if (ip >= in_end)
|
||||
if (ip >= in_end)
|
||||
{
|
||||
SET_ERRNO (EINVAL);
|
||||
return 0;
|
||||
SET_ERRNO(EINVAL);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
ref -= *ip++;
|
||||
ref -= *ip++;
|
||||
|
||||
if (op + len + 2 > out_end)
|
||||
if (op + len + 2 > out_end)
|
||||
{
|
||||
SET_ERRNO (E2BIG);
|
||||
return 0;
|
||||
SET_ERRNO(E2BIG);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (ref < (u8 *)out_data)
|
||||
if (ref < (u8 *)out_data)
|
||||
{
|
||||
SET_ERRNO (EINVAL);
|
||||
return 0;
|
||||
SET_ERRNO(EINVAL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef lzf_movsb
|
||||
len += 2;
|
||||
lzf_movsb (op, ref, len);
|
||||
len += 2;
|
||||
lzf_movsb(op, ref, len);
|
||||
#else
|
||||
*op++ = *ref++;
|
||||
*op++ = *ref++;
|
||||
|
||||
do
|
||||
*op++ = *ref++;
|
||||
while (--len);
|
||||
*op++ = *ref++;
|
||||
|
||||
do
|
||||
*op++ = *ref++;
|
||||
while (--len);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
while (ip < in_end);
|
||||
while (ip < in_end);
|
||||
|
||||
return op - (u8 *)out_data;
|
||||
return op - (u8 *)out_data;
|
||||
}
|
||||
|
||||
|
|
|
@ -1178,7 +1178,9 @@ static md2model *md2load(int fil, const char *filnam)
|
|||
s->xyzn[(k*s->numverts) + (i*3) + j].x = f->verts[m->tris[i].v[j]].v[0];
|
||||
s->xyzn[(k*s->numverts) + (i*3) + j].y = f->verts[m->tris[i].v[j]].v[1];
|
||||
s->xyzn[(k*s->numverts) + (i*3) + j].z = f->verts[m->tris[i].v[j]].v[2];
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
s->xyzn[(k*s->numverts) + (i*3) + j].x = ((f->verts[m->tris[i].v[j]].v[0] * f->mul.x) + f->add.x) * 64;
|
||||
s->xyzn[(k*s->numverts) + (i*3) + j].y = ((f->verts[m->tris[i].v[j]].v[1] * f->mul.y) + f->add.y) * 64;
|
||||
s->xyzn[(k*s->numverts) + (i*3) + j].z = ((f->verts[m->tris[i].v[j]].v[2] * f->mul.z) + f->add.z) * 64;
|
||||
|
@ -1568,7 +1570,7 @@ static int md3draw(md3model *m, spritetype *tspr)
|
|||
pc[0] = pc[1] = pc[2] = ((float)(numpalookups-min(max((globalshade * shadescale)+m->shadeoff,0),numpalookups)))/((float)numpalookups);
|
||||
if (!(hictinting[globalpal].f&4))
|
||||
{
|
||||
if ( !(m->flags&1) || ( !(tspr->owner >= MAXSPRITES) && sector[sprite[tspr->owner].sectnum].floorpal!=0 ) )
|
||||
if (!(m->flags&1) || (!(tspr->owner >= MAXSPRITES) && sector[sprite[tspr->owner].sectnum].floorpal!=0))
|
||||
{
|
||||
pc[0] *= (float)hictinting[globalpal].r / 255.0;
|
||||
pc[1] *= (float)hictinting[globalpal].g / 255.0;
|
||||
|
|
|
@ -368,8 +368,8 @@ void polymer_drawsprite(int snum)
|
|||
pth = gltexcache(curpicnum, tspr->pal, 0);
|
||||
|
||||
spriteplane.color[0] =
|
||||
spriteplane.color[1] =
|
||||
spriteplane.color[2] = ((float)(numpalookups-min(max(tspr->shade,0),numpalookups)))/((float)numpalookups);
|
||||
spriteplane.color[1] =
|
||||
spriteplane.color[2] = ((float)(numpalookups-min(max(tspr->shade,0),numpalookups)))/((float)numpalookups);
|
||||
|
||||
if (pth && (pth->flags & 2) && (pth->palnum != tspr->pal))
|
||||
{
|
||||
|
@ -766,9 +766,12 @@ static void polymer_drawplane(short sectnum, short wallnum, _prplane* pl
|
|||
bglStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
