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https://github.com/ZDoom/raze-gles.git
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- scale down the notify display by 2 in RR.
Its fonts are double the size as the other games and this must be factored in here for HUD scaling to work as expected.
This commit is contained in:
parent
042caf1b21
commit
94beac937d
3 changed files with 19 additions and 11 deletions
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@ -83,6 +83,7 @@ bool C_Responder (event_t *ev);
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void C_AddTabCommand (const char *name);
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void C_AddTabCommand (const char *name);
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void C_RemoveTabCommand (const char *name);
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void C_RemoveTabCommand (const char *name);
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void C_ClearTabCommands(); // Removes all tab commands
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void C_ClearTabCommands(); // Removes all tab commands
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void C_SetNotifyFontScale(int scale);
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extern const char *console_bar;
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extern const char *console_bar;
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@ -108,6 +108,12 @@ int ConBottom, ConScroll, RowAdjust;
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uint64_t CursorTicker;
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uint64_t CursorTicker;
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constate_e ConsoleState = c_up;
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constate_e ConsoleState = c_up;
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int NotifyFontScale = 1;
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void C_SetNotifyFontScale(int scale)
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{
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NotifyFontScale = scale;
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}
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static int TopLine, InsertLine;
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static int TopLine, InsertLine;
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@ -795,11 +801,11 @@ void FNotifyBuffer::AddString(int printlevel, FString source)
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if (AddType == APPENDLINE && Text.Size() > 0 && Text[Text.Size() - 1].PrintLevel == printlevel)
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if (AddType == APPENDLINE && Text.Size() > 0 && Text[Text.Size() - 1].PrintLevel == printlevel)
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{
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{
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FString str = Text[Text.Size() - 1].Text + source;
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FString str = Text[Text.Size() - 1].Text + source;
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lines = V_BreakLines (font, width, str);
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lines = V_BreakLines (font, width * NotifyFontScale, str);
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}
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}
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else
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else
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{
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{
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lines = V_BreakLines (font, width, source);
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lines = V_BreakLines (font, width * NotifyFontScale, source);
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if (AddType == APPENDLINE)
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if (AddType == APPENDLINE)
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{
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{
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AddType = NEWLINE;
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AddType = NEWLINE;
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@ -1064,7 +1070,7 @@ void FNotifyBuffer::Tick()
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{
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{
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Text.Delete(0, i);
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Text.Delete(0, i);
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FFont* font = generic_ui ? NewSmallFont : SmallFont ? SmallFont : AlternativeSmallFont;
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FFont* font = generic_ui ? NewSmallFont : SmallFont ? SmallFont : AlternativeSmallFont;
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Top += font->GetHeight();
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Top += font->GetHeight() / NotifyFontScale;
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}
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}
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}
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}
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@ -1079,10 +1085,10 @@ void FNotifyBuffer::Draw()
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FFont* font = generic_ui ? NewSmallFont : SmallFont? SmallFont : AlternativeSmallFont;
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FFont* font = generic_ui ? NewSmallFont : SmallFont? SmallFont : AlternativeSmallFont;
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line = Top + font->GetDisplacement();
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line = Top + font->GetDisplacement() / NotifyFontScale;
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canskip = true;
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canskip = true;
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lineadv = font->GetHeight ();
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lineadv = font->GetHeight () / NotifyFontScale;
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for (unsigned i = 0; i < Text.Size(); ++ i)
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for (unsigned i = 0; i < Text.Size(); ++ i)
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{
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{
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@ -1107,17 +1113,17 @@ void FNotifyBuffer::Draw()
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int scale = active_con_scaletext(twod, generic_ui);
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int scale = active_con_scaletext(twod, generic_ui);
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if (!center)
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if (!center)
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DrawText(twod, font, color, 0, line, notify.Text,
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DrawText(twod, font, color, 0, line * NotifyFontScale, notify.Text,
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DTA_VirtualWidth, twod->GetWidth() / scale,
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DTA_VirtualWidth, twod->GetWidth() / scale * NotifyFontScale,
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DTA_VirtualHeight, twod->GetHeight() / scale,
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DTA_VirtualHeight, twod->GetHeight() / scale * NotifyFontScale,
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DTA_KeepRatio, true,
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DTA_KeepRatio, true,
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DTA_Alpha, alpha, TAG_DONE);
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DTA_Alpha, alpha, TAG_DONE);
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else
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else
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DrawText(twod, font, color, (twod->GetWidth() -
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DrawText(twod, font, color, (twod->GetWidth() * NotifyFontScale -
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font->StringWidth (notify.Text) * scale) / 2 / scale,
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font->StringWidth (notify.Text) * scale) / 2 / scale,
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line, notify.Text,
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line, notify.Text,
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DTA_VirtualWidth, twod->GetWidth() / scale,
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DTA_VirtualWidth, twod->GetWidth() / scale * NotifyFontScale,
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DTA_VirtualHeight, twod->GetHeight() / scale,
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DTA_VirtualHeight, twod->GetHeight() / scale * NotifyFontScale,
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DTA_KeepRatio, true,
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DTA_KeepRatio, true,
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DTA_Alpha, alpha, TAG_DONE);
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DTA_Alpha, alpha, TAG_DONE);
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line += lineadv;
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line += lineadv;
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@ -339,6 +339,7 @@ static void initTiles()
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static void Startup(void)
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static void Startup(void)
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{
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{
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if (isRR()) C_SetNotifyFontScale(2);
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ud.god = 0;
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ud.god = 0;
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ud.m_respawn_items = 0;
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ud.m_respawn_items = 0;
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ud.m_respawn_monsters = 0;
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ud.m_respawn_monsters = 0;
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