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game.cpp: fixed GL vsync resetting issue due to system_getcvars() call coming before cvars were loaded
git-svn-id: https://svn.eduke32.com/eduke32@6682 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -6503,8 +6503,6 @@ int app_main(int argc, char const * const * argv)
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for (bssize_t i = MINIFONT + ('a'-'!'); minitext_lowercase && i < MINIFONT + ('z'-'!') + 1; ++i)
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for (bssize_t i = MINIFONT + ('a'-'!'); minitext_lowercase && i < MINIFONT + ('z'-'!') + 1; ++i)
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minitext_lowercase &= tile_exists(i);
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minitext_lowercase &= tile_exists(i);
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system_getcvars();
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char *const setupFileName = Xstrdup(g_setupFileName);
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char *const setupFileName = Xstrdup(g_setupFileName);
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char *const p = strtok(setupFileName, ".");
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char *const p = strtok(setupFileName, ".");
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@ -6517,6 +6515,8 @@ int app_main(int argc, char const * const * argv)
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OSD_Exec(tempbuf);
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OSD_Exec(tempbuf);
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OSD_Exec("autoexec.cfg");
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OSD_Exec("autoexec.cfg");
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system_getcvars();
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if (g_networkMode != NET_DEDICATED_SERVER)
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if (g_networkMode != NET_DEDICATED_SERVER)
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{
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{
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