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https://github.com/ZDoom/raze-gles.git
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Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
git-svn-id: https://svn.eduke32.com/eduke32@2442 1a8010ca-5511-0410-912e-c29ae57300e0
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a2328cd597
commit
95cbdbd1be
7 changed files with 27 additions and 27 deletions
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@ -668,7 +668,7 @@ static void G_ShowCacheLocks(void)
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break;
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Bsprintf(tempbuf, "snd #%d inst %d: voice %d, ow %d", i, j,
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g_sounds[i].SoundOwner[j].voice, g_sounds[i].SoundOwner[j].i);
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g_sounds[i].SoundOwner[j].voice, g_sounds[i].SoundOwner[j].ow);
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printext256(240,k,31,-1,tempbuf,0);
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k += 9;
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@ -1095,7 +1095,7 @@ skip_check:
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continue;
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}
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VM_CONDITIONAL(S_CheckSoundPlaying(vm.g_i,*insptr));
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// VM_DoConditional(SoundOwner[*insptr][0].i == vm.g_i);
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// VM_DoConditional(SoundOwner[*insptr][0].ow == vm.g_i);
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continue;
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case CON_STOPSOUND:
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@ -4869,7 +4869,7 @@ nullquote:
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for (; k<MAXSOUNDINSTANCES; k++)
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{
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if (g_sounds[j].SoundOwner[k].i == vm.g_i)
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if (g_sounds[j].SoundOwner[k].ow == vm.g_i)
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break;
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}
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@ -2988,7 +2988,7 @@ dodefault:
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{
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int32_t j = MAXSOUNDS-1;
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for (; j>=0; j--)
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if (g_sounds[j].SoundOwner[0].i == vm.g_i)
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if (g_sounds[j].SoundOwner[0].ow == vm.g_i)
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break;
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VM_DoConditional(j < 0);
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@ -76,7 +76,7 @@ void S_SoundStartup(void)
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{
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g_sounds[i].num = 0;
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g_sounds[i].SoundOwner[j].voice = 0;
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g_sounds[i].SoundOwner[j].i = -1;
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g_sounds[i].SoundOwner[j].ow = -1;
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}
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g_soundlocks[i] = 199;
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@ -326,7 +326,7 @@ void S_Cleanup(void)
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num = (num - j) / MAXSOUNDINSTANCES;
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i = g_sounds[num].SoundOwner[j].i;
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i = g_sounds[num].SoundOwner[j].ow;
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if (g_sounds[num].num > MAXSOUNDINSTANCES)
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OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, g_sounds[num].num);
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@ -338,7 +338,7 @@ void S_Cleanup(void)
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if (i != -1 && sprite[i].picnum == MUSICANDSFX && sector[sprite[i].sectnum].lotag < 3 && sprite[i].lotag < 999)
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actor[i].t_data[0] = 0;
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g_sounds[num].SoundOwner[j].i = -1;
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g_sounds[num].SoundOwner[j].ow = -1;
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g_sounds[num].SoundOwner[j].voice = 0;
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}
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g_soundlocks[num]--;
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@ -409,7 +409,7 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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return -1;
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}
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g_sounds[num].SoundOwner[j].i = i;
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g_sounds[num].SoundOwner[j].ow = i;
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return voice;
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}
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@ -535,7 +535,7 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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}
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g_sounds[num].num++;
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g_sounds[num].SoundOwner[j].i = i;
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g_sounds[num].SoundOwner[j].ow = i;
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g_sounds[num].SoundOwner[j].voice = voice;
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return voice;
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}
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@ -613,7 +613,7 @@ int32_t S_PlaySound(int32_t num)
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}
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g_sounds[num].num++;
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g_sounds[num].SoundOwner[j].i = -1;
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g_sounds[num].SoundOwner[j].ow = -1;
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g_sounds[num].SoundOwner[j].voice = voice;
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return voice;
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}
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@ -637,14 +637,14 @@ void S_StopEnvSound(int32_t num, int32_t i)
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{
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initprintf(OSD_ERROR "S_StopEnvSound(): too many iterations! The following IDs are still active for sound %d:\n", num);
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for (j=MAXSOUNDINSTANCES-1; j>=0; j--)
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if (g_sounds[num].SoundOwner[j].i == i)
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initprintf(OSD_ERROR "slot %d, voice %d, sprite %d\n", j, g_sounds[num].SoundOwner[j].voice, g_sounds[num].SoundOwner[j].i);
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if (g_sounds[num].SoundOwner[j].ow == i)
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initprintf(OSD_ERROR "slot %d, voice %d, sprite %d\n", j, g_sounds[num].SoundOwner[j].voice, g_sounds[num].SoundOwner[j].ow);
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return;
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}
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for (j=MAXSOUNDINSTANCES-1; j>=0; j--)
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{
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if ((i == -1 && g_sounds[num].SoundOwner[j].voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].i == i))
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if ((i == -1 && g_sounds[num].SoundOwner[j].voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i))
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{
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if (i >= 0 && g_sounds[num].SoundOwner[j].voice <= FX_Ok)
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initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", g_sounds[num].SoundOwner[j].voice, num, j);
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@ -677,7 +677,7 @@ void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset)
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{
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int32_t voice = g_sounds[num].SoundOwner[j].voice;
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if ((i == -1 && voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].i == i))
