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- strip the drive letter off WAV names for cutscenes.
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@ -111,6 +111,11 @@ void playSmk(const char *smk, const char *wav, int wavid, CompletionFunc func)
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FString wavv = wav;
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FixPathSeperator(wavv);
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id = S_FindSound(wavv);
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// Strip the drive letter and retry.
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if (id <= 0 && wavv.Len() > 3 && wavv[1] == ':' && isalpha(wavv[0]) && wavv[2] == '/')
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{
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id = S_FindSound(wavv.GetChars() + 3);
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}
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}
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FString smkk = smk;
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FixPathSeperator(smkk);
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