mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
- abstracted away more OpenGL calls, in particular all matrix access.
This commit is contained in:
parent
a86f1ffd4f
commit
96c0c3197c
18 changed files with 316 additions and 1171 deletions
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@ -802,7 +802,6 @@ set (PCH_SOURCES
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build/src/compat.cpp
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build/src/defs.cpp
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build/src/engine.cpp
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build/src/glbuild.cpp
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build/src/glsurface.cpp
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build/src/hash.cpp
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build/src/hightile.cpp
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@ -85,29 +85,9 @@ struct glinfo_t {
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const char *extensions;
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float maxanisotropy;
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char bgra;
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char clamptoedge;
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char texcompr;
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char texnpot;
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char multisample;
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char nvmultisamplehint;
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char arbfp;
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char depthtex;
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char shadow;
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char fbos;
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char rect;
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char multitex;
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char envcombine;
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char vbos;
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char vsync;
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char sm4;
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char occlusionqueries;
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char glsl;
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char debugoutput;
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char bufferstorage;
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char sync;
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char depthclamp;
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char clipcontrol;
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char dumped;
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};
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@ -1124,7 +1124,7 @@ void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang);
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void rotatesprite_(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
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int8_t dashade, uint8_t dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend,
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int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2);
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void renderDrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, char col);
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void renderDrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint8_t col);
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void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, palette_t p);
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int32_t printext16(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol,
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const char *name, char fontsize) ATTRIBUTE((nonnull(5)));
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@ -5,9 +5,6 @@
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#ifdef USE_OPENGL
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#if !defined GEKKO
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# define DYNAMIC_GL
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# define DYNAMIC_GLU
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# define DYNAMIC_GLEXT
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# define USE_GLEXT
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#endif
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@ -17,133 +14,7 @@
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# include <GL/glu.h>
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#endif
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# ifdef _WIN32
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# define PR_CALLBACK __stdcall
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# else
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# define PR_CALLBACK
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# endif
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// custom error checking
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extern GLenum BuildGLError;
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extern void BuildGLErrorCheck(void);
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//////// dynamic/static API wrapping ////////
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#if !defined RENDERTYPESDL && defined _WIN32 && defined DYNAMIC_GL
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typedef HGLRC (WINAPI * bwglCreateContextProcPtr)(HDC);
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extern bwglCreateContextProcPtr bwglCreateContext;
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#define wglCreateContext bwglCreateContext
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typedef BOOL (WINAPI * bwglDeleteContextProcPtr)(HGLRC);
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extern bwglDeleteContextProcPtr bwglDeleteContext;
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#define wglDeleteContext bwglDeleteContext
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typedef PROC (WINAPI * bwglGetProcAddressProcPtr)(LPCSTR);
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extern bwglGetProcAddressProcPtr bwglGetProcAddress;
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#define wglGetProcAddress bwglGetProcAddress
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typedef BOOL (WINAPI * bwglMakeCurrentProcPtr)(HDC,HGLRC);
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extern bwglMakeCurrentProcPtr bwglMakeCurrent;
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#define wglMakeCurrent bwglMakeCurrent
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typedef int32_t (WINAPI * bwglChoosePixelFormatProcPtr)(HDC,CONST PIXELFORMATDESCRIPTOR*);
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extern bwglChoosePixelFormatProcPtr bwglChoosePixelFormat;
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#define wglChoosePixelFormat bwglChoosePixelFormat
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typedef int32_t (WINAPI * bwglDescribePixelFormatProcPtr)(HDC,int32_t,UINT,LPPIXELFORMATDESCRIPTOR);
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extern bwglDescribePixelFormatProcPtr bwglDescribePixelFormat;
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#define wglDescribePixelFormat bwglDescribePixelFormat
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typedef int32_t (WINAPI * bwglGetPixelFormatProcPtr)(HDC);
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extern bwglGetPixelFormatProcPtr bwglGetPixelFormat;
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#define wglGetPixelFormat bwglGetPixelFormat
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typedef BOOL (WINAPI * bwglSetPixelFormatProcPtr)(HDC,int32_t,const PIXELFORMATDESCRIPTOR*);
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extern bwglSetPixelFormatProcPtr bwglSetPixelFormat;
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#define wglSetPixelFormat bwglSetPixelFormat
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#endif
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#if defined DYNAMIC_GLU
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// GLU
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#if defined __clang__ && defined __APPLE__
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// XXX: OS X 10.9 deprecated GLUtesselator.
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#endif
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typedef void (APIENTRY * bgluTessBeginContourProcPtr)(GLUtesselator* tess);
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extern bgluTessBeginContourProcPtr bgluTessBeginContour;
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typedef void (APIENTRY * bgluTessBeginPolygonProcPtr)(GLUtesselator* tess, GLvoid* data);
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extern bgluTessBeginPolygonProcPtr bgluTessBeginPolygon;
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typedef void (APIENTRY * bgluTessCallbackProcPtr)(GLUtesselator* tess, GLenum which, void (PR_CALLBACK CallBackFuncProcPtr)());
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extern bgluTessCallbackProcPtr bgluTessCallback;
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typedef void (APIENTRY * bgluTessEndContourProcPtr)(GLUtesselator* tess);
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extern bgluTessEndContourProcPtr bgluTessEndContour;
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typedef void (APIENTRY * bgluTessEndPolygonProcPtr)(GLUtesselator* tess);
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extern bgluTessEndPolygonProcPtr bgluTessEndPolygon;
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typedef void (APIENTRY * bgluTessNormalProcPtr)(GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
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extern bgluTessNormalProcPtr bgluTessNormal;
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typedef void (APIENTRY * bgluTessPropertyProcPtr)(GLUtesselator* tess, GLenum which, GLdouble data);
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extern bgluTessPropertyProcPtr bgluTessProperty;
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typedef void (APIENTRY * bgluTessVertexProcPtr)(GLUtesselator* tess, GLdouble *location, GLvoid* data);
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extern bgluTessVertexProcPtr bgluTessVertex;
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typedef GLUtesselator* (APIENTRY * bgluNewTessProcPtr)(void);
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extern bgluNewTessProcPtr bgluNewTess;
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typedef void (APIENTRY * bgluDeleteTessProcPtr)(GLUtesselator* tess);
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extern bgluDeleteTessProcPtr bgluDeleteTess;
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#if defined __clang__ && defined __APPLE__
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#pragma clang diagnostic pop
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#endif
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typedef void (APIENTRY * bgluPerspectiveProcPtr)(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
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extern bgluPerspectiveProcPtr bgluPerspective;
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typedef const GLubyte * (APIENTRY * bgluErrorStringProcPtr)(GLenum error);
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extern bgluErrorStringProcPtr bgluErrorString;
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typedef GLint (APIENTRY * bgluProjectProcPtr)(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
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extern bgluProjectProcPtr bgluProject;
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typedef GLint (APIENTRY * bgluUnProjectProcPtr)(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
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extern bgluUnProjectProcPtr bgluUnProject;
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#else
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#define bgluTessBeginContour gluTessBeginContour
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#define bgluTessBeginPolygon gluTessBeginPolygon
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#define bgluTessCallback gluTessCallback
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#define bgluTessEndContour gluTessEndContour
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#define bgluTessEndPolygon gluTessEndPolygon
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#define bgluTessNormal gluTessNormal
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#define bgluTessProperty gluTessProperty
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#define bgluTessVertex gluTessVertex
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#define bgluNewTess gluNewTess
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#define bgluDeleteTess gluDeleteTess
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#define bgluPerspective gluPerspective
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#define bgluErrorString gluErrorString
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#define bgluProject gluProject
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#define bgluUnProject gluUnProject
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#endif
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//////// glGenTextures/glDeleteTextures debugging ////////
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void texdbg_bglGenTextures(GLsizei n, GLuint *textures, const char *srcfn);
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void texdbg_bglDeleteTextures(GLsizei n, const GLuint *textures, const char *srcfn);
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//#define DEBUG_TEXTURE_NAMES
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#if defined DEBUGGINGAIDS && defined DEBUG_TEXTURE_NAMES
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# define glGenTextures(numtexs, texnamear) texdbg_bglGenTextures(numtexs, texnamear, __FILE__)
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# define glDeleteTextures(numtexs, texnamear) texdbg_bglDeleteTextures(numtexs, texnamear, __FILE__)
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#endif
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#endif //USE_OPENGL
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#if !defined RENDERTYPESDL && defined _WIN32 && defined DYNAMIC_GL
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extern char *gldriver;
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int32_t loadwgl(const char *driver);
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int32_t unloadwgl(void);
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#endif
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#endif
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@ -1,7 +1,6 @@
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#ifndef polymost_h_
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# define polymost_h_
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#ifdef USE_OPENGL
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#include "baselayer.h" // glinfo
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#include "glad/glad.h"
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@ -148,14 +147,11 @@ static FORCE_INLINE int polymost_is_npotmode(void)
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{
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// The glinfo.texnpot check is so we don't have to deal with that case in
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// gloadtile_art().
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return glinfo.texnpot &&
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return
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// r_npotwallmode is NYI for hightiles. We require r_hightile off
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// because in calc_ypanning(), the repeat would be multiplied by a
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// factor even if no modified texture were loaded.
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!usehightile &&
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#ifdef NEW_MAP_FORMAT
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g_loadedMapVersion < 10 &&
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#endif
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r_npotwallmode;
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}
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extern void polymost_setupdetailtexture(int32_t texunits, FHardwareTexture* tex);
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#endif
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#endif
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@ -9,6 +9,7 @@
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#include "build.h"
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#include "compat.h"
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#include "baselayer.h"
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#include "matrix.h"
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#include "../../glbackend/glbackend.h"
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}
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glViewport(0, 0, xdim, ydim);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, xdim, ydim, 0, -1, 1);
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VSMatrix proj(0);
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proj.ortho(0, xdim, ydim, 0, -1, 1);
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GLInterface.SetMatrix(Matrix_Projection, &proj);
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gloy1 = -1;
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_BLEND); // When using line antialiasing, this is needed
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GLInterface.EnableAlphaTest(false);
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GLInterface.EnableDepthTest(false);
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GLInterface.EnableBlend(true); // When using line antialiasing, this is needed
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polymost_useColorOnly(true);
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glColor4ub(p.r, p.g, p.b, 255);
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@ -86,7 +87,7 @@ void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, palette_t p)
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//drawlinepixels(x1, y1, x2, y2, col);
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}
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void renderDrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, char col)
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void renderDrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint8_t col)
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{
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col = palookup[0][col];
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@ -116,13 +117,13 @@ void polymostSet2dView(void)
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glViewport(0, 0, xdim, ydim);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, xdim, ydim, 0, -1, 1);
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VSMatrix proj(0);
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proj.ortho(0, xdim, ydim, 0, -1, 1);
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GLInterface.SetMatrix(Matrix_Projection, &proj);
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gloy1 = -1;
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_BLEND);
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GLInterface.EnableDepthTest(false);
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GLInterface.EnableBlend(false);
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#endif
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}
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@ -9,6 +9,7 @@
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#include "build.h"
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#include "glad/glad.h"
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#include "cache1d.h"
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#include "matrix.h"
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#include "../../glbackend/glbackend.h"
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#undef UNUSED
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@ -375,9 +376,6 @@ static const char *fragprog_src =
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#endif
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void animvpx_setup_glstate(int32_t animvpx_flags)
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{
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#ifdef USE_GLEXT
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if (glinfo.glsl)
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{
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GLint gli;
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GLuint FSHandle, PHandle;
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@ -409,28 +407,23 @@ void animvpx_setup_glstate(int32_t animvpx_flags)
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/* Finally, use the program. */
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useShaderProgram(PHandle);
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}
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#endif
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////////// GL STATE //////////
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//Force fullscreen (glox1=-1 forces it to restore afterwards)
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glViewport(0,0,xdim,ydim); glox1 = -1;
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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VSMatrix identity(0);
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GLInterface.SetMatrix(Matrix_ModelView, &identity);
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GLInterface.SetMatrix(Matrix_Projection, &identity);
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GLInterface.SetMatrix(Matrix_Texture0, &identity);
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// glPushAttrib(GL_ENABLE_BIT);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_BLEND);
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glDisable(GL_CULL_FACE);
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GLInterface.EnableAlphaTest(false);
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GLInterface.EnableDepthTest(false);
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GLInterface.EnableBlend(false);
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GLInterface.SetCull(Cull_None);
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texture = GLInterface.NewTexture();
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@ -452,16 +445,9 @@ void animvpx_setup_glstate(int32_t animvpx_flags)
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}
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void animvpx_restore_glstate(void)
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{
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#ifdef USE_GLEXT
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if (glinfo.glsl)
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{
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useShaderProgram(0);
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polymost_resetProgram();
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}
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#endif
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// glPopAttrib();
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delete texture;
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texture = nullptr;
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@ -504,9 +490,6 @@ int32_t animvpx_render_frame(animvpx_codec_ctx *codec, double animvpx_aspect)
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}
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#endif
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if (!glinfo.glsl)
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glColor3f(1.0, 1.0, 1.0);
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auto data = GLInterface.AllocVertices(4);
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auto vt = data.second;
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@ -540,9 +523,6 @@ void animvpx_print_stats(const animvpx_codec_ctx *codec)
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const int32_t *m = codec->maxtimes;
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int32_t n = codec->numframes;
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if (glinfo.glsl)
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initprintf("animvpx: GLSL mode\n");
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initprintf("VP8 timing stats (mean, max) [ms] for %d frames:\n"
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" read and decode frame: %.02f, %d\n"
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" 3 planes -> packed conversion: %.02f, %d\n"
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@ -212,30 +212,6 @@ struct glinfo_t glinfo =
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"", // extensions
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1.0, // max anisotropy
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0, // brga texture format
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0, // clamp-to-edge support
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0, // texture compression
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0, // non-power-of-two textures
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0, // multisampling
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0, // nvidia multisampling hint
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0, // ARBfp
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0, // depth textures
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0, // shadow comparison
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0, // Frame Buffer Objects
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0, // rectangle textures
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0, // multitexturing
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0, // env_combine
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0, // Vertex Buffer Objects
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0, // VSync support
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0, // Shader Model 4 support
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0, // Occlusion Queries
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0, // GLSL
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0, // Debug Output
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0, // Buffer storage
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0, // Sync
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0, // Depth Clamp
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0, // Clip Control
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0, // GL info dumped
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};
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// Used to register the game's / editor's osdcmd_vidmode() functions here.
