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https://github.com/ZDoom/raze-gles.git
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- fixed compile errors.
This commit is contained in:
parent
3f524d7026
commit
95625567e0
7 changed files with 10 additions and 10 deletions
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@ -172,8 +172,7 @@ void G_OpenDemoWrite(void)
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if (g_demo_filePtr == NULL)
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if (g_demo_filePtr == NULL)
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return;
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return;
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i=sv_saveandmakesnapshot(*g_demo_filePtr, nullptr, -1, demorec_diffs_cvar, demorec_diffcompress_cvar,
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i=sv_saveandmakesnapshot(*g_demo_filePtr, nullptr, -1);
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(demorec_seeds_cvar<<1));
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if (i)
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if (i)
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{
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{
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delete g_demo_filePtr;
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delete g_demo_filePtr;
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@ -79,6 +79,8 @@ int32_t g_quitDeadline = 0;
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int32_t g_cameraDistance = 0, g_cameraClock = 0;
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int32_t g_cameraDistance = 0, g_cameraClock = 0;
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static int32_t g_quickExit;
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static int32_t g_quickExit;
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char boardfilename[BMAX_PATH];
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int32_t voting = -1;
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int32_t voting = -1;
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int32_t vote_map = -1, vote_episode = -1;
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int32_t vote_map = -1, vote_episode = -1;
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@ -567,7 +567,7 @@ bool G_SavePlayer(FSaveGameNode *sv)
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portableBackupSave(sv->Filename, sv->SaveTitle, ud.last_stateless_volume, ud.last_stateless_level);
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portableBackupSave(sv->Filename, sv->SaveTitle, ud.last_stateless_volume, ud.last_stateless_level);
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// SAVE!
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// SAVE!
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sv_saveandmakesnapshot(fw, sv->SaveTitle, 0, 0, 0, 0);
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sv_saveandmakesnapshot(fw, sv->SaveTitle, 0);
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fw.Close();
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fw.Close();
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@ -1368,7 +1368,7 @@ static void SV_AllocSnap(int32_t allocinit)
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}
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}
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// make snapshot only if spot < 0 (demo)
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// make snapshot only if spot < 0 (demo)
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int32_t sv_saveandmakesnapshot(FileWriter &fil, char const *name, int8_t spot, int8_t recdiffsp)
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int32_t sv_saveandmakesnapshot(FileWriter &fil, char const *name, int8_t spot)
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{
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{
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savehead_t h;
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savehead_t h;
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@ -68,7 +68,7 @@ int32_t sv_readdiff(FileReader& fil);
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uint32_t sv_writediff(FileWriter *fil);
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uint32_t sv_writediff(FileWriter *fil);
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int32_t sv_loadheader(FileReader &fil, int32_t spot, savehead_t *h);
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int32_t sv_loadheader(FileReader &fil, int32_t spot, savehead_t *h);
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int32_t sv_loadsnapshot(FileReader &fil, int32_t spot, savehead_t *h);
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int32_t sv_loadsnapshot(FileReader &fil, int32_t spot, savehead_t *h);
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int32_t sv_saveandmakesnapshot(FileWriter &fil, char const *name, int8_t spot, int8_t recdiffsp);
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int32_t sv_saveandmakesnapshot(FileWriter &fil, char const *name, int8_t spot);
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void sv_freemem();
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void sv_freemem();
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int32_t G_LoadSaveHeaderNew(char const *fn, savehead_t *saveh);
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int32_t G_LoadSaveHeaderNew(char const *fn, savehead_t *saveh);
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void ReadSaveGameHeaders(void);
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void ReadSaveGameHeaders(void);
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@ -172,8 +172,7 @@ void G_OpenDemoWrite(void)
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if (g_demo_filePtr == NULL)
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if (g_demo_filePtr == NULL)
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return;
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return;
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i=sv_saveandmakesnapshot(*g_demo_filePtr, nullptr, -1, demorec_diffs_cvar, demorec_diffcompress_cvar,
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i=sv_saveandmakesnapshot(*g_demo_filePtr, nullptr, -1, (demorec_seeds_cvar<<1));
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(demorec_seeds_cvar<<1));
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if (i)
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if (i)
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{
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{
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delete g_demo_filePtr;
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delete g_demo_filePtr;
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@ -313,7 +313,7 @@ bool G_SavePlayer(FSaveGameNode *sv)
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// SAVE!
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// SAVE!
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sv_saveandmakesnapshot(fw, sv->SaveTitle, 0, 0, 0, 0);
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sv_saveandmakesnapshot(fw, sv->SaveTitle, 0, 0);
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fw.Close();
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fw.Close();
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@ -1073,7 +1073,7 @@ static void SV_AllocSnap(int32_t allocinit)
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}
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}
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// make snapshot only if spot < 0 (demo)
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// make snapshot only if spot < 0 (demo)
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int32_t sv_saveandmakesnapshot(FileWriter &fil, char const *name, int8_t spot, int8_t recdiffsp, bool isAutoSave)
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int32_t sv_saveandmakesnapshot(FileWriter &fil, char const *name, int8_t spot, bool isAutoSave)
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{
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{
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savehead_t h;
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savehead_t h;
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@ -59,7 +59,7 @@ int32_t sv_readdiff(FileReader& fil);
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uint32_t sv_writediff(FileWriter *fil);
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uint32_t sv_writediff(FileWriter *fil);
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int32_t sv_loadheader(FileReader &fil, int32_t spot, savehead_t *h);
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int32_t sv_loadheader(FileReader &fil, int32_t spot, savehead_t *h);
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int32_t sv_loadsnapshot(FileReader &fil, int32_t spot, savehead_t *h);
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int32_t sv_loadsnapshot(FileReader &fil, int32_t spot, savehead_t *h);
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int32_t sv_saveandmakesnapshot(FileWriter &fil, char const *name, int8_t spot, int8_t recdiffsp, bool isAutoSave = false);
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int32_t sv_saveandmakesnapshot(FileWriter &fil, char const *name, int8_t spot, bool isAutoSave = false);
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void sv_freemem();
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void sv_freemem();
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int32_t G_LoadSaveHeaderNew(char const *fn, savehead_t *saveh);
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int32_t G_LoadSaveHeaderNew(char const *fn, savehead_t *saveh);
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void ReadSaveGameHeaders(void);
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void ReadSaveGameHeaders(void);
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