|
||||
bglStencilFunc(GL_EQUAL, 0, 0xffffffff);
|
||||
|
||||
if (plane->vbo && (pr_vbos > 0)) {
|
||||
if (plane->vbo && (pr_vbos > 0))
|
||||
{
|
||||
OMGDRAWSHITVBO;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
OMGDRAWSHIT;
|
||||
}
|
||||
|
||||
|
@ -860,9 +863,12 @@ static void polymer_drawplane(short sectnum, short wallnum, _prplane* pl
|
|||
bglColor4f(plane->color[0], plane->color[1], plane->color[2], plane->color[3]);
|
||||
|
||||
bglBindTexture(GL_TEXTURE_2D, plane->glpic);
|
||||
if (plane->vbo && (pr_vbos > 0)) {
|
||||
if (plane->vbo && (pr_vbos > 0))
|
||||
{
|
||||
OMGDRAWSHITVBO;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
OMGDRAWSHIT;
|
||||
}
|
||||
|
||||
|
@ -1213,7 +1219,8 @@ finish:
|
|||
if (needfloor)
|
||||
{
|
||||
polymer_buildfloor(sectnum);
|
||||
if ((pr_vbos > 0)) {
|
||||
if ((pr_vbos > 0))
|
||||
{
|
||||
if (s->oldindicescount < s->indicescount)
|
||||
{
|
||||
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->floor.ivbo);
|
||||
|
@ -1520,7 +1527,7 @@ static void polymer_updatewall(short wallnum)
|
|||
w->wall.fbglpic = 0;
|
||||
|
||||
w->wall.color[0] = w->wall.color[1] = w->wall.color[2] =
|
||||
((float)(numpalookups-min(max(wal->shade,0),numpalookups)))/((float)numpalookups);
|
||||
((float)(numpalookups-min(max(wal->shade,0),numpalookups)))/((float)numpalookups);
|
||||
w->wall.color[3] = 1.0f;
|
||||
|
||||
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal))
|
||||
|
@ -1576,9 +1583,9 @@ static void polymer_updatewall(short wallnum)
|
|||
nnwallnum = wall[nwallnum].point2;
|
||||
|
||||
if (((s->floor.buffer[((wallnum - sec->wallptr) * 5) + 1] != ns->floor.buffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
|
||||
(s->floor.buffer[((wal->point2 - sec->wallptr) * 5) + 1] != ns->floor.buffer[((nwallnum - nsec->wallptr) * 5) + 1])) &&
|
||||
((s->floor.buffer[((wallnum - sec->wallptr) * 5) + 1] <= ns->floor.buffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
|
||||
(s->floor.buffer[((wal->point2 - sec->wallptr) * 5) + 1] <= ns->floor.buffer[((nwallnum - nsec->wallptr) * 5) + 1])))
|
||||
(s->floor.buffer[((wal->point2 - sec->wallptr) * 5) + 1] != ns->floor.buffer[((nwallnum - nsec->wallptr) * 5) + 1])) &&
|
||||
((s->floor.buffer[((wallnum - sec->wallptr) * 5) + 1] <= ns->floor.buffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
|
||||
(s->floor.buffer[((wal->point2 - sec->wallptr) * 5) + 1] <= ns->floor.buffer[((nwallnum - nsec->wallptr) * 5) + 1])))
|
||||
underwall = 1;
|
||||
|
||||
if ((underwall) || (wal->cstat & 16))
|
||||
|
@ -1617,7 +1624,7 @@ static void polymer_updatewall(short wallnum)
|
|||
w->wall.fbglpic = 0;
|
||||
|
||||
w->wall.color[0] = w->wall.color[1] = w->wall.color[2] =
|
||||
((float)(numpalookups-min(max(curshade,0),numpalookups)))/((float)numpalookups);
|
||||
((float)(numpalookups-min(max(curshade,0),numpalookups)))/((float)numpalookups);
|
||||
w->wall.color[3] = 1.0f;
|
||||
|
||||
if (pth && (pth->flags & 2) && (pth->palnum != curpal))
|
||||
|
@ -1674,9 +1681,9 @@ static void polymer_updatewall(short wallnum)
|
|||
}
|
||||