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@ -342,32 +318,6 @@ int osdcmd_glinfo(osdcmdptr_t UNUSED(parm))
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char const *s[] = { "supported", "not supported" };
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#define SUPPORTED(x) (x ? s[0] : s[1])
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initprintf(" BGRA textures: %s\n", SUPPORTED(glinfo.bgra));
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initprintf(" Non-power-of-2 textures: %s\n", SUPPORTED(glinfo.texnpot));
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initprintf(" Clamp-to-edge: %s\n", SUPPORTED(glinfo.clamptoedge));
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initprintf(" Multi-texturing: %s\n", SUPPORTED(glinfo.multitex));
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initprintf(" Framebuffer objects: %s\n", SUPPORTED(glinfo.fbos));
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initprintf(" Texture compression: %s\n", SUPPORTED(glinfo.texcompr));
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initprintf(" Multi-sampling: %s\n", SUPPORTED(glinfo.multisample));
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initprintf(" NVIDIA multisample hint: %s\n", SUPPORTED(glinfo.nvmultisamplehint));
|
||||
initprintf(" ARBfp fragment programs: %s\n", SUPPORTED(glinfo.arbfp));
|
||||
initprintf(" Depth textures: %s\n", SUPPORTED(glinfo.depthtex));
|
||||
initprintf(" Shadow textures: %s\n", SUPPORTED(glinfo.shadow));
|
||||
initprintf(" Rectangle textures: %s\n", SUPPORTED(glinfo.rect));
|
||||
initprintf(" env_combine: %s\n", SUPPORTED(glinfo.envcombine));
|
||||
initprintf(" Vertex buffer objects: %s\n", SUPPORTED(glinfo.vbos));
|
||||
initprintf(" Shader model 4: %s\n", SUPPORTED(glinfo.sm4));
|
||||
initprintf(" Occlusion queries: %s\n", SUPPORTED(glinfo.occlusionqueries));
|
||||
initprintf(" GLSL: %s\n", SUPPORTED(glinfo.glsl));
|
||||
initprintf(" Debug output: %s\n", SUPPORTED(glinfo.debugoutput));
|
||||
initprintf(" Buffer storage: %s\n", SUPPORTED(glinfo.bufferstorage));
|
||||
initprintf(" Sync: %s\n", SUPPORTED(glinfo.sync));
|
||||
initprintf(" Maximum anisotropy: %.1f%s\n", glinfo.maxanisotropy, glinfo.maxanisotropy > 1.0 ? "" : " (no anisotropic filtering)");
|
||||
|
||||
#undef SUPPORTED
|
||||
|
||||
initprintf(" Extensions:\n%s", glinfo.extensions);
|
||||
|
||||
return OSDCMD_OK;
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "vfs.h"
|
||||
#include "../../glbackend/glbackend.h"
|
||||
|
||||
GrowArray<char*> g_defModules;
|
||||
|
||||
|
@ -259,7 +260,7 @@ void COMMON_doclearbackground(int numcols, int height)
|
|||
|
||||
polymostSet2dView();
|
||||
glColor4f(0.f, 0.f, 0.f, 0.67f);
|
||||
glEnable(GL_BLEND);
|
||||
GLInterface.EnableBlend(true);
|
||||
glRecti(0, 0, xdim, height);
|
||||
glColor4f(0.f, 0.f, 0.f, 1.f);
|
||||
glRecti(0, height-4, xdim, height);
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
# include "hightile.h"
|
||||
# include "mdsprite.h"
|
||||
# include "polymost.h"
|
||||
#include "../../glbackend/glbackend.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -874,9 +875,6 @@ void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t,int32_
|
|||
|
||||
if (videoGetRenderMode() == REND_POLYMER || numyaxbunches==0)
|
||||
{
|
||||
#ifdef ENGINE_SCREENSHOT_DEBUG
|
||||
engine_screenshot = 0;
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1001,22 +999,6 @@ void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t,int32_
|
|||
g_nodraw = 0;
|
||||
scansector_collectsprites = 0;
|
||||
|
||||
if (editstatus==1 && in3dmode())
|
||||
{
|
||||
if (videoGetRenderMode() == REND_CLASSIC)
|
||||
{
|
||||
videoBeginDrawing();
|
||||
draw_rainbow_background();
|
||||
videoEndDrawing();
|
||||
}
|
||||
#ifdef USE_OPENGL
|
||||
else
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
if (videoGetRenderMode() == REND_POLYMOST)
|
||||
{
|
||||
|
@ -6217,15 +6199,6 @@ static void renderDrawSprite(int32_t snum)
|
|||
case REND_POLYMOST:
|
||||
polymost_drawsprite(snum);
|
||||
return;
|
||||
# ifdef POLYMER
|
||||
case REND_POLYMER:
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
polymer_drawsprite(snum);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
return;
|
||||
# endif
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -6239,20 +6212,6 @@ static void renderDrawMaskedWall(int16_t damaskwallcnt)
|
|||
//============================================================================= //POLYMOST BEGINS
|
||||
#ifdef USE_OPENGL
|
||||
if (videoGetRenderMode() == REND_POLYMOST) { polymost_drawmaskwall(damaskwallcnt); return; }
|
||||
# ifdef POLYMER
|
||||
else if (videoGetRenderMode() == REND_POLYMER)
|
||||
{
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
polymer_drawmaskwall(damaskwallcnt);
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
//============================================================================= //POLYMOST ENDS
|
||||
|
||||
|
@ -8538,30 +8497,6 @@ int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz,
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
# ifdef POLYMER
|
||||
if (videoGetRenderMode() == REND_POLYMER)
|
||||
{
|
||||
# ifdef YAX_ENABLE
|
||||
// BEGIN_TWEAK ceiling/floor fake 'TROR' pics, see END_TWEAK in build.c
|
||||
if (editstatus && showinvisibility)
|
||||
{
|
||||
for (i=0; i<numyaxbunches; i++)
|
||||
{
|
||||
yax_tweakpicnums(i, YAX_CEILING, 0);
|
||||
yax_tweakpicnums(i, YAX_FLOOR, 0);
|
||||
}
|
||||
}
|
||||
# endif
|
||||
polymer_glinit();
|
||||
polymer_drawrooms(daposx, daposy, daposz, daang, dahoriz, dacursectnum);
|
||||
glDisable(GL_CULL_FACE);
|
||||
gloy1 = 0;
|
||||
return 0;
|
||||
}
|
||||
# endif
|
||||
#endif
|
||||
|
||||
// Update starting sector number (common to classic and Polymost).
|
||||
// ADJUST_GLOBALCURSECTNUM.
|
||||
if (globalcursectnum >= MAXSECTORS)
|
||||
|
@ -9038,8 +8973,8 @@ killsprite:
|
|||
#ifdef USE_OPENGL
|
||||
if (videoGetRenderMode() == REND_POLYMOST)
|
||||
{
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
GLInterface.EnableBlend(false);
|
||||
GLInterface.EnableAlphaTest(true);
|
||||
polymost_setClamp(1+2);
|
||||
|
||||
if (spritesortcnt < numSprites)
|
||||
|
@ -9105,8 +9040,8 @@ killsprite:
|
|||
renderDrawMaskedWall(i);
|
||||
}
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
GLInterface.EnableBlend(true);
|
||||
GLInterface.EnableAlphaTest(true);
|
||||
glDepthMask(GL_FALSE);
|
||||
}
|
||||
#endif
|
||||
|
@ -11454,7 +11389,6 @@ void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
|
|||
// 1: don't reset walbitmap[] (the bitmap of already dragged vertices)
|
||||
// 2: In the editor, do wall[].cstat |= (1<<14) also for the lastwall().
