mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Formatting + beginnings of editor enhanced map preview mode. Currently supports light switch sector effectors
git-svn-id: https://svn.eduke32.com/eduke32@763 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
0602988743
commit
97f98dcdfc
13 changed files with 364 additions and 247 deletions
|
@ -7594,7 +7594,7 @@ int saveboard(char *filename, int *daposx, int *daposy, int *daposz,
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if ((fil = Bopen(filename,BO_BINARY|BO_TRUNC|BO_CREAT|BO_WRONLY,BS_IREAD|BS_IWRITE)) == -1)
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return(-1);
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for (j=0;j<MAXSPRITES;j++)if((unsigned)sprite[j].statnum>MAXSTATUS)
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for (j=0;j<MAXSPRITES;j++)if ((unsigned)sprite[j].statnum>MAXSTATUS)
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{
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initprintf("Map error: sprite #%d(%d,%d) with an illegal statnum(%d)\n",j,sprite[j].x,sprite[j].y,sprite[j].statnum);
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changespritestat(j,0);
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@ -1960,7 +1960,7 @@ static int kgifrend(const char *kfilebuf, int kfilelength,
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int lzcols, dat, blocklen, bitcnt, xoff, transcol, backcol, *lptr;
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char numbits, startnumbits, chunkind, ilacefirst;
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const unsigned char *ptr, *cptr = 0;
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intptr_t yoff;
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intptr_t yoff;
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UNREFERENCED_PARAMETER(kfilelength);
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coltype = 3; bitdepth = 8; //For PNGOUT
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@ -96,7 +96,7 @@
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*/
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unsigned int
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lzf_compress (const void *const in_data, unsigned int in_len,
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lzf_compress(const void *const in_data, unsigned int in_len,
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void *out_data, unsigned int out_len
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#if LZF_STATE_ARG
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, LZF_STATE htab
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@ -132,7 +132,7 @@ lzf_compress (const void *const in_data, unsigned int in_len,
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return 0;
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#if INIT_HTAB
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memset (htab, 0, sizeof (htab));
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memset(htab, 0, sizeof(htab));
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# if 0
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for (hslot = htab; hslot < htab + HSIZE; hslot++)
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*hslot++ = ip;
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@ -141,11 +141,11 @@ lzf_compress (const void *const in_data, unsigned int in_len,
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lit = 0; op++; /* start run */
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hval = FRST (ip);
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hval = FRST(ip);
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while (ip < in_end - 2)
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{
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hval = NEXT (hval, ip);
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hslot = htab + IDX (hval);
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hval = NEXT(hval, ip);
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hslot = htab + IDX(hval);
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ref = *hslot; *hslot = ip;
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if (1
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@ -173,12 +173,12 @@ lzf_compress (const void *const in_data, unsigned int in_len,
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op [- lit - 1] = lit - 1; /* stop run */
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op -= !lit; /* undo run if length is zero */
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if (expect_false (op + 3 + 1 >= out_end))
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if (expect_false(op + 3 + 1 >= out_end))
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return 0;
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for (;;)
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{
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if (expect_true (maxlen > 16))
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if (expect_true(maxlen > 16))
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{
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len++; if (ref [len] != ip [len]) break;
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len++; if (ref [len] != ip [len]) break;
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@ -217,7 +217,7 @@ lzf_compress (const void *const in_data, unsigned int in_len,
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}
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else
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{
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*op++ = (off >> 8) + ( 7 << 5);
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*op++ = (off >> 8) + (7 << 5);
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*op++ = len - 7;
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}
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@ -228,22 +228,22 @@ lzf_compress (const void *const in_data, unsigned int in_len,
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#if VERY_FAST && !ULTRA_FAST
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--ip;
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#endif
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hval = FRST (ip);
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hval = FRST(ip);
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hval = NEXT (hval, ip);
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htab[IDX (hval)] = ip;
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hval = NEXT(hval, ip);
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htab[IDX(hval)] = ip;
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ip++;
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#if VERY_FAST && !ULTRA_FAST
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hval = NEXT (hval, ip);
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htab[IDX (hval)] = ip;
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hval = NEXT(hval, ip);
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htab[IDX(hval)] = ip;
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ip++;
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#endif
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#else
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do
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{
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hval = NEXT (hval, ip);
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htab[IDX (hval)] = ip;
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hval = NEXT(hval, ip);
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htab[IDX(hval)] = ip;
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ip++;