|
||||
if (((s->ceil.buffer[((wallnum - sec->wallptr) * 5) + 1] != ns->ceil.buffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
|
||||
(s->ceil.buffer[((wal->point2 - sec->wallptr) * 5) + 1] != ns->ceil.buffer[((nwallnum - nsec->wallptr) * 5) + 1])) &&
|
||||
((s->ceil.buffer[((wallnum - sec->wallptr) * 5) + 1] >= ns->ceil.buffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
|
||||
(s->ceil.buffer[((wal->point2 - sec->wallptr) * 5) + 1] >= ns->ceil.buffer[((nwallnum - nsec->wallptr) * 5) + 1])))
|
||||
(s->ceil.buffer[((wal->point2 - sec->wallptr) * 5) + 1] != ns->ceil.buffer[((nwallnum - nsec->wallptr) * 5) + 1])) &&
|
||||
((s->ceil.buffer[((wallnum - sec->wallptr) * 5) + 1] >= ns->ceil.buffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
|
||||
(s->ceil.buffer[((wal->point2 - sec->wallptr) * 5) + 1] >= ns->ceil.buffer[((nwallnum - nsec->wallptr) * 5) + 1])))
|
||||
overwall = 1;
|
||||
|
||||
if ((overwall) || (wal->cstat & 16))
|
||||
|
@ -1707,7 +1714,7 @@ static void polymer_updatewall(short wallnum)
|
|||
w->mask.glpic = pth ? pth->glpic : 0;
|
||||
|
||||
w->mask.color[0] = w->mask.color[1] = w->mask.color[2] =
|
||||
((float)(numpalookups-min(max(wal->shade,0),numpalookups)))/((float)numpalookups);
|
||||
((float)(numpalookups-min(max(wal->shade,0),numpalookups)))/((float)numpalookups);
|
||||
w->mask.color[3] = 1.0f;
|
||||
|
||||
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal))
|
||||
|
@ -1736,7 +1743,7 @@ static void polymer_updatewall(short wallnum)
|
|||
w->over.fbglpic = 0;
|
||||
|
||||
w->over.color[0] = w->over.color[1] = w->over.color[2] =
|
||||
((float)(numpalookups-min(max(wal->shade,0),numpalookups)))/((float)numpalookups);
|
||||
((float)(numpalookups-min(max(wal->shade,0),numpalookups)))/((float)numpalookups);
|
||||
w->over.color[3] = 1.0f;
|
||||
|
||||
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal))
|
||||
|
@ -2199,7 +2206,9 @@ static void polymer_drawmdsprite(spritetype *tspr)
|
|||
|
||||
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
bglVertexPointer(3, GL_SHORT, sizeof(md3xyzn_t), v0);
|
||||
bglTexCoordPointer(2, GL_FLOAT, 0, s->uv);
|
||||
bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_INT, s->tris);
|
||||
|
|
|
@ -138,7 +138,7 @@ static char *Help3d[]=
|
|||
" ' D = CYCLE SPRITE SKILL DISPLAY",
|
||||
" ' R = TOGGLE FRAMERATE DISPLAY",
|
||||
" ' W = TOGGLE SPRITE DISPLAY",
|
||||
" ' X = SPRITE SHADE PREVIEW",
|
||||
" ' X = MAP SHADE PREVIEW",
|
||||
" ' Y = TOGGLE PURPLE BACKGROUND",
|
||||
"",
|
||||
" ' T = CHANGE LOTAG",
|
||||
|
@ -4256,8 +4256,8 @@ static void Keys3d(void)
|
|||
{
|
||||
keystatus[KEYSC_X] = 0;
|
||||
shadepreview=!shadepreview;
|
||||
if (shadepreview) message("Sprite shade preview ON");
|
||||
else message("Sprite shade preview OFF");
|
||||
if (shadepreview) message("Map shade preview ON");
|
||||
else message("Map shade preview OFF");
|
||||
}
|
||||
|
||||
|
||||
|
@ -7405,10 +7405,70 @@ void ExtUnInit(void)
|
|||
}
|
||||
}
|
||||
|
||||
static char wallshades[MAXWALLS];
|
||||
static char sectorshades[MAXSECTORS][2];
|
||||