|
||||
void dragpoint(int16_t pointhighlight, int32_t dax, int32_t day, uint8_t flags)
|
||||
#ifdef YAX_ENABLE
|
||||
{
|
||||
int32_t i, numyaxwalls=0;
|
||||
static int16_t yaxwalls[MAXWALLS];
|
||||
|
@ -11546,63 +11480,6 @@ void dragpoint(int16_t pointhighlight, int32_t dax, int32_t day, uint8_t flags)
|
|||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
{
|
||||
int16_t cnt, tempshort;
|
||||
int32_t thelastwall;
|
||||
|
||||
tempshort = pointhighlight; //search points CCW
|
||||
cnt = MAXWALLS;
|
||||
|
||||
wall[tempshort].x = dax;
|
||||
wall[tempshort].y = day;
|
||||
|
||||
if (editstatus)
|
||||
{
|
||||
editwall[pointhighlight>>3] |= 1<<(pointhighlight&7);
|
||||
if (linehighlight >= 0 && linehighlight < MAXWALLS)
|
||||
editwall[linehighlight>>3] |= 1<<(linehighlight&7);
|
||||
int wn = lastwall(pointhighlight);
|
||||
editwall[wn>>3] |= 1<<(wn&7);
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
if (wall[tempshort].nextwall >= 0)
|
||||
{
|
||||
tempshort = wall[wall[tempshort].nextwall].point2;
|
||||
|
||||
wall[tempshort].x = dax;
|
||||
wall[tempshort].y = day;
|
||||
editwall[tempshort>>3] |= 1<<(tempshort&7);
|
||||
}
|
||||
else
|
||||
{
|
||||
tempshort = pointhighlight; //search points CW if not searched all the way around
|
||||
do
|
||||
{
|
||||
thelastwall = lastwall(tempshort);
|
||||
if (wall[thelastwall].nextwall >= 0)
|
||||
{
|
||||
tempshort = wall[thelastwall].nextwall;
|
||||
wall[tempshort].x = dax;
|
||||
wall[tempshort].y = day;
|
||||
editwall[tempshort>>3] |= 1<<(tempshort&7);
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
cnt--;
|
||||
}
|
||||
while ((tempshort != pointhighlight) && (cnt > 0));
|
||||
break;
|
||||
}
|
||||
cnt--;
|
||||
}
|
||||
while ((tempshort != pointhighlight) && (cnt > 0));
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
// lastwall
|
||||
|
@ -13132,8 +13009,8 @@ int32_t videoSetRenderMode(int32_t renderer)
|
|||
#ifdef USE_OPENGL
|
||||
if (bpp == 8)
|
||||
{
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
GLInterface.EnableBlend(false);
|
||||
GLInterface.EnableAlphaTest(false);
|
||||
renderer = REND_CLASSIC;
|
||||
}
|
||||
# ifdef POLYMER
|
||||
|
|
|
@ -1,277 +0,0 @@
|
|||
#include "baselayer.h"
|
||||
#include "compat.h"
|
||||
#include "glad/glad.h"
|
||||
#include "glbuild.h"
|
||||
|
||||
#if defined USE_OPENGL
|
||||
|
||||
#ifdef RENDERTYPESDL
|
||||
# include "sdlayer.h"
|
||||
#endif
|
||||
|
||||
GLenum BuildGLError;
|
||||
void BuildGLErrorCheck(void)
|
||||
{
|
||||
volatile GLenum err;
|
||||
while ((err = glGetError()) != GL_NO_ERROR)
|
||||
{
|
||||
BuildGLError = err; // set a watchpoint/breakpoint here
|
||||
}
|
||||
}
|
||||
|
||||
#if defined DYNAMIC_GL
|
||||
|
||||
#if !defined RENDERTYPESDL && defined _WIN32
|
||||
bwglCreateContextProcPtr bwglCreateContext;
|
||||
bwglDeleteContextProcPtr bwglDeleteContext;
|
||||
bwglGetProcAddressProcPtr bwglGetProcAddress;
|
||||
bwglMakeCurrentProcPtr bwglMakeCurrent;
|
||||
|
||||
bwglChoosePixelFormatProcPtr bwglChoosePixelFormat;
|
||||
bwglDescribePixelFormatProcPtr bwglDescribePixelFormat;
|
||||
bwglGetPixelFormatProcPtr bwglGetPixelFormat;
|
||||
bwglSetPixelFormatProcPtr bwglSetPixelFormat;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#if defined DYNAMIC_GLU
|
||||
|
||||
// GLU
|
||||
bgluTessBeginContourProcPtr bgluTessBeginContour;
|
||||
bgluTessBeginPolygonProcPtr bgluTessBeginPolygon;
|
||||
bgluTessCallbackProcPtr bgluTessCallback;
|
||||
bgluTessEndContourProcPtr bgluTessEndContour;
|
||||
bgluTessEndPolygonProcPtr bgluTessEndPolygon;
|
||||
bgluTessNormalProcPtr bgluTessNormal;
|
||||
bgluTessPropertyProcPtr bgluTessProperty;
|
||||
bgluTessVertexProcPtr bgluTessVertex;
|
||||
bgluNewTessProcPtr bgluNewTess;
|
||||
bgluDeleteTessProcPtr bgluDeleteTess;
|
||||
|
||||
bgluPerspectiveProcPtr bgluPerspective;
|
||||
|
||||
bgluErrorStringProcPtr bgluErrorString;
|
||||
|
||||
bgluProjectProcPtr bgluProject;
|
||||
bgluUnProjectProcPtr bgluUnProject;
|
||||
|
||||
#endif
|
||||
|
||||
#if defined DYNAMIC_GL || defined DYNAMIC_GLEXT || defined DYNAMIC_GLU
|
||||
# if !defined _WIN32
|
||||
# include <dlfcn.h>
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined DYNAMIC_GL || defined DYNAMIC_GLEXT
|
||||
|
||||
#if !defined RENDERTYPESDL && defined _WIN32
|
||||
static HMODULE hGLDLL;
|
||||
|
||||
char *gldriver = NULL;
|
||||
|
||||
static void *getproc_(const char *s, int32_t *err, int32_t fatal, int32_t extension)
|
||||
{
|
||||
void *t;
|
||||
#if defined RENDERTYPESDL
|
||||
UNREFERENCED_PARAMETER(extension);
|
||||
t = (void *)SDL_GL_GetProcAddress(s);
|
||||
#elif defined _WIN32
|
||||
if (extension) t = (void *)bwglGetProcAddress(s);
|
||||
else t = (void *)GetProcAddress(hGLDLL,s);
|
||||
#else
|
||||
#error Need a dynamic loader for this platform...
|
||||
#endif
|
||||
if (!t && fatal)
|
||||
{
|
||||
initprintf("Failed to find %s in %s\n", s, gldriver);
|
||||
*err = 1;
|
||||
}
|
||||
return t;
|
||||
}
|
||||
#define GETPROC(s) getproc_(s,&err,1,0)
|
||||
|
||||
int32_t loadwgl(const char *driver)
|
||||
{
|
||||
int32_t err=0;
|
||||
|
||||
if (hGLDLL) return 0;
|
||||
|
||||
if (!driver)
|
||||
{
|
||||
driver = "opengl32.dll";
|
||||
}
|
||||
|
||||
hGLDLL = LoadLibrary(driver);
|
||||
if (!hGLDLL)
|
||||
{
|
||||
initprintf("Failed loading \"%s\"\n", driver);
|
||||
return -1;
|
||||
}
|
||||
|
||||
gldriver = Xstrdup(driver);
|
||||
|
||||
bwglCreateContext = (bwglCreateContextProcPtr) GETPROC("wglCreateContext");
|
||||
bwglDeleteContext = (bwglDeleteContextProcPtr) GETPROC("wglDeleteContext");
|
||||
bwglGetProcAddress = (bwglGetProcAddressProcPtr) GETPROC("wglGetProcAddress");
|
||||
bwglMakeCurrent = (bwglMakeCurrentProcPtr) GETPROC("wglMakeCurrent");
|
||||
|
||||
bwglChoosePixelFormat = (bwglChoosePixelFormatProcPtr) GETPROC("wglChoosePixelFormat");
|
||||
bwglDescribePixelFormat = (bwglDescribePixelFormatProcPtr) GETPROC("wglDescribePixelFormat");
|
||||
bwglGetPixelFormat = (bwglGetPixelFormatProcPtr) GETPROC("wglGetPixelFormat");
|
||||
bwglSetPixelFormat = (bwglSetPixelFormatProcPtr) GETPROC("wglSetPixelFormat");
|
||||
|
||||
if (err) unloadwgl();
|
||||
return err;
|
||||
}
|
||||
int32_t unloadwgl(void)
|
||||
{
|
||||
if (!hGLDLL) return 0;
|
||||
|
||||
DO_FREE_AND_NULL(gldriver);
|
||||
|
||||
FreeLibrary(hGLDLL);
|
||||
hGLDLL = NULL;
|
||||
|
||||
bwglCreateContext = (bwglCreateContextProcPtr) NULL;
|
||||
bwglDeleteContext = (bwglDeleteContextProcPtr) NULL;
|
||||
bwglGetProcAddress = (bwglGetProcAddressProcPtr) NULL;
|
||||
bwglMakeCurrent = (bwglMakeCurrentProcPtr) NULL;
|
||||
|
||||
bwglChoosePixelFormat = (bwglChoosePixelFormatProcPtr) NULL;
|
||||
bwglDescribePixelFormat = (bwglDescribePixelFormatProcPtr) NULL;
|
||||
bwglGetPixelFormat = (bwglGetPixelFormatProcPtr) NULL;
|
||||
bwglSetPixelFormat = (bwglSetPixelFormatProcPtr) NULL;
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#if defined DYNAMIC_GLU
|
||||
#if defined _WIN32
|
||||
static HMODULE hGLUDLL;
|
||||
#else
|
||||
static void *gluhandle = NULL;
|
||||
#endif
|
||||
|
||||
char *glulibrary = NULL;
|
||||
|
||||
static void *glugetproc_(const char *s, int32_t *err, int32_t fatal)
|
||||
{
|
||||
void *t;
|
||||
#if defined _WIN32
|
||||
t = (void *)GetProcAddress(hGLUDLL,s);
|
||||
#else
|
||||
t = (void *)dlsym(gluhandle,s);
|
||||
#endif
|
||||
if (!t && fatal)
|
||||
{
|
||||
initprintf("Failed to find %s in %s\n", s, glulibrary);
|
||||
*err = 1;
|
||||
}
|
||||
return t;
|
||||
}
|
||||
#define GLUGETPROC(s) glugetproc_(s,&err,1)
|
||||
#define GLUGETPROCSOFT(s) glugetproc_(s,&err,0)
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
//////// glGenTextures/glDeleteTextures debugging ////////
|
||||
# if defined DEBUGGINGAIDS && defined DEBUG_TEXTURE_NAMES
|
||||
static uint8_t *texnameused; // bitmap
|
||||
static uint32_t *texnamefromwhere; // hash of __FILE__
|
||||
static uint32_t texnameallocsize;
|
||||
|
||||
// djb3 algorithm
|
||||
static inline uint32_t texdbg_getcode(const char *s)
|
||||
{
|
||||
uint32_t h = 5381;
|
||||
int32_t ch;
|
||||
|
||||
while ((ch = *s++) != '\0')
|
||||
h = ((h << 5) + h) ^ ch;
|
||||
|
||||
return h;
|
||||
}
|
||||
|
||||
static void texdbg_realloc(uint32_t maxtexname)
|
||||
{
|
||||
uint32_t newsize = texnameallocsize ? texnameallocsize : 64;
|
||||
|
||||
if (maxtexname < texnameallocsize)
|
||||
return;
|
||||
|
||||
while (maxtexname >= newsize)
|
||||
newsize <<= 1;
|
||||
// initprintf("texdebug: new size %u\n", newsize);
|
||||
|
||||
texnameused = Xrealloc(texnameused, newsize>>3);
|
||||
texnamefromwhere = Xrealloc(texnamefromwhere, newsize*sizeof(uint32_t));
|
||||
|
||||
Bmemset(texnameused + (texnameallocsize>>3), 0, (newsize-texnameallocsize)>>3);
|
||||
Bmemset(texnamefromwhere + texnameallocsize, 0, (newsize-texnameallocsize)*sizeof(uint32_t));
|
||||
|
||||
texnameallocsize = newsize;
|
||||
}
|
||||
|
||||
#undef bglGenTextures
|
||||
void texdbg_bglGenTextures(GLsizei n, GLuint *textures, const char *srcfn)
|
||||
{
|
||||
int32_t i;
|
||||
uint32_t hash = srcfn ? texdbg_getcode(srcfn) : 0;
|
||||
|
||||
for (i=0; i<n; i++)
|
||||
if (textures[i] < texnameallocsize && (texnameused[textures[i]>>3]&pow2char[textures[i]&7]))
|
||||
initprintf("texdebug %x Gen: overwriting used tex name %u from %x\n", hash, textures[i], texnamefromwhere[textures[i]]);
|
||||
|
||||
bglGenTextures(n, textures);
|
||||
|
||||
{
|
||||
GLuint maxtexname = 0;
|
||||
|
||||
for (i=0; i<n; i++)
|
||||
maxtexname = max(maxtexname, textures[i]);
|
||||
|
||||
texdbg_realloc(maxtexname);
|
||||
|
||||
for (i=0; i<n; i++)
|
||||
{
|
||||
texnameused[textures[i]>>3] |= pow2char[textures[i]&7];
|
||||
texnamefromwhere[textures[i]] = hash;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#undef bglDeleteTextures
|
||||
void texdbg_bglDeleteTextures(GLsizei n, const GLuint *textures, const char *srcfn)
|
||||
{
|
||||
int32_t i;
|
||||
uint32_t hash = srcfn ? texdbg_getcode(srcfn) : 0;
|
||||
|
||||
for (i=0; i<n; i++)
|
||||
if (textures[i] < texnameallocsize)
|
||||
{
|
||||
if ((texnameused[textures[i]>>3]&pow2char[textures[i]&7])==0)
|
||||
initprintf("texdebug %x Del: deleting unused tex name %u\n", hash, textures[i]);
|
||||
else if ((texnameused[textures[i]>>3]&pow2char[textures[i]&7]) &&
|
||||
texnamefromwhere[textures[i]] != hash)
|
||||
initprintf("texdebug %x Del: deleting foreign tex name %u from %x\n", hash,
|
||||
textures[i], texnamefromwhere[textures[i]]);
|
||||
}
|
||||
|
||||
bglDeleteTextures(n, textures);
|
||||
|
||||
if (texnameallocsize)
|
||||
for (i=0; i<n; i++)
|
||||
{
|
||||
texnameused[textures[i]>>3] &= ~pow2char[textures[i]&7];
|
||||
texnamefromwhere[textures[i]] = 0;
|
||||
}
|
||||
}
|
||||
# endif // defined DEBUGGINGAIDS
|
||||
|
||||
#endif
|
|
@ -693,12 +693,6 @@ FHardwareTexture *mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t
|
|||
isart = 1;
|
||||
}
|
||||
|
||||
if (!glinfo.texnpot)
|
||||
{
|
||||
for (siz.x=1; siz.x<tsiz.x; siz.x+=siz.x) { }
|
||||
for (siz.y=1; siz.y<tsiz.y; siz.y+=siz.y) { }
|
||||
}
|
||||
else
|
||||
siz = tsiz;
|
||||
|
||||
