r6210 inadvertantly forced orientation bit 2 for internal gametext. Tidy up affected text.

git-svn-id: https://svn.eduke32.com/eduke32@6247 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-06-23 09:17:07 +00:00
parent 81ac537bd1
commit 945944b915
5 changed files with 125 additions and 180 deletions

View file

@ -242,7 +242,7 @@ void CONFIG_SetDefaults(void)
ud.show_level_text = 1;
ud.configversion = 0;
ud.weaponscale = 100;
ud.textscale = 100;
ud.textscale = 200;
ud.config.CheckForUpdates = 1;

View file

@ -276,8 +276,6 @@ extern int32_t g_quitDeadline;
extern int32_t g_restorePalette;
extern int32_t hud_glowingquotes;
extern int32_t hud_showmapname;
extern int32_t quotebot;
extern int32_t quotebotgoal;
extern int32_t r_maxfps;
extern int32_t tempwallptr;
extern int32_t ticrandomseed;

View file

@ -1695,10 +1695,10 @@ void Net_ReceiveClientUpdate(ENetEvent *event)
void Net_SendMessage(void)
{
int32_t hitstate, i, j, l;
if (g_player[myconnectindex].ps->gm&MODE_SENDTOWHOM)
{
int32_t i, j;
if (g_chatPlayer != -1 || ud.multimode < 3)
{
tempbuf[0] = PACKET_MESSAGE;
@ -1741,14 +1741,6 @@ void Net_SendMessage(void)
if (g_netServer) enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0));
else if (g_netClient) enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0));
G_AddUserQuote(recbuf);
quotebot += 8;
l = G_GameTextLen(USERQUOTE_LEFTOFFSET, recbuf);
while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
{
l -= (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET);
quotebot += 8;
}
quotebotgoal = quotebot;
}
g_chatPlayer = -1;
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
@ -1778,9 +1770,7 @@ void Net_SendMessage(void)
minitext((320>>1)-40-4,j," ESC - Abort",0,2+8+16);
j += 7;
if (ud.screen_size > 0) j = 200-45;
else j = 200-8;
mpgametext(j, typebuf, 0, 0);
mpgametext(mpgametext_x, ud.screen_size > 0 ? (200-45)<<16 : (200-8)<<16, typebuf, 0, 0, 0, 0);
if (KB_KeyWaiting())
{
@ -1818,31 +1808,16 @@ void Net_SendMessage(void)
}
else
{
hitstate = I_EnterText(typebuf, 120, 0);
int32_t const hitstate = I_EnterText(typebuf, 120, 0);
if (ud.screen_size > 1) j = (200-45)<<16;
else j = (200-8)<<16;
if (xdim >= 640 && ydim >= 480)
j = scale(j,ydim,200);
int32_t const y = ud.screen_size > 1 ? (200-58)<<16 : (200-35)<<16;
i = textsc(5<<16);
{
const vec2_t dim = G_ScreenTextSize(MF_BluefontGame.tilenum, i, 0, textsc(MF_BluefontGame.zoom), 0, typebuf, 8|16|ROTATESPRITE_FULL16, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1);
l = i + dim.x + scale(textsc((tilesiz[SPINNINGNUKEICON].x+2)<<13), ydim, 200);
}
if (l >= (xdim<<16))
i -= (l - (xdim<<16));
{
const vec2_t dim = G_ScreenText(MF_BluefontGame.tilenum, i, j, textsc(MF_BluefontGame.zoom), 0, 0, typebuf, 1, MF_BluefontGame.pal, 8|16|ROTATESPRITE_FULL16, 0, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|TEXT_YCENTER|TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1);
i += dim.x + scale(textsc((tilesiz[SPINNINGNUKEICON].x+1)<<12), ydim, 200);
}
rotatesprite_fs(i, j, textsc(32768), 0, SPINNINGNUKEICON+((totalclock>>3)%7), 4-(sintable[(totalclock<<4)&2047]>>11), 0, 0);
int32_t const width = mpgametextsize(typebuf, TEXT_LITERALESCAPE).x;
int32_t const fullwidth = width + textsc((tilesiz[SPINNINGNUKEICON].x<<15)+(2<<16));
int32_t const text_x = fullwidth >= (320<<16) ? (320<<16) - fullwidth : mpgametext_x;
mpgametext(text_x, y, typebuf, 1, 2|8|16|ROTATESPRITE_FULL16, 0, TEXT_YCENTER|TEXT_LITERALESCAPE);
int32_t const cursor_x = text_x + width + textsc((tilesiz[SPINNINGNUKEICON].x<<14)+(1<<16));
rotatesprite_fs(cursor_x, y, textsc(32768), 0, SPINNINGNUKEICON+((totalclock>>3)%7), 4-(sintable[(totalclock<<4)&2047]>>11), 0, 2|8);
if (hitstate == 1)
{

