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https://github.com/ZDoom/raze-gles.git
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commit
960e656be6
3 changed files with 47 additions and 925 deletions
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@ -3171,4 +3171,22 @@ void processweapon_d(int s, int ss, int p)
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processweapon(s, ss, p);
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}
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void processmove_d(int snum, int sb_snum, int psect, int fz, int cz, int shrunk, int truefdist)
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{
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int psectlotag = sector[psect].lotag;
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auto p = &ps[snum];
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if (psectlotag == 2)
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{
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underwater(snum, sb_snum, psect, fz, cz);
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}
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else if (p->jetpack_on)
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{
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operateJetpack(snum, sb_snum, psectlotag, fz, cz, shrunk);
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}
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else if (psectlotag != 2)
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{
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movement(snum, sb_snum, psect, fz, cz, shrunk, truefdist);
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}
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}
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END_DUKE_NS
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@ -1557,7 +1557,7 @@ void checkweapons_r(struct player_struct* p)
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//
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//---------------------------------------------------------------------------
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static void onMotorcycle(int snum, int &sb_snum)
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/*static*/ void onMotorcycle(int snum, int &sb_snum)
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{
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auto p = &ps[snum];
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auto pi = p->i;
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@ -1846,7 +1846,7 @@ static void onMotorcycle(int snum, int &sb_snum)
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//
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//---------------------------------------------------------------------------
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static void onBoat(int snum, int sb_snum)
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/*static*/ void onBoat(int snum, int& sb_snum)
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{
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auto p = &ps[snum];
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auto pi = p->i;
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@ -4268,4 +4268,19 @@ void processweapon_r(int s, int ss, int p)
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processweapon(s, ss, p);
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}
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void processmove_r(int snum, int sb_snum, int psect, int fz, int cz, int shrunk, int truefdist)
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{
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int psectlotag = sector[psect].lotag;
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auto p = &ps[snum];
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if (psectlotag == 2)
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{
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underwater(snum, sb_snum, psect, fz, cz);
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}
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else if (psectlotag != 2)
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{
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movement(snum, sb_snum, psect, fz, cz, shrunk, truefdist);
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}
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}
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END_DUKE_NS
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@ -1907,6 +1907,8 @@ static int P_CheckLockedMovement(int const playerNum)
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if (pPlayer->newowner != -1)
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return IL_NOANGLE|IL_NOHORIZ;
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if (pPlayer->curr_weapon > 11) return 0;
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if (pPlayer->dead_flag || pPlayer->fist_incs || pPlayer->transporter_hold > 2 || pPlayer->hard_landing || pPlayer->access_incs > 0
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|| pPlayer->knee_incs > 0
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|| (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == TRIPBOMB_WEAPON && pPlayer->kickback_pic > 1
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@ -2971,6 +2973,8 @@ void P_FragPlayer(int playerNum)
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void processweapon_d(int s, int ss, int p);
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void processweapon_r(int s, int ss, int p);
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void processmove_d(int snum, int sb_snum, int psect, int fz, int cz, int shrunk, int truefdist);
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void processmove_r(int snum, int sb_snum, int psect, int fz, int cz, int shrunk, int truefdist);
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static void P_ProcessWeapon(int playerNum)
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{
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@ -3091,117 +3095,6 @@ void P_UpdatePosWhenViewingCam(DukePlayer_t *pPlayer)
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pPlayer->rotscrnang = 0;
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}
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static void P_DoWater(int const playerNum, int const playerBits, int const floorZ, int const ceilZ)
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{
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DukePlayer_t *const pPlayer = g_player[playerNum].ps;