if (isart)
|
||||
|
@ -765,9 +759,9 @@ FHardwareTexture *mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t
|
|||
char *cptr = britable[gammabrightness ? 0 : curbrightness];
|
||||
|
||||
polytint_t const & tint = hictinting[pal];
|
||||
int32_t r = (glinfo.bgra) ? tint.r : tint.b;
|
||||
int32_t r = tint.r;
|
||||
int32_t g = tint.g;
|
||||
int32_t b = (glinfo.bgra) ? tint.b : tint.r;
|
||||
int32_t b = tint.b;
|
||||
|
||||
char al = 255;
|
||||
char onebitalpha = 1;
|
||||
|
@ -832,12 +826,6 @@ FHardwareTexture *mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t
|
|||
|
||||
// mdloadskin doesn't duplicate npow2 texture pixels
|
||||
|
||||
if (!glinfo.bgra)
|
||||
{
|
||||
for (bssize_t j = siz.x*siz.y - 1; j >= 0; j--)
|
||||
swapchar(&pic[j].r, &pic[j].b);
|
||||
}
|
||||
|
||||
if (pal < (MAXPALOOKUPS - RESERVEDPALS))
|
||||
m->usesalpha = hasalpha;
|
||||
if ((doalloc & 3) == 1)
|
||||
|
@ -845,9 +833,7 @@ FHardwareTexture *mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t
|
|||
*texidx = GLInterface.NewTexture();
|
||||
}
|
||||
|
||||
//gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGBA,xsiz,ysiz,GL_BGRA_EXT,GL_UNSIGNED_BYTE,(char *)fptr);
|
||||
|
||||
int32_t const texfmt = glinfo.bgra ? GL_BGRA : GL_RGBA;
|
||||
int32_t const texfmt = GL_BGRA;
|
||||
|
||||
uploadtexture(*texidx, (doalloc&1), siz, texfmt, pic, tsiz,
|
||||
DAMETH_HI | DAMETH_MASK |
|
||||
|
@ -2015,8 +2001,7 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
|
|||
|
||||
// glPushAttrib(GL_POLYGON_BIT);
|
||||
if ((grhalfxdown10x >= 0) ^((globalorientation&8) != 0) ^((globalorientation&4) != 0)) glFrontFace(GL_CW); else glFrontFace(GL_CCW);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
GLInterface.SetCull(Cull_Back);
|
||||
|
||||
// tinting
|
||||
pc[0] = pc[1] = pc[2] = ((float)numshades - min(max((globalshade * shadescale) + m->shadeoff, 0.f), (float)numshades)) / (float)numshades;
|
||||
|
@ -2043,14 +2028,14 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
|
|||
float al = 0.0;
|
||||
if (alphahackarray[globalpicnum] != 0)
|
||||
al=alphahackarray[globalpicnum] * (1.f/255.f);
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
GLInterface.EnableBlend(true);
|
||||
GLInterface.EnableAlphaTest(true);
|
||||
glAlphaFunc(GL_GREATER,al);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((tspr->cstat&2) || sext->alpha > 0.f || pc[3] < 1.0f)
|
||||
glEnable(GL_BLEND); //else glDisable(GL_BLEND);
|
||||
GLInterface.EnableBlend(true); //else GLInterface.EnableBlend(false);
|
||||
}
|
||||
glColor4f(pc[0],pc[1],pc[2],pc[3]);
|
||||
//if (MFLAGS_NOCONV(m))
|
||||
|
@ -2137,8 +2122,9 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
|
|||
}
|
||||
}
|
||||
|
||||
glMatrixMode(GL_MODELVIEW); //Let OpenGL (and perhaps hardware :) handle the matrix rotation
|
||||
mat[3] = mat[7] = mat[11] = 0.f; mat[15] = 1.f; glLoadMatrixf(mat);
|
||||
//Let OpenGL (and perhaps hardware :) handle the matrix rotation
|
||||
mat[3] = mat[7] = mat[11] = 0.f; mat[15] = 1.f;
|
||||
GLInterface.SetMatrix(Matrix_ModelView, mat);
|
||||
// PLAG: End
|
||||
|
||||
auto tex = mdloadskin((md2model_t *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,globalpal,surfi);
|
||||
|
@ -2147,10 +2133,8 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
|
|||
//i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,surfi); //hack for testing multiple surfaces per MD3
|
||||
GLInterface.BindTexture(0, tex);
|
||||
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glTranslatef(xpanning, ypanning, 1.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
VSMatrix texmat(0);
|
||||
texmat.translate(xpanning, ypanning, 1.0f);
|
||||
|
||||
if (!(tspr->extra&TSPR_EXTRA_MDHACK))
|
||||
{
|
||||
|
@ -2171,13 +2155,10 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
|
|||
if ((int32_t) sk->palette == DETAILPAL && sk->skinnum == tile2model[Ptile2tile(tspr->picnum, lpal)].skinnum && sk->surfnum == surfi)
|
||||
f = sk->param;
|
||||
|
||||
glActiveTexture(GL_TEXTURE3);
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glTranslatef(xpanning, ypanning, 1.0f);
|
||||
glScalef(f, f, 1.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
texmat.loadIdentity();
|
||||
texmat.translate(xpanning, ypanning, 1.0f);
|
||||
texmat.scale(f, f, 1.0f);
|
||||
GLInterface.SetMatrix(Matrix_Texture3, &texmat);
|
||||
}
|
||||
|
||||
tex = r_glowmapping ? mdloadskin((md2model_t *) m, tile2model[Ptile2tile(tspr->picnum, lpal)].skinnum, GLOWPAL, surfi) : 0;
|
||||
|
@ -2187,12 +2168,9 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
|
|||
polymost_useGlowMapping(true);
|
||||
polymost_setupglowtexture(4, tex);
|
||||
|
||||
glActiveTexture(GL_TEXTURE4);
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glTranslatef(xpanning, ypanning, 1.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
texmat.loadIdentity();
|
||||
texmat.translate(xpanning, ypanning, 1.0f);
|
||||
GLInterface.SetMatrix(Matrix_Texture4, &texmat);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -2254,15 +2232,13 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
|
|||
}
|
||||
//------------
|
||||
|
||||
if (m->usesalpha) glDisable(GL_ALPHA_TEST);
|
||||
if (m->usesalpha) GLInterface.EnableAlphaTest(false);
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
// glPopAttrib();
|
||||
GLInterface.SetCull(Cull_None);
|
||||
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
VSMatrix identity(0);
|
||||
GLInterface.SetMatrix(Matrix_ModelView, &identity);
|
||||
GLInterface.SetMatrix(Matrix_Texture0, &identity);
|
||||
|
||||
polymost_setClamp(prevClamp);
|
||||
polymost_usePaletteIndexing(true);
|
||||
|
|
|
@ -50,19 +50,18 @@ static void paletteSetFade(uint8_t offset);
|
|||
#ifdef USE_OPENGL
|
||||
void fullscreen_tint_gl(uint8_t r, uint8_t g, uint8_t b, uint8_t f)
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
auto oldproj = GLInterface.GetMatrix(Matrix_Projection);
|
||||
auto oldmv = GLInterface.GetMatrix(Matrix_ModelView);
|
||||
VSMatrix identity(0);
|
||||
GLInterface.SetMatrix(Matrix_Projection, &identity);
|
||||
GLInterface.SetMatrix(Matrix_ModelView, &identity);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
GLInterface.EnableDepthTest(false);
|
||||
GLInterface.EnableAlphaTest(false);
|
||||
polymost_setFogEnabled(false);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable(GL_BLEND);
|
||||
GLInterface.EnableBlend(true);
|
||||
glColor4ub(r, g, b, f);
|
||||
|
||||
polymost_useColorOnly(true);
|
||||
|
@ -75,9 +74,8 @@ void fullscreen_tint_gl(uint8_t r, uint8_t g, uint8_t b, uint8_t f)
|
|||
GLInterface.Draw(DT_TRIANGLES, data.first, 3);
|
||||
polymost_useColorOnly(false);
|
||||
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
GLInterface.SetMatrix(Matrix_Projection, &oldproj);
|
||||
GLInterface.SetMatrix(Matrix_ModelView, &oldmv);
|
||||
}
|
||||
|
||||
int32_t tint_blood_r = 0, tint_blood_g = 0, tint_blood_b = 0;
|
||||
|
@ -86,19 +84,19 @@ void fullscreen_tint_gl_blood(void)
|
|||
{
|
||||
if (!(tint_blood_r|tint_blood_g|tint_blood_b))
|
||||
return;
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
auto oldproj = GLInterface.GetMatrix(Matrix_Projection);
|
||||
auto oldmv = GLInterface.GetMatrix(Matrix_ModelView);
|
||||
VSMatrix identity(0);
|
||||
GLInterface.SetMatrix(Matrix_Projection, &identity);
|
||||
GLInterface.SetMatrix(Matrix_ModelView, &identity);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
|
||||
GLInterface.EnableDepthTest(false);
|
||||
GLInterface.EnableAlphaTest(false);
|
||||
polymost_setFogEnabled(false);
|
||||
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
glEnable(GL_BLEND);
|
||||
GLInterface.EnableBlend(true);
|
||||
|
||||
polymost_useColorOnly(true);
|
||||
glColor4ub(max(tint_blood_r, 0), max(tint_blood_g, 0), max(tint_blood_b, 0), 255);
|
||||
|
@ -121,9 +119,9 @@ void fullscreen_tint_gl_blood(void)
|
|||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
polymost_useColorOnly(false);
|
||||
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
GLInterface.SetMatrix(Matrix_Projection, &oldproj);
|
||||
GLInterface.SetMatrix(Matrix_ModelView, &oldmv);
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -846,8 +844,8 @@ palette_t paletteGetColor(int32_t col)
|
|||
{
|
||||
if (!gammabrightness)
|
||||
{
|
||||
palette_t const p = { britable[curbrightness][curpalette[col].r], britable[curbrightness][curpalette[col].g],
|
||||
britable[curbrightness][curpalette[col].b], 0 };
|
||||
palette_t const p = { (uint8_t)britable[curbrightness][curpalette[col].r], (uint8_t)britable[curbrightness][curpalette[col].g],
|
||||
(uint8_t)britable[curbrightness][curpalette[col].b], 0 };
|
||||
return p;
|
||||
}
|
||||
|
||||
|
|
|
@ -6,8 +6,6 @@ Ken Silverman's official web site: http://www.advsys.net/ken
|
|||
**************************************************************************************************/
|
||||
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
|
||||
#include "build.h"
|
||||
#include "common.h"
|
||||
#include "engine_priv.h"
|
||||
|
@ -137,22 +135,10 @@ static GLenum currentActiveTexture = 0;
|
|||
static uint32_t currentTextureID = 0;
|
||||
|
||||
static GLuint quadVertsID = 0;
|
||||
static GLuint polymost2BasicShaderProgramID = 0;
|
||||
static GLint texSamplerLoc = -1;
|
||||
static GLint fullBrightSamplerLoc = -1;
|
||||
static GLint projMatrixLoc = -1;
|
||||
static GLint mvMatrixLoc = -1;
|
||||
static GLint texOffsetLoc = -1;
|
||||
static GLint texScaleLoc = -1;
|
||||
static GLint tintLoc = -1;
|
||||
static GLint alphaLoc = -1;
|
||||
static GLint fogRangeLoc = -1;
|
||||
static GLint fogColorLoc = -1;
|
||||
|
||||
|
||||
#define PALSWAP_TEXTURE_SIZE 2048
|
||||
int32_t r_useindexedcolortextures = -1;
|
||||
static GLint tilesheetSize = 0;
|
||||
static vec2f_t tilesheetHalfTexelSize = { 0.f, 0.f };
|
||||
static int32_t lastbasepal = -1;
|
||||
static FHardwareTexture *paletteTextureIDs[MAXBASEPALS];
|
||||
static FHardwareTexture *palswapTextureID = nullptr;
|
||||
|
@ -508,9 +494,6 @@ void polymost_resetProgram()
|
|||
|
||||
polymost_outputGLDebugMessage(3, "polymost_resetProgram()");
|
||||
|
||||
if (r_enablepolymost2)
|
||||
useShaderProgram(polymost2BasicShaderProgramID);
|
||||
else
|
||||
useShaderProgram(polymost1CurrentShaderProgramID);
|
||||
|
||||
// ensure that palswapTexture and paletteTexture[curbasepal] is bound
|
||||
|
@ -779,119 +762,11 @@ void useShaderProgram(uint32_t shaderID)
|
|||
// one-time initialization of OpenGL for polymost
|
||||
void polymost_glinit()
|
||||
{
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glHint(GL_FOG_HINT, GL_NICEST);
|
||||
glFogi(GL_FOG_MODE, (r_usenewshading < 2) ? GL_EXP2 : GL_LINEAR);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
if (glinfo.depthclamp)
|
||||
glEnable(GL_DEPTH_CLAMP);
|
||||
|
||||
//glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
|
||||
//glEnable(GL_LINE_SMOOTH);
|
||||
|
||||
globalflags |= GLOBAL_NO_GL_TILESHADES; // This re-enables the old fading logic without re-adding the r_usetileshades variable. The entire thing will have to be done on a more abstract level anyway.