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if ((i == -1 && voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i))
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{
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if (i >= 0 && voice <= FX_Ok)
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initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d index %d!\n", voice, num, j);
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@ -719,7 +719,7 @@ void S_Update(void)
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{
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for (k=MAXSOUNDINSTANCES-1; k>=0; k--)
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{
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i = g_sounds[j].SoundOwner[k].i;
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i = g_sounds[j].SoundOwner[k].ow;
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if ((unsigned)i >= MAXSPRITES || g_sounds[j].num == 0 || g_sounds[j].SoundOwner[k].voice <= FX_Ok)
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continue;
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@ -728,7 +728,7 @@ void S_Update(void)
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{
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/*
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OSD_Printf("S_Update(): stale voice %d from sound %d position %d sprite %d\n",
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g_sounds[j].SoundOwner[k].voice, j, k, g_sounds[j].SoundOwner[k].i);
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g_sounds[j].SoundOwner[k].voice, j, k, g_sounds[j].SoundOwner[k].ow);
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*/
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continue;
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}
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@ -808,7 +808,7 @@ int32_t A_CheckSoundPlaying(int32_t i, int32_t num)
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int32_t j=MAXSOUNDINSTANCES-1;
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for (; j>=0; j--)
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if (g_sounds[num].SoundOwner[j].i == i)
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if (g_sounds[num].SoundOwner[j].ow == i)
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return 1;
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}
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@ -51,7 +51,7 @@ int32_t EnumAudioDevs(struct audioenumdrv **wave, struct audioenumdev **midi, st
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typedef struct
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{
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int16_t voice;
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int16_t i;
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int16_t ow;
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} SOUNDOWNER;
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@ -232,7 +232,7 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
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{
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if (g_sounds[num].SoundOwner[0].i == i) S_StopSound(num);
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if (g_sounds[num].SoundOwner[0].ow == i) S_StopSound(num);
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else if (g_sounds[num].num > 1) S_StopSound(num);
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// else if (A_CheckEnemySprite(&sprite[i]) && sprite[i].extra <= 0) S_StopSound(num);
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}
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@ -270,7 +270,7 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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if (voice >= FX_Ok)
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{
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g_sounds[num].SoundOwner[g_sounds[num].num].i = i;
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g_sounds[num].SoundOwner[g_sounds[num].num].ow = i;
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g_sounds[num].SoundOwner[g_sounds[num].num].voice = voice;
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g_sounds[num].num++;
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}
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@ -329,7 +329,7 @@ void S_PlaySound(int32_t num)
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if (voice >= FX_Ok)
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{
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g_sounds[num].SoundOwner[g_sounds[num].num].i = -1;
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g_sounds[num].SoundOwner[g_sounds[num].num].ow = -1;
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g_sounds[num].SoundOwner[g_sounds[num].num].voice = voice;
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g_sounds[num].num++;
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return;
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@ -368,7 +368,7 @@ void S_StopEnvSound(int32_t num,int32_t i)
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{
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k = g_sounds[num].num;
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for (j=0; j<k; j++)
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if (g_sounds[num].SoundOwner[j].i == i)
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if (g_sounds[num].SoundOwner[j].ow == i)
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{
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FX_StopSound(g_sounds[num].SoundOwner[j].voice);
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break;
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@ -392,7 +392,7 @@ void S_Update(void)
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for (j=0; j<MAXSOUNDS; j++)
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for (k=0; k<g_sounds[j].num; k++)
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{
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i = g_sounds[j].SoundOwner[k].i;
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i = g_sounds[j].SoundOwner[k].ow;
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sx = sprite[i].x;
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sy = sprite[i].y;
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@ -450,7 +450,7 @@ void S_Callback(uint32_t num)
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if ((g_sounds[num].m&16) == 0)
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for (j=0; j<k; j++)
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{
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i = g_sounds[num].SoundOwner[j].i;
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i = g_sounds[num].SoundOwner[j].ow;
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if (i < 0)
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continue;
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@ -461,14 +461,14 @@ void S_Callback(uint32_t num)
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if (j < k-1)
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{
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g_sounds[num].SoundOwner[j].voice = g_sounds[num].SoundOwner[k-1].voice;
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g_sounds[num].SoundOwner[j].i = g_sounds[num].SoundOwner[k-1].i;
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g_sounds[num].SoundOwner[j].ow = g_sounds[num].SoundOwner[k-1].ow;
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}
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break;
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}
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}
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g_sounds[num].num--;
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g_sounds[num].SoundOwner[k-1].i = -1;
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g_sounds[num].SoundOwner[k-1].ow = -1;
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}
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g_sounds[num].lock--;
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@ -30,7 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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/// vvv sound structs from duke3d.h
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typedef struct {
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int32_t voice;
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int32_t i;
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int32_t ow;
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} SOUNDOWNER;
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typedef struct {
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