static char spriteshades[MAXSPRITES];
|
||||
static char wallpals[MAXWALLS];
|
||||
static char sectorpals[MAXSECTORS][2];
|
||||
static char spritepals[MAXSPRITES];
|
||||
static char wallflag[MAXWALLS];
|
||||
|
||||
void ExtPreCheckKeys(void) // just before drawrooms
|
||||
{
|
||||
if (qsetmode == 200) //In 3D mode
|
||||
{
|
||||
if (shadepreview)
|
||||
{
|
||||
int i = 0;
|
||||
for (i=0;i<numsprites;i++)
|
||||
if (sprite[i].picnum == SECTOREFFECTOR && (sprite[i].lotag == 12 || sprite[i].lotag == 3))
|
||||
{
|
||||
int w;
|
||||
int start_wall = sector[sprite[i].sectnum].wallptr;
|
||||
int end_wall = start_wall + sector[sprite[i].sectnum].wallnum;
|
||||
|
||||
for (w = start_wall; w < end_wall; w++)
|
||||
{
|
||||
if (!wallflag[w])
|
||||
{
|
||||
wallshades[w] = wall[w].shade;
|
||||
wall[w].shade = sprite[i].shade;
|
||||
wallpals[w] = wall[w].pal;
|
||||
wall[w].pal = sprite[i].pal;
|
||||
wallflag[w] = 1;
|
||||
}
|
||||
if (wall[w].nextwall >= 0)
|
||||
{
|
||||
if (!wallflag[wall[w].nextwall])
|
||||
{
|
||||
wallshades[wall[w].nextwall] = wall[wall[w].nextwall].shade;
|
||||
wall[wall[w].nextwall].shade = sprite[i].shade;
|
||||
wallpals[wall[w].nextwall] = wall[wall[w].nextwall].pal;
|
||||
wall[wall[w].nextwall].pal = sprite[i].pal;
|
||||
wallflag[wall[w].nextwall] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
sectorshades[sprite[i].sectnum][0] = sector[sprite[i].sectnum].floorshade;
|
||||
sectorshades[sprite[i].sectnum][1] = sector[sprite[i].sectnum].ceilingshade;
|
||||
sector[sprite[i].sectnum].floorshade = sprite[i].shade;
|
||||
sector[sprite[i].sectnum].ceilingshade = sprite[i].shade;
|
||||
sectorpals[sprite[i].sectnum][0] = sector[sprite[i].sectnum].floorpal;
|
||||
sectorpals[sprite[i].sectnum][1] = sector[sprite[i].sectnum].ceilingpal;
|
||||
sector[sprite[i].sectnum].floorpal = sprite[i].pal;
|
||||
sector[sprite[i].sectnum].ceilingpal = sprite[i].pal;
|
||||
w = headspritesect[sprite[i].sectnum];
|
||||
while (w >= 0)
|
||||
{
|
||||
if (w == i) { w = nextspritesect[w]; continue; }
|
||||
spriteshades[w] = sprite[w].shade;
|
||||
sprite[w].shade = sprite[i].shade;
|
||||
spritepals[w] = sprite[w].pal;
|
||||
sprite[w].pal = sprite[i].pal;
|
||||
w = nextspritesect[w];
|
||||
}
|
||||
}
|
||||
}
|
||||
if (floor_over_floor) SE40Code(posx,posy,posz,ang,horiz);
|
||||
if (purpleon) clearview(255);
|
||||
if (sidemode != 0)
|
||||
|
@ -7749,6 +7809,52 @@ static void Keys2d3d(void)
|
|||
|
||||
void ExtCheckKeys(void)
|
||||
{
|
||||
if (qsetmode == 200)
|
||||
{
|
||||
if (shadepreview)
|
||||
{
|
||||
int i = 0;
|
||||
for (i=0;i<numsprites;i++)
|
||||
if (sprite[i].picnum == SECTOREFFECTOR && (sprite[i].lotag == 12 || sprite[i].lotag == 3))
|
||||
{
|
||||
int w;
|
||||
int start_wall = sector[sprite[i].sectnum].wallptr;
|
||||
int end_wall = start_wall + sector[sprite[i].sectnum].wallnum;
|
||||
|
||||
for (w = start_wall; w < end_wall; w++)
|
||||
{
|
||||
if (wallflag[w])
|
||||
{
|
||||
wall[w].shade = wallshades[w];
|
||||
wall[w].pal = wallpals[w];
|
||||
wallflag[w] = 0;
|
||||
}
|
||||
if (wall[w].nextwall >= 0)
|
||||