|
||||
|
||||
|
||||
#ifdef USE_GLEXT
|
||||
if (glmultisample > 0 && glinfo.multisample)
|
||||
{
|
||||
if (glinfo.nvmultisamplehint)
|
||||
glHint(GL_MULTISAMPLE_FILTER_HINT_NV, glnvmultisamplehint ? GL_NICEST:GL_FASTEST);
|
||||
glEnable(GL_MULTISAMPLE);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
currentTextureID = 0;
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &tilesheetSize);
|
||||
tilesheetHalfTexelSize = { 0.5f/tilesheetSize, 0.5f/tilesheetSize };
|
||||
vec2_t maxTexDimensions = { tilesheetSize, tilesheetSize };
|
||||
char allPacked = false;
|
||||
|
||||
const char* const POLYMOST2_BASIC_VERTEX_SHADER_CODE =
|
||||
"#version 110\n\
|
||||
\n\
|
||||
// input\n\
|
||||
attribute vec3 i_vertPos;\n\
|
||||
attribute vec2 i_texCoord;\n\
|
||||
uniform mat4 u_mvMatrix;\n\
|
||||
uniform mat4 u_projMatrix;\n\
|
||||
uniform vec2 u_texOffset;\n\
|
||||
uniform vec2 u_texScale;\n\
|
||||
\n\
|
||||
// output\n\
|
||||
varying vec2 v_texCoord;\n\
|
||||
varying float v_distance;\n\
|
||||
\n\
|
||||
void main()\n\
|
||||
{\n\
|
||||
vec4 eyeCoordPosition = u_mvMatrix * vec4(i_vertPos, 1.0);\n\
|
||||
gl_Position = u_projMatrix * eyeCoordPosition;\n\
|
||||
\n\
|
||||
eyeCoordPosition.xyz /= eyeCoordPosition.w;\n\
|
||||
\n\
|
||||
v_texCoord = i_texCoord * u_texScale + u_texOffset;\n\
|
||||
v_distance = eyeCoordPosition.z;\n\
|
||||
}\n";
|
||||
const char* const POLYMOST2_BASIC_FRAGMENT_SHADER_CODE =
|
||||
"#version 110\n\
|
||||
\n\
|
||||
varying vec2 v_texCoord;\n\
|
||||
uniform sampler2D s_texture;\n\
|
||||
uniform sampler2D s_fullBright;\n\
|
||||
\n\
|
||||
uniform vec4 u_tint;\n\
|
||||
uniform float u_alpha;\n\
|
||||
\n\
|
||||
varying float v_distance;\n\
|
||||
uniform vec2 u_fogRange;\n\
|
||||
uniform vec4 u_fogColor;\n\
|
||||
\n\
|
||||
const float c_zero = 0.0;\n\
|
||||
const float c_one = 1.0;\n\
|
||||
\n\
|
||||
void main()\n\
|
||||
{\n\
|
||||
vec4 color = texture2D(s_texture, v_texCoord);\n\
|
||||
vec4 fullBrightColor = texture2D(s_fullBright, v_texCoord);\n\
|
||||
\n\
|
||||
float fogFactor = clamp((u_fogRange.y-v_distance)/(u_fogRange.y-u_fogRange.x), c_zero, c_one);\n\
|
||||
\n\
|
||||
color.rgb = mix(u_fogColor.rgb, color.rgb, fogFactor);\n\
|
||||
color.rgb *= u_tint.rgb * u_tint.a * color.a;\n\
|
||||
color.rgb = mix(color.rgb, fullBrightColor.rgb, fullBrightColor.a);\n\
|
||||
\n\
|
||||
color.a *= u_alpha;\n\
|
||||
\n\
|
||||
gl_FragColor = color;\n\
|
||||
}\n";
|
||||
|
||||
polymost2BasicShaderProgramID = glCreateProgram();
|
||||
GLuint polymost2BasicVertexShaderID = polymost2_compileShader(GL_VERTEX_SHADER, POLYMOST2_BASIC_VERTEX_SHADER_CODE);
|
||||
GLuint polymost2BasicFragmentShaderID = polymost2_compileShader(GL_FRAGMENT_SHADER, POLYMOST2_BASIC_FRAGMENT_SHADER_CODE);
|
||||
glBindAttribLocation(polymost2BasicShaderProgramID, 0, "i_vertPos");
|
||||
glBindAttribLocation(polymost2BasicShaderProgramID, 1, "i_texCoord");
|
||||
glAttachShader(polymost2BasicShaderProgramID, polymost2BasicVertexShaderID);
|
||||
glAttachShader(polymost2BasicShaderProgramID, polymost2BasicFragmentShaderID);
|
||||
glLinkProgram(polymost2BasicShaderProgramID);
|
||||
|
||||
// Get the attribute/uniform locations
|
||||
texSamplerLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "s_texture");
|
||||
fullBrightSamplerLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "s_fullBright");
|
||||
projMatrixLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_projMatrix");
|
||||
mvMatrixLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_mvMatrix");
|
||||
texOffsetLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_texOffset");
|
||||
texScaleLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_texScale");
|
||||
tintLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_tint");
|
||||
alphaLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_alpha");
|
||||
fogRangeLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_fogRange");
|
||||
fogColorLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_fogColor");
|
||||
|
||||
polymost1ExtendedShaderProgramID = glCreateProgram();
|
||||
GLuint polymost1BasicVertexShaderID = polymost2_compileShader(GL_VERTEX_SHADER, polymost1Vert);
|
||||
GLuint polymost1ExtendedFragmentShaderID = polymost2_compileShader(GL_FRAGMENT_SHADER, polymost1Frag);
|
||||
|
@ -1192,8 +1067,6 @@ static void resizeglcheck(void)
|
|||
glViewport(windowxy1.x-(fovcorrect/2), ydim-(windowxy2.y+1),
|
||||
ourxdimen+fovcorrect, windowxy2.y-windowxy1.y+1);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
|
||||
float m[4][4];
|
||||
Bmemset(m,0,sizeof(m));
|
||||
|
||||
|
@ -1213,10 +1086,9 @@ static void resizeglcheck(void)
|
|||
m[2][2] = (farclip + nearclip) / (farclip - nearclip);
|
||||
m[2][3] = 1.f;
|
||||
m[3][2] = -(2.f * farclip * nearclip) / (farclip - nearclip);
|
||||
glLoadMatrixf(&m[0][0]);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
GLInterface.SetMatrix(Matrix_Projection, &m[0][0]);
|
||||
VSMatrix identity(0);
|
||||
GLInterface.SetMatrix(Matrix_ModelView, &identity);
|
||||
|
||||
if (!nofog) polymost_setFogEnabled(true);
|
||||
}
|
||||
|
@ -1388,7 +1260,6 @@ static void gloadtile_art_indexed(int32_t dapic, int32_t dameth, pthtyp *pth, in
|
|||
char npoty = 0;
|
||||
|
||||
//POGOTODO: if !glinfo.texnpot, then we could allocate a texture of the pow2 size, and then populate the subportion using buffersubdata func
|
||||
//if (!glinfo.texnpot)
|
||||
|
||||
if (waloff[dapic])
|
||||
{
|
||||
|
@ -1430,19 +1301,11 @@ void gloadtile_art(int32_t dapic, int32_t dapal, int32_t tintpalnum, int32_t das
|
|||
char hasalpha = 0, hasfullbright = 0;
|
||||
char npoty = 0;
|
||||
|
||||
{
|
||||
if (!glinfo.texnpot)
|
||||
{
|
||||
for (siz.x = 1; siz.x < tsiz.x; siz.x += siz.x) { }
|
||||
for (siz.y = 1; siz.y < tsiz.y; siz.y += siz.y) { }
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((tsiz.x|tsiz.y) == 0)
|
||||
siz.x = siz.y = 1;
|
||||
else
|
||||
siz = tsiz;
|
||||
}
|
||||
|
||||
coltype *pic = (coltype *)Xmalloc(siz.x*siz.y*sizeof(coltype));
|
||||
|
||||
|
@ -1589,18 +1452,11 @@ void gloadtile_art(int32_t dapic, int32_t dapal, int32_t tintpalnum, int32_t das
|
|||
if (!doalloc)
|
||||
{
|
||||
vec2_t pthSiz2 = pth->siz;
|
||||
if (!glinfo.texnpot)
|
||||
{
|
||||
for (pthSiz2.x = 1; pthSiz2.x < pth->siz.x; pthSiz2.x += pthSiz2.x) { }
|
||||
for (pthSiz2.y = 1; pthSiz2.y < pth->siz.y; pthSiz2.y += pthSiz2.y) { }
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((pthSiz2.x|pthSiz2.y) == 0)
|
||||
pthSiz2.x = pthSiz2.y = 1;
|
||||
else
|
||||
pthSiz2 = pth->siz;
|
||||
}
|
||||
|
||||
if (siz.x > pthSiz2.x ||
|
||||
siz.y > pthSiz2.y)
|
||||
{
|
||||
|
@ -1712,12 +1568,6 @@ int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp
|
|||
isart = 1;
|
||||
}
|
||||
|
||||
if (!glinfo.texnpot)
|
||||
{
|
||||
for (siz.x=1; siz.x<tsiz.x; siz.x+=siz.x) { }
|
||||
for (siz.y=1; siz.y<tsiz.y; siz.y+=siz.y) { }
|
||||
}
|
||||
else
|
||||
siz = tsiz;
|
||||
|
||||
if (isart)
|
||||
|
@ -1784,9 +1634,9 @@ int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp
|
|||
char *cptr = britable[gammabrightness ? 0 : curbrightness];
|
||||
|
||||
polytint_t const & tint = hictinting[dapalnum];
|
||||
int32_t r = (glinfo.bgra) ? tint.r : tint.b;
|
||||
int32_t r = tint.r;
|
||||
int32_t g = tint.g;
|
||||
int32_t b = (glinfo.bgra) ? tint.b : tint.r;
|
||||
int32_t b = tint.b;
|
||||
|
||||
char al = 255;
|
||||
|
||||
|
@ -1861,12 +1711,6 @@ int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp
|
|||
Bmemcpy(&pic[siz.x * tsiz.y], pic, (siz.y - tsiz.y) * siz.x << 2);
|
||||
}
|
||||
|
||||
if (!glinfo.bgra)
|
||||
{
|
||||
for (bssize_t i=siz.x*siz.y, j=0; j<i; j++)
|
||||
swapchar(&pic[j].r, &pic[j].b);
|
||||
}
|
||||
|
||||
// end CODEDUP
|
||||
|
||||
if (tsiz.x>>r_downsize <= tilesiz[dapic].x || tsiz.y>>r_downsize <= tilesiz[dapic].y)
|
||||
|
@ -1880,17 +1724,11 @@ int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp
|
|||
|
||||
fixtransparency(pic,tsiz,siz,dameth);
|
||||
|
||||
int32_t const texfmt = glinfo.bgra ? GL_BGRA : GL_RGBA;
