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- fixed warnings in Duke.
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parent
8606b2ea5a
commit
948f194064
8 changed files with 12 additions and 11 deletions
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@ -4737,7 +4737,7 @@ void handle_se128(DDukeActor *actor)
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auto wal = &wall[t[2]];
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if (wal->cstat | 32)
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// if (wal->cstat | 32) // this has always been bugged, the condition can never be false.
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{
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wal->cstat &= (255 - 32);
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wal->cstat |= 16;
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@ -4747,7 +4747,7 @@ void handle_se128(DDukeActor *actor)
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wall[wal->nextwall].cstat |= 16;
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}
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}
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else return;
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// else return;
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wal->overpicnum++;
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if (wal->nextwall >= 0)
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@ -618,7 +618,7 @@ void movefta_r(void)
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s->shade = sector[s->sectnum].ceilingshade;
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else s->shade = sector[s->sectnum].floorshade;
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if (s->picnum != HEN || s->picnum != COW || s->picnum != PIG || s->picnum != DOGRUN || ((isRRRA()) && s->picnum != RABBIT))
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if (s->picnum == HEN || s->picnum == COW || s->picnum == PIG || s->picnum == DOGRUN || ((isRRRA()) && s->picnum == RABBIT))
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{
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if (wakeup(act, p))
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{
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@ -990,7 +990,7 @@ int ConCompiler::parsecommand()
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Printf(TEXTCOLOR_RED " * WARNING.(%s, line %d) Duplicate move '%s' ignored.\n", fn, line_number, parselabel.GetChars());
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break;
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}
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if (i == labels.Size())
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if (i == (int)labels.Size())
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appendlabeladdress(LABEL_MOVE);
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for (j = 0; j < 2; j++)
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{
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@ -1142,6 +1142,7 @@ void DoActor(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
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{
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// if they've asked for 'this', then use 'this'...
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act = sActor;
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iActor = ActorToScriptIndex(sActor);
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}
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else
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{
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@ -737,7 +737,7 @@ void playerJump(int snum, int fz, int cz)
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void player_struct::apply_seasick(double factor)
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{
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if (isRRRA() && SeaSick && (dead_flag == 0 || dead_flag && resurrected))
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if (isRRRA() && SeaSick && (dead_flag == 0 || (dead_flag && resurrected)))
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{
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if (SeaSick < 250)
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{
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@ -1236,7 +1236,7 @@ void selectweapon_d(int snum, int weap) // playernum, weaponnum
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}
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else if (k == GROW_WEAPON) // JBF: this is handling next/previous with the grower selected
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{
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if (j == (unsigned int)-1)
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if (j == -1)
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k = 5;
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else k = 7;
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@ -1375,7 +1375,7 @@ void selectweapon_d(int snum, int weap) // playernum, weaponnum
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PlayerSetInput(snum, SB_HOLSTER);
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p->oweapon_pos = p->weapon_pos = -9;
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}
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else if (j >= MIN_WEAPON && p->gotweapon[j] && (unsigned int)p->curr_weapon != j) switch (j)
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else if (j >= MIN_WEAPON && p->gotweapon[j] && p->curr_weapon != j) switch (j)
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{
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case KNEE_WEAPON:
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fi.addweapon(p, KNEE_WEAPON);
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@ -2021,7 +2021,7 @@ int operateTripbomb(int snum)
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DDukeActor* j;
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DukeSectIterator it(sect);
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while (j = it.Next())
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while ((j = it.Next()))
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{
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auto sj = j->s;
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if (sj->picnum == TRIPBOMB &&
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@ -306,7 +306,7 @@ void spawntransporter(DDukeActor *actj, DDukeActor* acti, bool beam)
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{
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sp->xrepeat = 31;
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sp->yrepeat = 1;
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sp->z = sector[spj->sectnum].floorz - isRR() ? PHEIGHT_RR : PHEIGHT_DUKE;
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sp->z = sector[spj->sectnum].floorz - (isRR() ? PHEIGHT_RR : PHEIGHT_DUKE);
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}
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else
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{
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@ -208,7 +208,7 @@ static void WeaponCheat(int player)
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if (!SW_SHAREWARE) p->WpnFlags = 0xFFFFFFFF;
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else p->WpnFlags = 0x0000207F; // Disallows high weapon cheat in shareware
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for (int i = 0; i < SIZ(p->WpnAmmo); i++)
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for (size_t i = 0; i < SIZ(p->WpnAmmo); i++)
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{
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p->WpnAmmo[i] = DamageData[i].max_ammo;
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}
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@ -286,7 +286,7 @@ static void cmd_Give(int player, uint8_t** stream, bool skip)
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p->WpnRocketHeat = 5;
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p->WpnRocketNuke = 1;
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for (int i = 0; i < SIZ(p->WpnAmmo); i++)
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for (size_t i = 0; i < SIZ(p->WpnAmmo); i++)
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{
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p->WpnAmmo[i] = DamageData[i].max_ammo;
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}
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