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// under water
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pPlayer->pycount += 32;
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pPlayer->pycount &= 2047;
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pPlayer->jumping_counter = 0;
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pPlayer->pyoff = sintable[pPlayer->pycount] >> 7;
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if (!A_CheckSoundPlaying(pPlayer->i, DUKE_UNDERWATER))
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A_PlaySound(DUKE_UNDERWATER, pPlayer->i);
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if (TEST_SYNC_KEY(playerBits, SK_JUMP) && (!RRRA || !pPlayer->OnMotorcycle))
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{
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pPlayer->vel.z = max(min(-348, pPlayer->vel.z - 348), -(256 * 6));
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}
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else if ((TEST_SYNC_KEY(playerBits, SK_CROUCH) && (!RRRA || !pPlayer->OnMotorcycle))
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|| (RRRA && pPlayer->OnMotorcycle))
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{
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pPlayer->vel.z = min(max(348, pPlayer->vel.z + 348), (256 * 6));
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}
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else
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{
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// normal view
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if (pPlayer->vel.z < 0)
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pPlayer->vel.z = min(0, pPlayer->vel.z + 256);
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if (pPlayer->vel.z > 0)
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pPlayer->vel.z = max(0, pPlayer->vel.z - 256);
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}
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if (pPlayer->vel.z > 2048)
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pPlayer->vel.z >>= 1;
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pPlayer->pos.z += pPlayer->vel.z;
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if (pPlayer->pos.z > (floorZ-(15<<8)))
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pPlayer->pos.z += ((floorZ-(15<<8))-pPlayer->pos.z)>>1;
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if (pPlayer->pos.z < ceilZ+ZOFFSET6)
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{
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pPlayer->pos.z = ceilZ+ZOFFSET6;
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pPlayer->vel.z = 0;
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}
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if (pPlayer->scuba_on && (krand2()&255) < 8)
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{
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int const spriteNum = fi.spawn(pPlayer->i, TILE_WATERBUBBLE);
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int const q16ang = fix16_to_int(pPlayer->q16ang);
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sprite[spriteNum].x += sintable[(q16ang + 512 + 64 - (g_globalRandom & 128)+(RR ? 128 : 0)) & 2047] >> 6;
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sprite[spriteNum].y += sintable[(q16ang + 64 - (g_globalRandom & 128)+(RR ? 128 : 0)) & 2047] >> 6;
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sprite[spriteNum].xrepeat = 3;
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sprite[spriteNum].yrepeat = 2;
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sprite[spriteNum].z = pPlayer->pos.z + ZOFFSET3;
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if (RR)
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sprite[spriteNum].cstat = 514;
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}
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}
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static void P_DoJetpack(int const playerNum, int const playerBits, int const playerShrunk, int const sectorLotag, int const floorZ)
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{
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DukePlayer_t *const pPlayer = g_player[playerNum].ps;
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pPlayer->on_ground = 0;
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pPlayer->jumping_counter = 0;
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pPlayer->hard_landing = 0;
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pPlayer->falling_counter = 0;
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pPlayer->pycount += 32;
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pPlayer->pycount &= 2047;
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pPlayer->pyoff = sintable[pPlayer->pycount] >> 7;
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if (pPlayer->jetpack_on < 11)
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{
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pPlayer->jetpack_on++;
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pPlayer->pos.z -= (pPlayer->jetpack_on<<7); //Goin up
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}
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else if (pPlayer->jetpack_on == 11 && !A_CheckSoundPlaying(pPlayer->i, DUKE_JETPACK_IDLE))
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A_PlaySound(DUKE_JETPACK_IDLE, pPlayer->i);
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int const zAdjust = playerShrunk ? 512 : 2048;
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if (TEST_SYNC_KEY(playerBits, SK_JUMP)) // jumping, flying up
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{
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if (VM_OnEvent(EVENT_SOARUP, pPlayer->i, playerNum) == 0)
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{
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pPlayer->pos.z -= zAdjust;
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pPlayer->crack_time = 777;
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}
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}
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if (TEST_SYNC_KEY(playerBits, SK_CROUCH)) // crouching, flying down
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{
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if (VM_OnEvent(EVENT_SOARDOWN, pPlayer->i, playerNum) == 0)
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{
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pPlayer->pos.z += zAdjust;
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pPlayer->crack_time = 777;
