- Duke: fixed sound lists for E4 intro cutscene.

This commit is contained in:
Christoph Oelckers 2021-08-14 09:25:50 +02:00
parent b057e59924
commit 9680674dec

View file

@ -176,18 +176,18 @@ class DukeCutscenes // Note: must be class, not struct, otherwise we cannot easi
Array<int> soundinfo;
Duke.PlaySpecialMusic(Duke.MUS_BRIEFING);
soundinfo.Pushv(
1, DukeSnd.INTRO4_B + 1,
12, DukeSnd.SHORT_CIRCUIT + 1,
18, DukeSnd.INTRO4_5 + 1,
34, DukeSnd.SHORT_CIRCUIT + 1);
runner.Append(MoviePlayerJob.CreateWithSoundinfo("vol41a.anm", soundinfo, MoviePlayer.NOSOUNDCUTOFF, 10, 10, 10));
soundinfo.Pushv(
1, DukeSnd.INTRO4_1 + 1,
7, DukeSnd.INTRO4_3 + 1,
12, DukeSnd.INTRO4_2 + 1,
26, DukeSnd.INTRO4_4 + 1);
runner.Append(MoviePlayerJob.CreateWithSoundinfo("vol41a.anm", soundinfo, MoviePlayer.NOSOUNDCUTOFF, 10, 10, 10));
soundinfo.Pushv(
1, DukeSnd.INTRO4_B + 1,
12, DukeSnd.SHORT_CIRCUIT + 1,
18, DukeSnd.INTRO4_5 + 1,
34, DukeSnd.SHORT_CIRCUIT + 1);
let m = MoviePlayerJob.CreateWithSoundinfo("vol42a.anm", soundinfo, MoviePlayer.NOSOUNDCUTOFF, 14, 14, 14);
if (m) m.skipover = true;
runner.Append(m);