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}
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while (len--);
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@ -254,12 +254,12 @@ lzf_compress (const void *const in_data, unsigned int in_len,
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else
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{
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/* one more literal byte we must copy */
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if (expect_false (op >= out_end))
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if (expect_false(op >= out_end))
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return 0;
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lit++; *op++ = *ip++;
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if (expect_false (lit == MAX_LIT))
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if (expect_false(lit == MAX_LIT))
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{
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op [- lit - 1] = lit - 1; /* stop run */
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lit = 0; op++; /* start run */
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@ -274,7 +274,7 @@ lzf_compress (const void *const in_data, unsigned int in_len,
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{
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lit++; *op++ = *ip++;
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if (expect_false (lit == MAX_LIT))
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if (expect_false(lit == MAX_LIT))
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{
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op [- lit - 1] = lit - 1; /* stop run */
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lit = 0; op++; /* start run */
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@ -51,7 +51,7 @@
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#endif
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unsigned int
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lzf_decompress (const void *const in_data, unsigned int in_len,
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lzf_decompress(const void *const in_data, unsigned int in_len,
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void *out_data, unsigned int out_len)
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{
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u8 const *ip = (const u8 *)in_data;
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@ -69,20 +69,20 @@ lzf_decompress (const void *const in_data, unsigned int in_len,
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if (op + ctrl > out_end)
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{
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SET_ERRNO (E2BIG);
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SET_ERRNO(E2BIG);
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return 0;
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}
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#if CHECK_INPUT
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if (ip + ctrl > in_end)
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{
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SET_ERRNO (EINVAL);
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SET_ERRNO(EINVAL);
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return 0;
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}
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#endif
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#ifdef lzf_movsb
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lzf_movsb (op, ip, ctrl);
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lzf_movsb(op, ip, ctrl);
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#else
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do
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*op++ = *ip++;
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@ -98,7 +98,7 @@ lzf_decompress (const void *const in_data, unsigned int in_len,
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#if CHECK_INPUT
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if (ip >= in_end)
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{
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SET_ERRNO (EINVAL);
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SET_ERRNO(EINVAL);
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return 0;
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}
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#endif
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@ -108,7 +108,7 @@ lzf_decompress (const void *const in_data, unsigned int in_len,
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#if CHECK_INPUT
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if (ip >= in_end)
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{
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SET_ERRNO (EINVAL);
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SET_ERRNO(EINVAL);
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return 0;
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}
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#endif
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@ -118,19 +118,19 @@ lzf_decompress (const void *const in_data, unsigned int in_len,
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if (op + len + 2 > out_end)
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{
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SET_ERRNO (E2BIG);
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SET_ERRNO(E2BIG);
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return 0;
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}
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if (ref < (u8 *)out_data)
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{
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SET_ERRNO (EINVAL);
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SET_ERRNO(EINVAL);
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return 0;
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}
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#ifdef lzf_movsb
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len += 2;
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lzf_movsb (op, ref, len);
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lzf_movsb(op, ref, len);
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#else
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*op++ = *ref++;
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*op++ = *ref++;
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@ -1178,7 +1178,9 @@ static md2model *md2load(int fil, const char *filnam)
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s->xyzn[(k*s->numverts) + (i*3) + j].x = f->verts[m->tris[i].v[j]].v[0];
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s->xyzn[(k*s->numverts) + (i*3) + j].y = f->verts[m->tris[i].v[j]].v[1];
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s->xyzn[(k*s->numverts) + (i*3) + j].z = f->verts[m->tris[i].v[j]].v[2];
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} else {
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}
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else
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{
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s->xyzn[(k*s->numverts) + (i*3) + j].x = ((f->verts[m->tris[i].v[j]].v[0] * f->mul.x) + f->add.x) * 64;
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s->xyzn[(k*s->numverts) + (i*3) + j].y = ((f->verts[m->tris[i].v[j]].v[1] * f->mul.y) + f->add.y) * 64;