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}
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}
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int const Zdiff = (playerShrunk == 0 && (sectorLotag == 0 || sectorLotag == ST_2_UNDERWATER)) ? 32 : 16;
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if (sectorLotag != ST_2_UNDERWATER && pPlayer->scuba_on == 1)
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pPlayer->scuba_on = 0;
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if (pPlayer->pos.z > (floorZ - (Zdiff << 8)))
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pPlayer->pos.z += ((floorZ - (Zdiff << 8)) - pPlayer->pos.z) >> 1;
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if (pPlayer->pos.z < (actor[pPlayer->i].ceilingz + (18 << 8)))
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pPlayer->pos.z = actor[pPlayer->i].ceilingz + (18 << 8);
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}
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static void P_Dead(int const playerNum, int const sectorLotag, int const floorZ, int const ceilZ)
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{
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@ -3254,6 +3147,9 @@ static void P_HandlePal(DukePlayer_t *const pPlayer)
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pPlayer->pals.f--;
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}
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void onMotorcycle(int snum, int& sb_snum);
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void onBoat(int snum, int& sb_snum);
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void P_ProcessInput(int playerNum)
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{
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auto &thisPlayer = g_player[playerNum];
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@ -3269,7 +3165,7 @@ void P_ProcessInput(int playerNum)
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++pPlayer->player_par;
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uint32_t playerBits = thisPlayer.input->bits;
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int playerBits = thisPlayer.input->bits;
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if (RR)
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{
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@ -3286,537 +3182,11 @@ void P_ProcessInput(int playerNum)
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{
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if (pPlayer->OnMotorcycle && pSprite->extra > 0)
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{
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int var64, var68, var6c, var74, var7c;
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int16_t var84;
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if (pPlayer->MotoSpeed < 0)
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pPlayer->MotoSpeed = 0;
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if (TEST_SYNC_KEY(playerBits, SK_CROUCH))
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{
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var64 = 1;
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playerBits &= ~(1<<SK_CROUCH);
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}
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else
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var64 = 0;
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if (TEST_SYNC_KEY(playerBits, SK_JUMP))
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{
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var68 = 1;
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playerBits &= ~(1<< SK_JUMP);
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if (pPlayer->on_ground)
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{
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if (pPlayer->MotoSpeed == 0 && var64)
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{
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if (!A_CheckSoundPlaying(pPlayer->i, 187))
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A_PlaySound(187,pPlayer->i);
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}
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else if (pPlayer->MotoSpeed == 0 && !A_CheckSoundPlaying(pPlayer->i, 214))
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{
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if (A_CheckSoundPlaying(pPlayer->i, 187))
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S_StopEnvSound(187, pPlayer->i);
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A_PlaySound(214,pPlayer->i);
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}
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else if (pPlayer->MotoSpeed >= 50 && !A_CheckSoundPlaying(pPlayer->i, 188))
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{
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A_PlaySound(188,pPlayer->i);
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}
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else if (!A_CheckSoundPlaying(pPlayer->i, 188) && !A_CheckSoundPlaying(pPlayer->i, 214))
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{
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A_PlaySound(188,pPlayer->i);
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}
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}
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}
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else
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{
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var68 = 0;
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if (A_CheckSoundPlaying(pPlayer->i, 214))
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{
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S_StopEnvSound(214, pPlayer->i);
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if (!A_CheckSoundPlaying(pPlayer->i, 189))
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A_PlaySound(189,pPlayer->i);
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}
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if (A_CheckSoundPlaying(pPlayer->i, 188))
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{
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S_StopEnvSound(188, pPlayer->i);
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if (!A_CheckSoundPlaying(pPlayer->i, 189))
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A_PlaySound(189, pPlayer->i);
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}
