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https://github.com/ZDoom/raze-gles.git
synced 2024-11-14 00:21:38 +00:00
- removed the ENet dependency from gamecontrol.cpp as well.
The global init/shutdown code has been moved to the enet.cpp stub so that now only the networking files which need access include enet.h
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parent
4350a4dd31
commit
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2 changed files with 20 additions and 14 deletions
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@ -56,9 +56,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "resourcefile.h"
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#include "resourcefile.h"
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#include "c_dispatch.h"
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#include "c_dispatch.h"
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#include "glbackend/glbackend.h"
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#include "glbackend/glbackend.h"
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#ifndef NETCODE_DISABLE
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#include "enet.h"
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#endif
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MapRecord mapList[512]; // Due to how this gets used it needs to be static. EDuke defines 7 episode plus one spare episode with 64 potential levels each and relies on the static array which is freely accessible by scripts.
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MapRecord mapList[512]; // Due to how this gets used it needs to be static. EDuke defines 7 episode plus one spare episode with 64 potential levels each and relies on the static array which is freely accessible by scripts.
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MapRecord *currentLevel; // level that is currently played. (The real level, not what script hacks modfifying the current level index can pretend.)
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MapRecord *currentLevel; // level that is currently played. (The real level, not what script hacks modfifying the current level index can pretend.)
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@ -77,7 +74,8 @@ int ShowStartupWindow(TArray<GrpEntry> &);
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FString GetGameFronUserFiles();
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FString GetGameFronUserFiles();
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void InitFileSystem(TArray<GrpEntry>&);
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void InitFileSystem(TArray<GrpEntry>&);
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void I_SetWindowTitle(const char* caption);
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void I_SetWindowTitle(const char* caption);
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bool gHaveNetworking;
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void InitENet();
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void ShutdownENet();
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bool AppActive;
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bool AppActive;
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FString currentGame;
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FString currentGame;
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@ -381,9 +379,7 @@ int GameMain()
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delete gi;
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delete gi;
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gi = nullptr;
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gi = nullptr;
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}
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}
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#ifndef NETCODE_DISABLE
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InitENet();
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if (gHaveNetworking) enet_deinitialize();
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#endif
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DeleteStartupScreen();
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DeleteStartupScreen();
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if (Args) delete Args;
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if (Args) delete Args;
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return r;
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return r;
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@ -598,13 +594,7 @@ int RunGame()
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SetClipshapes();
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SetClipshapes();
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userConfig.ProcessOptions();
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userConfig.ProcessOptions();
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G_LoadConfig();
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G_LoadConfig();
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ShutdownENet();
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#ifndef NETCODE_DISABLE
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gHaveNetworking = !enet_initialize();
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if (!gHaveNetworking)
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initprintf("An error occurred while initializing ENet.\n");
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#endif
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auto usedgroups = SetupGame();
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auto usedgroups = SetupGame();
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16
source/thirdparty/src/enet.cpp
vendored
16
source/thirdparty/src/enet.cpp
vendored
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@ -1,2 +1,18 @@
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#define ENET_IMPLEMENTATION
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#define ENET_IMPLEMENTATION
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#include "enet.h"
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#include "enet.h"
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#include "printf.h"
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bool gHaveNetworking;
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void ShutdownENet()
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{
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if (gHaveNetworking) enet_deinitialize();
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}
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void InitENet()
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{
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gHaveNetworking = !enet_initialize();
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if (!gHaveNetworking)
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Printf("An error occurred while initializing ENet.\n");
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}
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