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- Duke: fixed sound lists for E4 intro cutscene.
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parent
b057e59924
commit
9680674dec
1 changed files with 7 additions and 7 deletions
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@ -176,18 +176,18 @@ class DukeCutscenes // Note: must be class, not struct, otherwise we cannot easi
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Array<int> soundinfo;
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Duke.PlaySpecialMusic(Duke.MUS_BRIEFING);
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soundinfo.Pushv(
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1, DukeSnd.INTRO4_B + 1,
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12, DukeSnd.SHORT_CIRCUIT + 1,
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18, DukeSnd.INTRO4_5 + 1,
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34, DukeSnd.SHORT_CIRCUIT + 1);
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runner.Append(MoviePlayerJob.CreateWithSoundinfo("vol41a.anm", soundinfo, MoviePlayer.NOSOUNDCUTOFF, 10, 10, 10));
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soundinfo.Pushv(
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1, DukeSnd.INTRO4_1 + 1,
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7, DukeSnd.INTRO4_3 + 1,
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12, DukeSnd.INTRO4_2 + 1,
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26, DukeSnd.INTRO4_4 + 1);
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runner.Append(MoviePlayerJob.CreateWithSoundinfo("vol41a.anm", soundinfo, MoviePlayer.NOSOUNDCUTOFF, 10, 10, 10));
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soundinfo.Pushv(
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1, DukeSnd.INTRO4_B + 1,
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12, DukeSnd.SHORT_CIRCUIT + 1,
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18, DukeSnd.INTRO4_5 + 1,
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34, DukeSnd.SHORT_CIRCUIT + 1);
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let m = MoviePlayerJob.CreateWithSoundinfo("vol42a.anm", soundinfo, MoviePlayer.NOSOUNDCUTOFF, 14, 14, 14);
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if (m) m.skipover = true;
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runner.Append(m);
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