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if (!A_CheckSoundPlaying(pPlayer->i, 189) && !A_CheckSoundPlaying(pPlayer->i, 187))
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A_PlaySound(187,pPlayer->i);
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}
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if (TEST_SYNC_KEY(playerBits, SK_AIM_UP))
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{
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var6c = 1;
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playerBits &= ~(1<<SK_AIM_UP);
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}
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else
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var6c = 0;
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if (TEST_SYNC_KEY(playerBits, SK_AIM_DOWN))
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{
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var74 = 1;
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playerBits &= ~(1<<SK_AIM_DOWN);
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}
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else
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{
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var74 = 0;
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}
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if (TEST_SYNC_KEY(playerBits, SK_LOOK_LEFT))
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{
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var7c = 1;
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playerBits &= ~(1<<SK_LOOK_LEFT);
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}
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else
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{
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var7c = 0;
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}
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if (pPlayer->drink_amt > 88 && pPlayer->moto_drink == 0)
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{
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var84 = krand2() & 63;
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if (var84 == 1)
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pPlayer->moto_drink = -10;
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else if (var84 == 2)
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pPlayer->moto_drink = 10;
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}
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else if (pPlayer->drink_amt > 99 && pPlayer->moto_drink == 0)
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{
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var84 = krand2() & 31;
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if (var84 == 1)
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pPlayer->moto_drink = -20;
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else if (var84 == 2)
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pPlayer->moto_drink = 20;
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}
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if (pPlayer->on_ground == 1)
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{
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if (var64 && pPlayer->MotoSpeed > 0)
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{
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if (pPlayer->moto_on_oil)
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pPlayer->MotoSpeed -= 2;
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else
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pPlayer->MotoSpeed -= 4;
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if (pPlayer->MotoSpeed < 0)
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pPlayer->MotoSpeed = 0;
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pPlayer->VBumpTarget = -30;
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pPlayer->moto_do_bump = 1;
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}
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else if (var68 && !var64)
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{
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if (pPlayer->MotoSpeed < 40)
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{
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pPlayer->VBumpTarget = 70;
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pPlayer->moto_bump_fast = 1;
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}
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pPlayer->MotoSpeed += 2;
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if (pPlayer->MotoSpeed > 120)
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pPlayer->MotoSpeed = 120;
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if (!pPlayer->NotOnWater)
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if (pPlayer->MotoSpeed > 80)
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pPlayer->MotoSpeed = 80;
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}
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else if (pPlayer->MotoSpeed > 0)
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pPlayer->MotoSpeed--;
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if (pPlayer->moto_do_bump && (!var64 || pPlayer->MotoSpeed == 0))
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{
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pPlayer->VBumpTarget = 0;
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pPlayer->moto_do_bump = 0;
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}
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if (var6c && pPlayer->MotoSpeed <= 0 && !var64)
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{
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int var88;
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pPlayer->MotoSpeed = -15;
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var88 = var7c;
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var7c = var74;
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var74 = var88;
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}
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}
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if (pPlayer->MotoSpeed != 0 && pPlayer->on_ground == 1)
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{
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if (!pPlayer->VBumpNow)
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if ((krand2() & 3) == 2)
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pPlayer->VBumpTarget = (pPlayer->MotoSpeed >> 4) * ((krand2() & 7) - 4);
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if (var74 || pPlayer->moto_drink < 0)