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s->xyzn[(k*s->numverts) + (i*3) + j].z = ((f->verts[m->tris[i].v[j]].v[2] * f->mul.z) + f->add.z) * 64;
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@ -1568,7 +1570,7 @@ static int md3draw(md3model *m, spritetype *tspr)
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pc[0] = pc[1] = pc[2] = ((float)(numpalookups-min(max((globalshade * shadescale)+m->shadeoff,0),numpalookups)))/((float)numpalookups);
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if (!(hictinting[globalpal].f&4))
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{
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if ( !(m->flags&1) || ( !(tspr->owner >= MAXSPRITES) && sector[sprite[tspr->owner].sectnum].floorpal!=0 ) )
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if (!(m->flags&1) || (!(tspr->owner >= MAXSPRITES) && sector[sprite[tspr->owner].sectnum].floorpal!=0))
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{
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pc[0] *= (float)hictinting[globalpal].r / 255.0;
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pc[1] *= (float)hictinting[globalpal].g / 255.0;
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@ -766,9 +766,12 @@ static void polymer_drawplane(short sectnum, short wallnum, _prplane* pl
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bglStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
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bglStencilFunc(GL_EQUAL, 0, 0xffffffff);
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if (plane->vbo && (pr_vbos > 0)) {
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if (plane->vbo && (pr_vbos > 0))
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{
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OMGDRAWSHITVBO;
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} else {
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}
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else
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{
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OMGDRAWSHIT;
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}
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@ -860,9 +863,12 @@ static void polymer_drawplane(short sectnum, short wallnum, _prplane* pl
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bglColor4f(plane->color[0], plane->color[1], plane->color[2], plane->color[3]);
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bglBindTexture(GL_TEXTURE_2D, plane->glpic);
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if (plane->vbo && (pr_vbos > 0)) {
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if (plane->vbo && (pr_vbos > 0))
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{
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OMGDRAWSHITVBO;
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} else {
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}
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else
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{
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OMGDRAWSHIT;
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}
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if (needfloor)
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{
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polymer_buildfloor(sectnum);
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if ((pr_vbos > 0)) {
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if ((pr_vbos > 0))
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{
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if (s->oldindicescount < s->indicescount)
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{
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bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->floor.ivbo);
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@ -2199,7 +2206,9 @@ static void polymer_drawmdsprite(spritetype *tspr)
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bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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} else {
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}
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else
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{
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bglVertexPointer(3, GL_SHORT, sizeof(md3xyzn_t), v0);
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bglTexCoordPointer(2, GL_FLOAT, 0, s->uv);
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bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_INT, s->tris);
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@ -138,7 +138,7 @@ static char *Help3d[]=
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" ' D = CYCLE SPRITE SKILL DISPLAY",
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" ' R = TOGGLE FRAMERATE DISPLAY",
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" ' W = TOGGLE SPRITE DISPLAY",
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" ' X = SPRITE SHADE PREVIEW",
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" ' X = MAP SHADE PREVIEW",
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" ' Y = TOGGLE PURPLE BACKGROUND",
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"",
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" ' T = CHANGE LOTAG",
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@ -4256,8 +4256,8 @@ static void Keys3d(void)
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{
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keystatus[KEYSC_X] = 0;
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shadepreview=!shadepreview;
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if (shadepreview) message("Sprite shade preview ON");
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else message("Sprite shade preview OFF");
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if (shadepreview) message("Map shade preview ON");
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else message("Map shade preview OFF");
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}
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@ -7405,10 +7405,70 @@ void ExtUnInit(void)
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}
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}
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static char wallshades[MAXWALLS];
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static char sectorshades[MAXSECTORS][2];
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static char spriteshades[MAXSPRITES];
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static char wallpals[MAXWALLS];
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static char sectorpals[MAXSECTORS][2];
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static char spritepals[MAXSPRITES];
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static char wallflag[MAXWALLS];
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void ExtPreCheckKeys(void) // just before drawrooms
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{
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if (qsetmode == 200) //In 3D mode
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{
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if (shadepreview)
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{
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int i = 0;
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for (i=0;i<numsprites;i++)
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if (sprite[i].picnum == SECTOREFFECTOR && (sprite[i].lotag == 12 || sprite[i].lotag == 3))
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{
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int w;
