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CON digitalnumber*: move orientation &= (ROTATESPRITE_MAX-1) to G_DrawTXDigiNumZ
git-svn-id: https://svn.eduke32.com/eduke32@3499 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 2 additions and 5 deletions
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@ -352,7 +352,7 @@ int32_t G_PrintGameText(int32_t f, int32_t tile, int32_t x, int32_t y, const
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t++;
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if (isdigit(*(t+1)))
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t++;
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// t += 1 + isdigit(*(t+2)); // This code is wrong, see C99 6.5.16 #3
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// t += 1 + isdigit(*(t+2)); // This code is wrong, see C99 6.5 #2
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continue;
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}
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@ -988,9 +988,8 @@ void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s
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{
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int32_t i, j = 0, k, p, c;
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char b[12];
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int32_t shift = (cs&ROTATESPRITE_MAX)?0:16;
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const int32_t shift = 16;
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//ltoa(n,b,10);
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i = Bsprintf(b,"%d",n);
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for (k=i-1; k>=0; k--)
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@ -2672,8 +2672,6 @@ nullquote:
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continue;
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}
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orientation &= (ROTATESPRITE_MAX-1);
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G_DrawTXDigiNumZ(tilenum,x,y,q,shade,pal,orientation,x1,y1,x2,y2,z);
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continue;
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}
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