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{
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if (pPlayer->moto_drink < 0)
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pPlayer->moto_drink++;
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}
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else if (var7c || pPlayer->moto_drink > 0)
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{
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if (pPlayer->moto_drink > 0)
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pPlayer->moto_drink--;
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}
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}
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if (pPlayer->TurbCount)
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{
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if (pPlayer->TurbCount <= 1)
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{
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pPlayer->q16horiz = F16(100);
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pPlayer->TurbCount = 0;
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pPlayer->VBumpTarget = 0;
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pPlayer->VBumpNow = 0;
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}
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else
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{
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pPlayer->q16horiz = F16(100+((krand2()&15)-7));
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pPlayer->TurbCount--;
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pPlayer->moto_drink = (krand2()&3)-2;
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}
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}
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else if (pPlayer->VBumpTarget > pPlayer->VBumpNow)
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{
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if (pPlayer->moto_bump_fast)
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pPlayer->VBumpNow += 6;
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else
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pPlayer->VBumpNow++;
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if (pPlayer->VBumpTarget < pPlayer->VBumpNow)
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pPlayer->VBumpNow = pPlayer->VBumpTarget;
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pPlayer->q16horiz = F16(100+pPlayer->VBumpNow/3);
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}
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else if (pPlayer->VBumpTarget < pPlayer->VBumpNow)
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{
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if (pPlayer->moto_bump_fast)
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pPlayer->VBumpNow -= 6;
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else
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pPlayer->VBumpNow--;
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if (pPlayer->VBumpTarget > pPlayer->VBumpNow)
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pPlayer->VBumpNow = pPlayer->VBumpTarget;
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pPlayer->q16horiz = F16(100+pPlayer->VBumpNow/3);
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}
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else
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{
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pPlayer->VBumpTarget = 0;
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pPlayer->moto_bump_fast = 0;
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}
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if (pPlayer->MotoSpeed >= 20 && pPlayer->on_ground == 1 && (var74 || var7c))
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{
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short var8c, var90, var94, var98;
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var8c = pPlayer->MotoSpeed;
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var90 = fix16_to_int(pPlayer->q16ang);
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if (var74)
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var94 = -10;
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else
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var94 = 10;
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if (var94 < 0)
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var98 = 350;
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else
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var98 = -350;
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if (pPlayer->moto_on_mud || pPlayer->moto_on_oil || !pPlayer->NotOnWater)
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{
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if (pPlayer->moto_on_oil)
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var8c <<= 3;
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else
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var8c <<= 2;
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if (pPlayer->moto_do_bump)
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{
|
||||
pPlayer->vel.x += (var8c>>5)*(sintable[(var94*-51+var90+512)&2047]<<4);
|
||||
pPlayer->vel.y += (var8c>>5)*(sintable[(var94*-51+var90)&2047]<<4);
|
||||
pPlayer->q16ang = F16((var90-(var98>>2))&2047);
|
||||
}
|
||||
else
|
||||
{
|
||||
pPlayer->vel.x += (var8c>>7)*(sintable[(var94*-51+var90+512)&2047]<<4);
|
||||
pPlayer->vel.y += (var8c>>7)*(sintable[(var94*-51+var90)&2047]<<4);
|
||||
pPlayer->q16ang = F16((var90-(var98>>6))&2047);
|
||||
}
|
||||
pPlayer->moto_on_mud = 0;
|
||||
pPlayer->moto_on_oil = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pPlayer->moto_do_bump)
|
||||
{
|
||||
pPlayer->vel.x += (var8c >> 5)*(sintable[(var94*-51 + var90 + 512) & 2047] << 4);
|
||||
pPlayer->vel.y += (var8c>>5)*(sintable[(var94*-51+var90)&2047]<<4);
|
||||
pPlayer->q16ang = F16((var90-(var98>>4))&2047);
|
||||
if (!A_CheckSoundPlaying(pPlayer->i, 220))
|
||||
A_PlaySound(220,pPlayer->i);
|
||||
}
|
||||
else
|
||||
{
|
||||
pPlayer->vel.x += (var8c >> 7)*(sintable[(var94*-51 + var90 + 512) & 2047] << 4);
|
||||
pPlayer->vel.y += (var8c>>7)*(sintable[(var94*-51+var90)&2047]<<4);
|
||||
pPlayer->q16ang = F16((var90-(var98>>7))&2047);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (pPlayer->MotoSpeed >= 20 && pPlayer->on_ground == 1 && (pPlayer->moto_on_mud || pPlayer->moto_on_oil))
|
||||
{
|
||||
short var9c, vara0, vara4 = 0;
|
||||
var9c = pPlayer->MotoSpeed;
|
||||