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int start_wall = sector[sprite[i].sectnum].wallptr;
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int end_wall = start_wall + sector[sprite[i].sectnum].wallnum;
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for (w = start_wall; w < end_wall; w++)
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{
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if (!wallflag[w])
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{
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wallshades[w] = wall[w].shade;
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wall[w].shade = sprite[i].shade;
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wallpals[w] = wall[w].pal;
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wall[w].pal = sprite[i].pal;
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wallflag[w] = 1;
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}
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if (wall[w].nextwall >= 0)
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{
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if (!wallflag[wall[w].nextwall])
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{
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wallshades[wall[w].nextwall] = wall[wall[w].nextwall].shade;
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wall[wall[w].nextwall].shade = sprite[i].shade;
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wallpals[wall[w].nextwall] = wall[wall[w].nextwall].pal;
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wall[wall[w].nextwall].pal = sprite[i].pal;
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wallflag[wall[w].nextwall] = 1;
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}
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}
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}
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sectorshades[sprite[i].sectnum][0] = sector[sprite[i].sectnum].floorshade;
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sectorshades[sprite[i].sectnum][1] = sector[sprite[i].sectnum].ceilingshade;
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sector[sprite[i].sectnum].floorshade = sprite[i].shade;
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sector[sprite[i].sectnum].ceilingshade = sprite[i].shade;
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sectorpals[sprite[i].sectnum][0] = sector[sprite[i].sectnum].floorpal;
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sectorpals[sprite[i].sectnum][1] = sector[sprite[i].sectnum].ceilingpal;
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sector[sprite[i].sectnum].floorpal = sprite[i].pal;
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sector[sprite[i].sectnum].ceilingpal = sprite[i].pal;
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w = headspritesect[sprite[i].sectnum];
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while (w >= 0)
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{
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if (w == i) { w = nextspritesect[w]; continue; }
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spriteshades[w] = sprite[w].shade;
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sprite[w].shade = sprite[i].shade;
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spritepals[w] = sprite[w].pal;
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sprite[w].pal = sprite[i].pal;
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w = nextspritesect[w];
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}
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}
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}
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if (floor_over_floor) SE40Code(posx,posy,posz,ang,horiz);
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if (purpleon) clearview(255);
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if (sidemode != 0)
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@ -7749,6 +7809,52 @@ static void Keys2d3d(void)
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void ExtCheckKeys(void)
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{
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if (qsetmode == 200)
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{
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if (shadepreview)
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{
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int i = 0;
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for (i=0;i<numsprites;i++)
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if (sprite[i].picnum == SECTOREFFECTOR && (sprite[i].lotag == 12 || sprite[i].lotag == 3))
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{
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int w;
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int start_wall = sector[sprite[i].sectnum].wallptr;
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int end_wall = start_wall + sector[sprite[i].sectnum].wallnum;
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for (w = start_wall; w < end_wall; w++)
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{
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if (wallflag[w])
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{
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wall[w].shade = wallshades[w];
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wall[w].pal = wallpals[w];
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wallflag[w] = 0;
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}
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if (wall[w].nextwall >= 0)
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{
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if (wallflag[wall[w].nextwall])
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{
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wall[wall[w].nextwall].shade = wallshades[wall[w].nextwall];
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wall[wall[w].nextwall].pal = wallpals[wall[w].nextwall];
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wallflag[wall[w].nextwall] = 0;
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}
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}
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}
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sector[sprite[i].sectnum].floorshade = sectorshades[sprite[i].sectnum][0];
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sector[sprite[i].sectnum].ceilingshade = sectorshades[sprite[i].sectnum][1];
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sector[sprite[i].sectnum].floorpal = sectorpals[sprite[i].sectnum][0];
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sector[sprite[i].sectnum].ceilingpal = sectorpals[sprite[i].sectnum][1];
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w = headspritesect[sprite[i].sectnum];
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while (w >= 0)
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{
|
||||
if (w == i) { w = nextspritesect[w]; continue; }
|
||||
sprite[w].shade = spriteshades[w];
|
||||
sprite[w].pal = spritepals[w];
|
||||
w = nextspritesect[w];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
readmousebstatus(&bstatus);
|
||||
Keys2d3d();
|
||||
if (qsetmode == 200) //In 3D mode
|
||||
|
|
|
@ -2143,7 +2143,7 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
|
|||
SetGameVarID(lVar2, g_player[iPlayer].ps->on_ground, g_i, g_p);
|
||||
return;
|
||||
|
||||
/* case PLAYER_NAME:
|
||||
/* case PLAYER_NAME:
|
||||
if (iSet)
|
||||
{
|
||||
g_player[iPlayer].ps->name[32]=lValue;
|
||||
|
|
Loading…
Reference in a new issue