|
||||
int32_t const texfmt = GL_BGRA;
|
||||
|
||||
if (!doalloc)
|
||||
{
|
||||
vec2_t pthSiz2 = pth->siz;
|
||||
if (!glinfo.texnpot)
|
||||
{
|
||||
for (pthSiz2.x=1; pthSiz2.x < pth->siz.x; pthSiz2.x+=pthSiz2.x) { }
|
||||
for (pthSiz2.y=1; pthSiz2.y < pth->siz.y; pthSiz2.y+=pthSiz2.y) { }
|
||||
}
|
||||
else
|
||||
pthSiz2 = tsiz;
|
||||
if (siz.x > pthSiz2.x ||
|
||||
siz.y > pthSiz2.y)
|
||||
|
@ -2185,11 +2023,6 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
|
|||
|
||||
if (!pth)
|
||||
{
|
||||
if (editstatus)
|
||||
{
|
||||
Bsprintf(ptempbuf, "pth==NULL! (bad pal?) pic=%d pal=%d", globalpicnum, globalpal);
|
||||
polymost_printext256(8,8, editorcolors[15],editorcolors[5], ptempbuf, 0);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2235,13 +2068,13 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
|
|||
|
||||
}
|
||||
|
||||
VSMatrix texmat;
|
||||
// texture scale by parkar request
|
||||
if (pth->hicr && !drawingskybox && ((pth->hicr->scale.x != 1.0f) || (pth->hicr->scale.y != 1.0f)))
|
||||
{
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glScalef(pth->hicr->scale.x, pth->hicr->scale.y, 1.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
texmat.loadIdentity();
|
||||
texmat.scale(pth->hicr->scale.x, pth->hicr->scale.y, 1.0f);
|
||||
GLInterface.SetMatrix(Matrix_ModelView, &texmat);
|
||||
}
|
||||
|
||||
#ifdef USE_GLEXT
|
||||
|
@ -2265,18 +2098,15 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
|
|||
polymost_useDetailMapping(true);
|
||||
polymost_setupdetailtexture(3, detailpth->glpic);
|
||||
|
||||
glActiveTexture(GL_TEXTURE3);
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
texmat.loadIdentity();
|
||||
|
||||
if (pth->hicr && ((pth->hicr->scale.x != 1.0f) || (pth->hicr->scale.y != 1.0f)))
|
||||
glScalef(pth->hicr->scale.x, pth->hicr->scale.y, 1.0f);
|
||||
texmat.scale(pth->hicr->scale.x, pth->hicr->scale.y, 1.0f);
|
||||
|
||||
if ((detailpth->hicr->scale.x != 1.0f) || (detailpth->hicr->scale.y != 1.0f))
|
||||
glScalef(detailpth->hicr->scale.x, detailpth->hicr->scale.y, 1.0f);
|
||||
texmat.scale(detailpth->hicr->scale.x, detailpth->hicr->scale.y, 1.0f);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
GLInterface.SetMatrix(Matrix_Texture3, &texmat);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2294,7 +2124,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
|
|||
}
|
||||
}
|
||||
|
||||
if (glinfo.texnpot && r_npotwallmode == 2 && (method & DAMETH_WALL) != 0)
|
||||
if (r_npotwallmode == 2 && (method & DAMETH_WALL) != 0)
|
||||
{
|
||||
int32_t size = tilesiz[globalpicnum].y;
|
||||
int32_t size2;
|
||||
|
@ -2323,13 +2153,6 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
|
|||
|
||||
vec2_t tsiz2 = tsiz;
|
||||
|
||||
if (!glinfo.texnpot)
|
||||
{
|
||||
for (tsiz2.x = 1; tsiz2.x < tsiz.x; tsiz2.x += tsiz2.x)
|
||||
; /* do nothing */
|
||||
for (tsiz2.y = 1; tsiz2.y < tsiz.y; tsiz2.y += tsiz2.y)
|
||||
; /* do nothing */
|
||||
}
|
||||
|
||||
if (method & DAMETH_MASKPROPS || fullbright_pass == 2)
|
||||
{
|
||||
|
@ -2548,9 +2371,8 @@ do
|
|||
#endif
|
||||
if (pth->hicr)
|
||||
{
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
VSMatrix identity(0);
|
||||
GLInterface.SetMatrix(Matrix_Texture3, &identity);
|
||||
}
|
||||
|
||||
if (videoGetRenderMode() != REND_POLYMOST)
|
||||
|
@ -2975,38 +2797,6 @@ skip: ;
|
|||
if ((vsp[ni].tag == 0) || (n1.y <= vsp[i].cy[1]+DOMOST_OFFSET)) k -= 3;
|
||||
if ((vsp[ni].tag == 1) || (n1.y >= vsp[i].fy[1]-DOMOST_OFFSET)) k += 3;
|
||||
|
||||
#if 0
|
||||
//POGO: This GL1 debug code draws a green line that represents the new line, and the current VSP floor & ceil as red and blue respectively.
|
||||
// To enable this, ensure that in polymost_drawrooms() that you are clearing the stencil buffer and color buffer.
|
||||
// Additionally, disable any calls to glColor4f in polymost_drawpoly and disable culling triangles with area==0/removing duplicate points
|
||||
// If you don't want any lines showing up from mirrors/skyboxes, be sure to disable them as well.
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
|
||||
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
polymost_useColorOnly(true);
|
||||
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
|
||||
|
||||
glColor4f(0.f, 1.f, 0.f, 1.f);
|
||||
vec2f_t nline[3] = {{dx0, n0.y}, {dx1, n1.y}, {dx0, n0.y}};
|
||||
polymost_drawpoly(nline, 3, domostpolymethod);
|
||||
|
||||
glColor4f(1.f, 0.f, 0.f, 1.f);
|
||||
vec2f_t floor[3] = {{vsp[i].x, vsp[i].fy[0]}, {vsp[ni].x, vsp[i].fy[1]}, {vsp[i].x, vsp[i].fy[0]}};
|
||||
polymost_drawpoly(floor, 3, domostpolymethod);
|
||||
|
||||
glColor4f(0.f, 0.f, 1.f, 1.f);
|
||||
vec2f_t ceil[3] = {{vsp[i].x, vsp[i].cy[0]}, {vsp[ni].x, vsp[i].cy[1]}, {vsp[i].x, vsp[i].cy[0]}};
|
||||
polymost_drawpoly(ceil, 3, domostpolymethod);
|
||||
|
||||
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
|
||||
polymost_useColorOnly(false);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
glStencilFunc(GL_EQUAL, 0, 0xFF);
|
||||
glColor4f(1.f, 1.f, 1.f, 1.f);
|
||||
#endif
|
||||
|
||||
if (!dir)
|
||||
{
|
||||
switch (k)
|
||||
|
@ -3220,33 +3010,6 @@ skip: ;
|
|||
if ((vsp[i].ctag == vsp[ni].ctag) && (vsp[i].ftag == vsp[ni].ftag))
|
||||
{
|
||||
MERGE_NODES(i, ni);
|
||||
#if 0
|
||||
//POGO: This GL1 debug code draws the resulting merged VSP segment with floor and ceiling bounds lines as yellow and cyan respectively
|
||||
// To enable this, ensure that in polymost_drawrooms() that you are clearing the stencil buffer and color buffer.
|
||||
// Additionally, disable any calls to glColor4f in polymost_drawpoly and disable culling triangles with area==0
|
||||
// If you don't want any lines showing up from mirrors/skyboxes, be sure to disable them as well.
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
|
||||
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
polymost_useColorOnly(true);
|
||||
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
|
||||
|
||||
glColor4f(1.f, 1.f, 0.f, 1.f);
|
||||
vec2f_t dfloor[3] = {{vsp[i].x, vsp[i].fy[0]}, {vsp[vsp[i].n].x, vsp[i].fy[1]}, {vsp[i].x, vsp[i].fy[0]}};
|
||||
polymost_drawpoly(dfloor, 3, domostpolymethod);
|
||||
|
||||
glColor4f(0.f, 1.f, 1.f, 1.f);
|
||||
vec2f_t dceil[3] = {{vsp[i].x, vsp[i].cy[0]}, {vsp[vsp[i].n].x, vsp[i].cy[1]}, {vsp[i].x, vsp[i].cy[0]}};
|
||||
polymost_drawpoly(dceil, 3, domostpolymethod);
|
||||
|
||||
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
|
||||
polymost_useColorOnly(false);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
glStencilFunc(GL_EQUAL, 0, 0xFF);
|
||||
glColor4f(1.f, 1.f, 1.f, 1.f);
|
||||
#endif
|
||||
continue;
|
||||
}
|
||||
if (vsp[ni].x - vsp[i].x < DOMOST_OFFSET)
|
||||
|
@ -3835,7 +3598,7 @@ static void polymost_internal_nonparallaxed(vec2f_t n0, vec2f_t n1, float ryp0,
|
|||
domostpolymethod = DAMETH_BACKFACECULL; //Back-face culling
|
||||
|
||||
if (domostpolymethod & DAMETH_MASKPROPS)
|
||||
glEnable(GL_BLEND);
|
||||
GLInterface.EnableBlend(true);
|
||||
|
||||
polymost_domost(x0, y0, x1, y1); //flor
|
||||
}
|
||||
|
@ -3845,13 +3608,13 @@ static void polymost_internal_nonparallaxed(vec2f_t n0, vec2f_t n1, float ryp0,
|
|||
domostpolymethod = DAMETH_BACKFACECULL; //Back-face culling
|
||||
|
||||
if (domostpolymethod & DAMETH_MASKPROPS)
|
||||
glEnable(GL_BLEND);
|
||||
GLInterface.EnableBlend(true);
|
||||
|
||||
polymost_domost(x1, y1, x0, y0); //ceil
|
||||
}
|
||||
|
||||
if (domostpolymethod & DAMETH_MASKPROPS)
|
||||
glDisable(GL_BLEND);
|
||||
GLInterface.EnableBlend(false);
|
||||
|
||||
domostpolymethod = DAMETH_NOMASK;
|
||||
}
|
||||
|
@ -3876,7 +3639,7 @@ static void calc_ypanning(int32_t refposz, float ryp0, float ryp1,
|
|||
t *= (float)tilesiz[globalpicnum].y / i;
|
||||
i = tilesiz[globalpicnum].y;
|
||||
}
|
||||
else if (!(glinfo.texnpot && r_npotwallmode == 2) && dopancor)
|
||||
else if (!(r_npotwallmode == 2) && dopancor)
|
||||
{
|
||||
// Carry out panning "correction" to make it look like classic in some
|
||||
// cases, but failing in the general case.