vara0 = fix16_to_int(pPlayer->q16ang);
|
||||
var84 = krand2()&1;
|
||||
if (var84 == 0)
|
||||
vara4 = -10;
|
||||
else if (var84 == 1)
|
||||
vara4 = 10;
|
||||
if (pPlayer->moto_on_oil)
|
||||
var9c *= 10;
|
||||
else
|
||||
var9c *= 5;
|
||||
pPlayer->vel.x += (var9c>>7)*(sintable[(vara4*-51+vara0+512)&2047]<<4);
|
||||
pPlayer->vel.y += (var9c>>7)*(sintable[(vara4*-51+vara0)&2047]<<4);
|
||||
}
|
||||
pPlayer->moto_on_mud = 0;
|
||||
pPlayer->moto_on_oil = 0;
|
||||
onMotorcycle(playerNum, playerBits);
|
||||
}
|
||||
else if (pPlayer->OnBoat && pSprite->extra > 0)
|
||||
{
|
||||
int vara8, varac, varb0, varb4, varbc, varc4;
|
||||
int16_t varcc;
|
||||
if (pPlayer->NotOnWater)
|
||||
{
|
||||
if (pPlayer->MotoSpeed > 0)
|
||||
{
|
||||
if (!A_CheckSoundPlaying(pPlayer->i, 88))
|
||||
A_PlaySound(88,pPlayer->i);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!A_CheckSoundPlaying(pPlayer->i, 87))
|
||||
A_PlaySound(87,pPlayer->i);
|
||||
}
|
||||
}
|
||||
if (pPlayer->MotoSpeed < 0)
|
||||
pPlayer->MotoSpeed = 0;
|
||||
if (TEST_SYNC_KEY(playerBits, SK_CROUCH) && TEST_SYNC_KEY(playerBits, SK_JUMP))
|
||||
{
|
||||
vara8 = 1;
|
||||
varac = 0;
|
||||
playerBits &= ~(1<<SK_JUMP);
|
||||
varb0 = 0;
|
||||
playerBits &= ~(1<<SK_CROUCH);
|
||||
}
|
||||
else
|
||||
vara8 = 0;
|
||||
if (TEST_SYNC_KEY(playerBits, SK_JUMP))
|
||||
{
|
||||
varac = 1;
|
||||
playerBits &= ~(1<<SK_JUMP);
|
||||
if (pPlayer->MotoSpeed == 0 && !A_CheckSoundPlaying(pPlayer->i, 89))
|
||||
{
|
||||
if (A_CheckSoundPlaying(pPlayer->i, 87))
|
||||
S_StopEnvSound(pPlayer->i, 87);
|
||||
A_PlaySound(89,pPlayer->i);
|
||||
}
|
||||
else if (pPlayer->MotoSpeed >= 50 && !A_CheckSoundPlaying(pPlayer->i, 88))
|
||||
A_PlaySound(88,pPlayer->i);
|
||||
else if (!A_CheckSoundPlaying(pPlayer->i, 88) && !A_CheckSoundPlaying(pPlayer->i, 89))
|
||||
A_PlaySound(88,pPlayer->i);
|
||||
}
|
||||
else
|
||||
{
|
||||
varac = 0;
|
||||
if (A_CheckSoundPlaying(pPlayer->i, 89))
|
||||
{
|
||||
S_StopEnvSound(pPlayer->i, 89);
|
||||
if (!A_CheckSoundPlaying(pPlayer->i, 90))
|
||||
A_PlaySound(90,pPlayer->i);
|
||||
}
|
||||
if (A_CheckSoundPlaying(pPlayer->i, 88))
|
||||
{
|
||||
S_StopEnvSound(pPlayer->i, 88);
|
||||
if (!A_CheckSoundPlaying(pPlayer->i, 90))
|
||||
A_PlaySound(90,pPlayer->i);
|
||||
}
|
||||
if (!A_CheckSoundPlaying(pPlayer->i, 90) && !A_CheckSoundPlaying(pPlayer->i, 87))
|
||||
A_PlaySound(87,pPlayer->i);
|
||||
}
|
||||
if (TEST_SYNC_KEY(playerBits, SK_CROUCH))
|
||||
{
|
||||
varb0 = 1;
|
||||
playerBits &= ~(1<<SK_CROUCH);
|
||||
}
|
||||
else
|
||||
varb0 = 0;
|
||||
if (TEST_SYNC_KEY(playerBits, SK_AIM_UP))
|
||||
{
|
||||
varb4 = 1;
|
||||
playerBits &= ~(1<<SK_AIM_UP);
|
||||
}
|
||||
else varb4 = 0;
|
||||
if (TEST_SYNC_KEY(playerBits, SK_AIM_DOWN))
|
||||
{
|
||||
varbc = 1;
|
||||
playerBits &= ~(1<<SK_AIM_DOWN);
|
||||
if (!A_CheckSoundPlaying(pPlayer->i, 91) && pPlayer->MotoSpeed > 30 && !pPlayer->NotOnWater)
|
||||
A_PlaySound(91,pPlayer->i);
|
||||
}
|
||||
else
|
||||
{
|
||||
varbc = 0;
|
||||
}
|
||||
if (TEST_SYNC_KEY(playerBits, SK_LOOK_LEFT))
|
||||
{
|
||||
varc4 = 1;
|
||||
playerBits &= ~(1<< SK_LOOK_LEFT);
|
||||
if (!A_CheckSoundPlaying(pPlayer->i, 91) && pPlayer->MotoSpeed > 30 && !pPlayer->NotOnWater)
|
||||
A_PlaySound(91,pPlayer->i);
|
||||
}
|
||||
else
|
||||
{
|
||||
varc4 = 0;
|
||||
}
|
||||
if (!pPlayer->NotOnWater)
|
||||
{
|
||||
if (pPlayer->drink_amt > 88 && pPlayer->moto_drink == 0)
|
||||
{
|
||||
varcc = krand2() & 63;
|
||||
if (varcc == 1)
|
||||
pPlayer->moto_drink = -10;
|
||||
else if (varcc == 2)
|
||||
pPlayer->moto_drink = 10;
|
||||
}
|
||||
else if (pPlayer->drink_amt > 99 && pPlayer->moto_drink == 0)
|
||||
{
|
||||
varcc = krand2() & 31;
|
||||
if (varcc == 1)
|
||||
pPlayer->moto_drink = -20;
|
||||
else if (varcc == 2)
|
||||
pPlayer->moto_drink = 20;
|
||||
}
|
||||
}
|
||||
if (pPlayer->on_ground == 1)
|
||||
{
|
||||
if (vara8)
|
||||
{
|
||||
if (pPlayer->MotoSpeed <= 25)
|
||||
{
|
||||
pPlayer->MotoSpeed++;
|
||||
if (!A_CheckSoundPlaying(pPlayer->i, 182))
|
||||
A_PlaySound(182, pPlayer->i);
|
||||
}
|
||||
else
|
||||
{
|
||||
pPlayer->MotoSpeed -= 2;
|
||||
if (pPlayer->MotoSpeed < 0)
|
||||
pPlayer->MotoSpeed = 0;
|
||||
pPlayer->VBumpTarget = 30;
|
||||
pPlayer->moto_do_bump = 1;
|
||||
}
|
||||
}
|
||||
else if (varb0 && pPlayer->MotoSpeed > 0)
|
||||
{
|
||||
pPlayer->MotoSpeed -= 2;
|
||||
if (pPlayer->MotoSpeed < 0)
|
||||
pPlayer->MotoSpeed = 0;
|
||||
pPlayer->VBumpTarget = 30;
|
||||
pPlayer->moto_do_bump = 1;
|
||||
}
|
||||
else if (varac)
|
||||
{
|
||||
if (pPlayer->MotoSpeed < 40)
|
||||
if (!pPlayer->NotOnWater)
|
||||
{
|
||||
pPlayer->VBumpTarget = -30;
|
||||
pPlayer->moto_bump_fast = 1;
|
||||
}
|
||||
pPlayer->MotoSpeed++;
|
||||
if (pPlayer->MotoSpeed > 120)
|
||||
pPlayer->MotoSpeed = 120;
|
||||
}
|
||||
else if (pPlayer->MotoSpeed > 0)
|
||||
pPlayer->MotoSpeed--;
|
||||
if (pPlayer->moto_do_bump && (!varb0 || pPlayer->MotoSpeed == 0))
|
||||
{
|
||||
pPlayer->VBumpTarget = 0;
|
||||
pPlayer->moto_do_bump = 0;
|
||||
}
|
||||
if (varb4 && pPlayer->MotoSpeed == 0 && !varb0)
|
||||
{
|
||||
int vard0;
|
||||
if (!pPlayer->NotOnWater)
|
||||
pPlayer->MotoSpeed = -25;
|
||||
else
|
||||
pPlayer->MotoSpeed = -20;
|
||||
vard0 = varc4;
|
||||
varc4 = varbc;
|
||||
varbc = vard0;
|
||||
}
|
||||
}
|
||||
if (pPlayer->MotoSpeed != 0 && pPlayer->on_ground == 1)
|
||||
{
|
||||
if (!pPlayer->VBumpNow)
|
||||
if ((krand2() & 15) == 14)
|
||||
pPlayer->VBumpTarget = (pPlayer->MotoSpeed>>4)*((krand2()&3)-2);
|
||||
if (varbc || pPlayer->moto_drink < 0)
|
||||
{
|
||||
if (pPlayer->moto_drink < 0)
|
||||
pPlayer->moto_drink++;
|
||||
}
|
||||
else if (varc4 || pPlayer->moto_drink > 0)
|
||||
{
|
||||
if (pPlayer->moto_drink > 0)
|
||||
pPlayer->moto_drink--;
|
||||
}
|
||||
}
|
||||
if (pPlayer->TurbCount)
|
||||
{
|
||||
if (pPlayer->TurbCount <= 1)
|
||||
{
|
||||
pPlayer->q16horiz = F16(100);
|
||||
pPlayer->TurbCount = 0;
|
||||
pPlayer->VBumpTarget = 0;
|
||||
pPlayer->VBumpNow = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
pPlayer->q16horiz = F16(100+((krand2()&15)-7));
|
||||
pPlayer->TurbCount--;
|
||||
pPlayer->moto_drink = (krand2()&3)-2;
|
||||
}
|
||||
}
|
||||
else if (pPlayer->VBumpTarget > pPlayer->VBumpNow)
|
||||
{
|
||||
if (pPlayer->moto_bump_fast)
|
||||
pPlayer->VBumpNow += 6;
|
||||
else
|
||||
pPlayer->VBumpNow++;
|
||||
if (pPlayer->VBumpTarget < pPlayer->VBumpNow)
|
||||
pPlayer->VBumpNow = pPlayer->VBumpTarget;
|
||||
pPlayer->q16horiz = F16(100+pPlayer->VBumpNow/3);
|
||||
}
|
||||
else if (pPlayer->VBumpTarget < pPlayer->VBumpNow)
|
||||
{
|
||||
if (pPlayer->moto_bump_fast)
|
||||
pPlayer->VBumpNow -= 6;
|
||||
