From 94e8213caf90dd18861646bf50fb3adc0c5a879a Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 17 Oct 2020 19:53:04 +0200 Subject: [PATCH] - split fireball handling out of moveweapons_d to reduce the function's size. --- source/games/duke/src/actors_d.cpp | 104 ++++++++++++++++------------- 1 file changed, 58 insertions(+), 46 deletions(-) diff --git a/source/games/duke/src/actors_d.cpp b/source/games/duke/src/actors_d.cpp index 82abcaa38..f2e0d9aaf 100644 --- a/source/games/duke/src/actors_d.cpp +++ b/source/games/duke/src/actors_d.cpp @@ -1612,6 +1612,63 @@ void movestandables_d(void) // //--------------------------------------------------------------------------- +bool movefireball(int i) +{ + auto s = &sprite[i]; + auto ht = &hittype[i]; + + if (sector[s->sectnum].lotag == 2) + { + deletesprite(i); + return true; + } + + if (sprite[s->owner].picnum != FIREBALL) + { + if (ht->temp_data[0] >= 1 && ht->temp_data[0] < 6) + { + float siz = 1.0f - (ht->temp_data[0] * 0.2f); + int trail = ht->temp_data[1]; + int j = ht->temp_data[1] = fi.spawn(i, FIREBALL); + + auto spr = &sprite[j]; + spr->xvel = s->xvel; + spr->yvel = s->yvel; + spr->zvel = s->zvel; + if (ht->temp_data[0] > 1) + { + FireProj* proj = fire.CheckKey(trail); + if (proj != nullptr) + { + spr->x = proj->x; + spr->y = proj->y; + spr->z = proj->z; + spr->xvel = proj->xv; + spr->yvel = proj->yv; + spr->zvel = proj->zv; + } + } + spr->yrepeat = spr->xrepeat = (short)(sprite[i].xrepeat * siz); + spr->cstat = sprite[i].cstat; + spr->extra = 0; + + FireProj proj = { spr->x, spr->y, spr->z, spr->xvel, spr->yvel, spr->zvel }; + fire.Insert(j, proj); + changespritestat((short)j, (short)4); + } + ht->temp_data[0]++; + } + if (s->zvel < 15000) + s->zvel += 200; + return false; +} + +//--------------------------------------------------------------------------- +// +// +// +//--------------------------------------------------------------------------- + void moveweapons_d(void) { int j, k, p; @@ -1698,52 +1755,7 @@ void moveweapons_d(void) break; case FIREBALL: - if (isWorldTour()) - { - if (sector[s->sectnum].lotag == 2) - { - deletesprite(i); - continue; - } - - if (sprite[s->owner].picnum != FIREBALL) - { - if (hittype[i].temp_data[0] >= 1 && hittype[i].temp_data[0] < 6) - { - float siz = 1.0f - (hittype[i].temp_data[0] * 0.2f); - int trail = hittype[i].temp_data[1]; - j = hittype[i].temp_data[1] = fi.spawn(i, FIREBALL); - - auto spr = &sprite[j]; - spr->xvel = sprite[i].xvel; - spr->yvel = sprite[i].yvel; - spr->zvel = sprite[i].zvel; - if (hittype[i].temp_data[0] > 1) - { - FireProj* proj = fire.CheckKey(trail); - if (proj != nullptr) - { - spr->x = proj->x; - spr->y = proj->y; - spr->z = proj->z; - spr->xvel = proj->xv; - spr->yvel = proj->yv; - spr->zvel = proj->zv; - } - } - spr->yrepeat = spr->xrepeat = (short)(sprite[i].xrepeat * siz); - spr->cstat = sprite[i].cstat; - spr->extra = 0; - - FireProj proj = { spr->x, spr->y, spr->z, spr->xvel, spr->yvel, spr->zvel }; - fire.Insert(j, proj); - changespritestat((short)j, (short)4); - } - hittype[i].temp_data[0]++; - } - if (s->zvel < 15000) - s->zvel += 200; - } + if (movefireball(i)) continue; break; }