|
||||
|
@ -5495,20 +5258,14 @@ void polymost_drawrooms()
|
|||
videoBeginDrawing();
|
||||
frameoffset = frameplace + windowxy1.y*bytesperline + windowxy1.x;
|
||||
|
||||
#ifdef YAX_ENABLE
|
||||
if (numyaxbunches==0)
|
||||
#endif
|
||||
if (editstatus)
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
#ifdef YAX_ENABLE
|
||||
if (yax_polymostclearzbuffer)
|
||||
#endif
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
GLInterface.EnableBlend(false);
|
||||
GLInterface.EnableAlphaTest(false);
|
||||
GLInterface.EnableDepthTest(true);
|
||||
glDepthFunc(GL_ALWAYS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
|
||||
// glDepthRange(0.0, 1.0); //<- this is more widely supported than glPolygonOffset
|
||||
|
||||
|
@ -6032,25 +5789,21 @@ void polymost_prepareMirror(int32_t dax, int32_t day, int32_t daz, fix16_t daang
|
|||
grhalfxdown10x = grhalfxdown10;
|
||||
|
||||
//POGO: write the mirror region to the stencil buffer to allow showing mirrors & skyboxes at the same time
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glClear(GL_STENCIL_BUFFER_BIT);
|
||||
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
|
||||
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
GLInterface.EnableStencilWrite(1);
|
||||
GLInterface.EnableAlphaTest(false);
|
||||
GLInterface.EnableDepthTest(false);
|
||||
polymost_drawmaskwallinternal(mirrorWall);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
GLInterface.EnableAlphaTest(true);
|
||||
GLInterface.EnableDepthTest(true);
|
||||
|
||||
//POGO: render only to the mirror region
|
||||
glStencilFunc(GL_EQUAL, 1, 0xFF);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
GLInterface.EnableStencilTest(1);
|
||||
}
|
||||
|
||||
void polymost_completeMirror()
|
||||
{
|
||||
polymost_outputGLDebugMessage(3, "polymost_completeMirror()");
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
GLInterface.DisableStencil();
|
||||
}
|
||||
|
||||
typedef struct
|
||||
|
@ -6915,7 +6668,6 @@ void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a,
|
|||
|
||||
if (videoGetRenderMode() < REND_POLYMER)
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
Bmemset(m, 0, sizeof(m));
|
||||
|
||||
if ((dastat&(RS_AUTO|RS_NOCLIP)) == RS_AUTO)
|
||||
|
@ -6942,19 +6694,18 @@ void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a,
|
|||
m[3][2] = 1-m[2][2];
|
||||
}
|
||||
|
||||
glLoadMatrixf(&m[0][0]);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
GLInterface.SetMatrix(Matrix_Projection, &m[0][0]);
|
||||
VSMatrix identity(0);
|
||||
GLInterface.SetMatrix(Matrix_ModelView, &identity);
|
||||
}
|
||||
|
||||
if (hud->flags & HUDFLAG_NODEPTH)
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
GLInterface.EnableDepthTest(false);
|
||||
else
|
||||
{
|
||||
static int32_t onumframes = 0;
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
GLInterface.EnableDepthTest(true);
|
||||
|
||||
if (onumframes != numframes)
|
||||
{
|
||||
|
@ -6970,40 +6721,7 @@ void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a,
|
|||
|
||||
if (videoGetRenderMode() == REND_POLYMOST)
|
||||
polymost_mddraw(&tspr);
|
||||
# ifdef POLYMER
|
||||
else
|
||||
{
|
||||
int32_t fov;
|
||||
|
||||
tspriteptr[maxspritesonscreen] = &tspr;
|
||||
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
spriteext[tspr.owner].roll = a;
|
||||
spriteext[tspr.owner].offset.z = z;
|
||||
|
||||
fov = hud->fov;
|
||||
|
||||
if (fov == -1)
|
||||
fov = pr_fov;
|
||||
|
||||
if (pr_overridehud)
|
||||
fov = pr_hudfov;
|
||||
|
||||
polymer_setaspect(fov);
|
||||
|
||||
polymer_drawsprite(maxspritesonscreen);
|
||||
|
||||
polymer_setaspect(pr_fov);
|
||||
|
||||
spriteext[tspr.owner].offset.z = 0;
|
||||
spriteext[tspr.owner].roll = 0;
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
}
|
||||
# endif
|
||||
if (!nofog) polymost_setFogEnabled(true);
|
||||
|
||||
gvrcorrection = ogvrcorrection;
|
||||
|
@ -7033,8 +6751,8 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
|
|||
sx, sy, z, a, picnum, dashade, dapalnum, dastat, daalpha, dablend, cx1, cy1, cx2, cy2, uniqid);
|
||||
|
||||
glViewport(0,0,xdim,ydim); glox1 = -1; //Force fullscreen (glox1=-1 forces it to restore)
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
auto oldproj = GLInterface.GetMatrix(Matrix_Projection);
|
||||
auto oldmv = GLInterface.GetMatrix(Matrix_ModelView);
|
||||
|
||||
globvis = 0;
|
||||
globvis2 = 0;
|
||||
|
@ -7080,26 +6798,17 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
|
|||
m[2][2] = 1.0001f;
|
||||
m[3][2] = 1 - m[2][2];
|
||||
|
||||
glLoadMatrixf(&m[0][0]);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
#if defined(POLYMER)
|
||||
# ifdef USE_GLEXT
|
||||
const int32_t olddetailmapping = r_detailmapping, oldglowmapping = r_glowmapping;
|
||||
# endif
|
||||
const int32_t oldnormalmapping = pr_normalmapping;
|
||||
#endif
|
||||
GLInterface.SetMatrix(Matrix_Projection, &m[0][0]);
|
||||
VSMatrix identity(0);
|
||||
GLInterface.SetMatrix(Matrix_ModelView, &identity);
|
||||
GLInterface.EnableDepthTest(false);
|
||||
|
||||
int32_t method = DAMETH_CLAMPED; //Use OpenGL clamping - dorotatesprite never repeats
|
||||
|
||||
if (!(dastat & RS_NOMASK))
|
||||
{
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
GLInterface.EnableAlphaTest(true);
|
||||
GLInterface.EnableBlend(true);
|
||||
|
||||
if (dastat & RS_TRANS1)
|
||||
method |= (dastat & RS_TRANS2) ? DAMETH_TRANS2 : DAMETH_TRANS1;
|
||||
|
@ -7108,24 +6817,12 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
|
|||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
GLInterface.EnableAlphaTest(false);
|
||||
GLInterface.EnableBlend(false);
|
||||
}
|
||||
|
||||
handle_blend(!!(dastat & RS_TRANS1), dablend, !!(dastat & RS_TRANS2));
|
||||
|
||||
#ifdef POLYMER
|
||||
if (videoGetRenderMode() == REND_POLYMER)
|
||||
{
|
||||
pr_normalmapping = 0;
|
||||
polymer_inb4rotatesprite(picnum, dapalnum, dashade, method);
|
||||
polymost_resetVertexPointers();
|
||||
# ifdef USE_GLEXT
|
||||
r_detailmapping = 0;
|
||||
r_glowmapping = 0;
|
||||
# endif
|
||||
}
|
||||
#endif
|
||||
|
||||
drawpoly_alpha = daalpha * (1.0f / 255.0f);
|
||||
drawpoly_blend = dablend;
|
||||
|
@ -7265,24 +6962,12 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
|
|||
if (!nofog) polymost_setFogEnabled(true);
|
||||
}
|
||||
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
GLInterface.EnableAlphaTest(false);
|
||||
GLInterface.EnableBlend(false);
|
||||
polymost_setClamp(0);
|
||||
|
||||
#ifdef POLYMER
|
||||
if (videoGetRenderMode() == REND_POLYMER)
|
||||
{
|
||||
# ifdef USE_GLEXT
|
||||
r_detailmapping = olddetailmapping;
|
||||
r_glowmapping = oldglowmapping;
|
||||
# endif
|
||||
polymer_postrotatesprite();
|
||||
pr_normalmapping = oldnormalmapping;
|
||||
}
|
||||
#endif
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
GLInterface.SetMatrix(Matrix_Projection, &oldproj);
|
||||
GLInterface.SetMatrix(Matrix_ModelView, &oldmv);
|
||||
|
||||
globalpicnum = ogpicnum;
|
||||
globalshade = ogshade;
|
||||
|
@ -7490,7 +7175,7 @@ void polymost_fillpolygon(int32_t npoints)
|
|||
}
|
||||
|
||||
if (gloy1 != -1) polymostSet2dView(); //disables blending, texturing, and depth testing
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
GLInterface.EnableAlphaTest(true);
|
||||
pthtyp const * const pth = our_texcache_fetch(DAMETH_NOMASK | (videoGetRenderMode() == REND_POLYMOST && r_useindexedcolortextures ? PTH_INDEXED : 0));
|
||||
|
||||
if (pth)
|
||||
|
@ -7509,12 +7194,12 @@ void polymost_fillpolygon(int32_t npoints)
|
|||
handle_blend(maskprops > DAMETH_MASK, 0, maskprops == DAMETH_TRANS2);
|
||||
if (maskprops > DAMETH_MASK)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
GLInterface.EnableBlend(true);
|
||||
glColor4f(f, f, f, float_trans(maskprops, 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_BLEND);
|
||||
GLInterface.EnableBlend(false);
|
||||
glColor3f(f, f, f);
|
||||
}
|
||||
|
||||
|
@ -7608,7 +7293,7 @@ int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t ba
|
|||
|
||||
polymostSet2dView(); // disables blending, texturing, and depth testing
|
||||
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
GLInterface.EnableAlphaTest(false);
|
||||
glDepthMask(GL_FALSE); // disable writing to the z-buffer
|
||||
|
||||
// glPushAttrib(GL_POLYGON_BIT|GL_ENABLE_BIT);
|
||||
|
@ -7635,7 +7320,7 @@ int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t ba
|
|||
GLInterface.Draw(DT_TRIANGLE_FAN, data.first, 4);
|
||||
}
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
GLInterface.EnableBlend(true);
|
||||
glColor4ub(p.r,p.g,p.b,255);
|
||||
|
||||
vec2f_t const tc = { fontsize ? (4.f / 256.f) : (8.f / 256.f),
|
||||
|
@ -7837,7 +7522,7 @@ void polymost_initosdfuncs(void)
|
|||
(void*)& r_usenewshading, CVAR_INT | CVAR_FUNCPTR, 0, 4},
|
||||
{ "r_yshearing", "enable/disable y-shearing", (void*) &r_yshearing, CVAR_BOOL, 0, 1 },
|
||||
{ "r_flatsky", "enable/disable flat skies", (void*)& r_flatsky, CVAR_BOOL, 0, 1 },
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
for (i=0; i<ARRAY_SIZE(cvars_polymost); i++)
|
||||
|
|
|
@ -1318,57 +1318,21 @@ static void destroy_window_resources()
|
|||
#endif
|
||||
}
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
void sdlayer_setvideomode_opengl(void)
|
||||
{
|
||||
glsurface_destroy();
|
||||
polymost_glreset();
|
||||
|
||||
glShadeModel(GL_SMOOTH); // GL_FLAT
|
||||
glClearColor(0, 0, 0, 1.0); // Black Background
|
||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Use FASTEST for ortho!