else
|
||||
pPlayer->VBumpNow--;
|
||||
if (pPlayer->VBumpTarget > pPlayer->VBumpNow)
|
||||
pPlayer->VBumpNow = pPlayer->VBumpTarget;
|
||||
pPlayer->q16horiz = F16(100+pPlayer->VBumpNow/3);
|
||||
}
|
||||
else
|
||||
{
|
||||
pPlayer->VBumpTarget = 0;
|
||||
pPlayer->moto_bump_fast = 0;
|
||||
}
|
||||
if (pPlayer->MotoSpeed > 0 && pPlayer->on_ground == 1 && (varbc || varc4))
|
||||
{
|
||||
short vard4, vard8, vardc, vare0;
|
||||
vard4 = pPlayer->MotoSpeed;
|
||||
vard8 = fix16_to_int(pPlayer->q16ang);
|
||||
if (varbc)
|
||||
vardc = -10;
|
||||
else
|
||||
vardc = 10;
|
||||
if (vardc < 0)
|
||||
vare0 = 350;
|
||||
else
|
||||
vare0 = -350;
|
||||
vard4 <<= 2;
|
||||
if (pPlayer->moto_do_bump)
|
||||
{
|
||||
pPlayer->vel.x += (vard4>>6)*(sintable[(vardc*-51+vard8+512)&2047]<<4);
|
||||
pPlayer->vel.y += (vard4>>6)*(sintable[(vardc*-51+vard8)&2047]<<4);
|
||||
pPlayer->q16ang = F16((vard8-(vare0>>5))&2047);
|
||||
}
|
||||
else
|
||||
{
|
||||
pPlayer->vel.x += (vard4>>7)*(sintable[(vardc*-51+vard8+512)&2047]<<4);
|
||||
pPlayer->vel.y += (vard4>>7)*(sintable[(vardc*-51+vard8)&2047]<<4);
|
||||
pPlayer->q16ang = F16((vard8-(vare0>>6))&2047);
|
||||
}
|
||||
}
|
||||
if (pPlayer->NotOnWater)
|
||||
if (pPlayer->MotoSpeed > 50)
|
||||
pPlayer->MotoSpeed -= (pPlayer->MotoSpeed>>1);
|
||||
onBoat(playerNum, playerBits);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4193,289 +3563,8 @@ check_enemy_sprite:
|
|||
}
|
||||
}
|
||||
|
||||
if (sectorLotag == ST_2_UNDERWATER)
|
||||
P_DoWater(playerNum, playerBits, floorZ, ceilZ);
|
||||
else if (!RR && pPlayer->jetpack_on)
|
||||
P_DoJetpack(playerNum, playerBits, playerShrunk, sectorLotag, floorZ);
|
||||
else
|
||||
{
|
||||
pPlayer->airleft = 15 * GAMETICSPERSEC; // 13 seconds
|
||||
pPlayer->scuba_on = 0;
|
||||
|
||||
if (sectorLotag == ST_1_ABOVE_WATER && pPlayer->spritebridge == 0)
|
||||
{
|
||||
floorZOffset = 12;
|
||||
|
||||
if (playerShrunk == 0)
|
||||
{
|
||||
floorZOffset = 34;
|
||||
pPlayer->pycount += 32;
|
||||
pPlayer->pycount &= 2047;
|
||||
pPlayer->pyoff = sintable[pPlayer->pycount] >> 6;
|
||||
}
|
||||
|
||||
if (playerShrunk == 0 && trueFloorDist <= PHEIGHT)
|
||||
{
|
||||
if (pPlayer->on_ground == 1)
|
||||
{
|
||||
if (pPlayer->dummyplayersprite < 0)
|
||||
pPlayer->dummyplayersprite = fi.spawn(pPlayer->i,TILE_PLAYERONWATER);
|
||||
|
||||
pPlayer->footprintcount = 6;
|
||||
//sprite[pPlayer->dummyplayersprite].cstat |= 32768;
|
||||
//sprite[pPlayer->dummyplayersprite].pal = sprite[pPlayer->i].pal;
|
||||
pPlayer->footprintpal = 0;
|
||||
pPlayer->footprintshade = 0;
|
||||
if (sector[pPlayer->cursectnum].floorpicnum == TILE_FLOORSLIME)
|
||||
{
|
||||
pPlayer->footprintpal = 8;
|
||||
pPlayer->footprintshade = 0;
|
||||
}
|
||||
else if (RRRA && (sector[pPlayer->cursectnum].floorpicnum == TILE_RRTILE7756 || sector[pPlayer->cursectnum].floorpicnum == TILE_RRTILE7888))
|
||||
{
|
||||
pPlayer->footprintpal = 0;
|
||||
pPlayer->footprintshade = 40;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ((!RRRA || pPlayer->OnMotorcycle) && pPlayer->footprintcount > 0 && pPlayer->on_ground)
|
||||
{
|
||||
if (pPlayer->cursectnum >= 0 && (sector[pPlayer->cursectnum].floorstat & 2) != 2)
|
||||
{
|
||||
int spriteNum = -1;
|
||||
|
||||
for (spriteNum = headspritesect[pPlayer->cursectnum]; spriteNum >= 0; spriteNum = nextspritesect[spriteNum])
|
||||
{
|
||||
if (sprite[spriteNum].picnum == TILE_FOOTPRINTS || sprite[spriteNum].picnum == TILE_FOOTPRINTS2 ||
|
||||
sprite[spriteNum].picnum == TILE_FOOTPRINTS3 || sprite[spriteNum].picnum == TILE_FOOTPRINTS4)
|
||||
{
|
||||
if (klabs(sprite[spriteNum].x - pPlayer->pos.x) < 384 &&
|
||||
klabs(sprite[spriteNum].y - pPlayer->pos.y) < 384)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (spriteNum < 0)
|
||||
{
|
||||
pPlayer->footprintcount--;
|
||||
if (pPlayer->cursectnum >= 0 && sector[pPlayer->cursectnum].lotag == 0 &&
|
||||
sector[pPlayer->cursectnum].hitag == 0)
|
||||
#ifdef YAX_ENABLE
|
||||
if (yax_getbunch(pPlayer->cursectnum, YAX_FLOOR) < 0 || (sector[pPlayer->cursectnum].floorstat & 512))
|
||||
#endif
|
||||
{
|
||||
switch (krand2() & 3)
|
||||
{
|
||||
case 0: spriteNum = fi.spawn(pPlayer->i, TILE_FOOTPRINTS); break;
|
||||
case 1: spriteNum = fi.spawn(pPlayer->i, TILE_FOOTPRINTS2); break;
|
||||
case 2: spriteNum = fi.spawn(pPlayer->i, TILE_FOOTPRINTS3); break;
|
||||
default: spriteNum = fi.spawn(pPlayer->i, TILE_FOOTPRINTS4); break;
|
||||
}
|
||||
sprite[spriteNum].pal = pPlayer->footprintpal;
|
||||
sprite[spriteNum].shade = pPlayer->footprintshade;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (pPlayer->pos.z < (floorZ-(floorZOffset<<8))) //falling
|
||||
{
|
||||
// not jumping or crouching
|
||||
|
||||
if ((!TEST_SYNC_KEY(playerBits, SK_JUMP) && !TEST_SYNC_KEY(playerBits, SK_CROUCH)) && pPlayer->on_ground &&
|
||||
(sector[pPlayer->cursectnum].floorstat & 2) && pPlayer->pos.z >= (floorZ - (floorZOffset << 8) - ZOFFSET2))
|
||||
pPlayer->pos.z = floorZ - (floorZOffset << 8);
|
||||
else
|
||||
{
|
||||
if (RRRA && (pPlayer->OnMotorcycle || pPlayer->OnBoat) && floorZ - (floorZOffset << 9) > pPlayer->pos.z)
|
||||
{
|
||||
if (pPlayer->MotoOnGround)
|
||||
{
|
||||
pPlayer->VBumpTarget = 80;
|
||||
pPlayer->moto_bump_fast = 1;
|
||||
pPlayer->vel.z -= g_spriteGravity*(pPlayer->MotoSpeed>>4);
|
||||
pPlayer->MotoOnGround = 0;
|
||||
if (A_CheckSoundPlaying(pPlayer->i, 188))
|
||||
S_StopEnvSound(188, pPlayer->i);
|
||||
A_PlaySound(189, pPlayer->i);
|
||||
}
|
||||
else
|
||||
{
|
||||
pPlayer->vel.z += g_spriteGravity-80+(120-pPlayer->MotoSpeed);
|
||||
if (!A_CheckSoundPlaying(pPlayer->i, 189) && !A_CheckSoundPlaying(pPlayer->i, 190))
|
||||
A_PlaySound(190, pPlayer->i);
|
||||
}
|
||||
}
|
||||
else
|
||||
pPlayer->vel.z += (g_spriteGravity + 80); // (TICSPERFRAME<<6);
|
||||
|
||||
if (pPlayer->vel.z >= (4096 + 2048))
|
||||
pPlayer->vel.z = (4096 + 2048);
|
||||
|
||||
if (pPlayer->vel.z > 2400 && pPlayer->falling_counter < 255)
|
||||
{
|
||||
pPlayer->falling_counter++;
|
||||
if (pPlayer->falling_counter >= 38 && !A_CheckSoundPlaying(pPlayer->i, -1, CHAN_VOICE))
|
||||
{
|
||||
A_PlaySound(DUKE_SCREAM, pPlayer->i, CHAN_VOICE);
|
||||
}
|
||||
}
|
||||
|
||||
if ((pPlayer->pos.z + pPlayer->vel.z) >= (floorZ - (floorZOffset << 8)) && pPlayer->cursectnum >= 0) // hit the ground
|
||||
{
|
||||
if (sector[pPlayer->cursectnum].lotag != ST_1_ABOVE_WATER)
|
||||
{
|
||||
if (RRRA)
|
||||
pPlayer->MotoOnGround = 1;
|
||||
if (pPlayer->falling_counter > 62 || (RRRA && pPlayer->falling_counter > 2 && sector[pPlayer->cursectnum].lotag == 802))
|
||||
quickkill(pPlayer);
|
||||
else if (pPlayer->falling_counter > 9)
|
||||
{
|
||||
// Falling damage.