{
|
||||
if (wallflag[wall[w].nextwall])
|
||||
{
|
||||
wall[wall[w].nextwall].shade = wallshades[wall[w].nextwall];
|
||||
wall[wall[w].nextwall].pal = wallpals[wall[w].nextwall];
|
||||
wallflag[wall[w].nextwall] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
sector[sprite[i].sectnum].floorshade = sectorshades[sprite[i].sectnum][0];
|
||||
sector[sprite[i].sectnum].ceilingshade = sectorshades[sprite[i].sectnum][1];
|
||||
sector[sprite[i].sectnum].floorpal = sectorpals[sprite[i].sectnum][0];
|
||||
sector[sprite[i].sectnum].ceilingpal = sectorpals[sprite[i].sectnum][1];
|
||||
|
||||
w = headspritesect[sprite[i].sectnum];
|
||||
while (w >= 0)
|
||||
{
|
||||
if (w == i) { w = nextspritesect[w]; continue; }
|
||||
sprite[w].shade = spriteshades[w];
|
||||
sprite[w].pal = spritepals[w];
|
||||
w = nextspritesect[w];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
readmousebstatus(&bstatus);
|
||||
Keys2d3d();
|
||||
if (qsetmode == 200) //In 3D mode
|
||||
|
|
|
@ -12709,7 +12709,7 @@ FRAGBONUS:
|
|||
}
|
||||
}
|
||||
else break;
|
||||
OnEvent(EVENT_DISPLAYBONUSSCREEN, g_player[screenpeek].ps->i, screenpeek, -1);
|
||||
OnEvent(EVENT_DISPLAYBONUSSCREEN, g_player[screenpeek].ps->i, screenpeek, -1);
|
||||
nextpage();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1162,10 +1162,10 @@ static int CheckEventSync(int iEventID)
|
|||
case EVENT_CHEATGETFIRSTAID:
|
||||
case EVENT_DISPLAYCROSSHAIR:
|
||||
case EVENT_DISPLAYREST:
|
||||
case EVENT_DISPLAYBONUSSCREEN:
|
||||
case EVENT_DISPLAYMENU:
|
||||
case EVENT_DISPLAYMENUREST:
|
||||
case EVENT_DISPLAYLOADINGSCREEN:
|
||||
case EVENT_DISPLAYBONUSSCREEN:
|
||||
case EVENT_DISPLAYMENU:
|
||||
case EVENT_DISPLAYMENUREST:
|
||||
case EVENT_DISPLAYLOADINGSCREEN:
|
||||
case EVENT_DISPLAYROOMS:
|
||||
case EVENT_DISPLAYSBAR:
|
||||
case EVENT_DISPLAYWEAPON:
|
||||
|
@ -3111,25 +3111,25 @@ static int parsecommand(void)
|
|||
}
|
||||
textptr++;
|
||||
|
||||
if (scriptptr[-1] == g_iThisActorID) // convert to "setvarvar"
|
||||
{
|
||||
scriptptr--;
|
||||
scriptptr[-1]=CON_SETVARVAR;
|
||||
if (tw == CON_SETACTORVAR || tw == CON_SETPLAYERVAR)
|
||||
{
|
||||
transvartype(GAMEVAR_FLAG_READONLY);
|
||||
transvar();
|
||||
}
|
||||
else
|
||||
{
|
||||
scriptptr++;
|
||||
transvar();
|
||||
scriptptr-=2;
|
||||
transvartype(GAMEVAR_FLAG_READONLY);
|
||||
scriptptr++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (scriptptr[-1] == g_iThisActorID) // convert to "setvarvar"
|
||||
{
|
||||
scriptptr--;
|
||||
scriptptr[-1]=CON_SETVARVAR;
|
||||
if (tw == CON_SETACTORVAR || tw == CON_SETPLAYERVAR)
|
||||
{
|
||||
transvartype(GAMEVAR_FLAG_READONLY);
|
||||
transvar();
|
||||
}
|
||||
else
|
||||
{
|
||||
scriptptr++;
|
||||
transvar();
|
||||
scriptptr-=2;
|
||||
transvartype(GAMEVAR_FLAG_READONLY);
|
||||
scriptptr++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
/// now pointing at 'xxx'
|
||||
|
||||
|
@ -4890,10 +4890,10 @@ static void AddDefaultDefinitions(void)
|
|||
AddDefinition("EVENT_CROUCH",EVENT_CROUCH,LABEL_DEFINE);
|
||||
AddDefinition("EVENT_DISPLAYCROSSHAIR",EVENT_DISPLAYCROSSHAIR,LABEL_DEFINE);