|
||||
// glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
|
||||
|
||||
glDisable(GL_DITHER);
|
||||
|
||||
glinfo.vendor = (const char *) glGetString(GL_VENDOR);
|
||||
glinfo.renderer = (const char *) glGetString(GL_RENDERER);
|
||||
glinfo.version = (const char *) glGetString(GL_VERSION);
|
||||
glinfo.extensions = (const char *) glGetString(GL_EXTENSIONS);
|
||||
|
||||
glinfo.maxanisotropy = 1.0;
|
||||
glinfo.bgra = 0;
|
||||
glinfo.clamptoedge = 1;
|
||||
glinfo.multitex = 1;
|
||||
|
||||
// process the extensions string and flag stuff we recognize
|
||||
|
||||
glinfo.texnpot = !!Bstrstr(glinfo.extensions, "GL_ARB_texture_non_power_of_two") || !!Bstrstr(glinfo.extensions, "GL_OES_texture_npot");
|
||||
glinfo.multisample = !!Bstrstr(glinfo.extensions, "GL_ARB_multisample");
|
||||
glinfo.nvmultisamplehint = !!Bstrstr(glinfo.extensions, "GL_NV_multisample_filter_hint");
|
||||
glinfo.arbfp = !!Bstrstr(glinfo.extensions, "GL_ARB_fragment_program");
|
||||
glinfo.depthtex = !!Bstrstr(glinfo.extensions, "GL_ARB_depth_texture");
|
||||
glinfo.shadow = !!Bstrstr(glinfo.extensions, "GL_ARB_shadow");
|
||||
glinfo.fbos = !!Bstrstr(glinfo.extensions, "GL_EXT_framebuffer_object") || !!Bstrstr(glinfo.extensions, "GL_OES_framebuffer_object");
|
||||
|
||||
glinfo.texcompr = 0;
|
||||
glinfo.bgra = 0;// !!Bstrstr(glinfo.extensions, "GL_EXT_bgra");
|
||||
glinfo.clamptoedge = true;
|
||||
glinfo.rect =
|
||||
!!Bstrstr(glinfo.extensions, "GL_NV_texture_rectangle") || !!Bstrstr(glinfo.extensions, "GL_EXT_texture_rectangle");
|
||||
|
||||
glinfo.multitex = !!Bstrstr(glinfo.extensions, "GL_ARB_multitexture");
|
||||
|
||||
glinfo.envcombine = !!Bstrstr(glinfo.extensions, "GL_ARB_texture_env_combine");
|
||||
glinfo.vbos = !!Bstrstr(glinfo.extensions, "GL_ARB_vertex_buffer_object");
|
||||
glinfo.sm4 = !!Bstrstr(glinfo.extensions, "GL_EXT_gpu_shader4");
|
||||
glinfo.occlusionqueries = !!Bstrstr(glinfo.extensions, "GL_ARB_occlusion_query");
|
||||
glinfo.glsl = !!Bstrstr(glinfo.extensions, "GL_ARB_shader_objects");
|
||||
glinfo.debugoutput = !!Bstrstr(glinfo.extensions, "GL_ARB_debug_output");
|
||||
glinfo.bufferstorage = !!Bstrstr(glinfo.extensions, "GL_ARB_buffer_storage");
|
||||
glinfo.sync = !!Bstrstr(glinfo.extensions, "GL_ARB_sync");
|
||||
glinfo.depthclamp = !!Bstrstr(glinfo.extensions, "GL_ARB_depth_clamp");
|
||||
glinfo.clipcontrol = !!Bstrstr(glinfo.extensions, "GL_ARB_clip_control");
|
||||
|
||||
if (Bstrstr(glinfo.extensions, "WGL_3DFX_gamma_control"))
|
||||
{
|
||||
|
@ -1394,10 +1358,10 @@ void sdlayer_setvideomode_opengl(void)
|
|||
|
||||
GLInterface.Deinit();
|
||||
GLInterface.Init();
|
||||
GLInterface.InitGLState(r_usenewshading, glmultisample);
|
||||
GLInterface.mSamplers->SetTextureFilterMode(gltexfiltermode, glanisotropy);
|
||||
|
||||
}
|
||||
#endif // defined USE_OPENGL
|
||||
|
||||
//
|
||||
// setvideomode() -- set SDL video mode
|
||||
|
|
|
@ -1092,8 +1092,7 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
|
|||
else
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
GLInterface.SetCull(Cull_Back);
|
||||
|
||||
float pc[4];
|
||||
|
||||
|
@ -1108,7 +1107,7 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
|
|||
handle_blend(!!(tspr->cstat & 2), tspr->blend, !!(tspr->cstat & 512));
|
||||
|
||||
if (!(tspr->cstat & 2) || spriteext[tspr->owner].alpha > 0.f || pc[3] < 1.0f)
|
||||
glEnable(GL_BLEND); // else glDisable(GL_BLEND);
|
||||
GLInterface.EnableBlend(true); // else GLInterface.EnableBlend(false);
|
||||
}
|
||||
else pc[3] = 1.f;
|
||||
//------------
|
||||
|
@ -1126,10 +1125,10 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
|
|||
mat[13] -= (m->piv.x*mat[1] + m->piv.y*mat[5] + zoff*mat[9]);
|
||||
mat[14] -= (m->piv.x*mat[2] + m->piv.y*mat[6] + zoff*mat[10]);
|
||||
//
|
||||
glMatrixMode(GL_MODELVIEW); //Let OpenGL (and perhaps hardware :) handle the matrix rotation
|
||||
//Let OpenGL (and perhaps hardware :) handle the matrix rotation
|
||||
mat[3] = mat[7] = mat[11] = 0.f; mat[15] = 1.f;
|
||||
|
||||
glLoadMatrixf(mat);
|
||||
GLInterface.SetMatrix(Matrix_ModelView, mat);
|
||||
|
||||
const float ru = 1.f/((float)m->mytexx);
|
||||
const float rv = 1.f/((float)m->mytexy);
|
||||
|
@ -1192,15 +1191,15 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
|
|||
GLInterface.Draw(DT_QUADS, qstart, qdone * 4);
|
||||
polymost_setClamp(prevClamp);
|
||||
//------------
|
||||
glDisable(GL_CULL_FACE);
|
||||
// glPopAttrib();
|
||||
GLInterface.SetCull(Cull_None);
|
||||
|
||||
if (shadowHack)
|
||||
{
|
||||
glDepthFunc(GL_LESS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
|
||||
// glDepthRange(0.0, 0.99999);
|
||||
}
|
||||
glLoadIdentity();
|
||||
|
||||
VSMatrix identity(0);
|
||||
GLInterface.SetMatrix(Matrix_ModelView, &identity);
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -14,6 +14,30 @@ void GLInstance::Init()
|
|||
}
|
||||
}
|
||||
|
||||
void GLInstance::InitGLState(int fogmode, int multisample)
|
||||
{
|
||||
glShadeModel(GL_SMOOTH); // GL_FLAT
|
||||
glClearColor(0, 0, 0, 1.0); // Black Background
|
||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||||
glDisable(GL_DITHER);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glHint(GL_FOG_HINT, GL_NICEST);
|
||||
glFogi(GL_FOG_MODE, (fogmode < 2) ? GL_EXP2 : GL_LINEAR);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
glEnable(GL_DEPTH_CLAMP);
|
||||
|
||||
if (multisample > 0 )
|
||||
{
|
||||
glHint(GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST);
|
||||
glEnable(GL_MULTISAMPLE);
|
||||
}
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
|
||||
}
|
||||
|
||||
void GLInstance::Deinit()
|
||||
{
|
||||
if (mSamplers) delete mSamplers;
|
||||
|
@ -93,3 +117,82 @@ void GLInstance::UnbindAllTextures()
|
|||
UnbindTexture(texunit);
|
||||
}
|
||||
}
|
||||
|
||||
void GLInstance::EnableBlend(bool on)
|
||||
{
|
||||
if (on) glEnable (GL_BLEND);
|
||||
else glDisable (GL_BLEND);
|
||||
}
|
||||
|
||||
void GLInstance::EnableAlphaTest(bool on)
|
||||
{
|
||||
if (on) glEnable (GL_ALPHA_TEST);
|
||||
else glDisable (GL_ALPHA_TEST);
|
||||
}
|
||||
|
||||
void GLInstance::EnableDepthTest(bool on)
|
||||
{
|
||||
if (on) glEnable (GL_DEPTH_TEST);
|
||||
else glDisable (GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
void GLInstance::SetMatrix(int num, const VSMatrix *mat)
|
||||
{
|
||||
matrices[num] = *mat;
|
||||
switch(num)
|
||||
{
|
||||
case Matrix_Projection:
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
break;
|
||||
|
||||
case Matrix_ModelView:
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
break;
|
||||
|
||||
default:
|
||||
glActiveTexture(GL_TEXTURE0 + num - Matrix_Texture0);
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
break;
|
||||
}
|
||||
glLoadMatrixf(mat->get());
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
if (num > Matrix_Texture0) glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
void GLInstance::EnableStencilWrite(int value)
|
||||
{
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glClear(GL_STENCIL_BUFFER_BIT);
|
||||
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
|
||||
glStencilFunc(GL_ALWAYS, value, 0xFF);
|
||||
}
|
||||
|
||||
void GLInstance::EnableStencilTest(int value)
|
||||
{
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glStencilFunc(GL_EQUAL, value, 0xFF);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
}
|
||||
|
||||
void GLInstance::DisableStencil()
|
||||
{
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
}
|
||||
|
||||
void GLInstance::SetCull(int type)
|
||||
{
|
||||
if (type == Cull_None)
|
||||
{
|
||||
glDisable(GL_CULL_FACE);
|
||||
}
|
||||
else if (type == Cull_Front)
|
||||
{
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_FRONT);
|
||||
}
|
||||
else if (type == Cull_Back)
|
||||
{
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include <map>
|
||||
#include "gl_samplers.h"
|
||||
#include "gl_hwtexture.h"
|
||||
#include "matrix.h"
|
||||
|
||||
class FSamplerManager;
|
||||
|
||||
|
@ -45,6 +46,28 @@ enum EDrawType
|
|||
DT_LINES
|
||||
};
|
||||
|
||||
enum EMatrixType
|
||||
{
|
||||
Matrix_Projection,
|
||||
Matrix_ModelView,
|
||||
Matrix_Texture0,
|
||||
Matrix_Texture1,
|
||||
Matrix_Texture2,
|
||||
Matrix_Texture3,
|
||||
Matrix_Texture4,
|
||||
Matrix_Texture5,
|
||||
Matrix_Texture6,
|
||||
Matrix_Texture7,
|
||||
NUMMATRICES
|
||||
};
|
||||
|
||||
enum ECull
|
||||
{
|
||||
Cull_None,
|
||||
Cull_Front,
|
||||
Cull_Back
|
||||
};
|
||||
|
||||
class GLInstance
|
||||
{
|
||||
enum
|
||||
|
@ -56,12 +79,17 @@ class GLInstance
|
|||
unsigned int LastBoundTextures[MAX_TEXTURES];
|
||||
unsigned TextureHandleCache[THCACHESIZE];
|
||||
int currentindex = THCACHESIZE;
|
||||
int maxTextureSize;
|
||||
|
||||
VSMatrix matrices[NUMMATRICES];
|
||||
|
||||
|
||||
public:
|
||||
FSamplerManager *mSamplers;
|
||||
|
||||
void Init();
|
||||
void InitGLState(int fogmode, int multisample);
|
||||
|
||||
void Deinit();
|
||||
|
||||
static int GetTexDimension(int value)
|
||||
|
@ -78,7 +106,23 @@ public:
|
|||
void BindTexture(int texunit, FHardwareTexture *texid, int sampler = NoSampler);
|
||||
void UnbindTexture(int texunit);
|
||||
void UnbindAllTextures();
|
||||
void EnableBlend(bool on);
|
||||
void EnableAlphaTest(bool on);
|
||||
void EnableDepthTest(bool on);
|
||||
const VSMatrix &GetMatrix(int num)
|
||||
{
|
||||
return matrices[num];
|
||||
}
|
||||
void SetMatrix(int num, const VSMatrix *mat );
|
||||
void SetMatrix(int num, const float *mat)
|
||||
{
|
||||
SetMatrix(num, reinterpret_cast<const VSMatrix*>(mat));
|
||||
}
|
||||
void SetCull(int type);
|
||||
|
||||
void EnableStencilWrite(int value);
|
||||
void EnableStencilTest(int value);
|
||||
void DisableStencil();
|
||||
};
|
||||
|
||||
extern GLInstance GLInterface;
|
Loading…
Reference in a new issue