|
||||
pSprite->extra -= pPlayer->falling_counter - (krand2() & 3);
|
||||
|
||||
if (pSprite->extra <= 0)
|
||||
A_PlaySound(SQUISHED, pPlayer->i);
|
||||
else
|
||||
{
|
||||
A_PlaySound(DUKE_LAND, pPlayer->i);
|
||||
A_PlaySound(DUKE_LAND_HURT, pPlayer->i);
|
||||
}
|
||||
|
||||
P_PalFrom(pPlayer, 32, 16, 0, 0);
|
||||
}
|
||||
else if (pPlayer->vel.z > 2048)
|
||||
{
|
||||
if (RRRA && pPlayer->OnMotorcycle)
|
||||
{
|
||||
if (A_CheckSoundPlaying(pPlayer->i, 190))
|
||||
S_StopEnvSound(pPlayer->i, 190);
|
||||
A_PlaySound(191, pPlayer->i);
|
||||
pPlayer->TurbCount = 12;
|
||||
}
|
||||
else
|
||||
A_PlaySound(DUKE_LAND, pPlayer->i);
|
||||
}
|
||||
else if (RRRA && pPlayer->vel.z > 1024 && pPlayer->OnMotorcycle)
|
||||
{
|
||||
A_PlaySound(DUKE_LAND, pPlayer->i);
|
||||
pPlayer->TurbCount = 12;
|
||||
}
|
||||
}
|
||||
pPlayer->on_ground = 1;
|
||||
}
|
||||
else
|
||||
pPlayer->on_ground = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pPlayer->falling_counter = 0;
|
||||
|
||||
S_StopEnvSound(-1, pPlayer->i, CHAN_VOICE);
|
||||
|
||||
if ((sectorLotag != ST_1_ABOVE_WATER && sectorLotag != ST_2_UNDERWATER) &&
|
||||
(pPlayer->on_ground == 0 && pPlayer->vel.z > (6144 >> 1)))
|
||||
pPlayer->hard_landing = pPlayer->vel.z>>10;
|
||||
|
||||
pPlayer->on_ground = 1;
|
||||
|
||||
if (floorZOffset==40)
|
||||
{
|
||||
//Smooth on the ground
|
||||
int Zdiff = ((floorZ - (floorZOffset << 8)) - pPlayer->pos.z) >> 1;
|
||||
|
||||
if (klabs(Zdiff) < 256)
|
||||
Zdiff = 0;
|
||||
|
||||
pPlayer->pos.z += ((klabs(Zdiff) >= 256) ? (((floorZ - (floorZOffset << 8)) - pPlayer->pos.z) >> 1) : 0);
|
||||
pPlayer->vel.z -= 768;
|
||||
|
||||
if (pPlayer->vel.z < 0)
|
||||
pPlayer->vel.z = 0;
|
||||
}
|
||||
else if (pPlayer->jumping_counter == 0)
|
||||
{
|
||||
pPlayer->pos.z += ((floorZ - (floorZOffset << 7)) - pPlayer->pos.z) >> 1; // Smooth on the water
|
||||
|
||||
if (pPlayer->on_warping_sector == 0 && pPlayer->pos.z > floorZ - ZOFFSET2)
|
||||
{
|
||||
pPlayer->pos.z = floorZ - ZOFFSET2;
|
||||
pPlayer->vel.z >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
pPlayer->on_warping_sector = 0;
|
||||
|
||||
if (TEST_SYNC_KEY(playerBits, SK_CROUCH) && (!RRRA || !pPlayer->OnMotorcycle))
|
||||
{
|
||||
// crouching
|
||||
if (VM_OnEvent(EVENT_CROUCH,pPlayer->i,playerNum) == 0)
|
||||
{
|
||||
pPlayer->pos.z += (2048+768);
|
||||
pPlayer->crack_time = 777;
|
||||
}
|
||||
}
|
||||
|
||||
// jumping
|
||||
if (!TEST_SYNC_KEY(playerBits, SK_JUMP) && (!RRRA || !pPlayer->OnMotorcycle) && pPlayer->jumping_toggle == 1)
|
||||
pPlayer->jumping_toggle = 0;
|
||||
else if (TEST_SYNC_KEY(playerBits, SK_JUMP) && (!RRRA || !pPlayer->OnMotorcycle) && pPlayer->jumping_toggle == 0)
|
||||
{
|
||||
if (pPlayer->jumping_counter == 0)
|
||||
if ((floorZ-ceilZ) > (56<<8))
|
||||
{
|
||||
if (VM_OnEvent(EVENT_JUMP,pPlayer->i,playerNum) == 0)
|
||||
{
|
||||
pPlayer->jumping_counter = 1;
|
||||
pPlayer->jumping_toggle = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!RR && pPlayer->jumping_counter && !TEST_SYNC_KEY(playerBits, SK_JUMP))
|
||||
pPlayer->jumping_toggle = 0;
|
||||
}
|
||||
|
||||
if (pPlayer->jumping_counter)
|
||||
{
|
||||
if (!TEST_SYNC_KEY(playerBits, SK_JUMP) && (!RRRA || !pPlayer->OnMotorcycle) && pPlayer->jumping_toggle == 1)
|
||||
pPlayer->jumping_toggle = 0;
|
||||
|
||||
if (pPlayer->jumping_counter < (RR ? 768 : (1024+256)))
|
||||
{
|
||||
if (sectorLotag == ST_1_ABOVE_WATER && pPlayer->jumping_counter > 768)
|
||||
{
|
||||
pPlayer->jumping_counter = 0;
|
||||
pPlayer->vel.z = -512;
|
||||
}
|
||||
else
|
||||
{
|
||||
pPlayer->vel.z -= (sintable[(2048-128+pPlayer->jumping_counter)&2047])/12;
|
||||
pPlayer->jumping_counter += 180;
|
||||
pPlayer->on_ground = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pPlayer->jumping_counter = 0;
|
||||
pPlayer->vel.z = 0;
|
||||
}
|
||||
}
|
||||
|
||||
pPlayer->pos.z += pPlayer->vel.z;
|
||||
|
||||
if (pPlayer->pos.z < (ceilZ+ZOFFSET6))
|
||||
{
|
||||
pPlayer->jumping_counter = 0;
|
||||
if (pPlayer->vel.z < 0)
|
||||
pPlayer->vel.x = pPlayer->vel.y = 0;
|
||||
pPlayer->vel.z = 128;
|
||||
pPlayer->pos.z = ceilZ+ZOFFSET6;
|
||||
}
|
||||
}
|
||||
|
||||
if (isRR()) processmove_r(playerNum, playerBits, pPlayer->cursectnum, floorZ, ceilZ, playerShrunk, trueFloorZ);
|
||||
else processmove_d(playerNum, playerBits, pPlayer->cursectnum, floorZ, ceilZ, playerShrunk, trueFloorZ);
|
||||
if (P_CheckLockedMovement(playerNum) & IL_NOMOVE)
|
||||
{
|
||||
velocityModifier = 0;
|
||||
|
|
Loading…
Reference in a new issue