View file

@ -25,29 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "sbar.h"
#include "menus.h"
int32_t quotebot, quotebotgoal;
int32_t user_quote_time[MAXUSERQUOTES];
static char user_quote[MAXUSERQUOTES][178];
int32_t hud_glowingquotes = 1;
#define FTAOPAQUETIME 30
// alpha increments of 8 --> 256 / 8 = 32 --> round up to power of 2 --> 32 --> divide by 2 --> 16 alphatabs required
#define ftapulseshade \
((hud_glowingquotes && ((getrendermode() == REND_CLASSIC && numalphatabs < 15) || ps->fta >= FTAOPAQUETIME)) ? \
(sintable[((uint32_t)ps->fta << 7) & 2047] >> 11) : \
(sintable[((uint32_t)FTAOPAQUETIME << 7) & 2047] >> 11))
int32_t textsc(int32_t sc)
{
// prevent ridiculousness to a degree
if (xdim <= 320) return sc;
else if (xdim <= 640) return scale(sc, min(200, ud.textscale), 100);
else if (xdim <= 800) return scale(sc, min(300, ud.textscale), 100);
else if (xdim <= 1024) return scale(sc, min(350, ud.textscale), 100);
return scale(sc, ud.textscale, 100);
}
// get the string length until the next '\n'
int32_t G_GetStringLineLength(const char *text, const char *end, const int32_t iter)
{
@ -922,27 +899,21 @@ void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
G_ScreenText(tile, x, y, z, 0, 0, t, s, p, 2|o|ROTATESPRITE_FULL16, a, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|f, x1, y1, x2, y2);
}
void gametext_(int32_t x, int32_t y, int32_t z, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f)
vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f)
{
G_ScreenText(MF_BluefontGame.tilenum, x, y, z, 0, 0, t, s, p, o|2|8|16|ROTATESPRITE_FULL16, a, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|f, 0, 0, xdim-1, ydim-1);
return G_ScreenText(MF_BluefontGame.tilenum, x, y, MF_BluefontGame.zoom, 0, 0, t, s, p, o|2|8|16|ROTATESPRITE_FULL16, a, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|f, 0, 0, xdim-1, ydim-1);
}
void gametext_simple(int32_t x, int32_t y, const char *t)
{
G_ScreenText(MF_BluefontGame.tilenum, x, y, MF_BluefontGame.zoom, 0, 0, t, 0, MF_BluefontGame.pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags, 0, 0, xdim-1, ydim-1);
}
int32_t G_GameTextLen(int32_t x, const char *t)
vec2_t mpgametext(int32_t x, int32_t y, const char *t, int32_t s, int32_t o, int32_t a, int32_t f)
{
vec2_t dim;
if (t == NULL)
return -1;
dim = G_ScreenTextSize(MF_BluefontGame.tilenum, x<<16, 0, textsc(MF_BluefontGame.zoom), 0, t, 2|8|16|ROTATESPRITE_FULL16, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags, 0, 0, xdim-1, ydim-1);
x += dim.x;
return x;
return G_ScreenText(MF_BluefontGame.tilenum, x, y, textsc(MF_BluefontGame.zoom), 0, 0, t, s, MF_BluefontGame.pal, o|2|8|16|ROTATESPRITE_FULL16, a, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|f, 0, 0, xdim-1, ydim-1);
}
vec2_t mpgametextsize(const char *t, int32_t f)
{
return G_ScreenTextSize(MF_BluefontGame.tilenum, 0, 0, textsc(MF_BluefontGame.zoom), 0, t, 2|8|16|ROTATESPRITE_FULL16, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|f, 0, 0, xdim-1, ydim-1);
}
// minitext_yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords,
@ -994,6 +965,11 @@ void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_
G_ScreenText(MF_Redfont.tilenum, x, y - (12<<16), MF_Redfont.zoom, 0, 0, t, s, MF_Redfont.pal, o|ROTATESPRITE_FULL16, 0, MF_Redfont.emptychar.x, MF_Redfont.emptychar.y, MF_Redfont.between.x, MF_Redfont.between.y, f|MF_Redfont.textflags|TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1);
}
int32_t user_quote_time[MAXUSERQUOTES];
static char user_quote[MAXUSERQUOTES][178];
void G_AddUserQuote(const char *daquote)
{
int32_t i;
@ -1010,31 +986,45 @@ void G_AddUserQuote(const char *daquote)
pub = NUMPAGES;
}
int32_t textsc(int32_t sc)
{
return scale(sc, ud.textscale, 400);
}
int32_t hud_glowingquotes = 1;
#define FTAOPAQUETIME 30
// alpha increments of 8 --> 256 / 8 = 32 --> round up to power of 2 --> 32 --> divide by 2 --> 16 alphatabs required
static inline int32_t textsh(uint32_t t)
{
return (hud_glowingquotes && ((getrendermode() == REND_CLASSIC && numalphatabs < 15) || t >= FTAOPAQUETIME))
? sintable[(t << 7) & 2047] >> 11
: (sintable[(FTAOPAQUETIME << 7) & 2047] >> 11);
}
// orientation flags depending on time that a quote has still to be displayed
static inline int32_t texto(int32_t t)
{
if (t > 4) return 0;
if (t > 2) return 1;
if (getrendermode() != REND_CLASSIC || numalphatabs >= 15 || t > 4)
return 0;
if (t > 2)
return 1;
return 1|32;
}
static inline int32_t texta(int32_t t)
{
if (getrendermode() == REND_CLASSIC && numalphatabs < 15)
{
if (t > 4) return 0;
if (t > 2) return 85;
return 169;
}
return 0;
t = clamp(t<<3, 0, 255);
return 255 - t;
return 255 - clamp(t<<3, 0, 255);
}
static int32_t calc_ybase(int32_t begy)
static FORCE_INLINE int32_t text_fragbarheight(void)
{
int32_t k = begy;
if (GTFLAGS(GAMETYPE_FRAGBAR) && ud.screen_size > 0
#ifdef SPLITSCREEN_MOD_HACKS
&& !g_fakeMultiMode
@ -1043,126 +1033,109 @@ static int32_t calc_ybase(int32_t begy)
{
int32_t i, j = 0;
k += 8;
for (TRAVERSE_CONNECT(i))
if (i > j)
j = i;
if (j >= 4 && j <= 8) k += 8;
else if (j > 8 && j <= 12) k += 16;
else if (j > 12) k += 24;
return ((j & ~3) + 4) << 17; // ((j / 4 + 1) * 8) << 16
}
return k;
return 0;
}
static FORCE_INLINE int32_t text_ypos(void)
{
if (ud.althud == 2)
return 32<<16;
#ifdef GEKKO
return 16<<16;
#elif defined EDUKE32_TOUCH_DEVICES
return 24<<16;
#else
return 1<<16;
#endif
}
// this handles both multiplayer and item pickup message type text
// both are passed on to gametext
void G_PrintGameQuotes(int32_t snum)
{
int32_t i, j, k;
const DukePlayer_t *const ps = g_player[snum].ps;
const int32_t reserved_quote = (ps->ftq >= QUOTE_RESERVED && ps->ftq <= QUOTE_RESERVED3);
// NOTE: QUOTE_RESERVED4 is not included.
k = calc_ybase(1);
int32_t const ybase = text_fragbarheight() + text_ypos();
int32_t height = 0;
int32_t k = ps->fta;
if (ps->fta > 1 && !reserved_quote)
// primary quote
do
{
k += min(7, ps->fta);
}
if (k <= 1)
break;
j = scale(k, ydim, 200);
for (i=MAXUSERQUOTES-1; i>=0; i--)
{
int32_t sh, l;
if (user_quote_time[i] <= 0)
continue;
k = user_quote_time[i];
sh = hud_glowingquotes ? (sintable[((totalclock+(i<<2))<<5)&2047]>>11) : 0;
mpgametext(j, user_quote[i], sh, texto(k));
j += textsc(k > 4 ? 8 : (k<<1));
l = G_GameTextLen(USERQUOTE_LEFTOFFSET, user_quote[i]);
while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
if (EDUKE32_PREDICT_FALSE(apStrings[ps->ftq] == NULL))
{
l -= (ud.config.ScreenWidth-USERQUOTE_RIGHTOFFSET);
j += textsc(k > 4 ? 8 : (k<<1));
OSD_Printf(OSD_ERROR "%s %d null quote %d\n", __FILE__, __LINE__, ps->ftq);
break;
}
}
if (klabs(quotebotgoal-quotebot) <= 16 && ud.screen_size <= 8)
quotebot += ksgn(quotebotgoal-quotebot);
else
quotebot = quotebotgoal;
if (ps->fta <= 1)
return;
if (EDUKE32_PREDICT_FALSE(apStrings[ps->ftq] == NULL))
{
OSD_Printf(OSD_ERROR "%s %d null quote %d\n", __FILE__, __LINE__, ps->ftq);
return;
}
k = calc_ybase(0);
if (k == 0)
{
int32_t y = ybase;
if (reserved_quote)
{
#ifdef SPLITSCREEN_MOD_HACKS
if (!g_fakeMultiMode)
k = 140; // quotebot-8-4;
y = 140<<16;
else
k = 50;
y = 70<<16;
#else
k = 140;
y = 140<<16;
#endif
}
else
{
if (ud.althud == 2)
k = 32;
else
#ifdef GEKKO
k = 16;
#elif defined EDUKE32_TOUCH_DEVICES
k = 24;
#else
k = 1;
#endif
}
}
int32_t pal = 0;
int32_t pal = 0;
int32_t x = 160<<16;
#ifdef SPLITSCREEN_MOD_HACKS
if (g_fakeMultiMode)
{
pal = g_player[snum].pcolor;
if (snum == 1)
if (g_fakeMultiMode)
{
const int32_t sidebyside = (ud.screen_size != 0);
pal = g_player[snum].pcolor;
const int32_t sidebyside = ud.screen_size != 0;
// NOTE: setting gametext's x -= 80 doesn't do the expected thing.
// Needs looking into.
if (sidebyside)
k += 9;
else
k += 101;
x = snum == 1 ? 240<<16 : 80<<16;
else if (snum == 1)
y += 100<<16;
}
}
#endif
gametext_center_shade_pal_alpha(k, apStrings[ps->ftq], ftapulseshade, pal, texta(ps->fta));
height = gametext_(x, y, apStrings[ps->ftq], textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1<<16);
}
while (0);
// userquotes
int32_t y = ybase;
if (k > 1 && !reserved_quote)
y += k <= 8 ? (height * (k-1))>>3 : height;
for (size_t i = MAXUSERQUOTES-1; i < MAXUSERQUOTES; --i)
{
k = user_quote_time[i];
if (k <= 0)
continue;
// int32_t const sh = hud_glowingquotes ? sintable[((totalclock+(i<<2))<<5)&2047]>>11 : 0;
height = mpgametext(mpgametext_x, y, user_quote[i], textsh(k), texto(k), texta(k), TEXT_LINEWRAP).y + textsc(1<<16);
y += k <= 4 ? (height * (k-1))>>2 : height;
}
}
void P_DoQuote(int32_t q, DukePlayer_t *p)

View file

@ -30,7 +30,6 @@ extern "C" {
#define MAXUSERQUOTES 6
extern int32_t quotebot, quotebotgoal;
extern int32_t user_quote_time[MAXUSERQUOTES];
extern int32_t minitext_lowercase;
extern int32_t minitext_yofs;
@ -62,8 +61,11 @@ enum ScreenTextFlags_t {
extern int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb);
extern void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f);
extern void gametext_(int32_t x, int32_t y, int32_t z, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f);
extern vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f);
extern void gametext_simple(int32_t x, int32_t y, const char *t);
#define mpgametext_x (5<<16)
extern vec2_t mpgametext(int32_t x, int32_t y, char const * t, int32_t s, int32_t o, int32_t a, int32_t f);
extern vec2_t mpgametextsize(char const * t, int32_t f);
extern int32_t textsc(int32_t sc);
#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
@ -71,17 +73,14 @@ extern int32_t textsc(int32_t sc);
#define menutext(x, y, t) menutext_((x), (y), 0, (t), 10|16, 0)
#define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER)
#define gametext(x, y, t) gametext_simple((x)<<16, (y)<<16, (t))
#define gametext_widenumber(x, y, t) gametext_((x)<<16, (y)<<16, MF_BluefontGame.zoom, (t), 0, MF_BluefontGame.pal, 1024, 0, TEXT_GAMETEXTNUMHACK)
#define gametext_number(x, y, t) gametext_((x)<<16, (y)<<16, MF_BluefontGame.zoom, (t), 0, MF_BluefontGame.pal, 0, 0, TEXT_GAMETEXTNUMHACK)
#define gametext_pal(x, y, t, p) gametext_((x)<<16, (y)<<16, MF_BluefontGame.zoom, (t), 0, (p), 0, 0, 0)
#define gametext_center(y, t) gametext_(160<<16, (y)<<16, MF_BluefontGame.zoom, (t), 0, MF_BluefontGame.pal, 0, 0, TEXT_XCENTER)
#define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, MF_BluefontGame.zoom, (t), 0, MF_BluefontGame.pal, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK)
#define gametext_center_shade(y, t, s) gametext_(160<<16, (y)<<16, MF_BluefontGame.zoom, (t), (s), MF_BluefontGame.pal, 0, 0, TEXT_XCENTER)
#define gametext_center_shade_pal(y, t, s, p) gametext_(160<<16, (y)<<16, MF_BluefontGame.zoom, (t), (s), (p), 0, 0, TEXT_XCENTER)
#define gametext_center_shade_pal_alpha(y, t, s, p, a) gametext_(160<<16, (y)<<16, 65536, (t), (s), (p), 0, (a), TEXT_XCENTER)
#define mpgametext(y, t, s, o) gametext_(textsc(5<<16), (y)<<16, textsc(MF_BluefontGame.zoom), (t), (s), MF_BluefontGame.pal, (o), 0, TEXT_LINEWRAP)
#define gametext_widenumber(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_BluefontGame.pal, 1024, 0, TEXT_GAMETEXTNUMHACK)
#define gametext_number(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_BluefontGame.pal, 0, 0, TEXT_GAMETEXTNUMHACK)
#define gametext_pal(x, y, t, p) gametext_((x)<<16, (y)<<16, (t), 0, (p), 0, 0, 0)
#define gametext_center(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_BluefontGame.pal, 0, 0, TEXT_XCENTER)
#define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_BluefontGame.pal, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK)
#define gametext_center_shade(y, t, s) gametext_(160<<16, (y)<<16, (t), (s), MF_BluefontGame.pal, 0, 0, TEXT_XCENTER)
#define gametext_center_shade_pal(y, t, s, p) gametext_(160<<16, (y)<<16, (t), (s), (p), 0, 0, TEXT_XCENTER)
extern int32_t G_GameTextLen(int32_t x, const char *t);
extern void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
int32_t s, int32_t p, int32_t o,
int32_t x1, int32_t y1, int32_t x2, int32_t y2,