|
||||
AddDefinition("EVENT_DISPLAYREST",EVENT_DISPLAYREST,LABEL_DEFINE);
|
||||
AddDefinition("EVENT_DISPLAYBONUSSCREEN",EVENT_DISPLAYBONUSSCREEN,LABEL_DEFINE);
|
||||
AddDefinition("EVENT_DISPLAYMENU",EVENT_DISPLAYMENU,LABEL_DEFINE);
|
||||
AddDefinition("EVENT_DISPLAYMENUREST",EVENT_DISPLAYMENUREST,LABEL_DEFINE);
|
||||
AddDefinition("EVENT_DISPLAYLOADINGSCREEN",EVENT_DISPLAYLOADINGSCREEN,LABEL_DEFINE);
|
||||
AddDefinition("EVENT_DISPLAYBONUSSCREEN",EVENT_DISPLAYBONUSSCREEN,LABEL_DEFINE);
|
||||
AddDefinition("EVENT_DISPLAYMENU",EVENT_DISPLAYMENU,LABEL_DEFINE);
|
||||
AddDefinition("EVENT_DISPLAYMENUREST",EVENT_DISPLAYMENUREST,LABEL_DEFINE);
|
||||
AddDefinition("EVENT_DISPLAYLOADINGSCREEN",EVENT_DISPLAYLOADINGSCREEN,LABEL_DEFINE);
|
||||
AddDefinition("EVENT_DISPLAYROOMS",EVENT_DISPLAYROOMS,LABEL_DEFINE);
|
||||
AddDefinition("EVENT_DISPLAYSBAR",EVENT_DISPLAYSBAR,LABEL_DEFINE);
|
||||
AddDefinition("EVENT_DISPLAYWEAPON",EVENT_DISPLAYWEAPON,LABEL_DEFINE);
|
||||
|
|
|
@ -2143,14 +2143,14 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
|
|||
SetGameVarID(lVar2, g_player[iPlayer].ps->on_ground, g_i, g_p);
|
||||
return;
|
||||
|
||||
/* case PLAYER_NAME:
|
||||
if (iSet)
|
||||
{
|
||||
g_player[iPlayer].ps->name[32]=lValue;
|
||||
return;
|
||||
}
|
||||
SetGameVarID(lVar2, g_player[iPlayer].ps->name[32], g_i, g_p);
|
||||
return;*/
|
||||
/* case PLAYER_NAME:
|
||||
if (iSet)
|
||||
{
|
||||
g_player[iPlayer].ps->name[32]=lValue;
|
||||
return;
|
||||
}
|
||||
SetGameVarID(lVar2, g_player[iPlayer].ps->name[32], g_i, g_p);
|
||||
return;*/
|
||||
|
||||
case PLAYER_INVEN_ICON:
|
||||
if (iSet)
|
||||
|
|
|
@ -612,7 +612,7 @@ void menus(void)
|
|||
walock[TILE_LOADSHOT] = 1;
|
||||
return;
|
||||
}
|
||||
OnEvent(EVENT_DISPLAYMENU, g_player[screenpeek].ps->i, screenpeek, -1);
|
||||
OnEvent(EVENT_DISPLAYMENU, g_player[screenpeek].ps->i, screenpeek, -1);
|
||||
|
||||
g_player[myconnectindex].ps->gm &= (0xff-MODE_TYPE);
|
||||
g_player[myconnectindex].ps->fta = 0;
|
||||
|
@ -5041,7 +5041,7 @@ VOLUME_ALL_40x:
|
|||
|
||||
break;
|
||||
}
|
||||
OnEvent(EVENT_DISPLAYMENUREST, g_player[screenpeek].ps->i, screenpeek, -1);
|
||||
OnEvent(EVENT_DISPLAYMENUREST, g_player[screenpeek].ps->i, screenpeek, -1);
|
||||
|
||||
if ((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU)
|
||||
{
|
||||
|
|
|
@ -361,7 +361,7 @@ static void dofrontscreens(char *statustext)
|
|||
|
||||
if (statustext) gametext(160,180,statustext,0,2+8+16);
|
||||
|
||||
OnEvent(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, -1);
|
||||
OnEvent(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, -1);
|
||||
nextpage();
|
||||
|
||||
if (!statustext)
|
||||
|
@ -392,7 +392,7 @@ static void dofrontscreens(char *statustext)
|
|||
}
|
||||
menutext(160,105,0,0,"LOADING...");
|
||||
if (statustext) gametext(160,180,statustext,0,2+8+16);
|
||||
OnEvent(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, -1);
|
||||
OnEvent(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, -1);
|
||||
nextpage();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue