KenBuild: Fix symbol issues.

git-svn-id: https://svn.eduke32.com/eduke32@5739 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2016-05-23 04:46:34 +00:00
parent c0b9c3a189
commit 942690dac6
2 changed files with 10 additions and 10 deletions

View file

@ -58,7 +58,7 @@ extern short brightness;
extern int fullscreen;
extern unsigned char option[8];
extern unsigned char keys[NUMBUILDKEYS];
extern double msens;
double msens;
/*
* SETUP.DAT
@ -98,7 +98,7 @@ extern double msens;
* 18 = Chat (0xf)
*/
int loadsetup(const char *fn)
int Ken_loadsetup(const char *fn)
{
BFILE *fp;
#define VL 32
@ -160,7 +160,7 @@ int loadsetup(const char *fn)
return 0;
}
int writesetup(const char *fn)
int Ken_writesetup(const char *fn)
{
BFILE *fp;

View file

@ -55,8 +55,8 @@ void musicoff(void);
void refreshaudio(void);
// declared in config.c
int loadsetup(const char *);
int writesetup(const char *);
int Ken_loadsetup(const char *);
int Ken_writesetup(const char *);
/***************************************************************************
KEN'S TAG DEFINITIONS: (Please define your own tags for your games)
@ -508,7 +508,7 @@ int32_t app_main(int32_t argc, char const * const * argv)
}
}
if ((i = loadsetup(setupfilename)) < 0)
if ((i = Ken_loadsetup(setupfilename)) < 0)
buildputs("Configuration file not found, using defaults.\n");
#if defined STARTUP_SETUP_WINDOW
@ -517,7 +517,7 @@ int32_t app_main(int32_t argc, char const * const * argv)
if (quitevent || !startwin_run()) return -1;
}
#endif
writesetup(setupfilename);
Ken_writesetup(setupfilename);
initgroupfile(G_GrpFile());
if (initengine())
@ -5035,7 +5035,7 @@ void initlava(void)
modify exact [eax edx]
int addlava(int);
#elif defined(_MSC_VER) && !defined(NOASM)
inline int addlava(void *b)
int addlava(void *b)
{
_asm
{
@ -5051,7 +5051,7 @@ inline int addlava(void *b)
}
}
#elif defined(__GNUC__) && defined(__i386__) && !defined(NOASM)
inline int addlava(void *b)
int addlava(void *b)
{
int r;
__asm__ __volatile__(
@ -5069,7 +5069,7 @@ inline int addlava(void *b)
return r;
}
#else
inline int addlava(void *bx)
int addlava(void *bx)
{
char *b = (char *)bx;
return b[-133] + b[-132] + b[-131] + b[1] + b[-1] + b[131] + b[132];